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- let make_material_default_scon: shader_context_t = null;
- let make_material_default_mcon: material_context_t = null;
- let make_material_height_used: bool = false;
- type parse_node_preview_result_t = {
- scon: shader_context_t;
- mcon: material_context_t;
- };
- function make_material_parse_mesh_material() {
- let m: material_data_t = project_material_data;
- for (let i: i32 = 0; i < m._.shader.contexts.length; ++i) {
- let c: shader_context_t = m._.shader.contexts[i];
- if (c.name == "mesh") {
- array_remove(m._.shader.contexts, c);
- array_remove(m._.shader._.contexts, c);
- make_material_delete_context(c);
- break;
- }
- }
- let mm: material_t = {
- name: "Material",
- canvas: null
- };
- let con: node_shader_context_t = make_mesh_run(mm);
- let scon: shader_context_t = shader_context_create(con.data);
- let override_context: _shader_override_t = {};
- // if (con.frag.shared_samplers.length > 0) {
- // let sampler: string = con.frag.shared_samplers[0];
- // override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
- // }
- if (!context_raw.texture_filter) {
- override_context.filter = "point";
- }
- override_context.addressing = "repeat";
- scon._.override_context = override_context;
- array_push(m._.shader.contexts, scon);
- array_push(m._.shader._.contexts, scon);
- context_raw.ddirty = 2;
- ///if arm_voxels
- make_material_make_voxel(m);
- ///end
- ///if (arm_direct3d12 || arm_vulkan)
- render_path_raytrace_dirty = 1;
- ///end
- }
- ///if arm_voxels
- function make_material_make_voxel(m: material_data_t) {
- let rebuild: bool = true; // height_used;
- if (config_raw.rp_gi != false && rebuild) {
- let scon: shader_context_t = null;
- for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
- let c: shader_context_t = m._.shader._.contexts[i];
- if (c.name == "voxel") {
- scon = c;
- break;
- }
- }
- if (scon != null) make_voxel_run(scon);
- }
- }
- ///end
- function make_material_parse_paint_material() {
- let m: material_data_t = project_material_data;
- let scon: shader_context_t = null;
- let mcon: material_context_t = null;
- for (let i: i32 = 0; i < m._.shader.contexts.length; ++i) {
- let c: shader_context_t = m._.shader.contexts[i];
- if (c.name == "paint") {
- array_remove(m._.shader.contexts, c);
- array_remove(m._.shader._.contexts, c);
- if (c != make_material_default_scon) {
- make_material_delete_context(c);
- }
- break;
- }
- }
- for (let i: i32 = 0; i < m.contexts.length; ++i) {
- let c: material_context_t = m.contexts[i];
- if (c.name == "paint") {
- array_remove(m.contexts, c);
- array_remove(m._.contexts, c);
- break;
- }
- }
- let sdata: material_t = { name: "Material", canvas: null };
- let mcon2: material_context_t = { name: "paint", bind_textures: [] };
- let con: node_shader_context_t = make_paint_run(sdata, mcon2);
- let compile_error: bool = false;
- let scon2: shader_context_t;
- let _scon: shader_context_t = shader_context_create(con.data);
- if (_scon == null) {
- compile_error = true;
- }
- scon2 = _scon;
- if (compile_error) {
- return;
- }
- let override_context: _shader_override_t = {};
- override_context.addressing = "repeat";
- scon2._.override_context = override_context;
- let mcon3: material_context_t = material_context_create(mcon2);
- array_push(m._.shader.contexts, scon2);
- array_push(m._.shader._.contexts, scon2);
- array_push(m.contexts, mcon3);
- array_push(m._.contexts, mcon3);
- if (make_material_default_scon == null) {
- make_material_default_scon = scon2;
- }
- if (make_material_default_mcon == null) {
- make_material_default_mcon = mcon3;
- }
- }
- function make_material_get_displace_strength(): f32 {
- let sc: vec4_t = context_main_object().base.transform.scale;
- return config_raw.displace_strength * 0.02 * sc.x;
- }
- function make_material_voxelgi_half_extents(): string {
- let ext: i32 = context_raw.vxao_ext;
- return "const vec3 voxelgi_half_extents = vec3(" + ext + ", " + ext + ", " + ext + ");";
- }
- function make_material_delete_context(c: shader_context_t) {
- app_notify_on_next_frame(function (c: shader_context_t) { // Ensure pipeline is no longer in use
- shader_context_delete(c);
- }, c);
- }
- function make_material_parse_brush() {
- // parser_logic_parse(context_raw.brush.canvas);
- }
- function make_material_parse_mesh_preview_material(md: material_data_t = null) {
- }
- function make_material_parse_node_preview_material(node: ui_node_t, group: ui_node_canvas_t = null, parents: ui_node_t[] = null): parse_node_preview_result_t {
- return null;
- }
- function make_material_parse_particle_material() {
- }
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