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- {
- "2D View": "Vista 2D",
- "3D Cursor": "Cursor 3D",
- "A": "A",
- "AO": "OA",
- "About": "Acerca de",
- "About...": "Acerca de...",
- "Absolute": "Absoluto",
- "Add": "Añadir",
- "All": "Todo",
- "Alpha": "Alfa",
- "Angle": "Ángulo",
- "Angle Reject": "Rechazar por ángulo",
- "Aperture": "Abertura",
- "Append": "Adjuntar",
- "Apply": "Aplicar",
- "Apply Displacement": "Aplicar desplazamiento",
- "Apply Filter": "Aplicar Filtro",
- "Apply Mask": "Aplicar Máscara",
- "Arccosine": "Arc coseno",
- "Arcsine": "Arc seno",
- "Arctan2": "Arc tangente 2",
- "Arctangent": "Arc tangente",
- "Aspect Ratio": "Relación de aspecto",
- "Attribute": "Atributo",
- "Average": "Promedio",
- "Axis": "Ejes",
- "B": "A",
- "Back": "Trasera",
- "Backfacing": "Desde atrás",
- "Bake": "Hornear",
- "Bake Material...": "Hornear material...",
- "Bake to Textures": "Hornear a texturas",
- "Base": "Base",
- "Base Color": "Color base",
- "Bent Normal": "Bent Normal",
- "Black Mask": "Mascara negra",
- "Blend": "Mezcla",
- "Blending": "Fusión",
- "Bloom": "Resplandor",
- "Blur": "Desenfocar",
- "Blur Envmap": "Desenfoque de mapa de entorno",
- "Bottom": "Inferior",
- "Brick Texture": "Ladrillo",
- "Bright": "Brillo",
- "Bright/Contrast": "Brillo / Contraste",
- "Browser": "Navegador",
- "Brush": "Pincel",
- "Brush Angle": "Ángulo de pincel",
- "Brush Hardness": "Dureza del pincel",
- "Brush Opacity": "Opacidad del pincel",
- "Brush Output": "Salida de Pincel",
- "Brush Radius": "Radio del pincel",
- "Brushes": "Pinceles",
- "Bump": "Relieve",
- "Burn": "Quemar",
- "Cache UI Draws": "Guardar en cache UI Draws",
- "Calculate Normals": "Calcular normales",
- "Camera": "Cámara",
- "Camera Data": "Datos de cámara",
- "Camera Type": "Tipo de cámara",
- "Cancel": "Cancelar",
- "Ceil": "Techo",
- "Check for Updates...": "Comprobar actualizaciones...",
- "Checker Texture": "Verificador",
- "Clamp": "Limitar",
- "Clear": "Limpiar",
- "Clear Layer": "Limpiar capa",
- "Clip End": "Finalizar recorte",
- "Clip Start": "Comenzar a recortar",
- "Clone": "Clonar",
- "Close": "Cerrar",
- "Cloud": "Nube",
- "Cloud Server": "Servidor en la nube",
- "Color": "Color",
- "Color ID": "ID de color",
- "Color ID Map": "Mapa de ID de colores",
- "Color Ramp": "Rampa de color",
- "Color Space": "Espacio de color",
- "ColorID": "Color ID",
- "Combine HSV": "Combinar TSV",
- "Combine RGB": "Combinar RVA",
- "Combine XYZ": "Combinar XYZ",
- "Compass": "Gizmo orientación",
- "Cone Offset": "Compensación cono",
- "Cone-traced AO and shadows": "Oclusión ambiental y sombras por trazado cónico",
- "Confirm": "Confirmar",
- "Console": "Consola",
- "Constant": "Constante",
- "Contrast": "Contraste",
- "Converter": "Convertir",
- "Core": "Núcleo",
- "Cosine": "Coseno",
- "Cross Product": "Producto vectorial",
- "Cull Backfaces": "Eliminar caras opuestas",
- "Curvature": "Curvatura",
- "Curvature Bake": "Curvatura Horneada",
- "Curved": "Curva",
- "Darken": "Oscurecer",
- "Decal": "Pegatina",
- "Decal Layer": "Mascara de calcomanía",
- "Default Layer Resolution": "Resolución de capa predeterminado",
- "Default Workspace": "Espacio de trabajo predeterminado",
- "Delayed": "Retardado",
- "Delete": "Eliminar",
- "Delete Layer": "Eliminar capa",
- "Depth Reject": "Rechazar por profundidad",
- "Derivative": "Derivado",
- "Difference": "Diferencia",
- "Dilate": "Expandir",
- "Dilate Radius": "Expandir radio",
- "Dilate painted textures to prevent seams": "Expandir texturas pintadas para evitar costuras",
- "DirectX Normal Map": "DirectX Mapa de normales",
- "Direction to Zoom": "Dirección de zoom",
- "Directional": "Direccional",
- "Disk": "Disco",
- "Displacement Strength": "Fuerza de desplazamiento",
- "Distance": "Distancia",
- "Distract Free": "Sin distracción",
- "Divide": "Dividir",
- "Dodge": "Evadir",
- "Dot": "Punto",
- "Dot Product": "Producto escalar",
- "Drag and drop files here": "Arrastrar y soltar archivos aquí",
- "Draw live brush preview in viewport": "Dibujar previsualización del pincel en el visor",
- "Duplicate": "Duplicar",
- "Duplicate Layer": "Duplicar capa",
- "Edit": "Editar",
- "Edit Nodes": "Editar nodos",
- "Edit in Script Tab": "Editar en la pestaña de Script",
- "Edit in Text Editor": "Editar en el editor de textos",
- "Emission": "Emisión",
- "Enabling may reduce GPU usage": "Habilitarlo puede reducir el uso de GPU",
- "Environment": "Entorno",
- "Envmap": "Mapa de entorno",
- "Eraser": "Borrador",
- "Error: .arm file expected": "Error: archivo .arm esperado",
- "Error: Could not locate texture": "Error: No se pudo localizar la textura",
- "Error: Failed to read mesh data": "Error: No se pudieron leer los datos de la malla",
- "Error: Unknown asset format": "Error: formato de recurso desconocido",
- "Exit": "Salir",
- "Exponent": "Exponente",
- "Export": "Exportar",
- "Export Mesh": "Exportar malla",
- "Export Mesh...": "Exportar malla...",
- "Export Swatches...": "Exportar muestras...",
- "Export Textures": "Exportar texturas",
- "Export Textures...": "Exportar texturas...",
- "Export texture files": "Exportar archivos de texturas",
- "Face": "Cara",
- "File": "Archivo",
- "File Browser": "Explorador de archivos",
- "Fill": "Rellenar",
- "Fill Layer": "Capa de relleno",
- "Fill Mask": "Máscara de relleno",
- "Fill Mode": "Modo de relleno",
- "Filter": "Filtrar",
- "Filter Textures": "Filtrar texturas",
- "Flip Normals": "Invertir normales",
- "Floor": "Piso",
- "Fly": "Volar",
- "FoV": "Campo de visión",
- "Fonts": "Fuente",
- "Format": "Formato",
- "Fraction": "Fracción",
- "From Max": "Desde Máx",
- "From Min": "Desde Mín",
- "Front": "Frontal",
- "Full": "Completo",
- "G": "V",
- "Gamma": "Gama",
- "Generated": "Generado",
- "Geometry": "Geometría",
- "Geometry to Origin": "Geometria al origen",
- "Gizmo": "Gizmo",
- "Gradient Texture": "Gradiente",
- "Greater Than": "Mayor que",
- "Group": "Grupo",
- "H": "T",
- "Hardness": "Dureza",
- "Height": "Altura",
- "Height Blending": "Mezcla de altura",
- "Help": "Ayuda",
- "High Poly": "High Poly",
- "History": "Historial",
- "Hold {key} to set source": "Manten {key} para definir la procedencia",
- "Horizontal Inverted": "Horizontal invertido",
- "Hue": "Tono",
- "Hue/Saturation": "Tono / Saturación",
- "Hyperbolic Cosine": "Coseno hiperbólico",
- "Hyperbolic Sine": "Seno hiperbólico",
- "Hyperbolic Tangent": "Tangente hiperbólica",
- "Image Texture": "Imagen",
- "Import": "Importar",
- "Import Brush...": "Importar pincel...",
- "Import Envmap...": "Importar mapa de entorno...",
- "Import Font...": "Importar fuente...",
- "Import Material...": "Importar material...",
- "Import Mesh": "Importar malla",
- "Import Mesh...": "Importar malla...",
- "Import Swatches...": "Importar muestras...",
- "Import Texture...": "Importar textura...",
- "Import font file": "Importar Fuente",
- "Import mesh file": "Importar malla",
- "Import texture file": "Importar textura",
- "Import vertex color data": "Importar datos de color de vértice",
- "Incoming": "Entrante",
- "Info: Asset already imported": "Info: Recurso ya importado",
- "Input": "Entrada",
- "Instant": "Instantáneo",
- "Instantly update material preview on node change": "Actualizar instantáneamente la vista previa del material en el cambio de nodo",
- "Interface": "Interfaz",
- "Interpolate": "Interpolar",
- "Inverse Square Root": "Inversa de raíz cuadrada",
- "Invert": "Invertir",
- "Issue Tracker": "Seguimiento de problemas",
- "Keymap": "Mapeado de teclas",
- "Language": "Idioma",
- "Layer": "Capa",
- "Layer Blending": "Modo mezcla capa",
- "Layer Mask": "Máscara de capa",
- "Layer Opacity": "Opacidad de la capa",
- "Layers": "Capas",
- "Left": "Izquierda",
- "Length": "Longitud",
- "Less Than": "Menor que",
- "Light": "Luz",
- "Light Size": "Tamaño luz",
- "Lighten": "Aclarar",
- "Lightmap": "Mapa de luz",
- "Linear": "Lineal",
- "Linear Light": "Luz lineal",
- "Live Brush Preview": "Previsualización de pincel",
- "Live Material Preview": "Vista previa de material",
- "Load per-object transforms from .fbx": "Cargar tranformaciones por objeto del archivo .fbx",
- "Location": "Posición",
- "Logarithm": "Logaritmo",
- "Magic Texture": "Mágica",
- "Manager": "Administrar",
- "Manual": "Manual",
- "Map Range": "Mapear Rango",
- "Mapping": "Mapeado",
- "Mask": "Máscara",
- "Material": "Material",
- "Material ID": "ID de material",
- "Material Index": "Índice de materiales",
- "Material Output": "Salida de material",
- "Materials": "Materiales",
- "Math": "Matemática",
- "Maximum": "Máximo",
- "Merge Down": "Fusionar hacia abajo",
- "Merge Group": "Fusionar grupo",
- "Merge Layers": "Fusionar capas",
- "Meshes": "Mallas",
- "Metallic": "Metálico",
- "Minimum": "Mínimo",
- "Mix": "Mezcla",
- "Mix Normal Map": "Mezclar mapas de normales",
- "MixRGB": "Mezcla RVA",
- "Mobile": "Móvil",
- "Mode": "Modo",
- "Modulo": "Resto",
- "Multiply": "Multiplicar",
- "Musgrave Texture": "Musgrave",
- "Name": "Nombre",
- "New": "Nuevo",
- "New Group": "Nuevo Grupo",
- "New Layer": "Nueva capa",
- "New Plugin": "Nuevo complemento",
- "New Preset": "Nuevo Preajuste",
- "New Project": "Nuevo proyecto",
- "New Project...": "Nuevo proyecto...",
- "New Theme": "Nuevo Tema",
- "Nodes": "Nodos",
- "Noise Texture": "Ruido",
- "None": "Ninguno",
- "Normal": "Normal",
- "Normal Blending": "Mezcla de normales",
- "Normal Map": "Mapa de normales",
- "Normalize": "Normalizar",
- "OK": "OK",
- "Object": "Objeto",
- "Object ID": "ID de objeto",
- "Object Index": "Índice de Objetos",
- "Object Info": "Información del objeto",
- "Object Normal": "Normales del objeto",
- "Occlusion": "Oclusión",
- "Offset": "Compensación",
- "Opacity": "Opacidad",
- "Open": "Abrir",
- "Open Containing Directory...": "Abrir directorio contenedor...",
- "Open Recent...": "Abrir reciente...",
- "Open...": "Abrir...",
- "Orbit": "Orbitar",
- "Orbit Down": "Orbitar abajo",
- "Orbit Left": "Orbitar izquierda",
- "Orbit Opposite": "Orbitar contrario",
- "Orbit Right": "Orbitar derecha",
- "Orbit Up": "Orbitar arriba",
- "Order Layers": "Ordenar capas",
- "Orthographic": "Ortográfica",
- "Overlay": "Superponer",
- "Paint": "Pintar",
- "Paint Layer": "Capa de pintura",
- "Parametric": "Paramétrico",
- "Parse Transforms": "Analizar y tratar transformaciones",
- "Parse Vertex Colors": "Analizar y tratar colores de vértice",
- "Particle": "Particulas",
- "Particles": "Partículas",
- "Path": "Ruta",
- "Pen": "Stylus",
- "Perspective": "Perspectiva",
- "Picked Color": "Color seleccionado",
- "Picker": "Selector de color",
- "Ping-Pong": "Ping - Pong",
- "Plugins": "Complementos",
- "Position": "Posición",
- "Power": "Potencia",
- "Preferences...": "Preferencias...",
- "Preset": "Preajuste",
- "Presets": "Preajustes",
- "Pressure controls": "Controles de presión",
- "Project": "Proyectar",
- "Quality": "Calidad",
- "Quantize": "Cuantificar",
- "R": "R",
- "RGB": "RVA",
- "RGB to BW": "RVA a grises",
- "RGBA": "RVAA",
- "Radius": "Radio",
- "Random": "Aleatorio",
- "Random Per Island": "Aleatorio por isla",
- "Rays/pix:": "Rayos/pixel :",
- "Rays/sec:": "Rayos/sec :",
- "Recent Projects": "Proyectos Recientes",
- "Redo {step}": "Rehacer {step}",
- "Reflect": "Reflejar",
- "Reflection": "Reflexión",
- "Reimport": "Reimportar",
- "Reimport Mesh": "Reimportar malla",
- "Reimport Textures": "Reimportar texturas",
- "Renderer": "Renderizar",
- "Replace Existing": "Reemplazar existente",
- "Report Bug": "Reportar un error",
- "Request Feature": "Solicitar una función",
- "Res": "Resolución",
- "Reset": "Reiniciar",
- "Reset Layout": "Restablecer Diseño",
- "Reset layout?": "Restablecer diseño?",
- "Resolution": "Resolución",
- "Restore": "Restaurar",
- "Restore defaults?": "¿Restaurar valores predeterminados?",
- "Right": "Derecha",
- "Rotate": "Rotar",
- "Rotate X": "Rotar en X",
- "Rotate Y": "Rotar en Y",
- "Rotate Z": "Rotar en Z",
- "Rotation": "Rotación",
- "Roughness": "Rugosidad",
- "Round": "Redondear",
- "Run": "Ejecutar",
- "S": "S",
- "SSAO": "SSAO",
- "Saturation": "Saturación",
- "Save": "Guardar",
- "Save As...": "Guardar como...",
- "Scale": "Escala",
- "Scale X": "Escalar en X",
- "Screen": "Trama",
- "Script": "Script",
- "Search": "Buscar",
- "Search for nodes": "Buscar nodos",
- "Select Material": "Seleccionar material",
- "Selected": "Seleccionado",
- "Sensitivity": "Sensibilidad",
- "Separate HSV": "Separar TSV",
- "Separate RGB": "Separar RVA",
- "Separate Vector": "Vector separado",
- "Separate XYZ": "Separar XYZ",
- "Shader": "Sombreador",
- "Shared": "Compartido",
- "Show 2D View": "Mostrar vista 2D",
- "Show Asset Names": "Mostrar nombres de recursos",
- "Show Node Editor": "Mostrar editor de nodos",
- "Show Node Preview": "Ver vista previa del nodo",
- "Sign": "Signo",
- "Sine": "Seno",
- "Smooth": "Suavizar",
- "Snap": "Adherir",
- "Socket": "Módulo",
- "Soft Light": "Luz suave",
- "Split .obj mesh into objects": "Separar mallas .obj en objetos",
- "Split By": "Separar por",
- "Split View": "Dividir vista",
- "Square Root": "Raíz Cuadrada",
- "Stencil": "Plantilla",
- "Strength": "Fuerza",
- "Subsurface": "Subsuperficie",
- "Subtract": "Sustraer",
- "Super Sample": "Supermuestreado",
- "Swatches": "Muestras",
- "Symmetry": "Simetría",
- "Tangent": "Tangente",
- "Template": "Plantilla",
- "TexCoord": "Coordenada de textura",
- "Texels": "Texeles",
- "Text": "Texto",
- "Texture": "Textura",
- "Texture Coordinate": "Coordenada de textura",
- "Textures": "Texturas",
- "Theme": "Tema",
- "Thickness": "Grosor",
- "Tiled": "Tileado",
- "Time": "Tiempo",
- "To Degrees": "A grados",
- "To Fill Layer": "Rellenar Capa",
- "To Fill Mask": "a máscara de relleno",
- "To Mask": "Enmascarar",
- "To Max": "Hasta Max",
- "To Min": "Hasta Mín",
- "To Paint Layer": "Pintar Capa",
- "To Paint Mask": "Pintar máscara",
- "To Radians": "A radianes",
- "Toggle Fullscreen": "Ventana a pantalla completa",
- "Top": "Superior",
- "Triplanar": "Triplano",
- "True Normal": "Normal verdadero",
- "Truncate": "Truncar",
- "Type": "Tipo",
- "UDIM Tile": "Cuadro UDIM",
- "UI Scale": "Escala de Interfaz",
- "UV Map": "Mapa UV",
- "UV Scale": "Escala UV",
- "Unable to check for updates.\nPlease visit armorpaint.org.": "No se pudo comprobar si hay actualizaciones.\nPor favor, visita armorpaint.org.",
- "Undo Steps": "Deshacer pasos",
- "Undo {step}": "Deshacer {step}",
- "Up Axis": "Eje hacia arriba",
- "Update": "Actualizar",
- "Update is available!\nPlease visit armorpaint.org to download.": "¡Actualización disponible!\nPor favor, visita armorpaint.org para descargarla.",
- "Usage": "Uso",
- "V": "V",
- "VSync": "Sincronización vertical",
- "Value": "Valor",
- "Vector": "Vector",
- "Vector Curves": "Curvas vectoriales",
- "Vector Math": "Matemática de vectores",
- "Vertex Color": "Color de vértices",
- "Vertical Inverted": "Vertical invertido",
- "Vertical and Horizontal": "Vertical y Horizontal",
- "Vertical and Horizontal Inverted": "Vertical y Horizontal invertidos",
- "View Distance": "Distancia de visualización",
- "View Vector": "Vision de vector",
- "View Z Depth": "Profundidad en Z",
- "Viewport": "Vista 3D",
- "Vignette": "Viñeta",
- "Visible": "Visible",
- "Voronoi Texture": "Voronoi",
- "Voxel AO": "Oclusión ambiental por voxel",
- "Warp": "Deformación",
- "Wave Texture": "Onda",
- "What's New": "Que hay de nuevo",
- "White Mask": "Mascara blanca",
- "Window": "Ventana",
- "Wireframe": "Alambre",
- "X": "X",
- "X-Ray": "Rayos X",
- "Y": "Y",
- "You are up to date!": "Tienes la última versión.",
- "Z": "Z",
- "Zoom In": "Acercar",
- "Zoom Out": "Alejar",
- "blend_type": "Tipo de mezcla",
- "color_space": "Espacio de color",
- "coloring": "Coloreado",
- "default_value": "Valor predeterminado",
- "file": "Archivo",
- "gradient_type": "Tipo de gradiente",
- "operation": "Operación",
- "sRGB": "eRVA",
- "triangles": "Triángulos",
- "untitled": "Sin título",
- "use_clamp": "Limitar"
- }
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