camera.ts 9.9 KB

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  1. let camera_origins: vec4_box_t[];
  2. let camera_views: mat4_box_t[];
  3. let camera_redraws: i32 = 0;
  4. let camera_dir: vec4_t = vec4_create();
  5. let camera_ease: f32 = 1.0;
  6. let camera_controls_down: bool = false;
  7. function camera_init() {
  8. camera_reset();
  9. }
  10. function camera_update() {
  11. let camera: camera_object_t = scene_camera;
  12. if (mouse_view_x() < 0 ||
  13. mouse_view_x() > sys_w() ||
  14. mouse_view_y() < 0 ||
  15. mouse_view_y() > sys_h()) {
  16. if (config_raw.wrap_mouse && camera_controls_down) {
  17. if (mouse_view_x() < 0) {
  18. mouse_x = mouse_last_x = sys_x() + sys_w();
  19. iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y));
  20. }
  21. else if (mouse_view_x() > sys_w()) {
  22. mouse_x = mouse_last_x = sys_x();
  23. iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y));
  24. }
  25. else if (mouse_view_y() < 0) {
  26. mouse_y = mouse_last_y = sys_y() + sys_h();
  27. iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y));
  28. }
  29. else if (mouse_view_y() > sys_h()) {
  30. mouse_y = mouse_last_y = sys_y();
  31. iron_mouse_set_position(math_floor(mouse_x), math_floor(mouse_y));
  32. }
  33. }
  34. else {
  35. return;
  36. }
  37. }
  38. let modif_key: bool = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control");
  39. let modif: bool = modif_key || map_get(config_keymap, "action_rotate") == "middle";
  40. let default_keymap: bool = config_raw.keymap == "default.json";
  41. if (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.STARTED) ||
  42. operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.STARTED) ||
  43. operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.STARTED) ||
  44. operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.STARTED) ||
  45. (mouse_started("right") && !modif) ||
  46. (mouse_started("middle") && !modif) ||
  47. (mouse_wheel_delta != 0 && !modif_key)) {
  48. camera_controls_down = true;
  49. }
  50. else if (!operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) &&
  51. !operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN) &&
  52. !operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) &&
  53. !operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN) &&
  54. !(mouse_down("right") && !modif) &&
  55. !(mouse_down("middle") && !modif) &&
  56. (mouse_wheel_delta == 0 && !modif_key)) {
  57. camera_controls_down = false;
  58. }
  59. if (_input_occupied || !base_ui_enabled || base_is_dragging || base_is_scrolling() || base_is_combo_selected() || !camera_controls_down) {
  60. return;
  61. }
  62. let controls: camera_controls_t = context_raw.camera_controls;
  63. if (controls == camera_controls_t.ORBIT && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) {
  64. camera_redraws = 2;
  65. let dist: f32 = camera_distance();
  66. transform_move(camera.base.transform, camera_object_look_world(camera), dist);
  67. transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 100 * config_raw.camera_rotation_speed);
  68. transform_rotate(camera.base.transform, camera_object_right_world(camera), -mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  69. let up_world: vec4_t = camera_object_up_world(camera);
  70. if (up_world.z < 0) {
  71. transform_rotate(camera.base.transform, camera_object_right_world(camera), mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  72. }
  73. transform_move(camera.base.transform, camera_object_look_world(camera), -dist);
  74. }
  75. else if (controls == camera_controls_t.ROTATE && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) {
  76. camera_redraws = 2;
  77. let t: transform_t = context_main_object().base.transform;
  78. let up: vec4_t = transform_up(t);
  79. transform_rotate(t, up, mouse_movement_x / 100 * config_raw.camera_rotation_speed);
  80. let right: vec4_t = camera_object_right_world(camera);
  81. transform_rotate(t, right, mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  82. transform_build_matrix(t);
  83. let tup: vec4_t = transform_up(t);
  84. if (tup.z < 0) {
  85. transform_rotate(t, right, -mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  86. }
  87. }
  88. if (controls == camera_controls_t.ROTATE || controls == camera_controls_t.ORBIT) {
  89. camera_pan_action(modif, default_keymap);
  90. if (operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN)) {
  91. camera_redraws = 2;
  92. let f: f32 = camera_get_zoom_delta() / 150;
  93. f *= camera_get_zoom_speed();
  94. transform_move(camera.base.transform, camera_object_look(camera), f);
  95. }
  96. if (mouse_wheel_delta != 0 && !modif_key) {
  97. camera_redraws = 2;
  98. let f: f32 = mouse_wheel_delta * (-0.1);
  99. f *= camera_get_zoom_speed();
  100. transform_move(camera.base.transform, camera_object_look(camera), f);
  101. }
  102. }
  103. else if (controls == camera_controls_t.FLY && mouse_down("right")) {
  104. let move_forward: bool = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0;
  105. let move_backward: bool = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0;
  106. let strafe_left: bool = keyboard_down("a") || keyboard_down("left");
  107. let strafe_right: bool = keyboard_down("d") || keyboard_down("right");
  108. let strafe_up: bool = keyboard_down("e");
  109. let strafe_down: bool = keyboard_down("q");
  110. let fast: f32 = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0);
  111. if (mouse_wheel_delta != 0) {
  112. fast *= math_abs(mouse_wheel_delta) * 4.0;
  113. }
  114. if (move_forward || move_backward || strafe_right || strafe_left || strafe_up || strafe_down) {
  115. camera_ease += sys_delta() * 15;
  116. if (camera_ease > 1.0) {
  117. camera_ease = 1.0;
  118. }
  119. camera_dir = vec4_create(0, 0, 0);
  120. let look: vec4_t = camera_object_look(camera);
  121. let right: vec4_t = camera_object_right(camera);
  122. if (move_forward) {
  123. camera_dir = vec4_fadd(camera_dir, look.x, look.y, look.z);
  124. }
  125. if (move_backward) {
  126. camera_dir = vec4_fadd(camera_dir, -look.x, -look.y, -look.z);
  127. }
  128. if (strafe_right) {
  129. camera_dir = vec4_fadd(camera_dir, right.x, right.y, right.z);
  130. }
  131. if (strafe_left) {
  132. camera_dir = vec4_fadd(camera_dir, -right.x, -right.y, -right.z);
  133. }
  134. if (strafe_up) {
  135. camera_dir = vec4_fadd(camera_dir, 0, 0, 1);
  136. }
  137. if (strafe_down) {
  138. camera_dir = vec4_fadd(camera_dir, 0, 0, -1);
  139. }
  140. }
  141. else {
  142. camera_ease -= sys_delta() * 20.0 * camera_ease;
  143. if (camera_ease < 0.0) {
  144. camera_ease = 0.0;
  145. }
  146. }
  147. let d: f32 = sys_delta() * fast * camera_ease * 2.0 * ((move_forward || move_backward) ? config_raw.camera_zoom_speed : config_raw.camera_pan_speed);
  148. if (d > 0.0) {
  149. transform_move(camera.base.transform, camera_dir, d);
  150. if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
  151. viewport_update_camera_type(context_raw.camera_type);
  152. }
  153. }
  154. camera_redraws = 2;
  155. transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 200 * config_raw.camera_rotation_speed);
  156. transform_rotate(camera.base.transform, camera_object_right(camera), -mouse_movement_y / 200 * config_raw.camera_rotation_speed);
  157. }
  158. if (operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN)) {
  159. camera_redraws = 2;
  160. context_raw.envmap_angle -= mouse_movement_x / 100;
  161. }
  162. if (camera_redraws > 0) {
  163. camera_redraws--;
  164. context_raw.ddirty = 2;
  165. if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
  166. viewport_update_camera_type(context_raw.camera_type);
  167. }
  168. }
  169. }
  170. function camera_distance(): f32 {
  171. let camera: camera_object_t = scene_camera;
  172. return vec4_dist(camera_origins[camera_index()].v, camera.base.transform.loc);
  173. }
  174. function camera_index(): i32 {
  175. return context_raw.view_index_last > 0 ? 1 : 0;
  176. }
  177. function camera_get_zoom_speed(): f32 {
  178. let sign: i32 = config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ||
  179. config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ||
  180. config_raw.zoom_direction == zoom_direction_t.VERTICAL_HORIZONTAL_INVERTED ? -1 : 1;
  181. let camera: camera_object_t = scene_camera;
  182. let fov_adjust: f32 = camera.data.fov;
  183. return (config_raw.camera_zoom_speed * sign) / fov_adjust;
  184. }
  185. function camera_reset(view_index: i32 = -1) {
  186. let camera: camera_object_t = scene_camera;
  187. if (view_index == -1) {
  188. let v0: vec4_box_t = { v: vec4_create(0, 0, 0, 1) };
  189. let v1: vec4_box_t = { v: vec4_create(0, 0, 0, 1) };
  190. camera_origins = [v0, v1];
  191. let m0: mat4_box_t = { v: mat4_clone(camera.base.transform.local) };
  192. let m1: mat4_box_t = { v: mat4_clone(camera.base.transform.local) };
  193. camera_views = [m0, m1];
  194. }
  195. else {
  196. camera_origins[view_index].v = vec4_create(0, 0, 0);
  197. camera_views[view_index].v = mat4_clone(camera.base.transform.local);
  198. }
  199. }
  200. function camera_pan_action(modif: bool, default_keymap: bool) {
  201. let camera: camera_object_t = scene_camera;
  202. if (operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) || (mouse_down("middle") && !modif && default_keymap)) {
  203. camera_redraws = 2;
  204. let look: vec4_t = vec4_mult(transform_look(camera.base.transform), mouse_movement_y / 150 * config_raw.camera_pan_speed);
  205. let right: vec4_t = vec4_mult(transform_right(camera.base.transform), -mouse_movement_x / 150 * config_raw.camera_pan_speed);
  206. camera.base.transform.loc = vec4_add(camera.base.transform.loc, look);
  207. camera.base.transform.loc = vec4_add(camera.base.transform.loc, right);
  208. camera_origins[camera_index()].v = vec4_add(camera_origins[camera_index()].v, look);
  209. camera_origins[camera_index()].v = vec4_add(camera_origins[camera_index()].v, right);
  210. camera_object_build_mat(camera);
  211. }
  212. }
  213. function camera_get_zoom_delta(): f32 {
  214. return config_raw.zoom_direction == zoom_direction_t.VERTICAL ? -mouse_movement_y :
  215. config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ? -mouse_movement_y :
  216. config_raw.zoom_direction == zoom_direction_t.HORIZONTAL ? mouse_movement_x :
  217. config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ? mouse_movement_x :
  218. -(mouse_movement_y - mouse_movement_x);
  219. }