util_encode.ts 10 KB

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  1. function util_encode_scene(raw: scene_t): buffer_t {
  2. let size: i32 = 8 * 1024 * 1024 + util_encode_mesh_data_size(raw.mesh_datas);
  3. let encoded: buffer_t = buffer_create(size);
  4. armpack_encode_start(encoded.buffer);
  5. armpack_encode_map(13);
  6. armpack_encode_string("name");
  7. armpack_encode_null();
  8. armpack_encode_string("objects");
  9. armpack_encode_null();
  10. util_encode_mesh_datas(raw.mesh_datas);
  11. armpack_encode_string("camera_datas");
  12. armpack_encode_null();
  13. armpack_encode_string("camera_ref");
  14. armpack_encode_null();
  15. armpack_encode_string("material_datas");
  16. armpack_encode_null();
  17. armpack_encode_string("shader_datas");
  18. armpack_encode_null();
  19. armpack_encode_string("world_datas");
  20. armpack_encode_null();
  21. armpack_encode_string("world_ref");
  22. armpack_encode_null();
  23. armpack_encode_string("speaker_datas");
  24. armpack_encode_null();
  25. armpack_encode_string("embedded_datas");
  26. armpack_encode_null();
  27. let ei: i32 = armpack_encode_end();
  28. encoded.length = ei;
  29. return encoded;
  30. }
  31. function util_encode_node_canvas(c: ui_node_canvas_t) {
  32. ui_node_canvas_encode(c);
  33. }
  34. function util_encode_mesh_data_size(datas: mesh_data_t[]): i32 {
  35. if (datas == null) {
  36. return 0;
  37. }
  38. let size: i32 = 0;
  39. for (let i: i32 = 0; i < datas.length; ++i) {
  40. for (let j: i32 = 0; j < datas[i].vertex_arrays.length; ++j) {
  41. size += datas[i].vertex_arrays[j].values.length * 2;
  42. }
  43. size += datas[i].index_array.length * 4;
  44. }
  45. return size;
  46. }
  47. function util_encode_layer_data_size(datas: layer_data_t[]): i32 {
  48. if (datas == null) {
  49. return 0;
  50. }
  51. let size: i32 = 0;
  52. for (let i: i32 = 0; i < datas.length; ++i) {
  53. let tp: buffer_t = datas[i].texpaint;
  54. if (tp != null) {
  55. size += tp.length;
  56. }
  57. let tp_nor: buffer_t = datas[i].texpaint_nor;
  58. if (tp_nor != null) {
  59. size += tp_nor.length;
  60. }
  61. let tp_pack: buffer_t = datas[i].texpaint_pack;
  62. if (tp_pack != null) {
  63. size += tp_pack.length;
  64. }
  65. }
  66. return size;
  67. }
  68. function util_encode_mesh_datas(datas: mesh_data_t[]) {
  69. armpack_encode_string("mesh_datas");
  70. if (datas == null) {
  71. armpack_encode_null();
  72. return;
  73. }
  74. armpack_encode_array(datas.length);
  75. for (let i: i32 = 0; i < datas.length; ++i) {
  76. armpack_encode_map(5);
  77. armpack_encode_string("name");
  78. armpack_encode_string(datas[i].name);
  79. armpack_encode_string("scale_pos");
  80. armpack_encode_f32(datas[i].scale_pos);
  81. armpack_encode_string("scale_tex");
  82. armpack_encode_f32(datas[i].scale_tex);
  83. armpack_encode_string("vertex_arrays");
  84. armpack_encode_array(datas[i].vertex_arrays.length);
  85. for (let j: i32 = 0; j < datas[i].vertex_arrays.length; ++j) {
  86. armpack_encode_map(3);
  87. armpack_encode_string("attrib");
  88. armpack_encode_string(datas[i].vertex_arrays[j].attrib);
  89. armpack_encode_string("data");
  90. armpack_encode_string(datas[i].vertex_arrays[j].data);
  91. armpack_encode_string("values");
  92. armpack_encode_array_i16(datas[i].vertex_arrays[j].values);
  93. }
  94. armpack_encode_string("index_array");
  95. armpack_encode_array_i32(datas[i].index_array);
  96. }
  97. }
  98. function util_encode_project(raw: project_format_t): buffer_t {
  99. let size: i32 = 32 * 1024 * 1024 + util_encode_layer_data_size(raw.layer_datas) + util_encode_mesh_data_size(raw.mesh_datas);
  100. let encoded: buffer_t = buffer_create(size);
  101. armpack_encode_start(encoded.buffer);
  102. armpack_encode_map(22);
  103. armpack_encode_string("version");
  104. armpack_encode_string(raw.version);
  105. armpack_encode_string("assets");
  106. armpack_encode_array_string(raw.assets);
  107. armpack_encode_string("is_bgra");
  108. armpack_encode_bool(raw.is_bgra);
  109. armpack_encode_string("packed_assets");
  110. if (raw.packed_assets != null) {
  111. armpack_encode_array(raw.packed_assets.length);
  112. for (let i: i32 = 0; i < raw.packed_assets.length; ++i) {
  113. armpack_encode_map(2);
  114. armpack_encode_string("name");
  115. armpack_encode_string(raw.packed_assets[i].name);
  116. armpack_encode_string("bytes");
  117. armpack_encode_array_u8(raw.packed_assets[i].bytes);
  118. }
  119. }
  120. else {
  121. armpack_encode_null();
  122. }
  123. armpack_encode_string("envmap");
  124. armpack_encode_string(raw.envmap);
  125. armpack_encode_string("envmap_strength");
  126. armpack_encode_f32(raw.envmap_strength);
  127. armpack_encode_string("camera_world");
  128. armpack_encode_array_f32(raw.camera_world);
  129. armpack_encode_string("camera_origin");
  130. armpack_encode_array_f32(raw.camera_origin);
  131. armpack_encode_string("camera_fov");
  132. armpack_encode_f32(raw.camera_fov);
  133. armpack_encode_string("swatches");
  134. if (raw.swatches != null) {
  135. armpack_encode_array(raw.swatches.length);
  136. for (let i: i32 = 0; i < raw.swatches.length; ++i) {
  137. armpack_encode_map(9);
  138. armpack_encode_string("base");
  139. armpack_encode_i32(raw.swatches[i].base);
  140. armpack_encode_string("opacity");
  141. armpack_encode_f32(raw.swatches[i].opacity);
  142. armpack_encode_string("occlusion");
  143. armpack_encode_f32(raw.swatches[i].occlusion);
  144. armpack_encode_string("roughness");
  145. armpack_encode_f32(raw.swatches[i].roughness);
  146. armpack_encode_string("metallic");
  147. armpack_encode_f32(raw.swatches[i].metallic);
  148. armpack_encode_string("normal");
  149. armpack_encode_i32(raw.swatches[i].normal);
  150. armpack_encode_string("emission");
  151. armpack_encode_f32(raw.swatches[i].emission);
  152. armpack_encode_string("height");
  153. armpack_encode_f32(raw.swatches[i].height);
  154. armpack_encode_string("subsurface");
  155. armpack_encode_f32(raw.swatches[i].subsurface);
  156. }
  157. }
  158. else {
  159. armpack_encode_null();
  160. }
  161. ///if is_paint
  162. armpack_encode_string("brush_nodes");
  163. if (raw.brush_nodes != null) {
  164. armpack_encode_array(raw.brush_nodes.length);
  165. for (let i: i32 = 0; i < raw.brush_nodes.length; ++i) {
  166. util_encode_node_canvas(raw.brush_nodes[i]);
  167. }
  168. }
  169. else {
  170. armpack_encode_null();
  171. }
  172. armpack_encode_string("brush_icons");
  173. if (raw.brush_icons != null) {
  174. armpack_encode_array(raw.brush_icons.length);
  175. for (let i: i32 = 0; i < raw.brush_icons.length; ++i) {
  176. armpack_encode_array_u8(raw.brush_icons[i]);
  177. }
  178. }
  179. else {
  180. armpack_encode_null();
  181. }
  182. armpack_encode_string("material_nodes");
  183. if (raw.material_nodes != null) {
  184. armpack_encode_array(raw.material_nodes.length);
  185. for (let i: i32 = 0; i < raw.material_nodes.length; ++i) {
  186. util_encode_node_canvas(raw.material_nodes[i]);
  187. }
  188. }
  189. else {
  190. armpack_encode_null();
  191. }
  192. armpack_encode_string("material_groups");
  193. if (raw.material_groups != null) {
  194. armpack_encode_array(raw.material_groups.length);
  195. for (let i: i32 = 0; i < raw.material_groups.length; ++i) {
  196. util_encode_node_canvas(raw.material_groups[i]);
  197. }
  198. }
  199. else {
  200. armpack_encode_null();
  201. }
  202. armpack_encode_string("material_icons");
  203. if (raw.material_icons != null) {
  204. armpack_encode_array(raw.material_icons.length);
  205. for (let i: i32 = 0; i < raw.material_icons.length; ++i) {
  206. armpack_encode_array_u8(raw.material_icons[i]);
  207. }
  208. }
  209. else {
  210. armpack_encode_null();
  211. }
  212. armpack_encode_string("font_assets");
  213. armpack_encode_array_string(raw.font_assets);
  214. armpack_encode_string("layer_datas");
  215. if (raw.layer_datas != null) {
  216. armpack_encode_array(raw.layer_datas.length);
  217. for (let i: i32 = 0; i < raw.layer_datas.length; ++i) {
  218. armpack_encode_map(27);
  219. armpack_encode_string("name");
  220. armpack_encode_string(raw.layer_datas[i].name);
  221. armpack_encode_string("res");
  222. armpack_encode_i32(raw.layer_datas[i].res);
  223. armpack_encode_string("bpp");
  224. armpack_encode_i32(raw.layer_datas[i].bpp);
  225. armpack_encode_string("texpaint");
  226. armpack_encode_array_u8(raw.layer_datas[i].texpaint);
  227. armpack_encode_string("uv_scale");
  228. armpack_encode_f32(raw.layer_datas[i].uv_scale);
  229. armpack_encode_string("uv_rot");
  230. armpack_encode_f32(raw.layer_datas[i].uv_rot);
  231. armpack_encode_string("uv_type");
  232. armpack_encode_i32(raw.layer_datas[i].uv_type);
  233. armpack_encode_string("decal_mat");
  234. armpack_encode_array_f32(raw.layer_datas[i].decal_mat);
  235. armpack_encode_string("opacity_mask");
  236. armpack_encode_f32(raw.layer_datas[i].opacity_mask);
  237. armpack_encode_string("fill_layer");
  238. armpack_encode_i32(raw.layer_datas[i].fill_layer);
  239. armpack_encode_string("object_mask");
  240. armpack_encode_i32(raw.layer_datas[i].object_mask);
  241. armpack_encode_string("blending");
  242. armpack_encode_i32(raw.layer_datas[i].blending);
  243. armpack_encode_string("parent");
  244. armpack_encode_i32(raw.layer_datas[i].parent);
  245. armpack_encode_string("visible");
  246. armpack_encode_bool(raw.layer_datas[i].visible);
  247. ///if is_paint
  248. armpack_encode_string("texpaint_nor");
  249. armpack_encode_array_u8(raw.layer_datas[i].texpaint_nor);
  250. armpack_encode_string("texpaint_pack");
  251. armpack_encode_array_u8(raw.layer_datas[i].texpaint_pack);
  252. armpack_encode_string("paint_base");
  253. armpack_encode_bool(raw.layer_datas[i].paint_base);
  254. armpack_encode_string("paint_opac");
  255. armpack_encode_bool(raw.layer_datas[i].paint_opac);
  256. armpack_encode_string("paint_occ");
  257. armpack_encode_bool(raw.layer_datas[i].paint_occ);
  258. armpack_encode_string("paint_rough");
  259. armpack_encode_bool(raw.layer_datas[i].paint_rough);
  260. armpack_encode_string("paint_met");
  261. armpack_encode_bool(raw.layer_datas[i].paint_met);
  262. armpack_encode_string("paint_nor");
  263. armpack_encode_bool(raw.layer_datas[i].paint_nor);
  264. armpack_encode_string("paint_nor_blend");
  265. armpack_encode_bool(raw.layer_datas[i].paint_nor_blend);
  266. armpack_encode_string("paint_height");
  267. armpack_encode_bool(raw.layer_datas[i].paint_height);
  268. armpack_encode_string("paint_height_blend");
  269. armpack_encode_bool(raw.layer_datas[i].paint_height_blend);
  270. armpack_encode_string("paint_emis");
  271. armpack_encode_bool(raw.layer_datas[i].paint_emis);
  272. armpack_encode_string("paint_subs");
  273. armpack_encode_bool(raw.layer_datas[i].paint_subs);
  274. ///end
  275. }
  276. }
  277. else {
  278. armpack_encode_null();
  279. }
  280. util_encode_mesh_datas(raw.mesh_datas);
  281. armpack_encode_string("mesh_assets");
  282. armpack_encode_array_string(raw.mesh_assets);
  283. armpack_encode_string("mesh_icons");
  284. if (raw.mesh_icons != null) {
  285. armpack_encode_array(raw.mesh_icons.length);
  286. for (let i: i32 = 0; i < raw.mesh_icons.length; ++i) {
  287. armpack_encode_array_u8(raw.mesh_icons[i]);
  288. }
  289. }
  290. else {
  291. armpack_encode_null();
  292. }
  293. ///end
  294. ///if is_paint
  295. armpack_encode_string("atlas_objects");
  296. armpack_encode_array_i32(raw.atlas_objects);
  297. armpack_encode_string("atlas_names");
  298. armpack_encode_array_string(raw.atlas_names);
  299. ///end
  300. ///if is_lab
  301. // material?: ui_node_canvas_t;
  302. // material_groups?: ui_node_canvas_t[];
  303. // mesh_data?: mesh_data_t;
  304. // mesh_icon?: buffer_t;
  305. ///end
  306. let ei: i32 = armpack_encode_end();
  307. encoded.length = ei;
  308. return encoded;
  309. }