ui_view2d.ts 17 KB

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  1. let ui_view2d_pipe: gpu_pipeline_t;
  2. let ui_view2d_channel_loc: i32;
  3. let ui_view2d_text_input_hover: bool = false;
  4. let ui_view2d_uvmap_show: bool = false;
  5. let ui_view2d_tex_type: paint_tex_t = paint_tex_t.BASE;
  6. let ui_view2d_layer_mode: view_2d_layer_mode_t = view_2d_layer_mode_t.SELECTED;
  7. ///if is_paint
  8. let ui_view2d_type: view_2d_type_t = view_2d_type_t.LAYER;
  9. ///else
  10. let ui_view2d_type: view_2d_type_t = view_2d_type_t.ASSET;
  11. ///end
  12. let ui_view2d_show: bool = false;
  13. let ui_view2d_wx: i32;
  14. let ui_view2d_wy: i32;
  15. let ui_view2d_ww: i32;
  16. let ui_view2d_wh: i32;
  17. let ui_view2d_hwnd: ui_handle_t = ui_handle_create();
  18. let ui_view2d_pan_x: f32 = 0.0;
  19. let ui_view2d_pan_y: f32 = 0.0;
  20. let ui_view2d_pan_scale: f32 = 1.0;
  21. let ui_view2d_tiled_show: bool = false;
  22. let ui_view2d_controls_down: bool = false;
  23. let _ui_view2d_render_tex: gpu_texture_t;
  24. let _ui_view2d_render_x: f32;
  25. let _ui_view2d_render_y: f32;
  26. let _ui_view2d_render_tw: f32;
  27. let _ui_view2d_render_th: f32;
  28. let ui_view2d_grid: gpu_texture_t = null;
  29. let ui_view2d_grid_redraw: bool = true;
  30. function ui_view2d_init() {
  31. ///if is_paint
  32. ui_view2d_pipe = gpu_create_pipeline();
  33. ui_view2d_pipe.vertex_shader = sys_get_shader("layer_view.vert");
  34. ui_view2d_pipe.fragment_shader = sys_get_shader("layer_view.frag");
  35. let vs: gpu_vertex_structure_t = {};
  36. gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_2X);
  37. ui_view2d_pipe.input_layout = vs;
  38. ui_view2d_pipe.blend_source = blend_factor_t.BLEND_ONE;
  39. ui_view2d_pipe.blend_destination = blend_factor_t.BLEND_ZERO;
  40. ARRAY_ACCESS(ui_view2d_pipe.color_write_mask_alpha, 0) = false;
  41. gpu_pipeline_compile(ui_view2d_pipe);
  42. pipes_offset = 0;
  43. pipes_get_constant_location("float4");
  44. pipes_get_constant_location("float4");
  45. pipes_get_constant_location("float4");
  46. ui_view2d_channel_loc = pipes_get_constant_location("int");
  47. ///end
  48. // ui.scroll_enabled = false;
  49. }
  50. function ui_view2d_draw_image(image: gpu_texture_t, dx: f32, dy: f32, dw: f32, dh: f32, channel: i32) {
  51. ///if is_paint
  52. if (ui_view2d_type == view_2d_type_t.LAYER) {
  53. gpu_set_int(ui_view2d_channel_loc, channel);
  54. }
  55. ///end
  56. draw_scaled_image(image, dx, dy, dw, dh);
  57. }
  58. function ui_view2d_render() {
  59. ui_view2d_ww = config_raw.layout[layout_size_t.NODES_W];
  60. ///if is_paint
  61. ui_view2d_wx = math_floor(sys_w()) + ui_toolbar_w(true);
  62. ///else
  63. ui_view2d_wx = math_floor(sys_w());
  64. ///end
  65. ui_view2d_wy = 0;
  66. ///if is_paint
  67. if (!ui_base_show) {
  68. ui_view2d_ww += config_raw.layout[layout_size_t.SIDEBAR_W] + ui_toolbar_w(true);
  69. ui_view2d_wx -= ui_toolbar_w(true);
  70. }
  71. ///end
  72. if (!ui_view2d_show) {
  73. return;
  74. }
  75. if (context_raw.pdirty >= 0) {
  76. ui_view2d_hwnd.redraws = 2; // Paint was active
  77. }
  78. // Cache grid
  79. if (ui_view2d_grid_redraw) {
  80. if (ui_view2d_grid != null) {
  81. iron_delete_texture(ui_view2d_grid);
  82. }
  83. ui_view2d_grid = ui_nodes_draw_grid(ui_view2d_pan_scale);
  84. ui_view2d_grid_redraw = false;
  85. }
  86. // Ensure UV map is drawn
  87. ///if is_paint
  88. if (ui_view2d_uvmap_show) {
  89. util_uv_cache_uv_map();
  90. }
  91. ///end
  92. // Ensure font image is drawn
  93. ///if is_paint
  94. if (context_raw.font.image == null) {
  95. util_render_make_font_preview();
  96. }
  97. ///end
  98. ui_begin(ui);
  99. let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h;
  100. let apph: i32 = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh;
  101. ui_view2d_wh = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H];
  102. if (ui_nodes_show) {
  103. ui_view2d_wh -= config_raw.layout[layout_size_t.NODES_H];
  104. if (config_raw.touch_ui) {
  105. ui_view2d_wh += ui_header_h;
  106. }
  107. }
  108. if (ui_window(ui_view2d_hwnd, ui_view2d_wx, ui_view2d_wy, ui_view2d_ww, ui_view2d_wh)) {
  109. ui_tab(ui_handle(__ID__), tr("2D View"));
  110. // Grid
  111. draw_set_color(0xffffffff);
  112. let step: f32 = ui_nodes_grid_cell_w * ui_view2d_pan_scale;
  113. let x: f32 = math_fmod(ui_view2d_pan_x, step) - step;
  114. let y: f32 = math_fmod(ui_view2d_pan_y, step) - step;
  115. draw_image(ui_view2d_grid, x, y);
  116. // Texture
  117. let tex: gpu_texture_t = null;
  118. let l: slot_layer_t = context_raw.layer;
  119. let channel: i32 = 0;
  120. let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
  121. let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
  122. let ty: f32 = apph / 2 - tw / 2 + ui_view2d_pan_y;
  123. if (ui_view2d_type == view_2d_type_t.ASSET) {
  124. tex = project_get_image(context_raw.texture);
  125. }
  126. else if (ui_view2d_type == view_2d_type_t.NODE) {
  127. ///if is_paint
  128. tex = context_raw.node_preview;
  129. ///else
  130. let nodes: ui_nodes_t = ui_nodes_get_nodes();
  131. if (nodes.nodes_selected_id.length > 0) {
  132. let sel: ui_node_t = ui_get_node(ui_nodes_get_canvas(true).nodes, nodes.nodes_selected_id[0]);
  133. let brush_node: logic_node_ext_t = parser_logic_get_logic_node(sel);
  134. if (brush_node != null) {
  135. tex = logic_node_get_cached_image(brush_node.base);
  136. }
  137. }
  138. ///end
  139. }
  140. else if (ui_view2d_type == view_2d_type_t.LAYER) {
  141. let layer: slot_layer_t = l;
  142. if (config_raw.brush_live && render_path_paint_live_layer_drawn > 0) {
  143. layer = render_path_paint_live_layer;
  144. }
  145. if (ui_view2d_layer_mode == view_2d_layer_mode_t.VISIBLE) {
  146. let current: gpu_texture_t = _draw_current;
  147. let in_use: bool = gpu_in_use;
  148. if (in_use) draw_end();
  149. layer = layers_flatten();
  150. if (in_use) draw_begin(current);
  151. }
  152. else if (slot_layer_is_group(layer)) {
  153. let current: gpu_texture_t = _draw_current;
  154. let in_use: bool = gpu_in_use;
  155. if (in_use) draw_end();
  156. layer = layers_flatten(false, slot_layer_get_children(layer));
  157. if (in_use) draw_begin(current);
  158. }
  159. tex =
  160. slot_layer_is_mask(context_raw.layer) ? layer.texpaint :
  161. ui_view2d_tex_type == paint_tex_t.BASE ? layer.texpaint :
  162. ui_view2d_tex_type == paint_tex_t.OPACITY ? layer.texpaint :
  163. ui_view2d_tex_type == paint_tex_t.NORMAL ? layer.texpaint_nor :
  164. layer.texpaint_pack;
  165. channel =
  166. slot_layer_is_mask(context_raw.layer) ? 1 :
  167. ui_view2d_tex_type == paint_tex_t.OCCLUSION ? 1 :
  168. ui_view2d_tex_type == paint_tex_t.ROUGHNESS ? 2 :
  169. ui_view2d_tex_type == paint_tex_t.METALLIC ? 3 :
  170. ui_view2d_tex_type == paint_tex_t.OPACITY ? 4 :
  171. ui_view2d_tex_type == paint_tex_t.HEIGHT ? 4 :
  172. ui_view2d_tex_type == paint_tex_t.NORMAL ? 5 :
  173. 0;
  174. }
  175. else if (ui_view2d_type == view_2d_type_t.FONT) {
  176. tex = context_raw.font.image;
  177. }
  178. let th: f32 = tw;
  179. if (tex != null) {
  180. th = tw * (tex.height / tex.width);
  181. ty = apph / 2 - th / 2 + ui_view2d_pan_y;
  182. ///if is_paint
  183. if (ui_view2d_type == view_2d_type_t.LAYER) {
  184. draw_set_pipeline(ui_view2d_pipe);
  185. }
  186. ///end
  187. ui_view2d_draw_image(tex, tx, ty, tw, th, channel);
  188. if (ui_view2d_tiled_show) {
  189. ui_view2d_draw_image(tex, tx - tw, ty, tw, th, channel);
  190. ui_view2d_draw_image(tex, tx - tw, ty - th, tw, th, channel);
  191. ui_view2d_draw_image(tex, tx - tw, ty + th, tw, th, channel);
  192. ui_view2d_draw_image(tex, tx + tw, ty, tw, th, channel);
  193. ui_view2d_draw_image(tex, tx + tw, ty - th, tw, th, channel);
  194. ui_view2d_draw_image(tex, tx + tw, ty + th, tw, th, channel);
  195. ui_view2d_draw_image(tex, tx, ty - th, tw, th, channel);
  196. ui_view2d_draw_image(tex, tx, ty + th, tw, th, channel);
  197. }
  198. ///if is_paint
  199. if (ui_view2d_type == view_2d_type_t.LAYER) {
  200. draw_set_pipeline(null);
  201. }
  202. // Texture and node preview color picking
  203. if ((context_in_2d_view(view_2d_type_t.ASSET) || context_in_2d_view(view_2d_type_t.NODE)) && context_raw.tool == tool_type_t.PICKER && ui.input_down) {
  204. _ui_view2d_render_tex = tex;
  205. _ui_view2d_render_x = ui.input_x - tx - ui_view2d_wx;;
  206. _ui_view2d_render_y = ui.input_y - ty - ui_view2d_wy;
  207. _ui_view2d_render_tw = tw;
  208. _ui_view2d_render_th = th;
  209. sys_notify_on_next_frame(function () {
  210. let rt: render_target_t = map_get(render_path_render_targets, "texpaint_picker");
  211. let texpaint_picker: gpu_texture_t = rt._image;
  212. draw_begin(texpaint_picker);
  213. draw_scaled_image(_ui_view2d_render_tex, -_ui_view2d_render_x, -_ui_view2d_render_y, _ui_view2d_render_tw, _ui_view2d_render_th);
  214. draw_end();
  215. let a: buffer_t = gpu_get_texture_pixels(texpaint_picker);
  216. ///if IRON_BGRA
  217. let i0: i32 = 2;
  218. let i1: i32 = 1;
  219. let i2: i32 = 0;
  220. ///else
  221. let i0: i32 = 0;
  222. let i1: i32 = 1;
  223. let i2: i32 = 2;
  224. ///end
  225. context_raw.picked_color.base = color_set_rb(context_raw.picked_color.base, buffer_get_u8(a, i0));
  226. context_raw.picked_color.base = color_set_gb(context_raw.picked_color.base, buffer_get_u8(a, i1));
  227. context_raw.picked_color.base = color_set_bb(context_raw.picked_color.base, buffer_get_u8(a, i2));
  228. ui_header_handle.redraws = 2;
  229. });
  230. }
  231. ///end
  232. }
  233. ///if is_paint
  234. // UV map
  235. if (ui_view2d_type == view_2d_type_t.LAYER && ui_view2d_uvmap_show) {
  236. draw_scaled_image(util_uv_uvmap, tx, ty, tw, th);
  237. }
  238. ///end
  239. // Menu
  240. let ew: i32 = math_floor(UI_ELEMENT_W());
  241. draw_set_color(ui.ops.theme.SEPARATOR_COL);
  242. draw_filled_rect(0, UI_ELEMENT_H(), ui_view2d_ww, UI_ELEMENT_H() + UI_ELEMENT_OFFSET() * 2);
  243. draw_set_color(0xffffffff);
  244. let start_y: f32 = UI_ELEMENT_H() + UI_ELEMENT_OFFSET();
  245. ui._x = 2;
  246. ui._y = 2 + start_y;
  247. ui._w = ew;
  248. // Editable layer name
  249. let h: ui_handle_t = ui_handle(__ID__);
  250. ///if is_paint
  251. let text: string = ui_view2d_type == view_2d_type_t.NODE ? context_raw.node_preview_name : h.text;
  252. ///else
  253. let text: string = h.text;
  254. ///end
  255. ui._w = math_floor(math_min(draw_string_width(ui.ops.font, ui.font_size, text) + 15 * UI_SCALE(), 100 * UI_SCALE()));
  256. if (ui_view2d_type == view_2d_type_t.ASSET) {
  257. let asset: asset_t = context_raw.texture;
  258. if (asset != null) {
  259. let asset_names: string[] = project_asset_names;
  260. let i: i32 = array_index_of(asset_names, asset.name);
  261. h.text = asset.name;
  262. asset.name = ui_text_input(h, "");
  263. asset_names[i] = asset.name;
  264. }
  265. }
  266. else if (ui_view2d_type == view_2d_type_t.NODE) {
  267. ///if is_paint
  268. ui_text(context_raw.node_preview_name);
  269. ///else
  270. let nodes: ui_nodes_t = ui_nodes_get_nodes();
  271. if (nodes.nodes_selected_id.length > 0) {
  272. ui_text(ui_get_node(ui_nodes_get_canvas(true).nodes, nodes.nodes_selected_id[0]).name);
  273. }
  274. ///end
  275. }
  276. ///if is_paint
  277. else if (ui_view2d_type == view_2d_type_t.LAYER) {
  278. h.text = l.name;
  279. l.name = ui_text_input(h, "");
  280. ui_view2d_text_input_hover = ui.is_hovered;
  281. }
  282. else if (ui_view2d_type == view_2d_type_t.FONT) {
  283. h.text = context_raw.font.name;
  284. context_raw.font.name = ui_text_input(h, "");
  285. }
  286. ///end
  287. if (h.changed) {
  288. ui_base_hwnds[0].redraws = 2;
  289. }
  290. ui._x += ui._w + 3;
  291. ui._y = 2 + start_y;
  292. ui._w = ew;
  293. ///if is_paint
  294. if (ui_view2d_type == view_2d_type_t.LAYER) {
  295. let h_layer_mode: ui_handle_t = ui_handle(__ID__);
  296. if (h_layer_mode.init) {
  297. h_layer_mode.position = ui_view2d_layer_mode;
  298. }
  299. let layer_mode_combo: string[] = [tr("Visible"), tr("Selected")];
  300. ui_view2d_layer_mode = ui_combo(h_layer_mode, layer_mode_combo, tr("Layers"));
  301. ui._x += ew + 3;
  302. ui._y = 2 + start_y;
  303. if (!slot_layer_is_mask(context_raw.layer)) {
  304. let h_tex_type: ui_handle_t = ui_handle(__ID__);
  305. if (h_tex_type.init) {
  306. h_tex_type.position = ui_view2d_tex_type;
  307. }
  308. let tex_type_combo: string[] = [
  309. tr("Base Color"),
  310. tr("Normal Map"),
  311. tr("Occlusion"),
  312. tr("Roughness"),
  313. tr("Metallic"),
  314. tr("Opacity"),
  315. tr("Height"),
  316. ];
  317. ui_view2d_tex_type = ui_combo(h_tex_type, tex_type_combo, tr("Texture"));
  318. ui._x += ew + 3;
  319. ui._y = 2 + start_y;
  320. }
  321. ui._w = math_floor(ew * 0.7 + 3);
  322. let h_uvmap_show: ui_handle_t = ui_handle(__ID__);
  323. if (h_uvmap_show.init) {
  324. h_uvmap_show.selected = ui_view2d_uvmap_show;
  325. }
  326. ui_view2d_uvmap_show = ui_check(h_uvmap_show, tr("UV Map"));
  327. ui._x += ew * 0.7 + 3;
  328. ui._y = 2 + start_y;
  329. }
  330. ///end
  331. let h_tiled_show: ui_handle_t = ui_handle(__ID__);
  332. if (h_tiled_show.init) {
  333. h_tiled_show.selected = ui_view2d_tiled_show;
  334. }
  335. ui_view2d_tiled_show = ui_check(h_tiled_show, tr("Tiled"));
  336. ui._x += ew * 0.7 + 3;
  337. ui._y = 2 + start_y;
  338. if (ui_view2d_type == view_2d_type_t.ASSET && tex != null) { // Texture resolution
  339. ui_text(tex.width + "x" + tex.height);
  340. }
  341. // Picked position
  342. ///if is_paint
  343. if (context_raw.tool == tool_type_t.PICKER && (ui_view2d_type == view_2d_type_t.LAYER || ui_view2d_type == view_2d_type_t.ASSET)) {
  344. let cursor_img: gpu_texture_t = resource_get("cursor.k");
  345. let hsize: f32 = 16 * UI_SCALE();
  346. let size: f32 = hsize * 2;
  347. draw_scaled_image(cursor_img, tx + tw * context_raw.uvx_picked - hsize, ty + th * context_raw.uvy_picked - hsize, size, size);
  348. }
  349. ///end
  350. }
  351. ui_end();
  352. }
  353. function ui_view2d_update() {
  354. let headerh: f32 = UI_ELEMENT_H() * 1.4;
  355. ///if is_paint
  356. context_raw.paint2d = false;
  357. ///end
  358. if (!base_ui_enabled ||
  359. !ui_view2d_show ||
  360. mouse_x < ui_view2d_wx ||
  361. mouse_x > ui_view2d_wx + ui_view2d_ww ||
  362. mouse_y < ui_view2d_wy + headerh ||
  363. mouse_y > ui_view2d_wy + ui_view2d_wh) {
  364. if (ui_view2d_controls_down) {
  365. let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_controls_down);
  366. ui_view2d_controls_down = control.controls_down;
  367. }
  368. return;
  369. }
  370. let control: ui_canvas_control_t = ui_nodes_get_canvas_control(ui_view2d_controls_down);
  371. ui_view2d_pan_x += control.pan_x;
  372. ui_view2d_pan_y += control.pan_y;
  373. ui_view2d_controls_down = control.controls_down;
  374. if (control.zoom != 0.0) {
  375. let _pan_x: f32 = ui_view2d_pan_x / ui_view2d_pan_scale;
  376. let _pan_y: f32 = ui_view2d_pan_y / ui_view2d_pan_scale;
  377. ui_view2d_pan_scale += control.zoom;
  378. if (ui_view2d_pan_scale < 0.1) {
  379. ui_view2d_pan_scale = 0.1;
  380. }
  381. if (ui_view2d_pan_scale > 6.0) {
  382. ui_view2d_pan_scale = 6.0;
  383. }
  384. ui_view2d_pan_x = _pan_x * ui_view2d_pan_scale;
  385. ui_view2d_pan_y = _pan_y * ui_view2d_pan_scale;
  386. if (ui_touch_scroll) {
  387. // Zoom to finger location
  388. ui_view2d_pan_x -= (ui.input_x - ui._window_x - ui._window_w / 2) * control.zoom;
  389. ui_view2d_pan_y -= (ui.input_y - ui._window_y - ui._window_h / 2) * control.zoom;
  390. }
  391. ui_view2d_grid_redraw = true;
  392. }
  393. ///if is_paint
  394. let decal_mask: bool = context_is_decal_mask_paint();
  395. let set_clone_source: bool = context_raw.tool == tool_type_t.CLONE &&
  396. operator_shortcut(map_get(config_keymap, "set_clone_source") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN);
  397. let bake: bool = context_raw.tool == tool_type_t.BAKE;
  398. if (ui_view2d_type == view_2d_type_t.LAYER &&
  399. !ui_view2d_text_input_hover &&
  400. !bake &&
  401. (operator_shortcut(map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
  402. operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
  403. decal_mask ||
  404. set_clone_source ||
  405. config_raw.brush_live)) {
  406. // Same mapping for paint and rotate (predefined in touch keymap)
  407. let paint_key: string = map_get(config_keymap, "action_paint");
  408. let rotate_key: string = map_get(config_keymap, "action_rotate");
  409. if (paint_key == rotate_key) {
  410. // Paint only when clicking on the layer rect
  411. let layer: slot_layer_t = context_raw.layer;
  412. let tex: gpu_texture_t = layer.texpaint;
  413. let ratio: f32 = tex.height / tex.width;
  414. let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
  415. let th: f32 = tw * ratio;
  416. let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
  417. let headerh: i32 = config_raw.layout[layout_size_t.HEADER] == 1 ? ui_header_h * 2 : ui_header_h;
  418. let apph: i32 = iron_window_height() - config_raw.layout[layout_size_t.STATUS_H] + headerh;
  419. let ty: f32 = apph / 2 - th / 2 + ui_view2d_pan_y;
  420. let mx: f32 = mouse_x - ui_view2d_wx;
  421. let my: f32 = mouse_y - ui_view2d_wy;
  422. if (mx > tx && mx < tx + tw && my > ty && my < ty + th) {
  423. context_raw.paint2d = true;
  424. }
  425. }
  426. else {
  427. context_raw.paint2d = true;
  428. }
  429. }
  430. ///end
  431. if (ui.is_typing) {
  432. return;
  433. }
  434. if (keyboard_started("left")) {
  435. ui_view2d_pan_x -= 5;
  436. }
  437. else if (keyboard_started("right")) {
  438. ui_view2d_pan_x += 5;
  439. }
  440. if (keyboard_started("up")) {
  441. ui_view2d_pan_y -= 5;
  442. }
  443. else if (keyboard_started("down")) {
  444. ui_view2d_pan_y += 5;
  445. }
  446. // Limit panning to keep texture in viewport
  447. let border: i32 = 32;
  448. let tw: f32 = ui_view2d_ww * 0.95 * ui_view2d_pan_scale;
  449. let tx: f32 = ui_view2d_ww / 2 - tw / 2 + ui_view2d_pan_x;
  450. let hh: f32 = sys_h();
  451. let ty: f32 = hh / 2 - tw / 2 + ui_view2d_pan_y;
  452. if (tx + border > ui_view2d_ww) {
  453. ui_view2d_pan_x = ui_view2d_ww / 2 + tw / 2 - border;
  454. }
  455. else if (tx - border < -tw) {
  456. ui_view2d_pan_x = -tw / 2 - ui_view2d_ww / 2 + border;
  457. }
  458. if (ty + border > hh) {
  459. ui_view2d_pan_y = hh / 2 + tw / 2 - border;
  460. }
  461. else if (ty - border < -tw) {
  462. ui_view2d_pan_y = -tw / 2 - hh / 2 + border;
  463. }
  464. if (operator_shortcut(map_get(config_keymap, "view_reset"))) {
  465. ui_view2d_pan_x = 0.0;
  466. ui_view2d_pan_y = 0.0;
  467. ui_view2d_pan_scale = 1.0;
  468. }
  469. }