render_path_preview.ts 3.8 KB

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  1. function render_path_preview_init() {
  2. {
  3. let t: render_target_t = render_target_create();
  4. t.name = "texpreview";
  5. t.width = 1;
  6. t.height = 1;
  7. t.format = "RGBA64";
  8. render_path_create_render_target(t);
  9. }
  10. {
  11. let t: render_target_t = render_target_create();
  12. t.name = "texpreview_icon";
  13. t.width = 1;
  14. t.height = 1;
  15. t.format = "RGBA64";
  16. render_path_create_render_target(t);
  17. }
  18. let size: i32 = math_floor(util_render_material_preview_size * 2.0);
  19. {
  20. let t: render_target_t = render_target_create();
  21. t.name = "mmain";
  22. t.width = size;
  23. t.height = size;
  24. t.format = "D32";
  25. t.scale = render_path_base_get_super_sampling();
  26. render_path_create_render_target(t);
  27. }
  28. {
  29. let t: render_target_t = render_target_create();
  30. t.name = "mtex";
  31. t.width = size;
  32. t.height = size;
  33. t.format = "RGBA64";
  34. t.scale = render_path_base_get_super_sampling();
  35. render_path_create_render_target(t);
  36. }
  37. {
  38. let t: render_target_t = render_target_create();
  39. t.name = "mgbuffer0";
  40. t.width = size;
  41. t.height = size;
  42. t.format = "RGBA64";
  43. t.scale = render_path_base_get_super_sampling();
  44. render_path_create_render_target(t);
  45. }
  46. {
  47. let t: render_target_t = render_target_create();
  48. t.name = "mgbuffer1";
  49. t.width = size;
  50. t.height = size;
  51. t.format = "RGBA64";
  52. t.scale = render_path_base_get_super_sampling();
  53. render_path_create_render_target(t);
  54. }
  55. }
  56. function render_path_preview_commands_preview() {
  57. render_path_set_target("mgbuffer0", null, "mmain", clear_flag_t.COLOR | clear_flag_t.DEPTH, 0xffffffff, 1.0);
  58. let additional: string[] = ["mgbuffer1"];
  59. render_path_set_target("mgbuffer0", additional, "mmain");
  60. render_path_draw_meshes("mesh");
  61. // Deferred light
  62. render_path_set_target("mtex");
  63. render_path_bind_target("mmain", "gbufferD");
  64. render_path_bind_target("mgbuffer0", "gbuffer0");
  65. render_path_bind_target("mgbuffer1", "gbuffer1");
  66. render_path_bind_target("empty_white", "ssaotex");
  67. render_path_draw_shader("shader_datas/deferred_light/deferred_light");
  68. render_path_set_target("mtex", null, "mmain");
  69. render_path_draw_skydome("shader_datas/world_pass/world_pass");
  70. let framebuffer: string = "texpreview";
  71. let selected_mat: slot_material_t = context_raw.material;
  72. let texpreview: render_target_t = map_get(render_path_render_targets, "texpreview");
  73. let texpreview_icon: render_target_t = map_get(render_path_render_targets, "texpreview_icon");
  74. texpreview._image = selected_mat.image;
  75. texpreview_icon._image = selected_mat.image_icon;
  76. render_path_set_target(framebuffer);
  77. render_path_bind_target("mtex", "tex");
  78. render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
  79. render_path_set_target("texpreview_icon");
  80. render_path_bind_target("texpreview", "tex");
  81. render_path_draw_shader("shader_datas/supersample_resolve/supersample_resolveRGBA64");
  82. }
  83. function render_path_preview_commands_decal() {
  84. render_path_set_target("gbuffer0", null, "main", clear_flag_t.COLOR | clear_flag_t.DEPTH, 0xffffffff, 1.0);
  85. let additional: string[] = ["gbuffer1"];
  86. render_path_set_target("gbuffer0", additional, "main");
  87. render_path_draw_meshes("mesh");
  88. // Deferred light
  89. let output: string = "gbuffer2";
  90. render_path_set_target(output);
  91. render_path_bind_target("main", "gbufferD");
  92. render_path_bind_target("gbuffer0", "gbuffer0");
  93. render_path_bind_target("gbuffer1", "gbuffer1");
  94. render_path_bind_target("empty_white", "ssaotex");
  95. render_path_draw_shader("shader_datas/deferred_light/deferred_light");
  96. render_path_set_target(output, null, "main");
  97. render_path_draw_skydome("shader_datas/world_pass/world_pass");
  98. let framebuffer: string = "texpreview";
  99. let texpreview: render_target_t = map_get(render_path_render_targets, "texpreview");
  100. texpreview._image = context_raw.decal_image;
  101. render_path_set_target(framebuffer);
  102. render_path_bind_target(output, "tex");
  103. render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
  104. }