render_path_raytrace_bake.ts 5.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150
  1. let render_path_raytrace_bake_rays_pix: i32 = 0;
  2. let render_path_raytrace_bake_rays_sec: i32 = 0;
  3. let render_path_raytrace_bake_current_sample: i32 = 0;
  4. let render_path_raytrace_bake_rays_timer: f32 = 0.0;
  5. let render_path_raytrace_bake_rays_counter: i32 = 0;
  6. let render_path_raytrace_bake_last_layer: gpu_texture_t = null;
  7. let render_path_raytrace_bake_last_bake: i32 = 0;
  8. function render_path_raytrace_bake_commands(parse_paint_material: (b?: bool)=>void): bool {
  9. if (!render_path_raytrace_ready || !render_path_raytrace_is_bake || render_path_raytrace_bake_last_bake != context_raw.bake_type) {
  10. let rebuild: bool = !(render_path_raytrace_ready && render_path_raytrace_is_bake && render_path_raytrace_bake_last_bake != context_raw.bake_type);
  11. render_path_raytrace_bake_last_bake = context_raw.bake_type;
  12. render_path_raytrace_ready = true;
  13. render_path_raytrace_is_bake = true;
  14. render_path_raytrace_last_envmap = null;
  15. render_path_raytrace_bake_last_layer = null;
  16. if (map_get(render_path_render_targets, "baketex0") != null) {
  17. let baketex0: render_target_t = map_get(render_path_render_targets, "baketex0");
  18. let baketex1: render_target_t = map_get(render_path_render_targets, "baketex1");
  19. let baketex2: render_target_t = map_get(render_path_render_targets, "baketex2");
  20. iron_delete_texture(baketex0._image);
  21. iron_delete_texture(baketex1._image);
  22. iron_delete_texture(baketex2._image);
  23. }
  24. {
  25. let t: render_target_t = render_target_create();
  26. t.name = "baketex0";
  27. t.width = config_get_texture_res_x();
  28. t.height = config_get_texture_res_y();
  29. t.format = "RGBA64";
  30. render_path_create_render_target(t);
  31. }
  32. {
  33. let t: render_target_t = render_target_create();
  34. t.name = "baketex1";
  35. t.width = config_get_texture_res_x();
  36. t.height = config_get_texture_res_y();
  37. t.format = "RGBA64";
  38. render_path_create_render_target(t);
  39. }
  40. {
  41. let t: render_target_t = render_target_create();
  42. t.name = "baketex2";
  43. t.width = config_get_texture_res_x();
  44. t.height = config_get_texture_res_y();
  45. t.format = "RGBA64"; // Match raytrace_target format
  46. render_path_create_render_target(t);
  47. }
  48. let _bake_type: bake_type_t = context_raw.bake_type;
  49. context_raw.bake_type = bake_type_t.INIT;
  50. parse_paint_material(true);
  51. render_path_set_target("baketex0", null, null, clear_flag_t.COLOR, 0x00000000);
  52. // Pixels with alpha of 0.0 are skipped during raytracing
  53. let additional: string[] = ["baketex1"];
  54. render_path_set_target("baketex0", additional);
  55. render_path_draw_meshes("paint");
  56. context_raw.bake_type = _bake_type;
  57. sys_notify_on_next_frame(parse_paint_material);
  58. render_path_raytrace_first = true;
  59. render_path_raytrace_raytrace_init(render_path_raytrace_bake_get_bake_shader_name(), rebuild, true);
  60. return false;
  61. }
  62. if (!context_raw.envmap_loaded) {
  63. context_load_envmap();
  64. context_update_envmap();
  65. }
  66. let probe: world_data_t = scene_world;
  67. let saved_envmap: gpu_texture_t = context_raw.show_envmap_blur ? probe._.radiance_mipmaps[0] : context_raw.saved_envmap;
  68. if (render_path_raytrace_last_envmap != saved_envmap || render_path_raytrace_bake_last_layer != context_raw.layer.texpaint) {
  69. render_path_raytrace_last_envmap = saved_envmap;
  70. render_path_raytrace_bake_last_layer = context_raw.layer.texpaint;
  71. let bnoise_sobol: gpu_texture_t = map_get(scene_embedded, "bnoise_sobol.k");
  72. let bnoise_scramble: gpu_texture_t = map_get(scene_embedded, "bnoise_scramble.k");
  73. let bnoise_rank: gpu_texture_t = map_get(scene_embedded, "bnoise_rank.k");
  74. let baketex0: render_target_t = map_get(render_path_render_targets, "baketex0");
  75. let baketex1: render_target_t = map_get(render_path_render_targets, "baketex1");
  76. let texpaint_undo: render_target_t = map_get(render_path_render_targets, "texpaint_undo" + history_undo_i);
  77. iron_raytrace_set_textures(baketex0._image, baketex1._image, texpaint_undo._image, saved_envmap, bnoise_sobol, bnoise_scramble, bnoise_rank);
  78. }
  79. if (context_raw.brush_time > 0) {
  80. context_raw.pdirty = 2;
  81. context_raw.rdirty = 2;
  82. }
  83. if (context_raw.pdirty > 0) {
  84. let f32a: f32_array_t = render_path_raytrace_f32a;
  85. f32a[0] = render_path_raytrace_frame++;
  86. f32a[1] = context_raw.bake_ao_strength;
  87. f32a[2] = context_raw.bake_ao_radius;
  88. f32a[3] = context_raw.bake_ao_offset;
  89. f32a[4] = scene_world.strength;
  90. f32a[5] = context_raw.bake_up_axis;
  91. f32a[6] = context_raw.envmap_angle;
  92. let framebuffer: render_target_t = map_get(render_path_render_targets, "baketex2");
  93. iron_raytrace_dispatch_rays(framebuffer._image, f32a);
  94. let id: i32 = context_raw.layer.id;
  95. let texpaint_id: string = "texpaint" + id;
  96. render_path_set_target(texpaint_id);
  97. render_path_bind_target("baketex2", "tex");
  98. render_path_draw_shader("shader_datas/copy_pass/copy_pass");
  99. ///if arm_metal
  100. let samples_per_frame: i32 = 4;
  101. ///else
  102. let samples_per_frame: i32 = 64;
  103. ///end
  104. render_path_raytrace_bake_rays_pix = render_path_raytrace_frame * samples_per_frame;
  105. render_path_raytrace_bake_rays_counter += samples_per_frame;
  106. render_path_raytrace_bake_rays_timer += sys_real_delta();
  107. if (render_path_raytrace_bake_rays_timer >= 1) {
  108. render_path_raytrace_bake_rays_sec = render_path_raytrace_bake_rays_counter;
  109. render_path_raytrace_bake_rays_timer = 0;
  110. render_path_raytrace_bake_rays_counter = 0;
  111. }
  112. render_path_raytrace_bake_current_sample++;
  113. iron_delay_idle_sleep();
  114. return true;
  115. }
  116. else {
  117. render_path_raytrace_frame = 0;
  118. render_path_raytrace_bake_rays_timer = 0;
  119. render_path_raytrace_bake_rays_counter = 0;
  120. render_path_raytrace_bake_current_sample = 0;
  121. return false;
  122. }
  123. }
  124. function render_path_raytrace_bake_get_bake_shader_name(): string {
  125. return context_raw.bake_type == bake_type_t.AO ? "raytrace_bake_ao" + render_path_raytrace_ext :
  126. context_raw.bake_type == bake_type_t.LIGHTMAP ? "raytrace_bake_light" + render_path_raytrace_ext :
  127. context_raw.bake_type == bake_type_t.BENT_NORMAL ? "raytrace_bake_bent" + render_path_raytrace_ext :
  128. "raytrace_bake_thick" + render_path_raytrace_ext;
  129. }