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- #version 450
- in vec2 pos;
- out vec2 tex_coord;
- void main() {
- // Scale vertex attribute to [0-1] range
- const vec2 madd = vec2(0.5, 0.5);
- tex_coord = pos.xy * madd + madd;
- #ifdef GLSL
- #else
- tex_coord.y = 1.0 - tex_coord.y;
- #endif
- gl_Position = vec4(pos.xy, 0.0, 1.0);
- }
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