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- function render_path_forward_init() {
- }
- function render_path_forward_commands() {
- ///if is_paint
- render_path_paint_live_brush_dirty();
- ///end
- render_path_base_commands(render_path_forward_draw_forward);
- }
- function render_path_forward_draw_forward() {
- render_path_set_target("gbuffer1", null, "main");
- render_path_draw_skydome("shader_datas/world_pass/world_pass");
- render_path_set_target("buf");
- render_path_bind_target("gbuffer1", "tex");
- render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
- render_path_set_target("buf");
- render_path_base_draw_compass();
- render_path_draw_meshes("overlay");
- render_path_base_draw_taa("buf", "gbuffer1");
- }
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