es.json 17 KB

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  1. {
  2. "2D View": "Vista 2D",
  3. "3D Cursor": "Cursor 3D",
  4. "A": "A",
  5. "AO": "OA",
  6. "About": "Acerca de",
  7. "About...": "Acerca de...",
  8. "Absolute": "Absoluto",
  9. "Add": "Añadir",
  10. "All": "Todo",
  11. "Alpha": "Alfa",
  12. "Angle": "Ángulo",
  13. "Angle Reject": "Rechazar por ángulo",
  14. "Aperture": "Abertura",
  15. "Append": "Adjuntar",
  16. "Apply": "Aplicar",
  17. "Apply Displacement": "Aplicar desplazamiento",
  18. "Apply Filter": "Aplicar Filtro",
  19. "Apply Mask": "Aplicar Máscara",
  20. "Arccosine": "Arc coseno",
  21. "Arcsine": "Arc seno",
  22. "Arctan2": "Arc tangente 2",
  23. "Arctangent": "Arc tangente",
  24. "Aspect Ratio": "Relación de aspecto",
  25. "Attribute": "Atributo",
  26. "Average": "Promedio",
  27. "Axis": "Ejes",
  28. "B": "A",
  29. "Back": "Trasera",
  30. "Backfacing": "Desde atrás",
  31. "Bake": "Hornear",
  32. "Bake Material...": "Hornear material...",
  33. "Bake to Textures": "Hornear a texturas",
  34. "Base": "Base",
  35. "Base Color": "Color base",
  36. "Bent Normal": "Bent Normal",
  37. "Black Mask": "Mascara negra",
  38. "Blend": "Mezcla",
  39. "Blending": "Fusión",
  40. "Bloom": "Resplandor",
  41. "Blur": "Desenfocar",
  42. "Blur Envmap": "Desenfoque de mapa de entorno",
  43. "Bottom": "Inferior",
  44. "Brick Texture": "Ladrillo",
  45. "Bright": "Brillo",
  46. "Bright/Contrast": "Brillo / Contraste",
  47. "Browser": "Navegador",
  48. "Brush": "Pincel",
  49. "Brush Angle": "Ángulo de pincel",
  50. "Brush Hardness": "Dureza del pincel",
  51. "Brush Opacity": "Opacidad del pincel",
  52. "Brush Output": "Salida de Pincel",
  53. "Brush Radius": "Radio del pincel",
  54. "Brushes": "Pinceles",
  55. "Bump": "Relieve",
  56. "Burn": "Quemar",
  57. "Cache UI Draws": "Guardar en cache UI Draws",
  58. "Calculate Normals": "Calcular normales",
  59. "Camera": "Cámara",
  60. "Camera Data": "Datos de cámara",
  61. "Camera Type": "Tipo de cámara",
  62. "Cancel": "Cancelar",
  63. "Ceil": "Techo",
  64. "Check for Updates...": "Comprobar actualizaciones...",
  65. "Checker Texture": "Verificador",
  66. "Clamp": "Limitar",
  67. "Clear": "Limpiar",
  68. "Clear Layer": "Limpiar capa",
  69. "Clip End": "Finalizar recorte",
  70. "Clip Start": "Comenzar a recortar",
  71. "Clone": "Clonar",
  72. "Close": "Cerrar",
  73. "Cloud": "Nube",
  74. "Cloud Server": "Servidor en la nube",
  75. "Color": "Color",
  76. "Color ID": "ID de color",
  77. "Color ID Map": "Mapa de ID de colores",
  78. "Color Ramp": "Rampa de color",
  79. "Color Space": "Espacio de color",
  80. "ColorID": "Color ID",
  81. "Combine HSV": "Combinar TSV",
  82. "Combine RGB": "Combinar RVA",
  83. "Combine XYZ": "Combinar XYZ",
  84. "Compass": "Gizmo orientación",
  85. "Cone Offset": "Compensación cono",
  86. "Cone-traced AO and shadows": "Oclusión ambiental y sombras por trazado cónico",
  87. "Confirm": "Confirmar",
  88. "Console": "Consola",
  89. "Constant": "Constante",
  90. "Contrast": "Contraste",
  91. "Converter": "Convertir",
  92. "Core": "Núcleo",
  93. "Cosine": "Coseno",
  94. "Cross Product": "Producto vectorial",
  95. "Cull Backfaces": "Eliminar caras opuestas",
  96. "Curvature": "Curvatura",
  97. "Curvature Bake": "Curvatura Horneada",
  98. "Curved": "Curva",
  99. "Darken": "Oscurecer",
  100. "Decal": "Pegatina",
  101. "Decal Layer": "Mascara de calcomanía",
  102. "Default Layer Resolution": "Resolución de capa predeterminado",
  103. "Default Workspace": "Espacio de trabajo predeterminado",
  104. "Delayed": "Retardado",
  105. "Delete": "Eliminar",
  106. "Delete Layer": "Eliminar capa",
  107. "Depth Reject": "Rechazar por profundidad",
  108. "Derivative": "Derivado",
  109. "Difference": "Diferencia",
  110. "Dilate": "Expandir",
  111. "Dilate Radius": "Expandir radio",
  112. "Dilate painted textures to prevent seams": "Expandir texturas pintadas para evitar costuras",
  113. "DirectX Normal Map": "DirectX Mapa de normales",
  114. "Direction to Zoom": "Dirección de zoom",
  115. "Directional": "Direccional",
  116. "Disk": "Disco",
  117. "Displacement Strength": "Fuerza de desplazamiento",
  118. "Distance": "Distancia",
  119. "Distract Free": "Sin distracción",
  120. "Divide": "Dividir",
  121. "Dodge": "Evadir",
  122. "Dot": "Punto",
  123. "Dot Product": "Producto escalar",
  124. "Drag and drop files here": "Arrastrar y soltar archivos aquí",
  125. "Draw live brush preview in viewport": "Dibujar previsualización del pincel en el visor",
  126. "Duplicate": "Duplicar",
  127. "Duplicate Layer": "Duplicar capa",
  128. "Edit": "Editar",
  129. "Edit Nodes": "Editar nodos",
  130. "Edit in Script Tab": "Editar en la pestaña de Script",
  131. "Edit in Text Editor": "Editar en el editor de textos",
  132. "Emission": "Emisión",
  133. "Enabling may reduce GPU usage": "Habilitarlo puede reducir el uso de GPU",
  134. "Environment": "Entorno",
  135. "Envmap": "Mapa de entorno",
  136. "Eraser": "Borrador",
  137. "Error: .arm file expected": "Error: archivo .arm esperado",
  138. "Error: Could not locate texture": "Error: No se pudo localizar la textura",
  139. "Error: Failed to read mesh data": "Error: No se pudieron leer los datos de la malla",
  140. "Error: Unknown asset format": "Error: formato de recurso desconocido",
  141. "Exit": "Salir",
  142. "Exponent": "Exponente",
  143. "Export": "Exportar",
  144. "Export Mesh": "Exportar malla",
  145. "Export Mesh...": "Exportar malla...",
  146. "Export Swatches...": "Exportar muestras...",
  147. "Export Textures": "Exportar texturas",
  148. "Export Textures...": "Exportar texturas...",
  149. "Export texture files": "Exportar archivos de texturas",
  150. "Face": "Cara",
  151. "File": "Archivo",
  152. "File Browser": "Explorador de archivos",
  153. "Fill": "Rellenar",
  154. "Fill Layer": "Capa de relleno",
  155. "Fill Mask": "Máscara de relleno",
  156. "Fill Mode": "Modo de relleno",
  157. "Filter": "Filtrar",
  158. "Filter Textures": "Filtrar texturas",
  159. "Flip Normals": "Invertir normales",
  160. "Floor": "Piso",
  161. "Fly": "Volar",
  162. "FoV": "Campo de visión",
  163. "Fonts": "Fuente",
  164. "Format": "Formato",
  165. "Fraction": "Fracción",
  166. "From Max": "Desde Máx",
  167. "From Min": "Desde Mín",
  168. "Front": "Frontal",
  169. "Full": "Completo",
  170. "G": "V",
  171. "Gamma": "Gama",
  172. "Generated": "Generado",
  173. "Geometry": "Geometría",
  174. "Geometry to Origin": "Geometria al origen",
  175. "Gizmo": "Gizmo",
  176. "Gradient Texture": "Gradiente",
  177. "Greater Than": "Mayor que",
  178. "Group": "Grupo",
  179. "H": "T",
  180. "Hardness": "Dureza",
  181. "Height": "Altura",
  182. "Height Blending": "Mezcla de altura",
  183. "Help": "Ayuda",
  184. "High Poly": "High Poly",
  185. "History": "Historial",
  186. "Hold {key} to set source": "Manten {key} para definir la procedencia",
  187. "Horizontal Inverted": "Horizontal invertido",
  188. "Hue": "Tono",
  189. "Hue/Saturation": "Tono / Saturación",
  190. "Hyperbolic Cosine": "Coseno hiperbólico",
  191. "Hyperbolic Sine": "Seno hiperbólico",
  192. "Hyperbolic Tangent": "Tangente hiperbólica",
  193. "Image Texture": "Imagen",
  194. "Import": "Importar",
  195. "Import Brush...": "Importar pincel...",
  196. "Import Envmap...": "Importar mapa de entorno...",
  197. "Import Font...": "Importar fuente...",
  198. "Import Material...": "Importar material...",
  199. "Import Mesh": "Importar malla",
  200. "Import Mesh...": "Importar malla...",
  201. "Import Swatches...": "Importar muestras...",
  202. "Import Texture...": "Importar textura...",
  203. "Import font file": "Importar Fuente",
  204. "Import mesh file": "Importar malla",
  205. "Import texture file": "Importar textura",
  206. "Import vertex color data": "Importar datos de color de vértice",
  207. "Incoming": "Entrante",
  208. "Info: Asset already imported": "Info: Recurso ya importado",
  209. "Input": "Entrada",
  210. "Instant": "Instantáneo",
  211. "Instantly update material preview on node change": "Actualizar instantáneamente la vista previa del material en el cambio de nodo",
  212. "Interface": "Interfaz",
  213. "Interpolate": "Interpolar",
  214. "Inverse Square Root": "Inversa de raíz cuadrada",
  215. "Invert": "Invertir",
  216. "Issue Tracker": "Seguimiento de problemas",
  217. "Keymap": "Mapeado de teclas",
  218. "Language": "Idioma",
  219. "Layer": "Capa",
  220. "Layer Blending": "Modo mezcla capa",
  221. "Layer Mask": "Máscara de capa",
  222. "Layer Opacity": "Opacidad de la capa",
  223. "Layers": "Capas",
  224. "Left": "Izquierda",
  225. "Length": "Longitud",
  226. "Less Than": "Menor que",
  227. "Light": "Luz",
  228. "Light Size": "Tamaño luz",
  229. "Lighten": "Aclarar",
  230. "Lightmap": "Mapa de luz",
  231. "Linear": "Lineal",
  232. "Linear Light": "Luz lineal",
  233. "Live Brush Preview": "Previsualización de pincel",
  234. "Live Material Preview": "Vista previa de material",
  235. "Load per-object transforms from .fbx": "Cargar tranformaciones por objeto del archivo .fbx",
  236. "Location": "Posición",
  237. "Logarithm": "Logaritmo",
  238. "Magic Texture": "Mágica",
  239. "Manager": "Administrar",
  240. "Manual": "Manual",
  241. "Map Range": "Mapear Rango",
  242. "Mapping": "Mapeado",
  243. "Mask": "Máscara",
  244. "Material": "Material",
  245. "Material ID": "ID de material",
  246. "Material Index": "Índice de materiales",
  247. "Material Output": "Salida de material",
  248. "Materials": "Materiales",
  249. "Math": "Matemática",
  250. "Maximum": "Máximo",
  251. "Merge Down": "Fusionar hacia abajo",
  252. "Merge Group": "Fusionar grupo",
  253. "Merge Layers": "Fusionar capas",
  254. "Meshes": "Mallas",
  255. "Metallic": "Metálico",
  256. "Minimum": "Mínimo",
  257. "Mix": "Mezcla",
  258. "Mix Normal Map": "Mezclar mapas de normales",
  259. "MixRGB": "Mezcla RVA",
  260. "Mobile": "Móvil",
  261. "Mode": "Modo",
  262. "Modulo": "Resto",
  263. "Multiply": "Multiplicar",
  264. "Musgrave Texture": "Musgrave",
  265. "Name": "Nombre",
  266. "New": "Nuevo",
  267. "New Group": "Nuevo Grupo",
  268. "New Layer": "Nueva capa",
  269. "New Plugin": "Nuevo complemento",
  270. "New Preset": "Nuevo Preajuste",
  271. "New Project": "Nuevo proyecto",
  272. "New Project...": "Nuevo proyecto...",
  273. "New Theme": "Nuevo Tema",
  274. "Nodes": "Nodos",
  275. "Noise Texture": "Ruido",
  276. "None": "Ninguno",
  277. "Normal": "Normal",
  278. "Normal Blending": "Mezcla de normales",
  279. "Normal Map": "Mapa de normales",
  280. "Normalize": "Normalizar",
  281. "OK": "OK",
  282. "Object": "Objeto",
  283. "Object ID": "ID de objeto",
  284. "Object Index": "Índice de Objetos",
  285. "Object Info": "Información del objeto",
  286. "Object Normal": "Normales del objeto",
  287. "Occlusion": "Oclusión",
  288. "Offset": "Compensación",
  289. "Opacity": "Opacidad",
  290. "Open": "Abrir",
  291. "Open Containing Directory...": "Abrir directorio contenedor...",
  292. "Open Recent...": "Abrir reciente...",
  293. "Open...": "Abrir...",
  294. "Orbit": "Orbitar",
  295. "Orbit Down": "Orbitar abajo",
  296. "Orbit Left": "Orbitar izquierda",
  297. "Orbit Opposite": "Orbitar contrario",
  298. "Orbit Right": "Orbitar derecha",
  299. "Orbit Up": "Orbitar arriba",
  300. "Order Layers": "Ordenar capas",
  301. "Orthographic": "Ortográfica",
  302. "Overlay": "Superponer",
  303. "Paint": "Pintar",
  304. "Paint Layer": "Capa de pintura",
  305. "Parametric": "Paramétrico",
  306. "Parse Transforms": "Analizar y tratar transformaciones",
  307. "Parse Vertex Colors": "Analizar y tratar colores de vértice",
  308. "Particle": "Particulas",
  309. "Particles": "Partículas",
  310. "Path": "Ruta",
  311. "Pen": "Stylus",
  312. "Perspective": "Perspectiva",
  313. "Picked Color": "Color seleccionado",
  314. "Picker": "Selector de color",
  315. "Ping-Pong": "Ping - Pong",
  316. "Plugins": "Complementos",
  317. "Position": "Posición",
  318. "Power": "Potencia",
  319. "Preferences...": "Preferencias...",
  320. "Preset": "Preajuste",
  321. "Presets": "Preajustes",
  322. "Pressure controls": "Controles de presión",
  323. "Project": "Proyectar",
  324. "Quality": "Calidad",
  325. "Quantize": "Cuantificar",
  326. "R": "R",
  327. "RGB": "RVA",
  328. "RGB to BW": "RVA a grises",
  329. "RGBA": "RVAA",
  330. "Radius": "Radio",
  331. "Random": "Aleatorio",
  332. "Random Per Island": "Aleatorio por isla",
  333. "Rays/pix:": "Rayos/pixel :",
  334. "Rays/sec:": "Rayos/sec :",
  335. "Recent Projects": "Proyectos Recientes",
  336. "Redo {step}": "Rehacer {step}",
  337. "Reflect": "Reflejar",
  338. "Reflection": "Reflexión",
  339. "Reimport": "Reimportar",
  340. "Reimport Mesh": "Reimportar malla",
  341. "Reimport Textures": "Reimportar texturas",
  342. "Renderer": "Renderizar",
  343. "Replace Existing": "Reemplazar existente",
  344. "Report Bug": "Reportar un error",
  345. "Request Feature": "Solicitar una función",
  346. "Res": "Resolución",
  347. "Reset": "Reiniciar",
  348. "Reset Layout": "Restablecer Diseño",
  349. "Reset layout?": "Restablecer diseño?",
  350. "Resolution": "Resolución",
  351. "Restore": "Restaurar",
  352. "Restore defaults?": "¿Restaurar valores predeterminados?",
  353. "Right": "Derecha",
  354. "Rotate": "Rotar",
  355. "Rotate X": "Rotar en X",
  356. "Rotate Y": "Rotar en Y",
  357. "Rotate Z": "Rotar en Z",
  358. "Rotation": "Rotación",
  359. "Roughness": "Rugosidad",
  360. "Round": "Redondear",
  361. "Run": "Ejecutar",
  362. "S": "S",
  363. "SSAO": "SSAO",
  364. "Saturation": "Saturación",
  365. "Save": "Guardar",
  366. "Save As...": "Guardar como...",
  367. "Scale": "Escala",
  368. "Scale X": "Escalar en X",
  369. "Screen": "Trama",
  370. "Script": "Script",
  371. "Search": "Buscar",
  372. "Search for nodes": "Buscar nodos",
  373. "Select Material": "Seleccionar material",
  374. "Selected": "Seleccionado",
  375. "Sensitivity": "Sensibilidad",
  376. "Separate HSV": "Separar TSV",
  377. "Separate RGB": "Separar RVA",
  378. "Separate Vector": "Vector separado",
  379. "Separate XYZ": "Separar XYZ",
  380. "Shader": "Sombreador",
  381. "Shared": "Compartido",
  382. "Show 2D View": "Mostrar vista 2D",
  383. "Show Asset Names": "Mostrar nombres de recursos",
  384. "Show Node Editor": "Mostrar editor de nodos",
  385. "Show Node Preview": "Ver vista previa del nodo",
  386. "Sign": "Signo",
  387. "Sine": "Seno",
  388. "Smooth": "Suavizar",
  389. "Snap": "Adherir",
  390. "Socket": "Módulo",
  391. "Soft Light": "Luz suave",
  392. "Split .obj mesh into objects": "Separar mallas .obj en objetos",
  393. "Split By": "Separar por",
  394. "Split View": "Dividir vista",
  395. "Square Root": "Raíz Cuadrada",
  396. "Stencil": "Plantilla",
  397. "Strength": "Fuerza",
  398. "Subsurface": "Subsuperficie",
  399. "Subtract": "Sustraer",
  400. "Super Sample": "Supermuestreado",
  401. "Swatches": "Muestras",
  402. "Symmetry": "Simetría",
  403. "Tangent": "Tangente",
  404. "Template": "Plantilla",
  405. "TexCoord": "Coordenada de textura",
  406. "Texels": "Texeles",
  407. "Text": "Texto",
  408. "Texture": "Textura",
  409. "Texture Coordinate": "Coordenada de textura",
  410. "Textures": "Texturas",
  411. "Theme": "Tema",
  412. "Thickness": "Grosor",
  413. "Tiled": "Tileado",
  414. "Time": "Tiempo",
  415. "To Degrees": "A grados",
  416. "To Fill Layer": "Rellenar Capa",
  417. "To Fill Mask": "a máscara de relleno",
  418. "To Mask": "Enmascarar",
  419. "To Max": "Hasta Max",
  420. "To Min": "Hasta Mín",
  421. "To Paint Layer": "Pintar Capa",
  422. "To Paint Mask": "Pintar máscara",
  423. "To Radians": "A radianes",
  424. "Toggle Fullscreen": "Ventana a pantalla completa",
  425. "Top": "Superior",
  426. "Triplanar": "Triplano",
  427. "True Normal": "Normal verdadero",
  428. "Truncate": "Truncar",
  429. "Type": "Tipo",
  430. "UDIM Tile": "Cuadro UDIM",
  431. "UI Scale": "Escala de Interfaz",
  432. "UV Map": "Mapa UV",
  433. "UV Scale": "Escala UV",
  434. "Unable to check for updates.\nPlease visit armorpaint.org.": "No se pudo comprobar si hay actualizaciones.\nPor favor, visita armorpaint.org.",
  435. "Undo Steps": "Deshacer pasos",
  436. "Undo {step}": "Deshacer {step}",
  437. "Up Axis": "Eje hacia arriba",
  438. "Update": "Actualizar",
  439. "Update is available!\nPlease visit armorpaint.org to download.": "¡Actualización disponible!\nPor favor, visita armorpaint.org para descargarla.",
  440. "Usage": "Uso",
  441. "V": "V",
  442. "VSync": "Sincronización vertical",
  443. "Value": "Valor",
  444. "Vector": "Vector",
  445. "Vector Curves": "Curvas vectoriales",
  446. "Vector Math": "Matemática de vectores",
  447. "Vertex Color": "Color de vértices",
  448. "Vertical Inverted": "Vertical invertido",
  449. "Vertical and Horizontal": "Vertical y Horizontal",
  450. "Vertical and Horizontal Inverted": "Vertical y Horizontal invertidos",
  451. "View Distance": "Distancia de visualización",
  452. "View Vector": "Vision de vector",
  453. "View Z Depth": "Profundidad en Z",
  454. "Viewport": "Vista 3D",
  455. "Vignette": "Viñeta",
  456. "Visible": "Visible",
  457. "Voronoi Texture": "Voronoi",
  458. "Voxel AO": "Oclusión ambiental por voxel",
  459. "Warp": "Deformación",
  460. "Wave Texture": "Onda",
  461. "What's New": "Que hay de nuevo",
  462. "White Mask": "Mascara blanca",
  463. "Window": "Ventana",
  464. "Wireframe": "Alambre",
  465. "X": "X",
  466. "X-Ray": "Rayos X",
  467. "Y": "Y",
  468. "You are up to date!": "Tienes la última versión.",
  469. "Z": "Z",
  470. "Zoom In": "Acercar",
  471. "Zoom Out": "Alejar",
  472. "blend_type": "Tipo de mezcla",
  473. "color_space": "Espacio de color",
  474. "coloring": "Coloreado",
  475. "default_value": "Valor predeterminado",
  476. "file": "Archivo",
  477. "gradient_type": "Tipo de gradiente",
  478. "operation": "Operación",
  479. "sRGB": "eRVA",
  480. "triangles": "Triángulos",
  481. "untitled": "Sin título",
  482. "use_clamp": "Limitar"
  483. }