console.ts 2.1 KB

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  1. let console_message: string = "";
  2. let console_message_timer: f32 = 0.0;
  3. let console_message_color: i32 = 0x00000000;
  4. let console_last_traces: string[] = [""];
  5. let console_progress_text: string = null;
  6. function console_draw_toast(s: string) {
  7. draw_begin();
  8. draw_set_color(0x55000000);
  9. draw_filled_rect(0, 0, iron_window_width(), iron_window_height());
  10. let scale: f32 = UI_SCALE();
  11. let x: f32 = iron_window_width() / 2;
  12. let y: f32 = iron_window_height() - 200 * scale;
  13. draw_filled_rect(x - 200 * scale, y, 400 * scale, 80 * scale);
  14. draw_set_font(base_font, math_floor(22 * scale));
  15. draw_set_color(0xffffffff);
  16. draw_string(s, x - draw_string_width(draw_font, draw_font_size, s) / 2, y + 40 * scale - draw_font_height(draw_font, draw_font_size) / 2);
  17. draw_end();
  18. }
  19. function console_toast(s: string) {
  20. // Show a popup message
  21. let current: gpu_texture_t = _draw_current;
  22. if (current != null) draw_end();
  23. console_trace(s);
  24. console_draw_toast(s);
  25. if (current != null) draw_begin(current);
  26. }
  27. function console_draw_progress() {
  28. console_draw_toast(console_progress_text);
  29. }
  30. function console_progress(s: string) {
  31. // Keep popup message displayed until s == null
  32. if (s == null) {
  33. sys_remove_render(console_draw_progress);
  34. }
  35. else if (console_progress_text == null) {
  36. sys_notify_on_render(console_draw_progress);
  37. }
  38. if (s != null) {
  39. console_trace(s);
  40. }
  41. console_progress_text = s;
  42. // Pass one frame to immediately show the message
  43. draw_end();
  44. sys_render();
  45. draw_begin();
  46. gpu_present();
  47. ui_end_input();
  48. }
  49. function console_info(s: string) {
  50. console_message_timer = 5.0;
  51. console_message = s;
  52. console_message_color = 0x00000000;
  53. base_redraw_status();
  54. console_trace(s);
  55. }
  56. function console_error(s: string) {
  57. console_message_timer = 8.0;
  58. console_message = s;
  59. console_message_color = 0xffaa0000;
  60. base_redraw_status();
  61. console_trace(s);
  62. }
  63. function console_log(s: string) {
  64. console_trace(s);
  65. }
  66. function console_trace(s: string) {
  67. iron_log(s);
  68. base_redraw_console();
  69. array_insert(console_last_traces, 0, s);
  70. if (console_last_traces.length > 100) {
  71. array_pop(console_last_traces);
  72. }
  73. }