main.ts 1.9 KB

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  1. // Red triangle test
  2. // ../../make --run
  3. let pipeline: gpu_pipeline_t;
  4. let vb: gpu_buffer_t;
  5. let ib: gpu_buffer_t;
  6. function render() {
  7. _gpu_begin(null, null, null, clear_flag_t.COLOR | clear_flag_t.DEPTH, 0xff000000, 1.0);
  8. gpu_set_pipeline(pipeline);
  9. gpu_set_vertex_buffer(vb);
  10. gpu_set_index_buffer(ib);
  11. gpu_draw();
  12. gpu_end();
  13. }
  14. function main() {
  15. let ops: iron_window_options_t = {
  16. title: "Iron",
  17. width: 640,
  18. height: 480,
  19. x: -1,
  20. y: -1,
  21. mode: window_mode_t.WINDOWED,
  22. features: window_features_t.RESIZABLE | window_features_t.MINIMIZABLE | window_features_t.MAXIMIZABLE,
  23. vsync: true,
  24. frequency: 60,
  25. depth_bits: 32
  26. };
  27. _iron_init(ops);
  28. pipeline = gpu_create_pipeline();
  29. let vs: gpu_vertex_structure_t = {};
  30. gpu_vertex_struct_add(vs, "pos", vertex_data_t.F32_3X);
  31. let vs_buffer: buffer_t = iron_load_blob("./data/test.vert" + sys_shader_ext());
  32. let fs_buffer: buffer_t = iron_load_blob("./data/test.frag" + sys_shader_ext());
  33. let vert: gpu_shader_t = gpu_create_shader(vs_buffer, shader_type_t.VERTEX);
  34. let frag: gpu_shader_t = gpu_create_shader(fs_buffer, shader_type_t.FRAGMENT);
  35. pipeline.vertex_shader = vert;
  36. pipeline.fragment_shader = frag;
  37. pipeline.input_layout = vs;
  38. gpu_pipeline_compile(pipeline);
  39. let vertices: f32[] = [
  40. -1.0, -1.0, 0.0,
  41. 1.0, -1.0, 0.0,
  42. 0.0, 1.0, 0.0
  43. ];
  44. let indices: i32[] = [0, 1, 2];
  45. vb = gpu_create_vertex_buffer(vertices.length / 3, vs.elements);
  46. let vb_data: buffer_t = gpu_lock_vertex_buffer(vb);
  47. for (let i: i32 = 0; i < vertices.length; i++) {
  48. buffer_set_f32(vb_data, i * 4, vertices[i]);
  49. }
  50. gpu_vertex_buffer_unlock(vb);
  51. ib = gpu_create_index_buffer(indices.length);
  52. let ib_data: u32_array_t = gpu_lock_index_buffer(ib);
  53. for (let i: i32 = 0; i < indices.length; i++) {
  54. ib_data[i] = indices[i];
  55. }
  56. gpu_index_buffer_unlock(ib);
  57. _iron_set_update_callback(render);
  58. }
  59. function tr(id: string, vars: map_t<string, string> = null): string {}