camera.ts 11 KB

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  1. let camera_origins: vec4_box_t[];
  2. let camera_views: mat4_box_t[];
  3. let camera_redraws: i32 = 0;
  4. let camera_dir: vec4_t = vec4_create();
  5. let camera_ease: f32 = 1.0;
  6. let camera_controls_down: bool = false;
  7. function camera_init() {
  8. camera_reset();
  9. }
  10. function camera_update() {
  11. let camera: camera_object_t = scene_camera;
  12. if (mouse_view_x() < 0 ||
  13. mouse_view_x() > app_w() ||
  14. mouse_view_y() < 0 ||
  15. mouse_view_y() > app_h()) {
  16. if (config_raw.wrap_mouse && camera_controls_down) {
  17. if (mouse_view_x() < 0) {
  18. mouse_x = mouse_last_x = app_x() + app_w();
  19. iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
  20. }
  21. else if (mouse_view_x() > app_w()) {
  22. mouse_x = mouse_last_x = app_x();
  23. iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
  24. }
  25. else if (mouse_view_y() < 0) {
  26. mouse_y = mouse_last_y = app_y() + app_h();
  27. iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
  28. }
  29. else if (mouse_view_y() > app_h()) {
  30. mouse_y = mouse_last_y = app_y();
  31. iron_set_mouse_position(math_floor(mouse_x), math_floor(mouse_y));
  32. }
  33. }
  34. else {
  35. return;
  36. }
  37. }
  38. let modif_key: bool = keyboard_down("alt") || keyboard_down("shift") || keyboard_down("control");
  39. let modif: bool = modif_key || map_get(config_keymap, "action_rotate") == "middle";
  40. let default_keymap: bool = config_raw.keymap == "default.json";
  41. if (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.STARTED) ||
  42. operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.STARTED) ||
  43. operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.STARTED) ||
  44. operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.STARTED) ||
  45. operator_shortcut(map_get(config_keymap, "rotate_light"), shortcut_type_t.STARTED) ||
  46. (mouse_started("right") && !modif) ||
  47. (mouse_started("middle") && !modif) ||
  48. (mouse_wheel_delta != 0 && !modif_key)) {
  49. camera_controls_down = true;
  50. }
  51. else if (!operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) &&
  52. !operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN) &&
  53. !operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) &&
  54. !operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN) &&
  55. !operator_shortcut(map_get(config_keymap, "rotate_light"), shortcut_type_t.DOWN) &&
  56. !(mouse_down("right") && !modif) &&
  57. !(mouse_down("middle") && !modif) &&
  58. (mouse_wheel_delta == 0 && !modif_key)) {
  59. camera_controls_down = false;
  60. }
  61. if (_input_occupied || !base_ui_enabled || base_is_dragging || base_is_scrolling() || base_is_combo_selected() || !camera_controls_down) {
  62. return;
  63. }
  64. let controls: camera_controls_t = context_raw.camera_controls;
  65. if (controls == camera_controls_t.ORBIT && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) {
  66. camera_redraws = 2;
  67. let dist: f32 = camera_distance();
  68. transform_move(camera.base.transform, camera_object_look_world(camera), dist);
  69. transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 100 * config_raw.camera_rotation_speed);
  70. transform_rotate(camera.base.transform, camera_object_right_world(camera), -mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  71. let up_world: vec4_t = camera_object_up_world(camera);
  72. if (up_world.z < 0) {
  73. transform_rotate(camera.base.transform, camera_object_right_world(camera), mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  74. }
  75. transform_move(camera.base.transform, camera_object_look_world(camera), -dist);
  76. }
  77. else if (controls == camera_controls_t.ROTATE && (operator_shortcut(map_get(config_keymap, "action_rotate"), shortcut_type_t.DOWN) || (mouse_down("right") && !modif && default_keymap))) {
  78. camera_redraws = 2;
  79. let t: transform_t = context_main_object().base.transform;
  80. let up: vec4_t = transform_up(t);
  81. transform_rotate(t, up, mouse_movement_x / 100 * config_raw.camera_rotation_speed);
  82. let right: vec4_t = camera_object_right_world(camera);
  83. transform_rotate(t, right, mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  84. transform_build_matrix(t);
  85. let tup: vec4_t = transform_up(t);
  86. if (tup.z < 0) {
  87. transform_rotate(t, right, -mouse_movement_y / 100 * config_raw.camera_rotation_speed);
  88. }
  89. }
  90. if (controls == camera_controls_t.ROTATE || controls == camera_controls_t.ORBIT) {
  91. camera_pan_action(modif, default_keymap);
  92. if (operator_shortcut(map_get(config_keymap, "action_zoom"), shortcut_type_t.DOWN)) {
  93. camera_redraws = 2;
  94. let f: f32 = camera_get_zoom_delta() / 150;
  95. f *= camera_get_zoom_speed();
  96. transform_move(camera.base.transform, camera_object_look(camera), f);
  97. }
  98. if (mouse_wheel_delta != 0 && !modif_key) {
  99. camera_redraws = 2;
  100. let f: f32 = mouse_wheel_delta * (-0.1);
  101. f *= camera_get_zoom_speed();
  102. transform_move(camera.base.transform, camera_object_look(camera), f);
  103. }
  104. }
  105. else if (controls == camera_controls_t.FLY && mouse_down("right")) {
  106. let move_forward: bool = keyboard_down("w") || keyboard_down("up") || mouse_wheel_delta < 0;
  107. let move_backward: bool = keyboard_down("s") || keyboard_down("down") || mouse_wheel_delta > 0;
  108. let strafe_left: bool = keyboard_down("a") || keyboard_down("left");
  109. let strafe_right: bool = keyboard_down("d") || keyboard_down("right");
  110. let strafe_up: bool = keyboard_down("e");
  111. let strafe_down: bool = keyboard_down("q");
  112. let fast: f32 = keyboard_down("shift") ? 2.0 : (keyboard_down("alt") ? 0.5 : 1.0);
  113. if (mouse_wheel_delta != 0) {
  114. fast *= math_abs(mouse_wheel_delta) * 4.0;
  115. }
  116. if (move_forward || move_backward || strafe_right || strafe_left || strafe_up || strafe_down) {
  117. camera_ease += time_delta() * 15;
  118. if (camera_ease > 1.0) {
  119. camera_ease = 1.0;
  120. }
  121. camera_dir = vec4_create(0, 0, 0);
  122. let look: vec4_t = camera_object_look(camera);
  123. let right: vec4_t = camera_object_right(camera);
  124. if (move_forward) {
  125. camera_dir = vec4_fadd(camera_dir, look.x, look.y, look.z);
  126. }
  127. if (move_backward) {
  128. camera_dir = vec4_fadd(camera_dir, -look.x, -look.y, -look.z);
  129. }
  130. if (strafe_right) {
  131. camera_dir = vec4_fadd(camera_dir, right.x, right.y, right.z);
  132. }
  133. if (strafe_left) {
  134. camera_dir = vec4_fadd(camera_dir, -right.x, -right.y, -right.z);
  135. }
  136. if (strafe_up) {
  137. camera_dir = vec4_fadd(camera_dir, 0, 0, 1);
  138. }
  139. if (strafe_down) {
  140. camera_dir = vec4_fadd(camera_dir, 0, 0, -1);
  141. }
  142. }
  143. else {
  144. camera_ease -= time_delta() * 20.0 * camera_ease;
  145. if (camera_ease < 0.0) {
  146. camera_ease = 0.0;
  147. }
  148. }
  149. let d: f32 = time_delta() * fast * camera_ease * 2.0 * ((move_forward || move_backward) ? config_raw.camera_zoom_speed : config_raw.camera_pan_speed);
  150. if (d > 0.0) {
  151. transform_move(camera.base.transform, camera_dir, d);
  152. if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
  153. viewport_update_camera_type(context_raw.camera_type);
  154. }
  155. }
  156. camera_redraws = 2;
  157. transform_rotate(camera.base.transform, vec4_z_axis(), -mouse_movement_x / 200 * config_raw.camera_rotation_speed);
  158. transform_rotate(camera.base.transform, camera_object_right(camera), -mouse_movement_y / 200 * config_raw.camera_rotation_speed);
  159. }
  160. if (operator_shortcut(map_get(config_keymap, "rotate_light"), shortcut_type_t.DOWN)) {
  161. if (scene_lights.length > 0) {
  162. camera_redraws = 2;
  163. let light: light_object_t = scene_lights[0];
  164. let pi2: f32 = math_pi() * 2.0;
  165. let mx: f32 = mouse_movement_x / 100;
  166. context_raw.light_angle = math_fmod(context_raw.light_angle + math_fmod(mx, pi2) + pi2, pi2);
  167. let m: mat4_t = mat4_rot_z(mx);
  168. light.base.transform.local = mat4_mult_mat(light.base.transform.local, m);
  169. transform_decompose(light.base.transform);
  170. }
  171. }
  172. if (operator_shortcut(map_get(config_keymap, "rotate_envmap"), shortcut_type_t.DOWN)) {
  173. camera_redraws = 2;
  174. context_raw.envmap_angle -= mouse_movement_x / 100;
  175. }
  176. if (camera_redraws > 0) {
  177. camera_redraws--;
  178. context_raw.ddirty = 2;
  179. if (context_raw.camera_type == camera_type_t.ORTHOGRAPHIC) {
  180. viewport_update_camera_type(context_raw.camera_type);
  181. }
  182. }
  183. }
  184. function camera_distance(): f32 {
  185. let camera: camera_object_t = scene_camera;
  186. return vec4_dist(camera_origins[camera_index()].v, camera.base.transform.loc);
  187. }
  188. function camera_index(): i32 {
  189. return context_raw.view_index_last > 0 ? 1 : 0;
  190. }
  191. function camera_get_zoom_speed(): f32 {
  192. let sign: i32 = config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ||
  193. config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ||
  194. config_raw.zoom_direction == zoom_direction_t.VERTICAL_HORIZONTAL_INVERTED ? -1 : 1;
  195. let camera: camera_object_t = scene_camera;
  196. let fov_adjust: f32 = camera.data.fov;
  197. return (config_raw.camera_zoom_speed * sign) / fov_adjust;
  198. }
  199. function camera_reset(view_index: i32 = -1) {
  200. let camera: camera_object_t = scene_camera;
  201. if (view_index == -1) {
  202. let v0: vec4_box_t = { v: vec4_create(0, 0, 0, 1) };
  203. let v1: vec4_box_t = { v: vec4_create(0, 0, 0, 1) };
  204. camera_origins = [v0, v1];
  205. let m0: mat4_box_t = { v: mat4_clone(camera.base.transform.local) };
  206. let m1: mat4_box_t = { v: mat4_clone(camera.base.transform.local) };
  207. camera_views = [m0, m1];
  208. }
  209. else {
  210. camera_origins[view_index].v = vec4_create(0, 0, 0);
  211. camera_views[view_index].v = mat4_clone(camera.base.transform.local);
  212. }
  213. }
  214. function camera_pan_action(modif: bool, default_keymap: bool) {
  215. let camera: camera_object_t = scene_camera;
  216. if (operator_shortcut(map_get(config_keymap, "action_pan"), shortcut_type_t.DOWN) || (mouse_down("middle") && !modif && default_keymap)) {
  217. camera_redraws = 2;
  218. let look: vec4_t = vec4_mult(transform_look(camera.base.transform), mouse_movement_y / 150 * config_raw.camera_pan_speed);
  219. let right: vec4_t = vec4_mult(transform_right(camera.base.transform), -mouse_movement_x / 150 * config_raw.camera_pan_speed);
  220. camera.base.transform.loc = vec4_add(camera.base.transform.loc, look);
  221. camera.base.transform.loc = vec4_add(camera.base.transform.loc, right);
  222. camera_origins[camera_index()].v = vec4_add(camera_origins[camera_index()].v, look);
  223. camera_origins[camera_index()].v = vec4_add(camera_origins[camera_index()].v, right);
  224. camera_object_build_mat(camera);
  225. }
  226. }
  227. function camera_get_zoom_delta(): f32 {
  228. return config_raw.zoom_direction == zoom_direction_t.VERTICAL ? -mouse_movement_y :
  229. config_raw.zoom_direction == zoom_direction_t.VERTICAL_INVERTED ? -mouse_movement_y :
  230. config_raw.zoom_direction == zoom_direction_t.HORIZONTAL ? mouse_movement_x :
  231. config_raw.zoom_direction == zoom_direction_t.HORIZONTAL_INVERTED ? mouse_movement_x :
  232. -(mouse_movement_y - mouse_movement_x);
  233. }