render_path_deferred.ts 5.3 KB

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  1. function render_path_deferred_init() {
  2. render_path_create_depth_buffer("main", "DEPTH24");
  3. {
  4. let t: render_target_t = render_target_create();
  5. t.name = "gbuffer0";
  6. t.width = 0;
  7. t.height = 0;
  8. t.format = "RGBA64";
  9. t.scale = render_path_base_get_super_sampling();
  10. t.depth_buffer = "main";
  11. render_path_create_render_target(t);
  12. }
  13. {
  14. let t: render_target_t = render_target_create();
  15. t.name = "gbuffer1";
  16. t.width = 0;
  17. t.height = 0;
  18. t.format = "RGBA64";
  19. t.scale = render_path_base_get_super_sampling();
  20. render_path_create_render_target(t);
  21. }
  22. {
  23. let t: render_target_t = render_target_create();
  24. t.name = "gbuffer2";
  25. t.width = 0;
  26. t.height = 0;
  27. t.format = "RGBA64";
  28. t.scale = render_path_base_get_super_sampling();
  29. render_path_create_render_target(t);
  30. }
  31. {
  32. let t: render_target_t = render_target_create();
  33. t.name = "tex";
  34. t.width = 0;
  35. t.height = 0;
  36. t.format = "RGBA64";
  37. t.scale = render_path_base_get_super_sampling();
  38. ///if arm_opengl
  39. t.depth_buffer = "main";
  40. ///end
  41. render_path_create_render_target(t);
  42. }
  43. {
  44. let t: render_target_t = render_target_create();
  45. t.name = "buf";
  46. t.width = 0;
  47. t.height = 0;
  48. ///if (arm_direct3d12 || arm_vulkan)
  49. // Match raytrace_target format
  50. // Will cause "The render target format in slot 0 does not match that specified by the current pipeline state"
  51. t.format = "RGBA64";
  52. ///else
  53. t.format = "RGBA32";
  54. ///end
  55. t.scale = render_path_base_get_super_sampling();
  56. render_path_create_render_target(t);
  57. }
  58. {
  59. let t: render_target_t = render_target_create();
  60. t.name = "buf2";
  61. t.width = 0;
  62. t.height = 0;
  63. t.format = "RGBA32";
  64. t.scale = render_path_base_get_super_sampling();
  65. render_path_create_render_target(t);
  66. }
  67. {
  68. let t: render_target_t = render_target_create();
  69. t.name = "taa";
  70. t.width = 0;
  71. t.height = 0;
  72. t.format = "RGBA32";
  73. t.scale = render_path_base_get_super_sampling();
  74. render_path_create_render_target(t);
  75. }
  76. {
  77. let t: render_target_t = render_target_create();
  78. t.name = "taa2";
  79. t.width = 0;
  80. t.height = 0;
  81. t.format = "RGBA32";
  82. t.scale = render_path_base_get_super_sampling();
  83. render_path_create_render_target(t);
  84. }
  85. {
  86. let t: render_target_t = render_target_create();
  87. t.name = "empty_white";
  88. t.width = 1;
  89. t.height = 1;
  90. t.format = "R8";
  91. let b: buffer_t = buffer_create(1);
  92. buffer_set_u8(b, 0, 255);
  93. t._image = image_from_bytes(b, t.width, t.height, tex_format_t.R8);
  94. map_set(render_path_render_targets, t.name, t);
  95. }
  96. {
  97. let t: render_target_t = render_target_create();
  98. t.name = "empty_black";
  99. t.width = 1;
  100. t.height = 1;
  101. t.format = "RGBA32";
  102. let b: buffer_t = buffer_create(4);
  103. buffer_set_u8(b, 0, 0);
  104. buffer_set_u8(b, 1, 0);
  105. buffer_set_u8(b, 2, 0);
  106. buffer_set_u8(b, 3, 0);
  107. t._image = image_from_bytes(b, t.width, t.height, tex_format_t.RGBA32);
  108. map_set(render_path_render_targets, t.name, t);
  109. }
  110. ///if is_sculpt
  111. {
  112. let t: render_target_t = render_target_create();
  113. t.name = "gbuffer0_undo";
  114. t.width = 0;
  115. t.height = 0;
  116. t.format = "RGBA64";
  117. t.scale = render_path_base_get_super_sampling();
  118. render_path_create_render_target(t);
  119. }
  120. {
  121. let t: render_target_t = render_target_create();
  122. t.name = "gbufferD_undo";
  123. t.width = 0;
  124. t.height = 0;
  125. t.format = "R32";
  126. t.scale = render_path_base_get_super_sampling();
  127. render_path_create_render_target(t);
  128. }
  129. ///end
  130. if (config_raw.rp_ssao) {
  131. render_path_base_init_ssao();
  132. }
  133. render_path_load_shader("shader_datas/world_pass/world_pass");
  134. render_path_load_shader("shader_datas/deferred_light/deferred_light");
  135. render_path_load_shader("shader_datas/compositor_pass/compositor_pass");
  136. render_path_load_shader("shader_datas/copy_pass/copy_pass");
  137. render_path_load_shader("shader_datas/copy_pass/copyR8_pass");
  138. render_path_load_shader("shader_datas/smaa_edge_detect/smaa_edge_detect");
  139. render_path_load_shader("shader_datas/smaa_blend_weight/smaa_blend_weight");
  140. render_path_load_shader("shader_datas/smaa_neighborhood_blend/smaa_neighborhood_blend");
  141. render_path_load_shader("shader_datas/taa_pass/taa_pass");
  142. render_path_load_shader("shader_datas/supersample_resolve/supersample_resolve");
  143. // render_path_load_shader("shader_datas/motion_blur_pass/motion_blur_pass");
  144. // render_path_load_shader("shader_datas/motion_blur_veloc_pass/motion_blur_veloc_pass");
  145. ///if arm_voxels
  146. {
  147. render_path_base_init_voxels();
  148. render_path_load_shader("shader_datas/deferred_light/deferred_light_voxel");
  149. }
  150. ///end
  151. render_path_paint_init();
  152. ///if (is_paint || is_sculpt)
  153. render_path_preview_init();
  154. ///end
  155. ///if (arm_direct3d12 || arm_vulkan || arm_metal)
  156. render_path_raytrace_init();
  157. ///end
  158. }
  159. function render_path_deferred_commands() {
  160. ///if is_paint
  161. render_path_paint_live_brush_dirty();
  162. ///end
  163. render_path_base_commands(render_path_deferred_draw_deferred);
  164. }
  165. function render_path_deferred_draw_deferred() {
  166. render_path_base_draw_ssao();
  167. ///if arm_voxels
  168. render_path_base_draw_voxels();
  169. ///end
  170. render_path_base_draw_deferred_light();
  171. render_path_base_draw_bloom("tex");
  172. // draw_motion_blur();
  173. // draw_histogram();
  174. render_path_set_target("buf");
  175. render_path_bind_target("tex", "tex");
  176. // render_path_bind_target("histogram", "histogram");
  177. render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
  178. render_path_set_target("buf");
  179. render_path_base_draw_compass();
  180. render_path_draw_meshes("overlay");
  181. render_path_base_draw_taa();
  182. }