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- // #include <iron_video.h>
- // void iron_video_init(iron_video_t *video, const char *filename) {}
- // void iron_video_destroy(iron_video_t *video) {}
- // void iron_video_play(iron_video_t *video, bool loop) {}
- // void iron_video_pause(iron_video_t *video) {}
- // void iron_video_stop(iron_video_t *video) {}
- // int iron_video_width(iron_video_t *video) {
- // return 256;
- // }
- // int iron_video_height(iron_video_t *video) {
- // return 256;
- // }
- // gpu_texture_t *iron_video_current_image(iron_video_t *video) {
- // return NULL;
- // }
- // double iron_video_duration(iron_video_t *video) {
- // return 0.0;
- // }
- // double iron_video_position(iron_video_t *video) {
- // return 0.0;
- // }
- // bool iron_video_finished(iron_video_t *video) {
- // return false;
- // }
- // bool iron_video_paused(iron_video_t *video) {
- // return false;
- // }
- // void iron_video_update(iron_video_t *video, double time) {}
- // void iron_internal_video_sound_stream_init(iron_internal_video_sound_stream_t *stream, int channel_count, int frequency) {}
- // void iron_internal_video_sound_stream_destroy(iron_internal_video_sound_stream_t *stream) {}
- // void iron_internal_video_sound_stream_insert_data(iron_internal_video_sound_stream_t *stream, float *data, int sample_count) {}
- // static float samples[2] = {0};
- // float *iron_internal_video_sound_stream_next_frame(iron_internal_video_sound_stream_t *stream) {
- // return samples;
- // }
- // bool iron_internal_video_sound_stream_ended(iron_internal_video_sound_stream_t *stream) {
- // return true;
- // }
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