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- #[set(everything)]
- const constants: {
- pos: float4; // xywh
- tex: float4; // xywh
- col: float4;
- channel: int;
- };
- #[set(everything)]
- const sampler_linear: sampler;
- #[set(everything)]
- const tex: tex2d;
- struct vert_in {
- pos: float2;
- }
- struct vert_out {
- pos: float4;
- tex: float2;
- col: float4;
- }
- fun layer_view_vert(input: vert_in): vert_out {
- var output: vert_out;
- var cpos: float4 = constants.pos;
- var ctex: float4 = constants.tex;
- output.pos = float4(input.pos, 0.0, 1.0);
- output.pos.xy = output.pos.xy * cpos.zw + cpos.xy;
- output.pos.xy = output.pos.xy * 2.0 - 1.0;
- output.pos.y = -output.pos.y;
- output.tex = input.pos * ctex.zw + ctex.xy;
- output.col = constants.col;
- return output;
- }
- fun layer_view_frag(input: vert_out): float4 {
- if (constants.channel == 1) {
- return sample_lod(tex, sampler_linear, input.tex, 0.0).rrra * input.col;
- }
- if (constants.channel == 2) {
- return sample_lod(tex, sampler_linear, input.tex, 0.0).ggga * input.col;
- }
- if (constants.channel == 3) {
- return sample_lod(tex, sampler_linear, input.tex, 0.0).bbba * input.col;
- }
- if (constants.channel == 4) {
- return sample_lod(tex, sampler_linear, input.tex, 0.0).aaaa * input.col;
- }
- if (constants.channel == 5) {
- return sample_lod(tex, sampler_linear, input.tex, 0.0).rgba * input.col;
- }
- // else {
- var tex_sample: float4 = sample_lod(tex, sampler_linear, input.tex, 0.0);
- tex_sample.rgb = tex_sample.rgb * tex_sample.a;
- return tex_sample * input.col;
- // }
- }
- #[pipe]
- struct pipe {
- vertex = layer_view_vert;
- fragment = layer_view_frag;
- }
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