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- function render_path_deferred_init() {
- render_path_create_depth_buffer("main", "DEPTH24");
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer0";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- t.depth_buffer = "main";
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer1";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer2";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "tex";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- ///if arm_opengl
- t.depth_buffer = "main";
- ///end
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "buf";
- t.width = 0;
- t.height = 0;
- ///if (arm_direct3d12 || arm_vulkan)
- // Match raytrace_target format
- // Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
- t.format = "RGBA64";
- ///else
- t.format = "RGBA32";
- ///end
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "buf2";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA32";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "taa";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA32";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "taa2";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA32";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "empty_white";
- t.width = 1;
- t.height = 1;
- t.format = "R8";
- let b: buffer_t = buffer_create(1);
- buffer_set_u8(b, 0, 255);
- t._image = image_from_bytes(b, t.width, t.height, tex_format_t.R8);
- map_set(render_path_render_targets, t.name, t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "empty_black";
- t.width = 1;
- t.height = 1;
- t.format = "RGBA32";
- let b: buffer_t = buffer_create(4);
- buffer_set_u8(b, 0, 0);
- buffer_set_u8(b, 1, 0);
- buffer_set_u8(b, 2, 0);
- buffer_set_u8(b, 3, 0);
- t._image = image_from_bytes(b, t.width, t.height, tex_format_t.RGBA32);
- map_set(render_path_render_targets, t.name, t);
- }
- ///if is_sculpt
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer0_undo";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "gbufferD_undo";
- t.width = 0;
- t.height = 0;
- t.format = "R32";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- ///end
- if (config_raw.rp_ssao) {
- render_path_base_init_ssao();
- }
- render_path_load_shader("shader_datas/world_pass/world_pass");
- render_path_load_shader("shader_datas/deferred_light/deferred_light");
- render_path_load_shader("shader_datas/compositor_pass/compositor_pass");
- render_path_load_shader("shader_datas/copy_pass/copy_pass");
- render_path_load_shader("shader_datas/copy_pass/copyR8_pass");
- render_path_load_shader("shader_datas/smaa_edge_detect/smaa_edge_detect");
- render_path_load_shader("shader_datas/smaa_blend_weight/smaa_blend_weight");
- render_path_load_shader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
- render_path_load_shader("shader_datas/taa_pass/taa_pass");
- render_path_load_shader("shader_datas/supersample_resolve/supersample_resolve");
- // render_path_load_shader("shader_datas/motion_blur_pass/motion_blur_pass");
- // render_path_load_shader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
- ///if arm_voxels
- {
- render_path_base_init_voxels();
- render_path_load_shader("shader_datas/deferred_light/deferred_light_voxel");
- }
- ///end
- render_path_paint_init();
- ///if (is_paint || is_sculpt)
- render_path_preview_init();
- ///end
- ///if (arm_direct3d12 || arm_vulkan || arm_metal)
- render_path_raytrace_init();
- ///end
- }
- function render_path_deferred_commands() {
- ///if is_paint
- render_path_paint_live_brush_dirty();
- ///end
- render_path_base_commands(render_path_deferred_draw_deferred);
- }
- function render_path_deferred_draw_deferred() {
- render_path_base_draw_ssao();
- ///if arm_voxels
- render_path_base_draw_voxels();
- ///end
- render_path_base_draw_deferred_light();
- render_path_base_draw_bloom("tex");
- // draw_motion_blur();
- // draw_histogram();
- render_path_set_target("buf");
- render_path_bind_target("tex", "tex");
- // render_path_bind_target("histogram", "histogram");
- render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
- render_path_set_target("buf");
- render_path_base_draw_compass();
- render_path_draw_meshes("overlay");
- render_path_base_draw_taa();
- }
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