unity.json 400 B

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  1. {
  2. "textures": [
  3. { "name": "base", "channels": ["base_r", "base_g", "base_b", "1.0"], "color_space": "linear" },
  4. { "name": "nor", "channels": ["nor_r", "nor_g", "nor_b", "1.0"], "color_space": "linear" },
  5. { "name": "mos", "channels": ["metal", "occ", "1.0", "smooth"], "color_space": "linear" },
  6. { "name": "height", "channels": ["0.0", "height", "0.0", "1.0"], "color_space": "linear" }
  7. ]
  8. }