ui_view2d.ts 17 KB

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  1. let ui_view2d_pipe: pipeline_t;
  2. let ui_view2d_channel_loc: kinc_const_loc_t;
  3. let ui_view2d_text_input_hover: bool = false;
  4. let ui_view2d_uvmap_show: bool = false;
  5. let ui_view2d_tex_type: paint_tex_t = paint_tex_t.BASE;
  6. let ui_view2d_layer_mode: view_2d_layer_mode_t = view_2d_layer_mode_t.SELECTED;
  7. ///if (is_paint || is_sculpt)
  8. let ui_view2d_type: view_2d_type_t = view_2d_type_t.LAYER;
  9. ///else
  10. let ui_view2d_type: view_2d_type_t = view_2d_type_t.ASSET;
  11. ///end
  12. let ui_view2d_show: bool = false;
  13. let ui_view2d_wx: i32;
  14. let ui_view2d_wy: i32;
  15. let ui_view2d_ww: i32;
  16. let ui_view2d_wh: i32;
  17. let ui_view2d_ui: ui_t;
  18. let ui_view2d_hwnd: ui_handle_t = ui_handle_create();
  19. let ui_view2d_pan_x: f32 = 0.0;
  20. let ui_view2d_pan_y: f32 = 0.0;
  21. let ui_view2d_pan_scale: f32 = 1.0;
  22. let ui_view2d_tiled_show: bool = false;
  23. let ui_view2d_controls_down: bool = false;
  24. let _ui_view2d_render_tex: image_t;
  25. let _ui_view2d_render_x: f32;
  26. let _ui_view2d_render_y: f32;
  27. let _ui_view2d_render_tw: f32;
  28. let _ui_view2d_render_th: f32;
  29. let ui_view2d_grid: image_t = null;
  30. let ui_view2d_grid_redraw: bool = true;
  31. function ui_view2d_init() {
  32. ///if (is_paint || is_sculpt)
  33. ui_view2d_pipe = g4_pipeline_create();
  34. ui_view2d_pipe.vertex_shader = sys_get_shader("layer_view.vert");
  35. ui_view2d_pipe.fragment_shader = sys_get_shader("layer_view.frag");
  36. let vs: vertex_struct_t = g4_vertex_struct_create();
  37. g4_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
  38. g4_vertex_struct_add(vs, "tex", vertex_data_t.F32_2X);
  39. g4_vertex_struct_add(vs, "col", vertex_data_t.U8_4X_NORM);
  40. ui_view2d_pipe.input_layout = [vs];
  41. ui_view2d_pipe.blend_source = blend_factor_t.BLEND_ONE;
  42. ui_view2d_pipe.blend_dest = blend_factor_t.BLEND_ZERO;
  43. ui_view2d_pipe.color_write_masks_alpha[0] = false;
  44. g4_pipeline_compile(ui_view2d_pipe);
  45. ui_view2d_channel_loc = g4_pipeline_get_const_loc(ui_view2d_pipe, "channel");
  46. ///end
  47. let scale: f32 = config_raw.window_scale;
  48. let ops: ui_options_t = {
  49. theme: base_theme,
  50. font: base_font,
  51. color_wheel: base_color_wheel.texture_,
  52. black_white_gradient: base_color_wheel_gradient.texture_,
  53. scale_factor: scale
  54. };
  55. ui_view2d_ui = ui_create(ops);
  56. ui_view2d_ui.scroll_enabled = false;
  57. }
  58. function ui_view2d_render() {
  59. ui_view2d_ww = config_raw.layout[layout_size_t.NODES_W];
  60. ///if (is_paint || is_sculpt)
  61. ui_view2d_wx = math_floor(app_w()) + ui_toolbar_w;
  62. ///else
  63. ui_view2d_wx = math_floor(app_w());
  64. ///end
  65. ui_view2d_wy = 0;
  66. ///if (is_paint || is_sculpt)
  67. if (!ui_base_show) {
  68. ui_view2d_ww += config_raw.layout[layout_size_t.SIDEBAR_W] + ui_toolbar_w;
  69. ui_view2d_wx -= ui_toolbar_w;
  70. }
  71. ///end
  72. if (!ui_view2d_show) {
  73. return;
  74. }
  75. if (sys_width() == 0 || sys_height() == 0) {
  76. return;
  77. }
  78. if (context_raw.pdirty >= 0) {
  79. ui_view2d_hwnd.redraws = 2; // Paint was active
  80. }
  81. g2_end();
  82. // Cache grid
  83. if (ui_view2d_grid_redraw) {
  84. if (ui_view2d_grid != null) {
  85. image_unload(ui_view2d_grid);
  86. }
  87. ui_view2d_grid = ui_nodes_draw_grid(ui_view2d_pan_scale);
  88. ui_view2d_grid_redraw = false;
  89. }
  90. // Ensure UV map is drawn
  91. ///if (is_paint || is_sculpt)
  92. if (ui_view2d_uvmap_show) {
  93. util_uv_cache_uv_map();
  94. }
  95. ///end
  96. // Ensure font image is drawn
  97. ///if (is_paint || is_sculpt)
  98. if (context_raw.font.image == null) {
  99. util_render_make_font_preview();
  100. }
  101. ///end
  102. ui_begin(ui_view2d_ui);
  103. let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h;
  104. let apph: i32 = sys_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh;
  105. ui_view2d_wh = sys_height() - config_raw.layout[layout_size_t.STATUS_H];
  106. if (ui_nodes_show) {
  107. ui_view2d_wh -= config_raw.layout[layout_size_t.NODES_H];
  108. if (config_raw.touch_ui) {
  109. ui_view2d_wh += ui_header_h;
  110. }
  111. }
  112. if (ui_window(ui_view2d_hwnd, ui_view2d_wx, ui_view2d_wy, ui_view2d_ww, ui_view2d_wh)) {
  113. ui_tab(ui_handle(__ID__), tr("2D View"));
  114. // Grid
  115. g2_set_color(0xffffffff);
  116. let step: f32 = ui_nodes_grid_cell_w * ui_view2d_pan_scale;
  117. let x: f32 = math_fmod(ui_view2d_pan_x, step) - step;
  118. let y: f32 = math_fmod(ui_view2d_pan_y, step) - step;
  119. g2_draw_image(ui_view2d_grid, x, y);
  120. // Texture
  121. let tex: image_t = null;
  122. let l: slot_layer_t = context_raw.layer;
  123. let channel: i32 = 0;
  124. let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
  125. let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
  126. let ty: f32 = apph / 2 - tw / 2 + ui_view2d_pan_y;
  127. if (ui_view2d_type == view_2d_type_t.ASSET) {
  128. tex = project_get_image(context_raw.texture);
  129. }
  130. else if (ui_view2d_type == view_2d_type_t.NODE) {
  131. ///if (is_paint || is_sculpt)
  132. tex = context_raw.node_preview;
  133. ///else
  134. let nodes: ui_nodes_t = ui_nodes_get_nodes();
  135. if (nodes.nodes_selected_id.length > 0) {
  136. let sel: ui_node_t = ui_get_node(ui_nodes_get_canvas(true).nodes, nodes.nodes_selected_id[0]);
  137. let brush_node: logic_node_ext_t = parser_logic_get_logic_node(sel);
  138. if (brush_node != null) {
  139. tex = logic_node_get_cached_image(brush_node.base);
  140. }
  141. }
  142. ///end
  143. }
  144. else if (ui_view2d_type == view_2d_type_t.LAYER) {
  145. let layer: slot_layer_t = l;
  146. if (config_raw.brush_live && render_path_paint_live_layer_drawn > 0) {
  147. layer = render_path_paint_live_layer;
  148. }
  149. if (ui_view2d_layer_mode == view_2d_layer_mode_t.VISIBLE) {
  150. let current: image_t = _g2_current;
  151. let g2_in_use: bool = _g2_in_use;
  152. if (g2_in_use) g2_end();
  153. layer = layers_flatten();
  154. if (g2_in_use) g2_begin(current);
  155. }
  156. else if (slot_layer_is_group(layer)) {
  157. let current: image_t = _g2_current;
  158. let g2_in_use: bool = _g2_in_use;
  159. if (g2_in_use) g2_end();
  160. layer = layers_flatten(false, slot_layer_get_children(layer));
  161. if (g2_in_use) g2_begin(current);
  162. }
  163. tex =
  164. slot_layer_is_mask(context_raw.layer) ? layer.texpaint :
  165. ui_view2d_tex_type == paint_tex_t.BASE ? layer.texpaint :
  166. ui_view2d_tex_type == paint_tex_t.OPACITY ? layer.texpaint :
  167. ui_view2d_tex_type == paint_tex_t.NORMAL ? layer.texpaint_nor :
  168. layer.texpaint_pack;
  169. channel =
  170. slot_layer_is_mask(context_raw.layer) ? 1 :
  171. ui_view2d_tex_type == paint_tex_t.OCCLUSION ? 1 :
  172. ui_view2d_tex_type == paint_tex_t.ROUGHNESS ? 2 :
  173. ui_view2d_tex_type == paint_tex_t.METALLIC ? 3 :
  174. ui_view2d_tex_type == paint_tex_t.OPACITY ? 4 :
  175. ui_view2d_tex_type == paint_tex_t.HEIGHT ? 4 :
  176. ui_view2d_tex_type == paint_tex_t.NORMAL ? 5 :
  177. 0;
  178. }
  179. else if (ui_view2d_type == view_2d_type_t.FONT) {
  180. tex = context_raw.font.image;
  181. }
  182. let th: f32 = tw;
  183. if (tex != null) {
  184. th = tw * (tex.height / tex.width);
  185. ty = apph / 2 - th / 2 + ui_view2d_pan_y;
  186. ///if (is_paint || is_sculpt)
  187. if (ui_view2d_type == view_2d_type_t.LAYER) {
  188. ///if (!arm_opengl)
  189. g2_set_pipeline(ui_view2d_pipe);
  190. ///end
  191. if (!context_raw.texture_filter) {
  192. g2_set_bilinear_filter(false);
  193. }
  194. ///if arm_opengl
  195. iron_g4_set_pipeline(ui_view2d_pipe.pipeline_);
  196. ///end
  197. iron_g4_set_int(ui_view2d_channel_loc, channel);
  198. }
  199. ///end
  200. g2_draw_scaled_image(tex, tx, ty, tw, th);
  201. if (ui_view2d_tiled_show) {
  202. g2_draw_scaled_image(tex, tx - tw, ty, tw, th);
  203. g2_draw_scaled_image(tex, tx - tw, ty - th, tw, th);
  204. g2_draw_scaled_image(tex, tx - tw, ty + th, tw, th);
  205. g2_draw_scaled_image(tex, tx + tw, ty, tw, th);
  206. g2_draw_scaled_image(tex, tx + tw, ty - th, tw, th);
  207. g2_draw_scaled_image(tex, tx + tw, ty + th, tw, th);
  208. g2_draw_scaled_image(tex, tx, ty - th, tw, th);
  209. g2_draw_scaled_image(tex, tx, ty + th, tw, th);
  210. }
  211. ///if (is_paint || is_sculpt)
  212. if (ui_view2d_type == view_2d_type_t.LAYER) {
  213. g2_set_pipeline(null);
  214. if (!context_raw.texture_filter) {
  215. g2_set_bilinear_filter(true);
  216. }
  217. }
  218. // Texture and node preview color picking
  219. if ((context_in_2d_view(view_2d_type_t.ASSET) || context_in_2d_view(view_2d_type_t.NODE)) && context_raw.tool == workspace_tool_t.PICKER && ui_view2d_ui.input_down) {
  220. _ui_view2d_render_tex = tex;
  221. _ui_view2d_render_x = ui_view2d_ui.input_x - tx - ui_view2d_wx;;
  222. _ui_view2d_render_y = ui_view2d_ui.input_y - ty - ui_view2d_wy;
  223. _ui_view2d_render_tw = tw;
  224. _ui_view2d_render_th = th;
  225. app_notify_on_next_frame(function () {
  226. let rt: render_target_t = map_get(render_path_render_targets, "texpaint_picker");
  227. let texpaint_picker: image_t = rt._image;
  228. g2_begin(texpaint_picker);
  229. g2_draw_scaled_image(_ui_view2d_render_tex, -_ui_view2d_render_x, -_ui_view2d_render_y, _ui_view2d_render_tw, _ui_view2d_render_th);
  230. g2_end();
  231. let a: buffer_t = image_get_pixels(texpaint_picker);
  232. ///if (arm_metal || arm_vulkan)
  233. let i0: i32 = 2;
  234. let i1: i32 = 1;
  235. let i2: i32 = 0;
  236. ///else
  237. let i0: i32 = 0;
  238. let i1: i32 = 1;
  239. let i2: i32 = 2;
  240. ///end
  241. context_raw.picked_color.base = color_set_rb(context_raw.picked_color.base, buffer_get_u8(a, i0));
  242. context_raw.picked_color.base = color_set_gb(context_raw.picked_color.base, buffer_get_u8(a, i1));
  243. context_raw.picked_color.base = color_set_bb(context_raw.picked_color.base, buffer_get_u8(a, i2));
  244. ui_header_handle.redraws = 2;
  245. });
  246. }
  247. ///end
  248. }
  249. ///if (is_paint || is_sculpt)
  250. // UV map
  251. if (ui_view2d_type == view_2d_type_t.LAYER && ui_view2d_uvmap_show) {
  252. g2_draw_scaled_image(util_uv_uvmap, tx, ty, tw, th);
  253. }
  254. ///end
  255. // Menu
  256. let ew: i32 = math_floor(ui_ELEMENT_W(ui_view2d_ui));
  257. g2_set_color(ui_view2d_ui.ops.theme.SEPARATOR_COL);
  258. g2_fill_rect(0, ui_ELEMENT_H(ui_view2d_ui), ui_view2d_ww, ui_ELEMENT_H(ui_view2d_ui) + ui_ELEMENT_OFFSET(ui_view2d_ui) * 2);
  259. g2_set_color(0xffffffff);
  260. let start_y: f32 = ui_ELEMENT_H(ui_view2d_ui) + ui_ELEMENT_OFFSET(ui_view2d_ui);
  261. ui_view2d_ui._x = 2;
  262. ui_view2d_ui._y = 2 + start_y;
  263. ui_view2d_ui._w = ew;
  264. // Editable layer name
  265. let h: ui_handle_t = ui_handle(__ID__);
  266. ///if (is_paint || is_sculpt)
  267. let text: string = ui_view2d_type == view_2d_type_t.NODE ? context_raw.node_preview_name : h.text;
  268. ///else
  269. let text: string = h.text;
  270. ///end
  271. ui_view2d_ui._w = math_floor(math_min(g2_font_width(ui_view2d_ui.ops.font, ui_view2d_ui.font_size, text) + 15 * ui_SCALE(ui_view2d_ui), 100 * ui_SCALE(ui_view2d_ui)));
  272. if (ui_view2d_type == view_2d_type_t.ASSET) {
  273. let asset: asset_t = context_raw.texture;
  274. if (asset != null) {
  275. let asset_names: string[] = project_asset_names;
  276. let i: i32 = array_index_of(asset_names, asset.name);
  277. h.text = asset.name;
  278. asset.name = ui_text_input(h, "");
  279. asset_names[i] = asset.name;
  280. }
  281. }
  282. else if (ui_view2d_type == view_2d_type_t.NODE) {
  283. ///if (is_paint || is_sculpt)
  284. ui_text(context_raw.node_preview_name);
  285. ///else
  286. let nodes: ui_nodes_t = ui_nodes_get_nodes();
  287. if (nodes.nodes_selected_id.length > 0) {
  288. ui_text(ui_get_node(ui_nodes_get_canvas(true).nodes, nodes.nodes_selected_id[0]).name);
  289. }
  290. ///end
  291. }
  292. ///if (is_paint || is_sculpt)
  293. else if (ui_view2d_type == view_2d_type_t.LAYER) {
  294. h.text = l.name;
  295. l.name = ui_text_input(h, "");
  296. ui_view2d_text_input_hover = ui_view2d_ui.is_hovered;
  297. }
  298. else if (ui_view2d_type == view_2d_type_t.FONT) {
  299. h.text = context_raw.font.name;
  300. context_raw.font.name = ui_text_input(h, "");
  301. }
  302. ///end
  303. if (h.changed) {
  304. ui_base_hwnds[0].redraws = 2;
  305. }
  306. ui_view2d_ui._x += ui_view2d_ui._w + 3;
  307. ui_view2d_ui._y = 2 + start_y;
  308. ui_view2d_ui._w = ew;
  309. ///if (is_paint || is_sculpt)
  310. if (ui_view2d_type == view_2d_type_t.LAYER) {
  311. let h_layer_mode: ui_handle_t = ui_handle(__ID__);
  312. if (h_layer_mode.init) {
  313. h_layer_mode.position = ui_view2d_layer_mode;
  314. }
  315. let layer_mode_combo: string[] = [tr("Visible"), tr("Selected")];
  316. ui_view2d_layer_mode = ui_combo(h_layer_mode, layer_mode_combo, tr("Layers"));
  317. ui_view2d_ui._x += ew + 3;
  318. ui_view2d_ui._y = 2 + start_y;
  319. if (!slot_layer_is_mask(context_raw.layer)) {
  320. let h_tex_type: ui_handle_t = ui_handle(__ID__);
  321. if (h_tex_type.init) {
  322. h_tex_type.position = ui_view2d_tex_type;
  323. }
  324. let tex_type_combo: string[] = [
  325. tr("Base Color"),
  326. tr("Normal Map"),
  327. tr("Occlusion"),
  328. tr("Roughness"),
  329. tr("Metallic"),
  330. tr("Opacity"),
  331. tr("Height"),
  332. ];
  333. ui_view2d_tex_type = ui_combo(h_tex_type, tex_type_combo, tr("Texture"));
  334. ui_view2d_ui._x += ew + 3;
  335. ui_view2d_ui._y = 2 + start_y;
  336. }
  337. ui_view2d_ui._w = math_floor(ew * 0.7 + 3);
  338. let h_uvmap_show: ui_handle_t = ui_handle(__ID__);
  339. if (h_uvmap_show.init) {
  340. h_uvmap_show.selected = ui_view2d_uvmap_show;
  341. }
  342. ui_view2d_uvmap_show = ui_check(h_uvmap_show, tr("UV Map"));
  343. ui_view2d_ui._x += ew * 0.7 + 3;
  344. ui_view2d_ui._y = 2 + start_y;
  345. }
  346. ///end
  347. let h_tiled_show: ui_handle_t = ui_handle(__ID__);
  348. if (h_tiled_show.init) {
  349. h_tiled_show.selected = ui_view2d_tiled_show;
  350. }
  351. ui_view2d_tiled_show = ui_check(h_tiled_show, tr("Tiled"));
  352. ui_view2d_ui._x += ew * 0.7 + 3;
  353. ui_view2d_ui._y = 2 + start_y;
  354. if (ui_view2d_type == view_2d_type_t.ASSET && tex != null) { // Texture resolution
  355. ui_text(tex.width + "x" + tex.height);
  356. }
  357. // Picked position
  358. ///if (is_paint || is_sculpt)
  359. if (context_raw.tool == workspace_tool_t.PICKER && (ui_view2d_type == view_2d_type_t.LAYER || ui_view2d_type == view_2d_type_t.ASSET)) {
  360. let cursor_img: image_t = resource_get("cursor.k");
  361. let hsize: f32 = 16 * ui_SCALE(ui_view2d_ui);
  362. let size: f32 = hsize * 2;
  363. g2_draw_scaled_image(cursor_img, tx + tw * context_raw.uvx_picked - hsize, ty + th * context_raw.uvy_picked - hsize, size, size);
  364. }
  365. ///end
  366. }
  367. ui_end();
  368. g2_begin(null);
  369. }
  370. function ui_view2d_update() {
  371. let headerh: f32 = ui_ELEMENT_H(ui_view2d_ui) * 1.4;
  372. ///if (is_paint || is_sculpt)
  373. context_raw.paint2d = false;
  374. ///end
  375. if (!base_ui_enabled ||
  376. !ui_view2d_show ||
  377. mouse_x < ui_view2d_wx ||
  378. mouse_x > ui_view2d_wx + ui_view2d_ww ||
  379. mouse_y < ui_view2d_wy + headerh ||
  380. mouse_y > ui_view2d_wy + ui_view2d_wh) {
  381. if (ui_view2d_controls_down) {
  382. let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_ui, ui_view2d_controls_down);
  383. ui_view2d_controls_down = control.controls_down;
  384. }
  385. return;
  386. }
  387. let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_ui, ui_view2d_controls_down);
  388. ui_view2d_pan_x += control.pan_x;
  389. ui_view2d_pan_y += control.pan_y;
  390. ui_view2d_controls_down = control.controls_down;
  391. if (control.zoom != 0.0) {
  392. let _pan_x: f32 = ui_view2d_pan_x / ui_view2d_pan_scale;
  393. let _pan_y: f32 = ui_view2d_pan_y / ui_view2d_pan_scale;
  394. ui_view2d_pan_scale += control.zoom;
  395. if (ui_view2d_pan_scale < 0.1) {
  396. ui_view2d_pan_scale = 0.1;
  397. }
  398. if (ui_view2d_pan_scale > 6.0) {
  399. ui_view2d_pan_scale = 6.0;
  400. }
  401. ui_view2d_pan_x = _pan_x * ui_view2d_pan_scale;
  402. ui_view2d_pan_y = _pan_y * ui_view2d_pan_scale;
  403. if (ui_touch_scroll) {
  404. // Zoom to finger location
  405. ui_view2d_pan_x -= (ui_view2d_ui.input_x - ui_view2d_ui._window_x - ui_view2d_ui._window_w / 2) * control.zoom;
  406. ui_view2d_pan_y -= (ui_view2d_ui.input_y - ui_view2d_ui._window_y - ui_view2d_ui._window_h / 2) * control.zoom;
  407. }
  408. ui_view2d_grid_redraw = true;
  409. }
  410. ///if (is_paint || is_sculpt)
  411. let decal_mask: bool = context_is_decal_mask_paint();
  412. let set_clone_source: bool = context_raw.tool == workspace_tool_t.CLONE &&
  413. operator_shortcut(map_get(config_keymap, "set_clone_source") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN);
  414. let bake: bool = context_raw.tool == workspace_tool_t.BAKE;
  415. if (ui_view2d_type == view_2d_type_t.LAYER &&
  416. !ui_view2d_text_input_hover &&
  417. !bake &&
  418. (operator_shortcut(map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
  419. operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
  420. decal_mask ||
  421. set_clone_source ||
  422. config_raw.brush_live)) {
  423. context_raw.paint2d = true;
  424. }
  425. ///end
  426. if (ui_view2d_ui.is_typing) {
  427. return;
  428. }
  429. if (keyboard_started("left")) {
  430. ui_view2d_pan_x -= 5;
  431. }
  432. else if (keyboard_started("right")) {
  433. ui_view2d_pan_x += 5;
  434. }
  435. if (keyboard_started("up")) {
  436. ui_view2d_pan_y -= 5;
  437. }
  438. else if (keyboard_started("down")) {
  439. ui_view2d_pan_y += 5;
  440. }
  441. // Limit panning to keep texture in viewport
  442. let border: i32 = 32;
  443. let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
  444. let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
  445. let hh: f32 = app_h();
  446. let ty: f32 = hh / 2 - tw / 2 + ui_view2d_pan_y;
  447. if (tx + border > ui_view2d_ww) {
  448. ui_view2d_pan_x = ui_view2d_ww / 2 + tw / 2 - border;
  449. }
  450. else if (tx - border < -tw) {
  451. ui_view2d_pan_x = -tw / 2 - ui_view2d_ww / 2 + border;
  452. }
  453. if (ty + border > hh) {
  454. ui_view2d_pan_y = hh / 2 + tw / 2 - border;
  455. }
  456. else if (ty - border < -tw) {
  457. ui_view2d_pan_y = -tw / 2 - hh / 2 + border;
  458. }
  459. if (operator_shortcut(map_get(config_keymap, "view_reset"))) {
  460. ui_view2d_pan_x = 0.0;
  461. ui_view2d_pan_y = 0.0;
  462. ui_view2d_pan_scale = 1.0;
  463. }
  464. }