compass.ts 5.0 KB

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  1. let _compass_hitbox_x: object_t;
  2. let _compass_hitbox_y: object_t;
  3. let _compass_hitbox_z: object_t;
  4. let _compass_hovered: object_t = null;
  5. let _compass_hovered_last: object_t = null;
  6. function compass_render() {
  7. if (!context_raw.show_compass) {
  8. return;
  9. }
  10. let cam: camera_object_t = scene_camera;
  11. let compass: mesh_object_t = scene_get_child(".Compass").ext;
  12. let _visible: bool = compass.base.visible;
  13. let _parent: object_t = compass.base.parent;
  14. let crot: quat_t = cam.base.transform.rot;
  15. let ratio: f32 = app_w() / app_h();
  16. let _P: mat4_t = cam.p;
  17. cam.p = mat4_ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
  18. compass.base.visible = true;
  19. compass.base.parent = cam.base;
  20. compass.base.transform.loc = vec4_create(7.4 * ratio, 7.0, -1);
  21. compass.base.transform.rot = quat_create(-crot.x, -crot.y, -crot.z, crot.w);
  22. compass.base.transform.scale = vec4_create(0.4, 0.4, 0.4);
  23. transform_build_matrix(compass.base.transform);
  24. compass.frustum_culling = false;
  25. mesh_object_render(compass, "overlay", null);
  26. if (_compass_hovered != null) {
  27. line_draw_color = _compass_hovered == _compass_hitbox_x ? 0xffff0000 :
  28. _compass_hovered == _compass_hitbox_y ? 0xff00ff00 :
  29. 0xff0000ff;
  30. line_draw_strength = 0.1;
  31. shape_draw_sphere(_compass_hovered.transform.world);
  32. }
  33. cam.p = _P;
  34. compass.base.visible = _visible;
  35. compass.base.parent = _parent;
  36. }
  37. function compass_init_hitbox() {
  38. if (_compass_hitbox_x != null) {
  39. return;
  40. }
  41. _compass_hitbox_x = object_create();
  42. _compass_hitbox_y = object_create();
  43. _compass_hitbox_z = object_create();
  44. _compass_hitbox_x.transform.scale = vec4_create(0.15, 0.15, 0.15);
  45. _compass_hitbox_y.transform.scale = vec4_create(0.15, 0.15, 0.15);
  46. _compass_hitbox_z.transform.scale = vec4_create(0.15, 0.15, 0.15);
  47. _compass_hitbox_x.transform.loc = vec4_create(1.5, 0, 0);
  48. _compass_hitbox_y.transform.loc = vec4_create(0, 1.5, 0);
  49. _compass_hitbox_z.transform.loc = vec4_create(0, 0, 1.5);
  50. let compass: object_t = scene_get_child(".Compass");
  51. object_set_parent(_compass_hitbox_x, compass);
  52. object_set_parent(_compass_hitbox_y, compass);
  53. object_set_parent(_compass_hitbox_z, compass);
  54. }
  55. function _compass_compare_quat(a: quat_t, b: quat_t): bool {
  56. return a.x == b.x && a.y == b.y && a.z == b.z && a.w == b.w;
  57. }
  58. function compass_update() {
  59. if (!context_raw.show_compass) {
  60. return;
  61. }
  62. if (_compass_hovered_last != _compass_hovered) {
  63. _compass_hovered_last = _compass_hovered;
  64. context_raw.ddirty = 2;
  65. }
  66. _compass_hovered = null;
  67. let x: f32 = mouse_view_x() / app_w();
  68. let y: f32 = mouse_view_y() / app_h();
  69. let hover: bool = x > 0.9 && x < 1.0 && y < 0.14 && y > 0.0;
  70. if (hover) {
  71. compass_init_hitbox();
  72. let ratio: f32 = app_w() / app_h();
  73. let _P: mat4_t = scene_camera.p;
  74. scene_camera.p = mat4_ortho(-8 * ratio, 8 * ratio, -8, 8, -2, 2);
  75. transform_build_matrix(_compass_hitbox_x.transform);
  76. transform_build_matrix(_compass_hitbox_y.transform);
  77. transform_build_matrix(_compass_hitbox_z.transform);
  78. let ts: transform_t[] = [
  79. _compass_hitbox_x.transform,
  80. _compass_hitbox_y.transform,
  81. _compass_hitbox_z.transform
  82. ];
  83. let t: transform_t = raycast_closest_box_intersect(ts, mouse_view_x(), mouse_view_y(), scene_camera);
  84. if (t != null) {
  85. let cq: quat_t = scene_camera.base.transform.rot;
  86. if (t == _compass_hitbox_x.transform) {
  87. if (mouse_started()) {
  88. // Flip between left / right
  89. _compass_compare_quat(quat_from_euler(math_pi() / 2, 0, math_pi() / 2), cq) ?
  90. // Left
  91. viewport_set_view(-1, 0, 0, math_pi() / 2, 0, -math_pi() / 2) :
  92. // Right
  93. viewport_set_view(1, 0, 0, math_pi() / 2, 0, math_pi() / 2);
  94. }
  95. _compass_hovered = _compass_hitbox_x;
  96. }
  97. else if (t == _compass_hitbox_y.transform) {
  98. if (mouse_started()) {
  99. _compass_compare_quat(quat_from_euler(math_pi() / 2, 0, math_pi()), cq) ?
  100. // Front
  101. viewport_set_view(0, -1, 0, math_pi() / 2, 0, 0) :
  102. // Back
  103. viewport_set_view(0, 1, 0, math_pi() / 2, 0, math_pi());
  104. }
  105. _compass_hovered = _compass_hitbox_y;
  106. }
  107. else {
  108. if (mouse_started()) {
  109. _compass_compare_quat(quat_from_euler(0, 0, 0), cq) ?
  110. // Bottom
  111. viewport_set_view(0, 0, -1, math_pi(), 0, math_pi()) :
  112. // Top
  113. viewport_set_view(0, 0, 1, 0, 0, 0);
  114. }
  115. _compass_hovered = _compass_hitbox_z;
  116. }
  117. }
  118. scene_camera.p = _P;
  119. }
  120. }