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- function base_ext_init() {
- sim_init();
- object_remove(scene_lights[0].base);
- transform_move(project_paint_objects[0].base.transform, vec4_z_axis(), -999); // Move default cube away
- tab_scene_new_object("box.arm");
- }
- function base_ext_render() {
- if (context_raw.frame == 2) {
- util_render_make_material_preview();
- ui_base_hwnds[tab_area_t.SIDEBAR1].redraws = 2;
- base_init_undo_layers();
- }
- sim_update();
- }
- function base_ext_init_config(raw: config_t) {
- raw.window_w = 1920;
- raw.window_h = 1080;
- raw.atlas_res = texture_res_t.RES8192;
- raw.undo_steps = 1;
- }
- function base_ext_update() {
- if (keyboard_down("control") && keyboard_started("d")) {
- sim_duplicate();
- }
- if (keyboard_started("delete")) {
- sim_delete();
- }
- }
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