vulkan_gpu.c 128 KB

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  1. #ifndef NDEBUG
  2. #define VALIDATE
  3. #endif
  4. #include "vulkan_gpu.h"
  5. #include <iron_gpu.h>
  6. #include <iron_math.h>
  7. #include <iron_system.h>
  8. #include <malloc.h>
  9. #include <memory.h>
  10. #include <stdio.h>
  11. #include <stdlib.h>
  12. #include <string.h>
  13. #include <vulkan/vulkan.h>
  14. #include <vulkan/vulkan_core.h>
  15. bool gpu_transpose_mat = true;
  16. extern int constant_buffer_index;
  17. static VkSemaphore framebuffer_available_semaphore;
  18. static VkSemaphore rendering_finished_semaphores[GPU_FRAMEBUFFER_COUNT];
  19. static VkFence fence;
  20. static VkViewport current_viewport;
  21. static VkRect2D current_scissor;
  22. static gpu_buffer_t *current_vb;
  23. static gpu_buffer_t *current_ib;
  24. static VkDescriptorSetLayout descriptor_layout;
  25. static VkDescriptorSet descriptor_sets[GPU_CONSTANT_BUFFER_MULTIPLE];
  26. static VkRenderingInfo current_rendering_info;
  27. static VkRenderingAttachmentInfo current_color_attachment_infos[8];
  28. static VkRenderingAttachmentInfo current_depth_attachment_info;
  29. static VkPhysicalDeviceMemoryProperties memory_properties;
  30. static VkSampler linear_sampler;
  31. static VkSampler point_sampler;
  32. static bool linear_sampling = true;
  33. static VkCommandBuffer command_buffer;
  34. static VkBuffer buffers_to_destroy[512];
  35. static VkDeviceMemory buffer_memories_to_destroy[512];
  36. static int buffers_to_destroy_count = 0;
  37. static char device_name[256];
  38. static VkInstance instance;
  39. static VkPhysicalDevice gpu;
  40. static VkDevice device;
  41. static VkCommandPool cmd_pool;
  42. static VkQueue queue;
  43. #ifdef VALIDATE
  44. static bool validation_found;
  45. static VkDebugUtilsMessengerEXT debug_messenger;
  46. #endif
  47. static bool surface_destroyed;
  48. static int window_depth_bits;
  49. static bool window_vsync;
  50. static VkSurfaceKHR surface;
  51. static VkSurfaceFormatKHR surface_format;
  52. static VkSwapchainKHR swapchain;
  53. static VkImage window_images[GPU_FRAMEBUFFER_COUNT];
  54. static uint32_t framebuffer_count;
  55. static bool framebuffer_acquired = false;
  56. static VkBuffer readback_buffer;
  57. static int readback_buffer_size = 0;
  58. static VkDeviceMemory readback_mem;
  59. static VkBuffer upload_buffer;
  60. static int upload_buffer_size = 0;
  61. static VkDeviceMemory upload_mem;
  62. static bool is_amd = false;
  63. void iron_vulkan_get_instance_extensions(const char **extensions, int *index);
  64. VkBool32 iron_vulkan_get_physical_device_presentation_support(VkPhysicalDevice physical_device, uint32_t queue_family_index);
  65. VkResult iron_vulkan_create_surface(VkInstance instance, VkSurfaceKHR *surface);
  66. static VkFormat convert_image_format(gpu_texture_format_t format) {
  67. switch (format) {
  68. case GPU_TEXTURE_FORMAT_RGBA128:
  69. return VK_FORMAT_R32G32B32A32_SFLOAT;
  70. case GPU_TEXTURE_FORMAT_RGBA64:
  71. return VK_FORMAT_R16G16B16A16_SFLOAT;
  72. case GPU_TEXTURE_FORMAT_R8:
  73. return VK_FORMAT_R8_UNORM;
  74. case GPU_TEXTURE_FORMAT_R16:
  75. return VK_FORMAT_R16_SFLOAT;
  76. case GPU_TEXTURE_FORMAT_R32:
  77. return VK_FORMAT_R32_SFLOAT;
  78. case GPU_TEXTURE_FORMAT_D32:
  79. return VK_FORMAT_D32_SFLOAT;
  80. default:
  81. #ifdef IRON_ANDROID
  82. return VK_FORMAT_R8G8B8A8_UNORM;
  83. #else
  84. return VK_FORMAT_B8G8R8A8_UNORM;
  85. #endif
  86. }
  87. }
  88. static VkCullModeFlagBits convert_cull_mode(gpu_cull_mode_t cull_mode) {
  89. switch (cull_mode) {
  90. case GPU_CULL_MODE_CLOCKWISE:
  91. return VK_CULL_MODE_BACK_BIT;
  92. case GPU_CULL_MODE_COUNTER_CLOCKWISE:
  93. return VK_CULL_MODE_FRONT_BIT;
  94. default:
  95. return VK_CULL_MODE_NONE;
  96. }
  97. }
  98. static VkCompareOp convert_compare_mode(gpu_compare_mode_t compare) {
  99. switch (compare) {
  100. default:
  101. case GPU_COMPARE_MODE_ALWAYS:
  102. return VK_COMPARE_OP_ALWAYS;
  103. case GPU_COMPARE_MODE_NEVER:
  104. return VK_COMPARE_OP_NEVER;
  105. case GPU_COMPARE_MODE_EQUAL:
  106. return VK_COMPARE_OP_EQUAL;
  107. case GPU_COMPARE_MODE_LESS:
  108. return VK_COMPARE_OP_LESS;
  109. }
  110. }
  111. static VkBlendFactor convert_blend_factor(gpu_blend_t factor) {
  112. switch (factor) {
  113. case GPU_BLEND_ONE:
  114. return VK_BLEND_FACTOR_ONE;
  115. case GPU_BLEND_ZERO:
  116. return VK_BLEND_FACTOR_ZERO;
  117. case GPU_BLEND_SOURCE_ALPHA:
  118. return VK_BLEND_FACTOR_SRC_ALPHA;
  119. case GPU_BLEND_DEST_ALPHA:
  120. return VK_BLEND_FACTOR_DST_ALPHA;
  121. case GPU_BLEND_INV_SOURCE_ALPHA:
  122. return VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  123. case GPU_BLEND_INV_DEST_ALPHA:
  124. return VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
  125. }
  126. }
  127. static VkImageLayout convert_texture_state(gpu_texture_state_t state) {
  128. switch (state) {
  129. case GPU_TEXTURE_STATE_SHADER_RESOURCE:
  130. return VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  131. case GPU_TEXTURE_STATE_RENDER_TARGET:
  132. return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  133. case GPU_TEXTURE_STATE_RENDER_TARGET_DEPTH:
  134. return VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL;
  135. case GPU_TEXTURE_STATE_PRESENT:
  136. return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
  137. }
  138. }
  139. static VkBool32 vk_debug_utils_messenger_callback_ext(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity, VkDebugUtilsMessageTypeFlagsEXT message_types,
  140. const VkDebugUtilsMessengerCallbackDataEXT *pcallback_data, void *puser_data) {
  141. if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
  142. iron_error("Vulkan ERROR: Code %d : %s\n", pcallback_data->messageIdNumber, pcallback_data->pMessage);
  143. }
  144. else if (message_severity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
  145. iron_log("Vulkan WARNING: Code %d : %s\n", pcallback_data->messageIdNumber, pcallback_data->pMessage);
  146. }
  147. return VK_FALSE;
  148. }
  149. static bool check_extensions(const char **wanted_extensions, int wanted_extension_count, VkExtensionProperties *extensions, int extension_count) {
  150. bool *found_extensions = calloc(wanted_extension_count, 1);
  151. for (int i = 0; i < extension_count; i++) {
  152. for (int i2 = 0; i2 < wanted_extension_count; i2++) {
  153. if (strcmp(wanted_extensions[i2], extensions[i].extensionName) == 0) {
  154. found_extensions[i2] = true;
  155. }
  156. }
  157. }
  158. bool missing_extensions = false;
  159. for (int i = 0; i < wanted_extension_count; i++) {
  160. if (!found_extensions[i]) {
  161. iron_error("Failed to find extension %s", wanted_extensions[i]);
  162. missing_extensions = true;
  163. }
  164. }
  165. free(found_extensions);
  166. return missing_extensions;
  167. }
  168. static bool find_layer(VkLayerProperties *layers, int layer_count, const char *wanted_layer) {
  169. for (int i = 0; i < layer_count; i++) {
  170. if (strcmp(wanted_layer, layers[i].layerName) == 0) {
  171. return true;
  172. }
  173. }
  174. return false;
  175. }
  176. static uint32_t memory_type_from_properties(uint32_t type_bits, VkFlags requirements_mask) {
  177. uint32_t best_index = 0;
  178. VkDeviceSize best_size = 0;
  179. for (uint32_t i = 0; i < 32; i++) {
  180. if ((type_bits & 1) == 1) {
  181. if (is_amd && memory_properties.memoryTypes[i].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD) {
  182. continue;
  183. }
  184. if ((memory_properties.memoryTypes[i].propertyFlags & requirements_mask) == requirements_mask) {
  185. uint32_t heap_index = memory_properties.memoryTypes[i].heapIndex;
  186. VkDeviceSize heap_size = memory_properties.memoryHeaps[heap_index].size;
  187. if (heap_size > best_size) {
  188. best_size = heap_size;
  189. best_index = i;
  190. }
  191. }
  192. }
  193. type_bits >>= 1;
  194. }
  195. return best_index;
  196. }
  197. static VkAccessFlags access_mask(VkImageLayout layout) {
  198. if (layout == VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL) {
  199. return VK_ACCESS_TRANSFER_READ_BIT;
  200. }
  201. if (layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) {
  202. return VK_ACCESS_TRANSFER_WRITE_BIT;
  203. }
  204. if (layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
  205. return VK_ACCESS_MEMORY_READ_BIT;
  206. }
  207. return 0;
  208. }
  209. void gpu_barrier(gpu_texture_t *render_target, gpu_texture_state_t state_after) {
  210. if (render_target->state == state_after) {
  211. return;
  212. }
  213. VkImageMemoryBarrier barrier = {
  214. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  215. .srcAccessMask = access_mask(convert_texture_state(render_target->state)),
  216. .dstAccessMask = access_mask(convert_texture_state(state_after)),
  217. .oldLayout = convert_texture_state(render_target->state),
  218. .newLayout = convert_texture_state(state_after),
  219. .image = render_target->impl.image,
  220. .subresourceRange =
  221. {
  222. .aspectMask = render_target->format == GPU_TEXTURE_FORMAT_D32 ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
  223. .baseMipLevel = 0,
  224. .levelCount = 1,
  225. .baseArrayLayer = 0,
  226. .layerCount = 1,
  227. },
  228. };
  229. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  230. render_target->state = state_after;
  231. }
  232. static void set_image_layout(VkImage image, VkImageAspectFlags aspect_mask, VkImageLayout old_layout, VkImageLayout new_layout) {
  233. if (gpu_in_use) {
  234. vkCmdEndRendering(command_buffer);
  235. }
  236. VkImageMemoryBarrier barrier = {
  237. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  238. .srcAccessMask = 0,
  239. .dstAccessMask = 0,
  240. .oldLayout = old_layout,
  241. .newLayout = new_layout,
  242. .image = image,
  243. .subresourceRange.aspectMask = aspect_mask,
  244. .subresourceRange.baseMipLevel = 0,
  245. .subresourceRange.levelCount = 1,
  246. .subresourceRange.baseArrayLayer = 0,
  247. .subresourceRange.layerCount = 1,
  248. };
  249. if (new_layout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR) {
  250. barrier.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT;
  251. }
  252. if (new_layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL) {
  253. barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  254. }
  255. if (new_layout == VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL) {
  256. barrier.dstAccessMask = barrier.dstAccessMask | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  257. }
  258. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  259. if (gpu_in_use) {
  260. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  261. }
  262. }
  263. static void create_descriptors(void) {
  264. VkDescriptorSetLayoutBinding bindings[18];
  265. memset(bindings, 0, sizeof(bindings));
  266. bindings[0].binding = 0;
  267. bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  268. bindings[0].descriptorCount = 1;
  269. bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
  270. bindings[1].binding = 1;
  271. bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  272. bindings[1].descriptorCount = 1;
  273. bindings[1].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
  274. for (int i = 2; i < 2 + GPU_MAX_TEXTURES; ++i) {
  275. bindings[i].binding = i;
  276. bindings[i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  277. bindings[i].descriptorCount = 1;
  278. bindings[i].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT;
  279. }
  280. VkDescriptorSetLayoutCreateInfo layout_create_info = {
  281. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  282. .bindingCount = 2 + GPU_MAX_TEXTURES,
  283. .pBindings = bindings,
  284. };
  285. vkCreateDescriptorSetLayout(device, &layout_create_info, NULL, &descriptor_layout);
  286. VkDescriptorPoolSize type_counts[3];
  287. memset(type_counts, 0, sizeof(type_counts));
  288. type_counts[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  289. type_counts[0].descriptorCount = GPU_CONSTANT_BUFFER_MULTIPLE;
  290. type_counts[1].type = VK_DESCRIPTOR_TYPE_SAMPLER;
  291. type_counts[1].descriptorCount = GPU_CONSTANT_BUFFER_MULTIPLE;
  292. type_counts[2].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  293. type_counts[2].descriptorCount = GPU_CONSTANT_BUFFER_MULTIPLE * GPU_MAX_TEXTURES;
  294. VkDescriptorPoolCreateInfo pool_info = {
  295. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
  296. .maxSets = GPU_CONSTANT_BUFFER_MULTIPLE,
  297. .poolSizeCount = 3,
  298. .pPoolSizes = type_counts,
  299. };
  300. VkDescriptorPool descriptor_pool;
  301. vkCreateDescriptorPool(device, &pool_info, NULL, &descriptor_pool);
  302. VkDescriptorSetLayout layouts[GPU_CONSTANT_BUFFER_MULTIPLE];
  303. for (int i = 0; i < GPU_CONSTANT_BUFFER_MULTIPLE; ++i) {
  304. layouts[i] = descriptor_layout;
  305. }
  306. VkDescriptorSetAllocateInfo alloc_info = {
  307. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
  308. .descriptorPool = descriptor_pool,
  309. .descriptorSetCount = GPU_CONSTANT_BUFFER_MULTIPLE,
  310. .pSetLayouts = layouts,
  311. };
  312. vkAllocateDescriptorSets(device, &alloc_info, descriptor_sets);
  313. VkSamplerCreateInfo sampler_info = {
  314. .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
  315. .magFilter = VK_FILTER_LINEAR,
  316. .minFilter = VK_FILTER_LINEAR,
  317. .addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT,
  318. .addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT,
  319. .addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT,
  320. .maxAnisotropy = 1.0f,
  321. .borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK,
  322. .compareOp = VK_COMPARE_OP_ALWAYS,
  323. .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
  324. };
  325. vkCreateSampler(device, &sampler_info, NULL, &linear_sampler);
  326. sampler_info.magFilter = VK_FILTER_NEAREST;
  327. sampler_info.minFilter = VK_FILTER_NEAREST;
  328. sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
  329. vkCreateSampler(device, &sampler_info, NULL, &point_sampler);
  330. }
  331. VkSwapchainKHR cleanup_swapchain() {
  332. // for (int i = 0; i < GPU_FRAMEBUFFER_COUNT; ++i) {
  333. // gpu_texture_destroy_internal(&framebuffers[i]);
  334. // }
  335. VkSwapchainKHR chain = swapchain;
  336. swapchain = VK_NULL_HANDLE;
  337. return chain;
  338. }
  339. void gpu_render_target_init2(gpu_texture_t *target, int width, int height, gpu_texture_format_t format, int framebuffer_index) {
  340. target->width = width;
  341. target->height = height;
  342. target->format = format;
  343. target->state = (framebuffer_index >= 0) ? GPU_TEXTURE_STATE_PRESENT : GPU_TEXTURE_STATE_SHADER_RESOURCE;
  344. target->buffer = NULL;
  345. target->impl.has_storage_bit = false;
  346. if (framebuffer_index >= 0) {
  347. return;
  348. }
  349. VkFormatProperties format_properties;
  350. vkGetPhysicalDeviceFormatProperties(gpu, convert_image_format(target->format), &format_properties);
  351. VkImageCreateInfo image = {
  352. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  353. .imageType = VK_IMAGE_TYPE_2D,
  354. .format = convert_image_format(target->format),
  355. .extent.width = width,
  356. .extent.height = height,
  357. .extent.depth = 1,
  358. .mipLevels = 1,
  359. .arrayLayers = 1,
  360. .samples = VK_SAMPLE_COUNT_1_BIT,
  361. .tiling = VK_IMAGE_TILING_OPTIMAL,
  362. };
  363. if (format == GPU_TEXTURE_FORMAT_D32) {
  364. image.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  365. }
  366. else {
  367. image.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  368. }
  369. VkImageViewCreateInfo color_image_view = {
  370. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  371. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  372. .format = convert_image_format(target->format),
  373. .subresourceRange.aspectMask = format == GPU_TEXTURE_FORMAT_D32 ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT,
  374. .subresourceRange.baseMipLevel = 0,
  375. .subresourceRange.levelCount = 1,
  376. .subresourceRange.baseArrayLayer = 0,
  377. .subresourceRange.layerCount = 1,
  378. };
  379. vkCreateImage(device, &image, NULL, &target->impl.image);
  380. VkMemoryRequirements memory_reqs;
  381. vkGetImageMemoryRequirements(device, target->impl.image, &memory_reqs);
  382. VkMemoryAllocateInfo allocation_nfo = {
  383. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  384. .allocationSize = memory_reqs.size,
  385. };
  386. allocation_nfo.memoryTypeIndex = memory_type_from_properties(memory_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  387. vkAllocateMemory(device, &allocation_nfo, NULL, &target->impl.mem);
  388. vkBindImageMemory(device, target->impl.image, target->impl.mem, 0);
  389. set_image_layout(target->impl.image, format == GPU_TEXTURE_FORMAT_D32 ? VK_IMAGE_ASPECT_DEPTH_BIT : VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
  390. VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  391. color_image_view.image = target->impl.image;
  392. vkCreateImageView(device, &color_image_view, NULL, &target->impl.view);
  393. }
  394. static uint32_t umin(uint32_t a, uint32_t b) {
  395. return a < b ? a : b;
  396. }
  397. static uint32_t umax(uint32_t a, uint32_t b) {
  398. return a > b ? a : b;
  399. }
  400. static void create_swapchain() {
  401. VkSwapchainKHR old_swapchain = cleanup_swapchain();
  402. if (surface_destroyed) {
  403. vkDestroySwapchainKHR(device, old_swapchain, NULL);
  404. old_swapchain = VK_NULL_HANDLE;
  405. vkDestroySurfaceKHR(instance, surface, NULL);
  406. iron_vulkan_create_surface(instance, &surface);
  407. surface_destroyed = false;
  408. }
  409. VkSurfaceCapabilitiesKHR caps = {0};
  410. vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, surface, &caps);
  411. VkPresentModeKHR present_modes[256];
  412. uint32_t present_mode_count;
  413. vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, surface, &present_mode_count, NULL);
  414. present_mode_count = present_mode_count > 256 ? 256 : present_mode_count;
  415. vkGetPhysicalDeviceSurfacePresentModesKHR(gpu, surface, &present_mode_count, present_modes);
  416. uint32_t image_count = GPU_FRAMEBUFFER_COUNT;
  417. if (image_count < caps.minImageCount) {
  418. image_count = caps.minImageCount;
  419. }
  420. else if (image_count > caps.maxImageCount && caps.maxImageCount > 0) {
  421. image_count = caps.maxImageCount;
  422. }
  423. VkSurfaceTransformFlagBitsKHR pre_transform = {0};
  424. if (caps.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
  425. pre_transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  426. }
  427. else {
  428. pre_transform = caps.currentTransform;
  429. }
  430. // Fetch newest window size
  431. iron_internal_handle_messages();
  432. VkExtent2D image_extent = caps.currentExtent;
  433. if (caps.currentExtent.width == UINT32_MAX) {
  434. image_extent.width = umax(caps.minImageExtent.width, umin(iron_window_width(), caps.maxImageExtent.width));
  435. image_extent.height = umax(caps.minImageExtent.height, umin(iron_window_height(), caps.maxImageExtent.height));
  436. }
  437. VkSwapchainCreateInfoKHR swapchain_info = {
  438. .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR,
  439. .surface = surface,
  440. .minImageCount = image_count,
  441. .imageFormat = surface_format.format,
  442. .imageColorSpace = surface_format.colorSpace,
  443. .imageExtent = image_extent,
  444. .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
  445. .preTransform = pre_transform,
  446. };
  447. if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR) {
  448. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  449. }
  450. else if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR) {
  451. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
  452. }
  453. else if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR) {
  454. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
  455. }
  456. else if (caps.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR) {
  457. swapchain_info.compositeAlpha = VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
  458. }
  459. swapchain_info.imageArrayLayers = 1;
  460. swapchain_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  461. swapchain_info.queueFamilyIndexCount = 0;
  462. swapchain_info.pQueueFamilyIndices = NULL;
  463. swapchain_info.presentMode = window_vsync ? VK_PRESENT_MODE_FIFO_KHR : VK_PRESENT_MODE_MAILBOX_KHR;
  464. swapchain_info.oldSwapchain = old_swapchain;
  465. swapchain_info.clipped = true;
  466. vkCreateSwapchainKHR(device, &swapchain_info, NULL, &swapchain);
  467. if (old_swapchain != VK_NULL_HANDLE) {
  468. gpu_execute_and_wait();
  469. vkQueueWaitIdle(queue);
  470. vkDestroySwapchainKHR(device, old_swapchain, NULL);
  471. }
  472. uint32_t framebuffer_count = GPU_FRAMEBUFFER_COUNT;
  473. // vkGetSwapchainImagesKHR(device, swapchain, &framebuffer_count, NULL);
  474. vkGetSwapchainImagesKHR(device, swapchain, &framebuffer_count, window_images);
  475. for (uint32_t i = 0; i < framebuffer_count; i++) {
  476. framebuffers[i].impl.image = window_images[i];
  477. set_image_layout(window_images[i], VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
  478. VkImageViewCreateInfo color_attachment_view = {
  479. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  480. .format = surface_format.format,
  481. .components.r = VK_COMPONENT_SWIZZLE_R,
  482. .components.g = VK_COMPONENT_SWIZZLE_G,
  483. .components.b = VK_COMPONENT_SWIZZLE_B,
  484. .components.a = VK_COMPONENT_SWIZZLE_A,
  485. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  486. .subresourceRange.baseMipLevel = 0,
  487. .subresourceRange.levelCount = 1,
  488. .subresourceRange.baseArrayLayer = 0,
  489. .subresourceRange.layerCount = 1,
  490. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  491. .flags = 0,
  492. .image = window_images[i],
  493. };
  494. vkCreateImageView(device, &color_attachment_view, NULL, &framebuffers[i].impl.view);
  495. // gpu_texture_destroy_internal(&framebuffers[i]);
  496. // gpu_render_target_init2(&framebuffers[i], iron_window_width(), iron_window_height(), GPU_TEXTURE_FORMAT_RGBA32, i);
  497. framebuffers[i].width = image_extent.width;
  498. framebuffers[i].height = image_extent.height;
  499. }
  500. framebuffer_index = 0;
  501. if (window_depth_bits > 0) {
  502. VkImageCreateInfo image = {
  503. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  504. .imageType = VK_IMAGE_TYPE_2D,
  505. .format = VK_FORMAT_D32_SFLOAT,
  506. .extent.width = image_extent.width,
  507. .extent.height = image_extent.height,
  508. .extent.depth = 1,
  509. .mipLevels = 1,
  510. .arrayLayers = 1,
  511. .samples = VK_SAMPLE_COUNT_1_BIT,
  512. .tiling = VK_IMAGE_TILING_OPTIMAL,
  513. .usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
  514. .flags = 0,
  515. };
  516. VkMemoryAllocateInfo mem_alloc = {
  517. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  518. };
  519. VkMemoryRequirements mem_reqs = {0};
  520. vkCreateImage(device, &image, NULL, &framebuffer_depth.impl.image);
  521. vkGetImageMemoryRequirements(device, framebuffer_depth.impl.image, &mem_reqs);
  522. mem_alloc.allocationSize = mem_reqs.size;
  523. mem_alloc.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, 0);
  524. vkAllocateMemory(device, &mem_alloc, NULL, &framebuffer_depth.impl.mem);
  525. vkBindImageMemory(device, framebuffer_depth.impl.image, framebuffer_depth.impl.mem, 0);
  526. set_image_layout(framebuffer_depth.impl.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  527. VkImageViewCreateInfo view = {
  528. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  529. .image = framebuffer_depth.impl.image,
  530. .format = VK_FORMAT_D32_SFLOAT,
  531. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT,
  532. .subresourceRange.baseMipLevel = 0,
  533. .subresourceRange.levelCount = 1,
  534. .subresourceRange.baseArrayLayer = 0,
  535. .subresourceRange.layerCount = 1,
  536. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  537. };
  538. vkCreateImageView(device, &view, NULL, &framebuffer_depth.impl.view);
  539. }
  540. }
  541. static void acquire_next_image() {
  542. VkResult err = vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, framebuffer_available_semaphore, VK_NULL_HANDLE, (uint32_t *)&framebuffer_index);
  543. if (err == VK_ERROR_SURFACE_LOST_KHR || err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR || surface_destroyed) {
  544. surface_destroyed = surface_destroyed || (err == VK_ERROR_SURFACE_LOST_KHR);
  545. gpu_in_use = false;
  546. create_swapchain();
  547. gpu_in_use = true;
  548. acquire_next_image();
  549. }
  550. }
  551. void gpu_resize_internal(int width, int height) {
  552. // Newest window size is fetched in create_swapchain
  553. }
  554. void gpu_init_internal(int depth_buffer_bits, bool vsync) {
  555. uint32_t instance_layer_count = 0;
  556. static const char *wanted_instance_layers[64];
  557. int wanted_instance_layer_count = 0;
  558. vkEnumerateInstanceLayerProperties(&instance_layer_count, NULL);
  559. if (instance_layer_count > 0) {
  560. VkLayerProperties *instance_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * instance_layer_count);
  561. vkEnumerateInstanceLayerProperties(&instance_layer_count, instance_layers);
  562. #ifdef VALIDATE
  563. validation_found = find_layer(instance_layers, instance_layer_count, "VK_LAYER_KHRONOS_validation");
  564. if (validation_found) {
  565. iron_log("Running with Vulkan validation layers enabled.");
  566. wanted_instance_layers[wanted_instance_layer_count++] = "VK_LAYER_KHRONOS_validation";
  567. }
  568. #endif
  569. free(instance_layers);
  570. }
  571. static const char *wanted_instance_extensions[64];
  572. int wanted_instance_extension_count = 0;
  573. uint32_t instance_extension_count = 0;
  574. wanted_instance_extensions[wanted_instance_extension_count++] = VK_KHR_SURFACE_EXTENSION_NAME;
  575. wanted_instance_extensions[wanted_instance_extension_count++] = VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
  576. iron_vulkan_get_instance_extensions(wanted_instance_extensions, &wanted_instance_extension_count);
  577. vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, NULL);
  578. VkExtensionProperties *instance_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * instance_extension_count);
  579. vkEnumerateInstanceExtensionProperties(NULL, &instance_extension_count, instance_extensions);
  580. bool missing_instance_extensions =
  581. check_extensions(wanted_instance_extensions, wanted_instance_extension_count, instance_extensions, instance_extension_count);
  582. if (missing_instance_extensions) {
  583. iron_error("");
  584. }
  585. #ifdef VALIDATE
  586. // this extension should be provided by the validation layers
  587. if (validation_found) {
  588. wanted_instance_extensions[wanted_instance_extension_count++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
  589. }
  590. #endif
  591. VkApplicationInfo app = {
  592. .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO,
  593. .pApplicationName = iron_application_name(),
  594. .applicationVersion = 0,
  595. .pEngineName = "Iron",
  596. .engineVersion = 0,
  597. .apiVersion = VK_API_VERSION_1_3,
  598. };
  599. VkInstanceCreateInfo info = {0};
  600. info.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  601. info.pApplicationInfo = &app;
  602. #ifdef VALIDATE
  603. if (validation_found) {
  604. info.enabledLayerCount = wanted_instance_layer_count;
  605. info.ppEnabledLayerNames = (const char *const *)wanted_instance_layers;
  606. }
  607. else
  608. #endif
  609. {
  610. info.enabledLayerCount = 0;
  611. info.ppEnabledLayerNames = NULL;
  612. }
  613. info.enabledExtensionCount = wanted_instance_extension_count;
  614. info.ppEnabledExtensionNames = (const char *const *)wanted_instance_extensions;
  615. VkResult err = vkCreateInstance(&info, NULL, &instance);
  616. if (err == VK_ERROR_INCOMPATIBLE_DRIVER) {
  617. iron_error("Vulkan driver is incompatible");
  618. }
  619. else if (err == VK_ERROR_EXTENSION_NOT_PRESENT) {
  620. iron_error("Vulkan extension not found");
  621. }
  622. else if (err) {
  623. iron_error("Can not create Vulkan instance");
  624. }
  625. uint32_t gpu_count;
  626. vkEnumeratePhysicalDevices(instance, &gpu_count, NULL);
  627. if (gpu_count > 0) {
  628. VkPhysicalDevice *physical_devices = (VkPhysicalDevice *)malloc(sizeof(VkPhysicalDevice) * gpu_count);
  629. vkEnumeratePhysicalDevices(instance, &gpu_count, physical_devices);
  630. float best_score = 0.0;
  631. for (uint32_t gpu_idx = 0; gpu_idx < gpu_count; gpu_idx++) {
  632. VkPhysicalDevice current_gpu = physical_devices[gpu_idx];
  633. uint32_t queue_count = 0;
  634. vkGetPhysicalDeviceQueueFamilyProperties(current_gpu, &queue_count, NULL);
  635. VkQueueFamilyProperties *queue_props = (VkQueueFamilyProperties *)malloc(queue_count * sizeof(VkQueueFamilyProperties));
  636. vkGetPhysicalDeviceQueueFamilyProperties(current_gpu, &queue_count, queue_props);
  637. bool can_present = false;
  638. bool can_render = false;
  639. for (uint32_t i = 0; i < queue_count; i++) {
  640. VkBool32 queue_supports_present = iron_vulkan_get_physical_device_presentation_support(current_gpu, i);
  641. if (queue_supports_present) {
  642. can_present = true;
  643. }
  644. VkQueueFamilyProperties queue_properties = queue_props[i];
  645. uint32_t flags = queue_properties.queueFlags;
  646. if ((flags & VK_QUEUE_GRAPHICS_BIT) != 0) {
  647. can_render = true;
  648. }
  649. }
  650. if (!can_present || !can_render) {
  651. continue;
  652. }
  653. float score = 0.0;
  654. VkPhysicalDeviceProperties properties;
  655. vkGetPhysicalDeviceProperties(current_gpu, &properties);
  656. switch (properties.deviceType) {
  657. case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU:
  658. score = 2;
  659. break;
  660. case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU:
  661. default:
  662. score = 1;
  663. break;
  664. }
  665. if (gpu == VK_NULL_HANDLE || score > best_score) {
  666. gpu = current_gpu;
  667. best_score = score;
  668. }
  669. }
  670. if (gpu == VK_NULL_HANDLE) {
  671. iron_error("No Vulkan device that supports presentation found");
  672. }
  673. VkPhysicalDeviceProperties properties;
  674. vkGetPhysicalDeviceProperties(gpu, &properties);
  675. iron_log("Chosen Vulkan device: %s", properties.deviceName);
  676. strcpy(device_name, properties.deviceName);
  677. is_amd = properties.vendorID == 0x1002;
  678. free(physical_devices);
  679. }
  680. else {
  681. iron_error("No Vulkan device found");
  682. }
  683. static const char *wanted_device_layers[64];
  684. int wanted_device_layer_count = 0;
  685. uint32_t device_layer_count = 0;
  686. vkEnumerateDeviceLayerProperties(gpu, &device_layer_count, NULL);
  687. if (device_layer_count > 0) {
  688. VkLayerProperties *device_layers = (VkLayerProperties *)malloc(sizeof(VkLayerProperties) * device_layer_count);
  689. vkEnumerateDeviceLayerProperties(gpu, &device_layer_count, device_layers);
  690. #ifdef VALIDATE
  691. validation_found = find_layer(device_layers, device_layer_count, "VK_LAYER_KHRONOS_validation");
  692. if (validation_found) {
  693. wanted_device_layers[wanted_device_layer_count++] = "VK_LAYER_KHRONOS_validation";
  694. }
  695. #endif
  696. free(device_layers);
  697. }
  698. const char *wanted_device_extensions[64];
  699. int wanted_device_extension_count = 0;
  700. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_SWAPCHAIN_EXTENSION_NAME;
  701. if (gpu_raytrace_supported()) {
  702. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME;
  703. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME;
  704. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME;
  705. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME;
  706. wanted_device_extensions[wanted_device_extension_count++] = VK_KHR_RAY_QUERY_EXTENSION_NAME;
  707. }
  708. uint32_t device_extension_count = 0;
  709. vkEnumerateDeviceExtensionProperties(gpu, NULL, &device_extension_count, NULL);
  710. VkExtensionProperties *device_extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * device_extension_count);
  711. vkEnumerateDeviceExtensionProperties(gpu, NULL, &device_extension_count, device_extensions);
  712. bool missing_device_extensions = check_extensions(wanted_device_extensions, wanted_device_extension_count, device_extensions, device_extension_count);
  713. free(device_extensions);
  714. if (missing_device_extensions) {
  715. exit(1);
  716. }
  717. #ifdef VALIDATE
  718. if (validation_found) {
  719. VkDebugUtilsMessengerCreateInfoEXT create_info = {
  720. .sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT,
  721. .pfnUserCallback = vk_debug_utils_messenger_callback_ext,
  722. .messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT,
  723. .messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT,
  724. };
  725. PFN_vkCreateDebugUtilsMessengerEXT vkCreateDebugUtilsMessengerEXT =
  726. (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(instance, "vkCreateDebugUtilsMessengerEXT");
  727. vkCreateDebugUtilsMessengerEXT(instance, &create_info, NULL, &debug_messenger);
  728. }
  729. #endif
  730. uint32_t queue_count;
  731. vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_count, NULL);
  732. VkQueueFamilyProperties *queue_props = (VkQueueFamilyProperties *)malloc(queue_count * sizeof(VkQueueFamilyProperties));
  733. vkGetPhysicalDeviceQueueFamilyProperties(gpu, &queue_count, queue_props);
  734. VkBool32 *supports_present = (VkBool32 *)malloc(queue_count * sizeof(VkBool32));
  735. for (uint32_t i = 0; i < queue_count; i++) {
  736. supports_present[i] = iron_vulkan_get_physical_device_presentation_support(gpu, i);
  737. }
  738. uint32_t graphics_queue_node_index = UINT32_MAX;
  739. uint32_t present_queue_node_index = UINT32_MAX;
  740. for (uint32_t i = 0; i < queue_count; i++) {
  741. if ((queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
  742. if (graphics_queue_node_index == UINT32_MAX) {
  743. graphics_queue_node_index = i;
  744. }
  745. if (supports_present[i] == VK_TRUE) {
  746. graphics_queue_node_index = i;
  747. present_queue_node_index = i;
  748. break;
  749. }
  750. }
  751. }
  752. if (present_queue_node_index == UINT32_MAX) {
  753. for (uint32_t i = 0; i < queue_count; ++i) {
  754. if (supports_present[i] == VK_TRUE) {
  755. present_queue_node_index = i;
  756. break;
  757. }
  758. }
  759. }
  760. free(supports_present);
  761. if (graphics_queue_node_index == UINT32_MAX || present_queue_node_index == UINT32_MAX) {
  762. iron_error("Graphics or present queue not found");
  763. }
  764. if (graphics_queue_node_index != present_queue_node_index) {
  765. iron_error("Graphics and present queue do not match");
  766. }
  767. {
  768. float queue_priorities[1] = {0.0};
  769. VkDeviceQueueCreateInfo queue = {
  770. .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO,
  771. .queueFamilyIndex = graphics_queue_node_index,
  772. .queueCount = 1,
  773. .pQueuePriorities = queue_priorities,
  774. };
  775. VkPhysicalDeviceDynamicRenderingFeatures dynamic_rendering_features = {
  776. .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES,
  777. .dynamicRendering = VK_TRUE,
  778. };
  779. VkPhysicalDeviceFeatures enabled_features = {};
  780. enabled_features.independentBlend = VK_TRUE;
  781. VkDeviceCreateInfo deviceinfo = {
  782. .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO,
  783. .pNext = &dynamic_rendering_features,
  784. .queueCreateInfoCount = 1,
  785. .pQueueCreateInfos = &queue,
  786. .enabledLayerCount = wanted_device_layer_count,
  787. .ppEnabledLayerNames = (const char *const *)wanted_device_layers,
  788. .enabledExtensionCount = wanted_device_extension_count,
  789. .ppEnabledExtensionNames = (const char *const *)wanted_device_extensions,
  790. .pEnabledFeatures = &enabled_features,
  791. };
  792. VkPhysicalDeviceRayTracingPipelineFeaturesKHR raytracing_pipeline_ext = {0};
  793. VkPhysicalDeviceAccelerationStructureFeaturesKHR raytracing_acceleration_structure_ext = {0};
  794. VkPhysicalDeviceBufferDeviceAddressFeatures buffer_device_address_ext = {0};
  795. VkPhysicalDeviceRayQueryFeaturesKHR ray_query_ext = {0};
  796. if (gpu_raytrace_supported()) {
  797. raytracing_pipeline_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR;
  798. raytracing_pipeline_ext.pNext = deviceinfo.pNext;
  799. raytracing_pipeline_ext.rayTracingPipeline = VK_TRUE;
  800. raytracing_acceleration_structure_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR;
  801. raytracing_acceleration_structure_ext.pNext = &raytracing_pipeline_ext;
  802. raytracing_acceleration_structure_ext.accelerationStructure = VK_TRUE;
  803. buffer_device_address_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES;
  804. buffer_device_address_ext.pNext = &raytracing_acceleration_structure_ext;
  805. buffer_device_address_ext.bufferDeviceAddress = VK_TRUE;
  806. ray_query_ext.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_QUERY_FEATURES_KHR;
  807. ray_query_ext.pNext = &buffer_device_address_ext;
  808. ray_query_ext.rayQuery = VK_TRUE;
  809. deviceinfo.pNext = &ray_query_ext;
  810. }
  811. vkCreateDevice(gpu, &deviceinfo, NULL, &device);
  812. }
  813. vkGetDeviceQueue(device, graphics_queue_node_index, 0, &queue);
  814. vkGetPhysicalDeviceMemoryProperties(gpu, &memory_properties);
  815. VkCommandPoolCreateInfo cmd_pool_info = {
  816. .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
  817. .queueFamilyIndex = graphics_queue_node_index,
  818. .flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
  819. };
  820. vkCreateCommandPool(device, &cmd_pool_info, NULL, &cmd_pool);
  821. create_descriptors();
  822. VkSemaphoreCreateInfo sem_info = {
  823. .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
  824. .flags = 0,
  825. };
  826. vkCreateSemaphore(device, &sem_info, NULL, &framebuffer_available_semaphore);
  827. for (uint32_t i = 0; i < GPU_FRAMEBUFFER_COUNT; i++) {
  828. vkCreateSemaphore(device, &sem_info, NULL, &rendering_finished_semaphores[i]);
  829. }
  830. window_depth_bits = depth_buffer_bits;
  831. window_vsync = vsync;
  832. iron_vulkan_create_surface(instance, &surface);
  833. VkBool32 surface_supported;
  834. vkGetPhysicalDeviceSurfaceSupportKHR(gpu, graphics_queue_node_index, surface, &surface_supported);
  835. VkSurfaceFormatKHR surf_formats[256];
  836. uint32_t format_count = sizeof(surf_formats) / sizeof(surf_formats[0]);
  837. VkResult result = vkGetPhysicalDeviceSurfaceFormatsKHR(gpu, surface, &format_count, surf_formats);
  838. if (format_count == 1 && surf_formats[0].format == VK_FORMAT_UNDEFINED) {
  839. surface_format = surf_formats[0];
  840. }
  841. else {
  842. bool found = false;
  843. for (uint32_t i = 0; i < format_count; ++i) {
  844. if (surf_formats[i].format != VK_FORMAT_B8G8R8A8_SRGB) {
  845. surface_format = surf_formats[i];
  846. found = true;
  847. break;
  848. }
  849. }
  850. if (!found) {
  851. surface_format = surf_formats[0];
  852. }
  853. }
  854. VkCommandBufferAllocateInfo cmd = {
  855. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
  856. .commandPool = cmd_pool,
  857. .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
  858. .commandBufferCount = 1,
  859. };
  860. vkAllocateCommandBuffers(device, &cmd, &command_buffer);
  861. VkCommandBufferBeginInfo begin_info = {
  862. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  863. .flags = 0,
  864. };
  865. vkBeginCommandBuffer(command_buffer, &begin_info);
  866. gpu_create_framebuffers(depth_buffer_bits);
  867. create_swapchain();
  868. VkFenceCreateInfo fence_info = {
  869. .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
  870. .flags = VK_FENCE_CREATE_SIGNALED_BIT,
  871. };
  872. vkCreateFence(device, &fence_info, NULL, &fence);
  873. }
  874. void gpu_destroy() {
  875. if (readback_buffer_size > 0) {
  876. vkFreeMemory(device, readback_mem, NULL);
  877. vkDestroyBuffer(device, readback_buffer, NULL);
  878. }
  879. vkFreeCommandBuffers(device, cmd_pool, 1, &command_buffer);
  880. vkDestroyFence(device, fence, NULL);
  881. VkSwapchainKHR swapchain = cleanup_swapchain();
  882. vkDestroySwapchainKHR(device, swapchain, NULL);
  883. vkDestroySurfaceKHR(instance, surface, NULL);
  884. }
  885. void iron_vulkan_surface_destroyed() {
  886. surface_destroyed = true;
  887. }
  888. bool iron_vulkan_get_size(int *width, int *height) {
  889. if (surface) {
  890. VkSurfaceCapabilitiesKHR capabilities;
  891. vkGetPhysicalDeviceSurfaceCapabilitiesKHR(gpu, surface, &capabilities);
  892. *width = capabilities.currentExtent.width;
  893. *height = capabilities.currentExtent.height;
  894. return true;
  895. }
  896. return false;
  897. }
  898. void gpu_begin_internal(gpu_clear_t flags, unsigned color, float depth) {
  899. if (!framebuffer_acquired) {
  900. acquire_next_image();
  901. framebuffer_acquired = true;
  902. }
  903. gpu_texture_t *target = current_render_targets[0];
  904. VkRect2D render_area = {.offset = {0, 0}};
  905. render_area.extent.width = target->width;
  906. render_area.extent.height = target->height;
  907. VkClearValue clear_value;
  908. memset(&clear_value, 0, sizeof(VkClearValue));
  909. clear_value.color.float32[0] = ((color & 0x00ff0000) >> 16) / 255.0f;
  910. clear_value.color.float32[1] = ((color & 0x0000ff00) >> 8) / 255.0f;
  911. clear_value.color.float32[2] = ((color & 0x000000ff)) / 255.0f;
  912. clear_value.color.float32[3] = ((color & 0xff000000) >> 24) / 255.0f;
  913. for (size_t i = 0; i < current_render_targets_count; ++i) {
  914. current_color_attachment_infos[i] = (VkRenderingAttachmentInfo){
  915. .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
  916. .imageView = current_render_targets[i]->impl.view,
  917. .imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
  918. .resolveMode = VK_RESOLVE_MODE_NONE,
  919. .resolveImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  920. .loadOp = (flags & GPU_CLEAR_COLOR) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_LOAD,
  921. .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
  922. .clearValue = clear_value,
  923. };
  924. }
  925. if (current_depth_buffer != NULL) {
  926. current_depth_attachment_info = (VkRenderingAttachmentInfo){
  927. .sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO,
  928. .imageView = current_depth_buffer->impl.view,
  929. .imageLayout = VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_OPTIMAL,
  930. .resolveMode = VK_RESOLVE_MODE_NONE,
  931. .resolveImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  932. .loadOp = (flags & GPU_CLEAR_DEPTH) ? VK_ATTACHMENT_LOAD_OP_DONT_CARE : VK_ATTACHMENT_LOAD_OP_LOAD,
  933. .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
  934. .clearValue = 1.0,
  935. };
  936. }
  937. current_rendering_info = (VkRenderingInfo){
  938. .sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
  939. .renderArea = render_area,
  940. .layerCount = 1,
  941. .viewMask = 0,
  942. .colorAttachmentCount = (uint32_t)current_render_targets_count,
  943. .pColorAttachments = current_color_attachment_infos,
  944. .pDepthAttachment = current_depth_buffer == NULL ? VK_NULL_HANDLE : &current_depth_attachment_info,
  945. };
  946. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  947. gpu_viewport(0, 0, current_render_targets[0]->width, current_render_targets[0]->height);
  948. gpu_scissor(0, 0, current_render_targets[0]->width, current_render_targets[0]->height);
  949. if (flags != GPU_CLEAR_NONE) {
  950. int count = 0;
  951. VkClearAttachment attachments[2];
  952. if (flags & GPU_CLEAR_COLOR) {
  953. VkClearColorValue clear_color = {0};
  954. clear_color.float32[0] = ((color & 0x00ff0000) >> 16) / 255.0f;
  955. clear_color.float32[1] = ((color & 0x0000ff00) >> 8) / 255.0f;
  956. clear_color.float32[2] = (color & 0x000000ff) / 255.0f;
  957. clear_color.float32[3] = ((color & 0xff000000) >> 24) / 255.0f;
  958. attachments[count].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  959. attachments[count].colorAttachment = 0;
  960. attachments[count].clearValue.color = clear_color;
  961. count++;
  962. }
  963. if (flags & GPU_CLEAR_DEPTH) {
  964. attachments[count].aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
  965. attachments[count].clearValue.depthStencil.depth = depth;
  966. attachments[count].clearValue.depthStencil.stencil = 0;
  967. count++;
  968. }
  969. VkClearRect clear_rect = {
  970. .rect.offset.x = 0,
  971. .rect.offset.y = 0,
  972. .rect.extent.width = current_render_targets[0]->width,
  973. .rect.extent.height = current_render_targets[0]->height,
  974. .baseArrayLayer = 0,
  975. .layerCount = 1,
  976. };
  977. vkCmdClearAttachments(command_buffer, count, attachments, 1, &clear_rect);
  978. }
  979. }
  980. void gpu_end_internal() {
  981. vkCmdEndRendering(command_buffer);
  982. for (int i = 0; i < current_render_targets_count; ++i) {
  983. gpu_barrier(current_render_targets[i],
  984. current_render_targets[i] == &framebuffers[framebuffer_index] ? GPU_TEXTURE_STATE_PRESENT : GPU_TEXTURE_STATE_SHADER_RESOURCE);
  985. }
  986. current_render_targets_count = 0;
  987. if (is_amd) {
  988. gpu_execute_and_wait(); ////
  989. }
  990. }
  991. void gpu_execute_and_wait() {
  992. if (gpu_in_use) {
  993. vkCmdEndRendering(command_buffer);
  994. }
  995. vkEndCommandBuffer(command_buffer);
  996. vkResetFences(device, 1, &fence);
  997. VkSubmitInfo submit_info = {
  998. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  999. .commandBufferCount = 1,
  1000. .pCommandBuffers = &command_buffer,
  1001. };
  1002. vkQueueSubmit(queue, 1, &submit_info, fence);
  1003. vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
  1004. vkResetCommandBuffer(command_buffer, 0);
  1005. VkCommandBufferBeginInfo begin_info = {
  1006. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  1007. };
  1008. vkBeginCommandBuffer(command_buffer, &begin_info);
  1009. if (gpu_in_use) {
  1010. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1011. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline->impl.pipeline);
  1012. VkBuffer buffers[1];
  1013. VkDeviceSize offsets[1];
  1014. buffers[0] = current_vb->impl.buf;
  1015. offsets[0] = (VkDeviceSize)(0);
  1016. vkCmdBindVertexBuffers(command_buffer, 0, 1, buffers, offsets);
  1017. vkCmdBindIndexBuffer(command_buffer, current_ib->impl.buf, 0, VK_INDEX_TYPE_UINT32);
  1018. vkCmdSetViewport(command_buffer, 0, 1, &current_viewport);
  1019. vkCmdSetScissor(command_buffer, 0, 1, &current_scissor);
  1020. }
  1021. }
  1022. void gpu_present_internal() {
  1023. vkEndCommandBuffer(command_buffer);
  1024. vkResetFences(device, 1, &fence);
  1025. VkSubmitInfo submit_info = {
  1026. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  1027. .commandBufferCount = 1,
  1028. .pCommandBuffers = &command_buffer,
  1029. .signalSemaphoreCount = 1,
  1030. .pSignalSemaphores = &rendering_finished_semaphores[framebuffer_index],
  1031. .waitSemaphoreCount = 1,
  1032. .pWaitSemaphores = &framebuffer_available_semaphore,
  1033. .pWaitDstStageMask = (VkPipelineStageFlags[]){VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT},
  1034. };
  1035. vkQueueSubmit(queue, 1, &submit_info, fence);
  1036. vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
  1037. VkPresentInfoKHR present = {
  1038. .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
  1039. .swapchainCount = 1,
  1040. .pSwapchains = &swapchain,
  1041. .pImageIndices = (uint32_t *)&framebuffer_index,
  1042. .pWaitSemaphores = &rendering_finished_semaphores[framebuffer_index],
  1043. .waitSemaphoreCount = 1,
  1044. };
  1045. vkQueuePresentKHR(queue, &present);
  1046. vkResetCommandBuffer(command_buffer, 0);
  1047. VkCommandBufferBeginInfo begin_info = {
  1048. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  1049. };
  1050. vkBeginCommandBuffer(command_buffer, &begin_info);
  1051. // acquire_next_image(); // Breaks window resize
  1052. framebuffer_acquired = false;
  1053. framebuffer_index = (framebuffer_index + 1) % GPU_FRAMEBUFFER_COUNT;
  1054. while (buffers_to_destroy_count > 0) {
  1055. buffers_to_destroy_count--;
  1056. vkFreeMemory(device, buffer_memories_to_destroy[buffers_to_destroy_count], NULL);
  1057. vkDestroyBuffer(device, buffers_to_destroy[buffers_to_destroy_count], NULL);
  1058. }
  1059. }
  1060. void gpu_draw_internal() {
  1061. vkCmdDrawIndexed(command_buffer, current_ib->count, 1, 0, 0, 0);
  1062. }
  1063. void gpu_viewport(int x, int y, int width, int height) {
  1064. current_viewport = (VkViewport){
  1065. .x = (float)x,
  1066. .y = y + (float)height,
  1067. .width = (float)width,
  1068. .height = (float)-height,
  1069. .minDepth = (float)0.0f,
  1070. .maxDepth = (float)1.0f,
  1071. };
  1072. vkCmdSetViewport(command_buffer, 0, 1, &current_viewport);
  1073. }
  1074. void gpu_scissor(int x, int y, int width, int height) {
  1075. if (width < 0 || height < 0) {
  1076. return;
  1077. }
  1078. current_scissor = (VkRect2D){
  1079. .offset.x = x,
  1080. .offset.y = y,
  1081. .extent.width = width,
  1082. .extent.height = height,
  1083. };
  1084. vkCmdSetScissor(command_buffer, 0, 1, &current_scissor);
  1085. }
  1086. void gpu_disable_scissor() {
  1087. current_scissor = (VkRect2D){
  1088. .extent.width = current_render_targets[0]->width,
  1089. .extent.height = current_render_targets[0]->height,
  1090. };
  1091. vkCmdSetScissor(command_buffer, 0, 1, &current_scissor);
  1092. }
  1093. void gpu_set_pipeline_internal(gpu_pipeline_t *pipeline) {
  1094. for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
  1095. current_textures[i] = NULL;
  1096. }
  1097. if (pipeline->impl.pipeline == NULL) {
  1098. return;
  1099. }
  1100. current_pipeline = pipeline;
  1101. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline->impl.pipeline);
  1102. }
  1103. void gpu_set_vertex_buffer(gpu_buffer_t *buffer) {
  1104. current_vb = buffer;
  1105. VkBuffer buffers[1];
  1106. VkDeviceSize offsets[1];
  1107. buffers[0] = buffer->impl.buf;
  1108. offsets[0] = (VkDeviceSize)(0);
  1109. vkCmdBindVertexBuffers(command_buffer, 0, 1, buffers, offsets);
  1110. }
  1111. void gpu_set_index_buffer(gpu_buffer_t *buffer) {
  1112. current_ib = buffer;
  1113. vkCmdBindIndexBuffer(command_buffer, buffer->impl.buf, 0, VK_INDEX_TYPE_UINT32);
  1114. }
  1115. void gpu_get_render_target_pixels(gpu_texture_t *render_target, uint8_t *data) {
  1116. int buffer_size = render_target->width * render_target->height * gpu_texture_format_size(render_target->format);
  1117. int new_readback_buffer_size = buffer_size;
  1118. if (new_readback_buffer_size < (2048 * 2048 * 4)) {
  1119. new_readback_buffer_size = (2048 * 2048 * 4);
  1120. }
  1121. if (readback_buffer_size < new_readback_buffer_size) {
  1122. if (readback_buffer_size > 0) {
  1123. vkFreeMemory(device, readback_mem, NULL);
  1124. vkDestroyBuffer(device, readback_buffer, NULL);
  1125. }
  1126. readback_buffer_size = new_readback_buffer_size;
  1127. VkBufferCreateInfo buf_info = {
  1128. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1129. .size = readback_buffer_size,
  1130. .usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT,
  1131. };
  1132. vkCreateBuffer(device, &buf_info, NULL, &readback_buffer);
  1133. VkMemoryRequirements mem_reqs = {0};
  1134. vkGetBufferMemoryRequirements(device, readback_buffer, &mem_reqs);
  1135. VkMemoryAllocateInfo mem_alloc = {0};
  1136. mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1137. mem_alloc.allocationSize = mem_reqs.size;
  1138. mem_alloc.memoryTypeIndex = memory_type_from_properties(
  1139. mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
  1140. vkAllocateMemory(device, &mem_alloc, NULL, &readback_mem);
  1141. vkBindBufferMemory(device, readback_buffer, readback_mem, 0);
  1142. }
  1143. set_image_layout(render_target->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
  1144. VkBufferImageCopy region;
  1145. region.bufferOffset = 0;
  1146. region.bufferRowLength = render_target->width;
  1147. region.bufferImageHeight = render_target->height;
  1148. region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1149. region.imageSubresource.baseArrayLayer = 0;
  1150. region.imageSubresource.layerCount = 1;
  1151. region.imageSubresource.mipLevel = 0;
  1152. region.imageOffset.x = 0;
  1153. region.imageOffset.y = 0;
  1154. region.imageOffset.z = 0;
  1155. region.imageExtent.width = (uint32_t)render_target->width;
  1156. region.imageExtent.height = (uint32_t)render_target->height;
  1157. region.imageExtent.depth = 1;
  1158. if (gpu_in_use) {
  1159. vkCmdEndRendering(command_buffer);
  1160. }
  1161. vkCmdCopyImageToBuffer(command_buffer, render_target->impl.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, readback_buffer, 1, &region);
  1162. if (gpu_in_use) {
  1163. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1164. }
  1165. set_image_layout(render_target->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  1166. gpu_execute_and_wait();
  1167. // Read buffer
  1168. void *p;
  1169. vkMapMemory(device, readback_mem, 0, VK_WHOLE_SIZE, 0, (void **)&p);
  1170. memcpy(data, p, buffer_size);
  1171. vkUnmapMemory(device, readback_mem);
  1172. }
  1173. static VkDescriptorSet get_descriptor_set(VkBuffer buffer) {
  1174. VkDescriptorSet descriptor_set = descriptor_sets[constant_buffer_index];
  1175. VkDescriptorBufferInfo buffer_descs[1];
  1176. memset(&buffer_descs, 0, sizeof(buffer_descs));
  1177. buffer_descs[0].buffer = buffer;
  1178. buffer_descs[0].offset = 0;
  1179. buffer_descs[0].range = GPU_CONSTANT_BUFFER_SIZE;
  1180. VkDescriptorImageInfo tex_desc[GPU_MAX_TEXTURES];
  1181. memset(&tex_desc, 0, sizeof(tex_desc));
  1182. for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
  1183. if (current_textures[i] != NULL) {
  1184. tex_desc[i].imageView = current_textures[i]->impl.view;
  1185. tex_desc[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1186. }
  1187. }
  1188. VkWriteDescriptorSet writes[18];
  1189. memset(&writes, 0, sizeof(writes));
  1190. int write_count = 0;
  1191. writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1192. writes[0].dstSet = descriptor_set;
  1193. writes[0].dstBinding = 0;
  1194. writes[0].descriptorCount = 1;
  1195. writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  1196. writes[0].pBufferInfo = &buffer_descs[0];
  1197. write_count++;
  1198. VkDescriptorImageInfo sampler_info = {
  1199. .sampler = linear_sampling ? linear_sampler : point_sampler,
  1200. };
  1201. writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1202. writes[1].dstSet = descriptor_set;
  1203. writes[1].dstBinding = 1;
  1204. writes[1].descriptorCount = 1;
  1205. writes[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
  1206. writes[1].pImageInfo = &sampler_info;
  1207. write_count++;
  1208. for (int i = 0; i < GPU_MAX_TEXTURES; ++i) {
  1209. if (current_textures[i] != NULL) {
  1210. writes[2 + i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  1211. writes[2 + i].dstSet = descriptor_set;
  1212. writes[2 + i].dstBinding = i + 2;
  1213. writes[2 + i].descriptorCount = 1;
  1214. writes[2 + i].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  1215. writes[2 + i].pImageInfo = &tex_desc[i];
  1216. write_count++;
  1217. }
  1218. }
  1219. vkUpdateDescriptorSets(device, write_count, writes, 0, NULL);
  1220. return descriptor_set;
  1221. }
  1222. void gpu_set_constant_buffer(gpu_buffer_t *buffer, int offset, size_t size) {
  1223. VkDescriptorSet descriptor_set = get_descriptor_set(buffer->impl.buf);
  1224. uint32_t offsets[1] = {offset};
  1225. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, current_pipeline->impl.pipeline_layout, 0, 1, &descriptor_set, 1, offsets);
  1226. }
  1227. void gpu_set_texture(int unit, gpu_texture_t *texture) {
  1228. current_textures[unit] = texture;
  1229. }
  1230. void gpu_use_linear_sampling(bool b) {
  1231. linear_sampling = b;
  1232. }
  1233. void gpu_pipeline_destroy_internal(gpu_pipeline_t *pipeline) {
  1234. vkDestroyPipeline(device, pipeline->impl.pipeline, NULL);
  1235. vkDestroyPipelineLayout(device, pipeline->impl.pipeline_layout, NULL);
  1236. }
  1237. static VkShaderModule create_shader_module(const void *code, size_t size) {
  1238. VkShaderModuleCreateInfo module_create_info = {0};
  1239. module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  1240. module_create_info.codeSize = size;
  1241. module_create_info.pCode = (const uint32_t *)code;
  1242. VkShaderModule module;
  1243. vkCreateShaderModule(device, &module_create_info, NULL, &module);
  1244. return module;
  1245. }
  1246. void gpu_pipeline_compile(gpu_pipeline_t *pipeline) {
  1247. if (pipeline->vertex_shader->impl.length == 0 || pipeline->fragment_shader->impl.length == 0) {
  1248. // Shader compilation error
  1249. return;
  1250. }
  1251. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {
  1252. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  1253. .setLayoutCount = 1,
  1254. .pSetLayouts = &descriptor_layout,
  1255. };
  1256. vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &pipeline->impl.pipeline_layout);
  1257. VkGraphicsPipelineCreateInfo pipeline_info = {0};
  1258. VkPipelineInputAssemblyStateCreateInfo ia = {0};
  1259. VkPipelineRasterizationStateCreateInfo rs = {0};
  1260. VkPipelineColorBlendStateCreateInfo cb = {0};
  1261. VkPipelineDepthStencilStateCreateInfo ds = {0};
  1262. VkPipelineViewportStateCreateInfo vp = {0};
  1263. VkPipelineMultisampleStateCreateInfo ms = {0};
  1264. VkDynamicState dynamic_state[2];
  1265. VkPipelineDynamicStateCreateInfo dynamic_state_create_info = {0};
  1266. memset(dynamic_state, 0, sizeof(dynamic_state));
  1267. dynamic_state_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  1268. dynamic_state_create_info.pDynamicStates = dynamic_state;
  1269. memset(&pipeline_info, 0, sizeof(pipeline_info));
  1270. pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  1271. pipeline_info.layout = pipeline->impl.pipeline_layout;
  1272. VkVertexInputBindingDescription vi_bindings[1];
  1273. int vertexAttributeCount = pipeline->input_layout->size;
  1274. VkVertexInputAttributeDescription vi_attrs[vertexAttributeCount];
  1275. VkPipelineVertexInputStateCreateInfo vi = {
  1276. .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
  1277. .vertexBindingDescriptionCount = 1,
  1278. .pVertexBindingDescriptions = vi_bindings,
  1279. .vertexAttributeDescriptionCount = vertexAttributeCount,
  1280. .pVertexAttributeDescriptions = vi_attrs,
  1281. };
  1282. uint32_t attr = 0;
  1283. uint32_t offset = 0;
  1284. for (int i = 0; i < pipeline->input_layout->size; ++i) {
  1285. gpu_vertex_element_t element = pipeline->input_layout->elements[i];
  1286. vi_attrs[attr].binding = 0;
  1287. vi_attrs[attr].location = i;
  1288. vi_attrs[attr].offset = offset;
  1289. offset += gpu_vertex_data_size(element.data);
  1290. switch (element.data) {
  1291. case GPU_VERTEX_DATA_F32_1X:
  1292. vi_attrs[attr].format = VK_FORMAT_R32_SFLOAT;
  1293. break;
  1294. case GPU_VERTEX_DATA_F32_2X:
  1295. vi_attrs[attr].format = VK_FORMAT_R32G32_SFLOAT;
  1296. break;
  1297. case GPU_VERTEX_DATA_F32_3X:
  1298. vi_attrs[attr].format = VK_FORMAT_R32G32B32_SFLOAT;
  1299. break;
  1300. case GPU_VERTEX_DATA_F32_4X:
  1301. vi_attrs[attr].format = VK_FORMAT_R32G32B32A32_SFLOAT;
  1302. break;
  1303. case GPU_VERTEX_DATA_I16_2X_NORM:
  1304. vi_attrs[attr].format = VK_FORMAT_R16G16_SNORM;
  1305. break;
  1306. case GPU_VERTEX_DATA_I16_4X_NORM:
  1307. vi_attrs[attr].format = VK_FORMAT_R16G16B16A16_SNORM;
  1308. break;
  1309. }
  1310. attr++;
  1311. }
  1312. vi_bindings[0].binding = 0;
  1313. vi_bindings[0].stride = offset;
  1314. vi_bindings[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  1315. memset(&ia, 0, sizeof(ia));
  1316. ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  1317. ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  1318. memset(&rs, 0, sizeof(rs));
  1319. rs.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  1320. rs.polygonMode = VK_POLYGON_MODE_FILL;
  1321. rs.cullMode = convert_cull_mode(pipeline->cull_mode);
  1322. rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
  1323. rs.depthClampEnable = VK_FALSE;
  1324. rs.rasterizerDiscardEnable = VK_FALSE;
  1325. rs.depthBiasEnable = VK_FALSE;
  1326. rs.lineWidth = 1.0f;
  1327. memset(&cb, 0, sizeof(cb));
  1328. cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  1329. VkPipelineColorBlendAttachmentState att_state[8];
  1330. memset(att_state, 0, sizeof(att_state));
  1331. for (int i = 0; i < pipeline->color_attachment_count; ++i) {
  1332. att_state[i].colorWriteMask =
  1333. (pipeline->color_write_mask_red[i] ? VK_COLOR_COMPONENT_R_BIT : 0) | (pipeline->color_write_mask_green[i] ? VK_COLOR_COMPONENT_G_BIT : 0) |
  1334. (pipeline->color_write_mask_blue[i] ? VK_COLOR_COMPONENT_B_BIT : 0) | (pipeline->color_write_mask_alpha[i] ? VK_COLOR_COMPONENT_A_BIT : 0);
  1335. att_state[i].blendEnable = pipeline->blend_source != GPU_BLEND_ONE || pipeline->blend_destination != GPU_BLEND_ZERO ||
  1336. pipeline->alpha_blend_source != GPU_BLEND_ONE || pipeline->alpha_blend_destination != GPU_BLEND_ZERO;
  1337. att_state[i].srcColorBlendFactor = convert_blend_factor(pipeline->blend_source);
  1338. att_state[i].dstColorBlendFactor = convert_blend_factor(pipeline->blend_destination);
  1339. att_state[i].colorBlendOp = VK_BLEND_OP_ADD;
  1340. att_state[i].srcAlphaBlendFactor = convert_blend_factor(pipeline->alpha_blend_source);
  1341. att_state[i].dstAlphaBlendFactor = convert_blend_factor(pipeline->alpha_blend_destination);
  1342. att_state[i].alphaBlendOp = VK_BLEND_OP_ADD;
  1343. }
  1344. cb.attachmentCount = pipeline->color_attachment_count;
  1345. cb.pAttachments = att_state;
  1346. memset(&vp, 0, sizeof(vp));
  1347. vp.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  1348. vp.viewportCount = 1;
  1349. dynamic_state[dynamic_state_create_info.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
  1350. vp.scissorCount = 1;
  1351. dynamic_state[dynamic_state_create_info.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
  1352. memset(&ds, 0, sizeof(ds));
  1353. ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  1354. ds.depthTestEnable = pipeline->depth_mode != GPU_COMPARE_MODE_ALWAYS;
  1355. ds.depthWriteEnable = pipeline->depth_write;
  1356. ds.depthCompareOp = convert_compare_mode(pipeline->depth_mode);
  1357. ds.depthBoundsTestEnable = VK_FALSE;
  1358. ds.back.failOp = VK_STENCIL_OP_KEEP;
  1359. ds.back.passOp = VK_STENCIL_OP_KEEP;
  1360. ds.back.compareOp = VK_COMPARE_OP_ALWAYS;
  1361. ds.stencilTestEnable = VK_FALSE;
  1362. ds.front = ds.back;
  1363. memset(&ms, 0, sizeof(ms));
  1364. ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  1365. ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  1366. pipeline_info.stageCount = 2;
  1367. VkPipelineShaderStageCreateInfo shaderStages[2];
  1368. memset(&shaderStages, 0, 2 * sizeof(VkPipelineShaderStageCreateInfo));
  1369. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1370. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  1371. VkShaderModule vert_shader_module = create_shader_module(pipeline->vertex_shader->impl.source, pipeline->vertex_shader->impl.length);
  1372. shaderStages[0].module = vert_shader_module;
  1373. shaderStages[0].pName = "main";
  1374. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  1375. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  1376. VkShaderModule frag_shader_module = create_shader_module(pipeline->fragment_shader->impl.source, pipeline->fragment_shader->impl.length);
  1377. shaderStages[1].module = frag_shader_module;
  1378. shaderStages[1].pName = "main";
  1379. pipeline_info.pVertexInputState = &vi;
  1380. pipeline_info.pInputAssemblyState = &ia;
  1381. pipeline_info.pRasterizationState = &rs;
  1382. pipeline_info.pColorBlendState = &cb;
  1383. pipeline_info.pMultisampleState = &ms;
  1384. pipeline_info.pViewportState = &vp;
  1385. pipeline_info.pDepthStencilState = &ds;
  1386. pipeline_info.pStages = shaderStages;
  1387. pipeline_info.pDynamicState = &dynamic_state_create_info;
  1388. VkFormat color_attachment_formats[8];
  1389. for (int i = 0; i < pipeline->color_attachment_count; ++i) {
  1390. color_attachment_formats[i] = convert_image_format(pipeline->color_attachment[i]);
  1391. }
  1392. VkPipelineRenderingCreateInfo rendering_info = {
  1393. .sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
  1394. .colorAttachmentCount = pipeline->color_attachment_count,
  1395. .pColorAttachmentFormats = color_attachment_formats,
  1396. .depthAttachmentFormat = pipeline->depth_attachment_bits > 0 ? VK_FORMAT_D32_SFLOAT : VK_FORMAT_UNDEFINED,
  1397. };
  1398. pipeline_info.pNext = &rendering_info;
  1399. VkResult result = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipeline_info, NULL, &pipeline->impl.pipeline);
  1400. vkDestroyShaderModule(device, frag_shader_module, NULL);
  1401. vkDestroyShaderModule(device, vert_shader_module, NULL);
  1402. }
  1403. void gpu_shader_init(gpu_shader_t *shader, const void *source, size_t length, gpu_shader_type_t type) {
  1404. shader->impl.length = (int)length;
  1405. shader->impl.source = (char *)malloc(length);
  1406. memcpy(shader->impl.source, source, length);
  1407. }
  1408. void gpu_shader_destroy(gpu_shader_t *shader) {
  1409. free(shader->impl.source);
  1410. shader->impl.source = NULL;
  1411. }
  1412. void gpu_texture_init_from_bytes(gpu_texture_t *texture, void *data, int width, int height, gpu_texture_format_t format) {
  1413. texture->width = width;
  1414. texture->height = height;
  1415. texture->format = format;
  1416. texture->state = GPU_TEXTURE_STATE_SHADER_RESOURCE;
  1417. texture->buffer = NULL;
  1418. VkFormat vk_format = convert_image_format(format);
  1419. if (vk_format == VK_FORMAT_B8G8R8A8_UNORM) {
  1420. vk_format = VK_FORMAT_R8G8B8A8_UNORM;
  1421. }
  1422. VkDeviceSize _upload_size = width * height * gpu_texture_format_size(format);
  1423. int new_upload_buffer_size = _upload_size;
  1424. if (new_upload_buffer_size < (1024 * 1024 * 4)) {
  1425. new_upload_buffer_size = (1024 * 1024 * 4);
  1426. }
  1427. if (upload_buffer_size < new_upload_buffer_size) {
  1428. if (upload_buffer_size > 0) {
  1429. vkFreeMemory(device, upload_mem, NULL);
  1430. vkDestroyBuffer(device, upload_buffer, NULL);
  1431. }
  1432. upload_buffer_size = new_upload_buffer_size;
  1433. VkBufferCreateInfo buffer_info = {
  1434. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1435. .size = upload_buffer_size,
  1436. .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
  1437. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  1438. };
  1439. vkCreateBuffer(device, &buffer_info, NULL, &upload_buffer);
  1440. VkMemoryRequirements mem_reqs;
  1441. vkGetBufferMemoryRequirements(device, upload_buffer, &mem_reqs);
  1442. VkMemoryAllocateInfo mem_alloc = {
  1443. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1444. .allocationSize = mem_reqs.size,
  1445. };
  1446. mem_alloc.memoryTypeIndex =
  1447. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
  1448. vkAllocateMemory(device, &mem_alloc, NULL, &upload_mem);
  1449. vkBindBufferMemory(device, upload_buffer, upload_mem, 0);
  1450. }
  1451. void *mapped_data;
  1452. vkMapMemory(device, upload_mem, 0, _upload_size, 0, &mapped_data);
  1453. memcpy(mapped_data, data, _upload_size);
  1454. vkUnmapMemory(device, upload_mem);
  1455. VkImageCreateInfo image_info = {
  1456. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  1457. .imageType = VK_IMAGE_TYPE_2D,
  1458. .format = vk_format,
  1459. .extent.width = (uint32_t)width,
  1460. .extent.height = (uint32_t)height,
  1461. .extent.depth = 1,
  1462. .mipLevels = 1,
  1463. .arrayLayers = 1,
  1464. .samples = VK_SAMPLE_COUNT_1_BIT,
  1465. .tiling = VK_IMAGE_TILING_OPTIMAL,
  1466. .usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
  1467. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  1468. .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  1469. };
  1470. vkCreateImage(device, &image_info, NULL, &texture->impl.image);
  1471. VkMemoryRequirements mem_reqs;
  1472. vkGetImageMemoryRequirements(device, texture->impl.image, &mem_reqs);
  1473. VkMemoryAllocateInfo mem_alloc = {
  1474. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1475. .allocationSize = mem_reqs.size,
  1476. };
  1477. mem_alloc.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  1478. vkAllocateMemory(device, &mem_alloc, NULL, &texture->impl.mem);
  1479. vkBindImageMemory(device, texture->impl.image, texture->impl.mem, 0);
  1480. if (gpu_in_use) {
  1481. vkCmdEndRendering(command_buffer);
  1482. }
  1483. VkImageMemoryBarrier barrier = {
  1484. .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
  1485. .srcAccessMask = 0,
  1486. .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
  1487. .oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
  1488. .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
  1489. .image = texture->impl.image,
  1490. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  1491. .subresourceRange.baseMipLevel = 0,
  1492. .subresourceRange.levelCount = 1,
  1493. .subresourceRange.baseArrayLayer = 0,
  1494. .subresourceRange.layerCount = 1,
  1495. };
  1496. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  1497. VkBufferImageCopy copy_region = {
  1498. .bufferOffset = 0,
  1499. .bufferRowLength = 0,
  1500. .bufferImageHeight = 0,
  1501. .imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  1502. .imageSubresource.mipLevel = 0,
  1503. .imageSubresource.baseArrayLayer = 0,
  1504. .imageSubresource.layerCount = 1,
  1505. .imageOffset = {0, 0, 0},
  1506. .imageExtent = {(uint32_t)width, (uint32_t)height, 1},
  1507. };
  1508. vkCmdCopyBufferToImage(command_buffer, upload_buffer, texture->impl.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &copy_region);
  1509. barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
  1510. barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
  1511. barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
  1512. barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
  1513. vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, NULL, 0, NULL, 1, &barrier);
  1514. VkImageViewCreateInfo view_info = {
  1515. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  1516. .image = texture->impl.image,
  1517. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  1518. .format = vk_format,
  1519. .components =
  1520. {
  1521. .r = VK_COMPONENT_SWIZZLE_R,
  1522. .g = VK_COMPONENT_SWIZZLE_G,
  1523. .b = VK_COMPONENT_SWIZZLE_B,
  1524. .a = VK_COMPONENT_SWIZZLE_A,
  1525. },
  1526. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  1527. .subresourceRange.baseMipLevel = 0,
  1528. .subresourceRange.levelCount = 1,
  1529. .subresourceRange.baseArrayLayer = 0,
  1530. .subresourceRange.layerCount = 1,
  1531. };
  1532. vkCreateImageView(device, &view_info, NULL, &texture->impl.view);
  1533. if (gpu_in_use) {
  1534. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1535. }
  1536. gpu_execute_and_wait(); ////
  1537. }
  1538. void gpu_texture_destroy_internal(gpu_texture_t *target) {
  1539. if (target->impl.image != NULL) {
  1540. vkDestroyImage(device, target->impl.image, NULL);
  1541. vkFreeMemory(device, target->impl.mem, NULL);
  1542. }
  1543. if (target->impl.view != NULL) {
  1544. vkDestroyImageView(device, target->impl.view, NULL);
  1545. }
  1546. }
  1547. void gpu_render_target_init(gpu_texture_t *target, int width, int height, gpu_texture_format_t format) {
  1548. gpu_render_target_init2(target, width, height, format, -1);
  1549. }
  1550. void _gpu_buffer_init(gpu_buffer_impl_t *buffer, int size, int usage, int memory_requirements) {
  1551. if (buffer->buf != NULL) {
  1552. assert(buffers_to_destroy_count < 512);
  1553. buffers_to_destroy[buffers_to_destroy_count] = buffer->buf;
  1554. buffer_memories_to_destroy[buffers_to_destroy_count] = buffer->mem;
  1555. buffers_to_destroy_count++;
  1556. }
  1557. VkBufferCreateInfo buf_info = {
  1558. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1559. .size = size,
  1560. .usage = usage,
  1561. };
  1562. bool raytrace = gpu_raytrace_supported() && ((usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT) || (usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT));
  1563. if (raytrace) {
  1564. buf_info.usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  1565. buf_info.usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  1566. buf_info.usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
  1567. }
  1568. vkCreateBuffer(device, &buf_info, NULL, &buffer->buf);
  1569. VkMemoryRequirements mem_reqs = {0};
  1570. vkGetBufferMemoryRequirements(device, buffer->buf, &mem_reqs);
  1571. VkMemoryAllocateInfo mem_alloc = {
  1572. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1573. .allocationSize = mem_reqs.size,
  1574. };
  1575. mem_alloc.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, memory_requirements);
  1576. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {0};
  1577. if (raytrace) {
  1578. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  1579. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  1580. mem_alloc.pNext = &memory_allocate_flags_info;
  1581. }
  1582. vkAllocateMemory(device, &mem_alloc, NULL, &buffer->mem);
  1583. vkBindBufferMemory(device, buffer->buf, buffer->mem, 0);
  1584. }
  1585. void _gpu_buffer_copy(VkBuffer dest, VkBuffer source, uint32_t size) {
  1586. if (gpu_in_use) {
  1587. vkCmdEndRendering(command_buffer);
  1588. }
  1589. VkBufferCopy copy_region = {
  1590. .size = size,
  1591. };
  1592. vkCmdCopyBuffer(command_buffer, source, dest, 1, &copy_region);
  1593. if (gpu_in_use) {
  1594. vkCmdBeginRendering(command_buffer, &current_rendering_info);
  1595. }
  1596. }
  1597. void gpu_vertex_buffer_init(gpu_buffer_t *buffer, int count, gpu_vertex_structure_t *structure) {
  1598. buffer->count = count;
  1599. buffer->stride = 0;
  1600. for (int i = 0; i < structure->size; ++i) {
  1601. gpu_vertex_element_t element = structure->elements[i];
  1602. buffer->stride += gpu_vertex_data_size(element.data);
  1603. }
  1604. buffer->impl.buf = NULL;
  1605. }
  1606. void *gpu_vertex_buffer_lock(gpu_buffer_t *buffer) {
  1607. _gpu_buffer_init(&buffer->impl, buffer->count * buffer->stride, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
  1608. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
  1609. void *p;
  1610. vkMapMemory(device, buffer->impl.mem, 0, buffer->count * buffer->stride, 0, (void **)&p);
  1611. return p;
  1612. }
  1613. void gpu_vertex_buffer_unlock(gpu_buffer_t *buffer) {
  1614. vkUnmapMemory(device, buffer->impl.mem);
  1615. VkBuffer upload_buffer = buffer->impl.buf;
  1616. _gpu_buffer_init(&buffer->impl, buffer->count * buffer->stride, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
  1617. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  1618. _gpu_buffer_copy(buffer->impl.buf, upload_buffer, buffer->count * buffer->stride);
  1619. gpu_execute_and_wait(); ////
  1620. }
  1621. void gpu_index_buffer_init(gpu_buffer_t *buffer, int count) {
  1622. buffer->count = count;
  1623. buffer->stride = sizeof(uint32_t);
  1624. buffer->impl.buf = NULL;
  1625. }
  1626. void *gpu_index_buffer_lock(gpu_buffer_t *buffer) {
  1627. _gpu_buffer_init(&buffer->impl, buffer->count * buffer->stride, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
  1628. VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
  1629. void *p;
  1630. vkMapMemory(device, buffer->impl.mem, 0, buffer->count * buffer->stride, 0, (void **)&p);
  1631. return p;
  1632. }
  1633. void gpu_index_buffer_unlock(gpu_buffer_t *buffer) {
  1634. vkUnmapMemory(device, buffer->impl.mem);
  1635. VkBuffer upload_buffer = buffer->impl.buf;
  1636. _gpu_buffer_init(&buffer->impl, buffer->count * buffer->stride, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
  1637. VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  1638. _gpu_buffer_copy(buffer->impl.buf, upload_buffer, buffer->count * buffer->stride);
  1639. gpu_execute_and_wait(); ////
  1640. }
  1641. void gpu_constant_buffer_init(gpu_buffer_t *buffer, int size) {
  1642. buffer->count = size;
  1643. buffer->data = NULL;
  1644. buffer->impl.buf = NULL;
  1645. _gpu_buffer_init(&buffer->impl, size, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
  1646. }
  1647. void gpu_constant_buffer_lock(gpu_buffer_t *buffer, int start, int count) {
  1648. vkMapMemory(device, buffer->impl.mem, start, count, 0, (void **)&buffer->data);
  1649. }
  1650. void gpu_constant_buffer_unlock(gpu_buffer_t *buffer) {
  1651. vkUnmapMemory(device, buffer->impl.mem);
  1652. buffer->data = NULL;
  1653. }
  1654. void gpu_buffer_destroy_internal(gpu_buffer_t *buffer) {
  1655. vkFreeMemory(device, buffer->impl.mem, NULL);
  1656. vkDestroyBuffer(device, buffer->impl.buf, NULL);
  1657. }
  1658. char *gpu_device_name() {
  1659. return device_name;
  1660. }
  1661. typedef struct inst {
  1662. iron_matrix4x4_t m;
  1663. int i;
  1664. } inst_t;
  1665. static VkDescriptorPool raytrace_descriptor_pool;
  1666. static gpu_raytrace_acceleration_structure_t *accel;
  1667. static gpu_raytrace_pipeline_t *pipeline;
  1668. static gpu_texture_t *output = NULL;
  1669. static gpu_texture_t *texpaint0;
  1670. static gpu_texture_t *texpaint1;
  1671. static gpu_texture_t *texpaint2;
  1672. static gpu_texture_t *texenv;
  1673. static gpu_texture_t *texsobol;
  1674. static gpu_texture_t *texscramble;
  1675. static gpu_texture_t *texrank;
  1676. static gpu_buffer_t *vb[16];
  1677. static gpu_buffer_t *vb_last[16];
  1678. static gpu_buffer_t *ib[16];
  1679. static int vb_count = 0;
  1680. static int vb_count_last = 0;
  1681. static inst_t instances[1024];
  1682. static int instances_count = 0;
  1683. static VkBuffer vb_full = VK_NULL_HANDLE;
  1684. static VkBuffer ib_full = VK_NULL_HANDLE;
  1685. static VkDeviceMemory vb_full_mem = VK_NULL_HANDLE;
  1686. static VkDeviceMemory ib_full_mem = VK_NULL_HANDLE;
  1687. static PFN_vkCreateRayTracingPipelinesKHR _vkCreateRayTracingPipelinesKHR = NULL;
  1688. static PFN_vkGetRayTracingShaderGroupHandlesKHR _vkGetRayTracingShaderGroupHandlesKHR = NULL;
  1689. static PFN_vkGetBufferDeviceAddressKHR _vkGetBufferDeviceAddressKHR = NULL;
  1690. static PFN_vkCreateAccelerationStructureKHR _vkCreateAccelerationStructureKHR = NULL;
  1691. static PFN_vkGetAccelerationStructureDeviceAddressKHR _vkGetAccelerationStructureDeviceAddressKHR = NULL;
  1692. static PFN_vkGetAccelerationStructureBuildSizesKHR _vkGetAccelerationStructureBuildSizesKHR = NULL;
  1693. static PFN_vkCmdBuildAccelerationStructuresKHR _vkCmdBuildAccelerationStructuresKHR = NULL;
  1694. static PFN_vkDestroyAccelerationStructureKHR _vkDestroyAccelerationStructureKHR = NULL;
  1695. static PFN_vkCmdTraceRaysKHR _vkCmdTraceRaysKHR = NULL;
  1696. bool gpu_raytrace_supported() {
  1697. #ifdef IRON_ANDROID
  1698. return false; // Use VK_KHR_ray_query
  1699. #else
  1700. static bool extensions_checked = false;
  1701. static bool raytrace_supported = true;
  1702. if (extensions_checked) {
  1703. return raytrace_supported;
  1704. }
  1705. const char *required_extensions[] = {VK_KHR_ACCELERATION_STRUCTURE_EXTENSION_NAME, VK_KHR_RAY_TRACING_PIPELINE_EXTENSION_NAME,
  1706. VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME, VK_KHR_DEFERRED_HOST_OPERATIONS_EXTENSION_NAME,
  1707. VK_KHR_RAY_QUERY_EXTENSION_NAME};
  1708. uint32_t required_extensions_count = sizeof(required_extensions) / sizeof(required_extensions[0]);
  1709. uint32_t extensions_count = 0;
  1710. vkEnumerateDeviceExtensionProperties(gpu, NULL, &extensions_count, NULL);
  1711. VkExtensionProperties *extensions = (VkExtensionProperties *)malloc(sizeof(VkExtensionProperties) * extensions_count);
  1712. vkEnumerateDeviceExtensionProperties(gpu, NULL, &extensions_count, extensions);
  1713. for (uint32_t i = 0; i < required_extensions_count; i++) {
  1714. bool found = false;
  1715. for (uint32_t j = 0; j < extensions_count; j++) {
  1716. if (strcmp(required_extensions[i], extensions[j].extensionName) == 0) {
  1717. found = true;
  1718. break;
  1719. }
  1720. }
  1721. if (!found) {
  1722. raytrace_supported = false;
  1723. break;
  1724. }
  1725. }
  1726. free(extensions);
  1727. extensions_checked = true;
  1728. return raytrace_supported;
  1729. #endif
  1730. }
  1731. void gpu_raytrace_pipeline_init(gpu_raytrace_pipeline_t *pipeline, void *ray_shader, int ray_shader_size, gpu_buffer_t *constant_buffer) {
  1732. output = NULL;
  1733. pipeline->constant_buffer = constant_buffer;
  1734. {
  1735. VkDescriptorSetLayoutBinding bindings[] = {
  1736. {0, VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1,
  1737. VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1738. {1, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1739. {2, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1740. {3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1741. {4, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1742. {5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1743. {6, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1744. {7, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1745. {8, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1746. {9, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1747. {10, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1748. {11, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR},
  1749. {12, VK_DESCRIPTOR_TYPE_SAMPLER, 1, VK_SHADER_STAGE_RAYGEN_BIT_KHR | VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | VK_SHADER_STAGE_MISS_BIT_KHR}};
  1750. VkDescriptorSetLayoutCreateInfo layout_info = {
  1751. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
  1752. .bindingCount = 13,
  1753. .pBindings = &bindings[0],
  1754. };
  1755. vkCreateDescriptorSetLayout(device, &layout_info, NULL, &pipeline->impl.descriptor_set_layout);
  1756. VkPipelineLayoutCreateInfo pipeline_layout_create_info = {
  1757. .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
  1758. .setLayoutCount = 1,
  1759. .pSetLayouts = &pipeline->impl.descriptor_set_layout,
  1760. };
  1761. vkCreatePipelineLayout(device, &pipeline_layout_create_info, NULL, &pipeline->impl.pipeline_layout);
  1762. VkShaderModuleCreateInfo module_create_info = {
  1763. .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
  1764. .codeSize = ray_shader_size,
  1765. .pCode = (const uint32_t *)ray_shader,
  1766. };
  1767. VkShaderModule shader_module;
  1768. vkCreateShaderModule(device, &module_create_info, NULL, &shader_module);
  1769. VkPipelineShaderStageCreateInfo shader_stages[3] = {
  1770. {.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
  1771. .stage = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
  1772. .module = shader_module,
  1773. .pName = "raygeneration"},
  1774. {.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_MISS_BIT_KHR, .module = shader_module, .pName = "miss"},
  1775. {.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
  1776. .stage = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
  1777. .module = shader_module,
  1778. .pName = "closesthit"}};
  1779. VkRayTracingShaderGroupCreateInfoKHR groups[3] = {{.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
  1780. .type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
  1781. .generalShader = 0,
  1782. .closestHitShader = VK_SHADER_UNUSED_KHR,
  1783. .anyHitShader = VK_SHADER_UNUSED_KHR,
  1784. .intersectionShader = VK_SHADER_UNUSED_KHR},
  1785. {.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
  1786. .type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
  1787. .generalShader = 1,
  1788. .closestHitShader = VK_SHADER_UNUSED_KHR,
  1789. .anyHitShader = VK_SHADER_UNUSED_KHR,
  1790. .intersectionShader = VK_SHADER_UNUSED_KHR},
  1791. {.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR,
  1792. .type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
  1793. .generalShader = VK_SHADER_UNUSED_KHR,
  1794. .closestHitShader = 2,
  1795. .anyHitShader = VK_SHADER_UNUSED_KHR,
  1796. .intersectionShader = VK_SHADER_UNUSED_KHR}};
  1797. VkRayTracingPipelineCreateInfoKHR raytracing_pipeline_create_info = {
  1798. .sType = VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR,
  1799. .stageCount = 3,
  1800. .pStages = &shader_stages[0],
  1801. .groupCount = 3,
  1802. .pGroups = &groups[0],
  1803. .maxPipelineRayRecursionDepth = 1,
  1804. .layout = pipeline->impl.pipeline_layout,
  1805. };
  1806. _vkCreateRayTracingPipelinesKHR = (void *)vkGetDeviceProcAddr(device, "vkCreateRayTracingPipelinesKHR");
  1807. _vkCreateRayTracingPipelinesKHR(device, VK_NULL_HANDLE, VK_NULL_HANDLE, 1, &raytracing_pipeline_create_info, NULL, &pipeline->impl.pipeline);
  1808. }
  1809. {
  1810. VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties = {0};
  1811. ray_tracing_pipeline_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
  1812. VkPhysicalDeviceProperties2 device_properties = {
  1813. .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
  1814. .pNext = &ray_tracing_pipeline_properties,
  1815. };
  1816. vkGetPhysicalDeviceProperties2(gpu, &device_properties);
  1817. _vkGetRayTracingShaderGroupHandlesKHR = (void *)vkGetDeviceProcAddr(device, "vkGetRayTracingShaderGroupHandlesKHR");
  1818. uint32_t handle_size = ray_tracing_pipeline_properties.shaderGroupHandleSize;
  1819. uint32_t handle_size_aligned =
  1820. (ray_tracing_pipeline_properties.shaderGroupHandleSize + ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1) &
  1821. ~(ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1);
  1822. VkBufferCreateInfo buf_info = {
  1823. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  1824. .size = handle_size,
  1825. .usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  1826. .flags = 0,
  1827. };
  1828. vkCreateBuffer(device, &buf_info, NULL, &pipeline->impl.raygen_shader_binding_table);
  1829. vkCreateBuffer(device, &buf_info, NULL, &pipeline->impl.hit_shader_binding_table);
  1830. vkCreateBuffer(device, &buf_info, NULL, &pipeline->impl.miss_shader_binding_table);
  1831. uint8_t shader_handle_storage[1024];
  1832. _vkGetRayTracingShaderGroupHandlesKHR(device, pipeline->impl.pipeline, 0, 3, handle_size_aligned * 3, shader_handle_storage);
  1833. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  1834. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  1835. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  1836. };
  1837. VkMemoryAllocateInfo memory_allocate_info = {
  1838. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  1839. .pNext = &memory_allocate_flags_info,
  1840. };
  1841. VkMemoryRequirements mem_reqs = {0};
  1842. vkGetBufferMemoryRequirements(device, pipeline->impl.raygen_shader_binding_table, &mem_reqs);
  1843. memory_allocate_info.allocationSize = mem_reqs.size;
  1844. memory_allocate_info.memoryTypeIndex =
  1845. memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  1846. VkDeviceMemory mem;
  1847. void *data;
  1848. vkAllocateMemory(device, &memory_allocate_info, NULL, &mem);
  1849. vkBindBufferMemory(device, pipeline->impl.raygen_shader_binding_table, mem, 0);
  1850. vkMapMemory(device, mem, 0, handle_size, 0, (void **)&data);
  1851. memcpy(data, shader_handle_storage, handle_size);
  1852. vkUnmapMemory(device, mem);
  1853. vkGetBufferMemoryRequirements(device, pipeline->impl.miss_shader_binding_table, &mem_reqs);
  1854. memory_allocate_info.allocationSize = mem_reqs.size;
  1855. memory_allocate_info.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  1856. vkAllocateMemory(device, &memory_allocate_info, NULL, &mem);
  1857. vkBindBufferMemory(device, pipeline->impl.miss_shader_binding_table, mem, 0);
  1858. vkMapMemory(device, mem, 0, handle_size, 0, (void **)&data);
  1859. memcpy(data, shader_handle_storage + handle_size_aligned, handle_size);
  1860. vkUnmapMemory(device, mem);
  1861. vkGetBufferMemoryRequirements(device, pipeline->impl.hit_shader_binding_table, &mem_reqs);
  1862. memory_allocate_info.allocationSize = mem_reqs.size;
  1863. memory_allocate_info.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  1864. vkAllocateMemory(device, &memory_allocate_info, NULL, &mem);
  1865. vkBindBufferMemory(device, pipeline->impl.hit_shader_binding_table, mem, 0);
  1866. vkMapMemory(device, mem, 0, handle_size, 0, (void **)&data);
  1867. memcpy(data, shader_handle_storage + handle_size_aligned * 2, handle_size);
  1868. vkUnmapMemory(device, mem);
  1869. }
  1870. {
  1871. VkDescriptorPoolSize type_counts[] = {{VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR, 1},
  1872. {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1},
  1873. {VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1},
  1874. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1875. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1876. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1877. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1878. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1879. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1880. {VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1},
  1881. {VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1},
  1882. {VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1},
  1883. {VK_DESCRIPTOR_TYPE_SAMPLER, 1}};
  1884. VkDescriptorPoolCreateInfo descriptor_pool_create_info = {
  1885. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
  1886. .maxSets = 1024,
  1887. .poolSizeCount = 13,
  1888. .pPoolSizes = type_counts,
  1889. };
  1890. vkCreateDescriptorPool(device, &descriptor_pool_create_info, NULL, &raytrace_descriptor_pool);
  1891. VkDescriptorSetAllocateInfo alloc_info = {
  1892. .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
  1893. .pNext = NULL,
  1894. .descriptorPool = raytrace_descriptor_pool,
  1895. .descriptorSetCount = 1,
  1896. .pSetLayouts = &pipeline->impl.descriptor_set_layout,
  1897. };
  1898. vkAllocateDescriptorSets(device, &alloc_info, &pipeline->impl.descriptor_set);
  1899. }
  1900. }
  1901. void gpu_raytrace_pipeline_destroy(gpu_raytrace_pipeline_t *pipeline) {
  1902. vkDestroyPipeline(device, pipeline->impl.pipeline, NULL);
  1903. vkDestroyPipelineLayout(device, pipeline->impl.pipeline_layout, NULL);
  1904. vkDestroyDescriptorSetLayout(device, pipeline->impl.descriptor_set_layout, NULL);
  1905. }
  1906. uint64_t get_buffer_device_address(VkBuffer buffer) {
  1907. VkBufferDeviceAddressInfoKHR buffer_device_address_info = {
  1908. .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  1909. .buffer = buffer,
  1910. };
  1911. _vkGetBufferDeviceAddressKHR = (void *)vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR");
  1912. return _vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
  1913. }
  1914. void gpu_raytrace_acceleration_structure_init(gpu_raytrace_acceleration_structure_t *accel) {
  1915. _vkGetBufferDeviceAddressKHR = (void *)vkGetDeviceProcAddr(device, "vkGetBufferDeviceAddressKHR");
  1916. _vkCreateAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkCreateAccelerationStructureKHR");
  1917. _vkGetAccelerationStructureDeviceAddressKHR = (void *)vkGetDeviceProcAddr(device, "vkGetAccelerationStructureDeviceAddressKHR");
  1918. _vkGetAccelerationStructureBuildSizesKHR = (void *)vkGetDeviceProcAddr(device, "vkGetAccelerationStructureBuildSizesKHR");
  1919. vb_count = 0;
  1920. instances_count = 0;
  1921. }
  1922. void gpu_raytrace_acceleration_structure_add(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb, gpu_buffer_t *_ib, iron_matrix4x4_t _transform) {
  1923. int vb_i = -1;
  1924. for (int i = 0; i < vb_count; ++i) {
  1925. if (_vb == vb[i]) {
  1926. vb_i = i;
  1927. break;
  1928. }
  1929. }
  1930. if (vb_i == -1) {
  1931. vb_i = vb_count;
  1932. vb[vb_count] = _vb;
  1933. ib[vb_count] = _ib;
  1934. vb_count++;
  1935. }
  1936. inst_t inst = {.i = vb_i, .m = _transform};
  1937. instances[instances_count] = inst;
  1938. instances_count++;
  1939. }
  1940. void _gpu_raytrace_acceleration_structure_destroy_bottom(gpu_raytrace_acceleration_structure_t *accel) {
  1941. _vkDestroyAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR");
  1942. for (int i = 0; i < vb_count_last; ++i) {
  1943. _vkDestroyAccelerationStructureKHR(device, accel->impl.bottom_level_acceleration_structure[i], NULL);
  1944. vkFreeMemory(device, accel->impl.bottom_level_mem[i], NULL);
  1945. vkDestroyBuffer(device, accel->impl.bottom_level_buffer[i], NULL);
  1946. }
  1947. }
  1948. void _gpu_raytrace_acceleration_structure_destroy_top(gpu_raytrace_acceleration_structure_t *accel) {
  1949. _vkDestroyAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR");
  1950. _vkDestroyAccelerationStructureKHR(device, accel->impl.top_level_acceleration_structure, NULL);
  1951. vkFreeMemory(device, accel->impl.top_level_mem, NULL);
  1952. vkDestroyBuffer(device, accel->impl.top_level_buffer, NULL);
  1953. vkFreeMemory(device, accel->impl.instances_mem, NULL);
  1954. vkDestroyBuffer(device, accel->impl.instances_buffer, NULL);
  1955. }
  1956. void gpu_raytrace_acceleration_structure_build(gpu_raytrace_acceleration_structure_t *accel, gpu_buffer_t *_vb_full, gpu_buffer_t *_ib_full) {
  1957. bool build_bottom = false;
  1958. for (int i = 0; i < 16; ++i) {
  1959. if (vb_last[i] != vb[i]) {
  1960. build_bottom = true;
  1961. }
  1962. vb_last[i] = vb[i];
  1963. }
  1964. if (vb_count_last > 0) {
  1965. if (build_bottom) {
  1966. _gpu_raytrace_acceleration_structure_destroy_bottom(accel);
  1967. }
  1968. _gpu_raytrace_acceleration_structure_destroy_top(accel);
  1969. }
  1970. vb_count_last = vb_count;
  1971. if (vb_count == 0) {
  1972. return;
  1973. }
  1974. // Bottom level
  1975. if (build_bottom) {
  1976. for (int i = 0; i < vb_count; ++i) {
  1977. uint32_t prim_count = ib[i]->count / 3;
  1978. uint32_t vert_count = vb[i]->count;
  1979. VkDeviceOrHostAddressConstKHR vertex_data_device_address = {0};
  1980. VkDeviceOrHostAddressConstKHR index_data_device_address = {0};
  1981. vertex_data_device_address.deviceAddress = get_buffer_device_address(vb[i]->impl.buf);
  1982. index_data_device_address.deviceAddress = get_buffer_device_address(ib[i]->impl.buf);
  1983. VkAccelerationStructureGeometryKHR acceleration_geometry = {
  1984. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
  1985. .flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
  1986. .geometryType = VK_GEOMETRY_TYPE_TRIANGLES_KHR,
  1987. .geometry.triangles.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_TRIANGLES_DATA_KHR,
  1988. .geometry.triangles.vertexFormat = VK_FORMAT_R16G16B16A16_SNORM,
  1989. .geometry.triangles.vertexData.deviceAddress = vertex_data_device_address.deviceAddress,
  1990. .geometry.triangles.vertexStride = vb[i]->stride,
  1991. .geometry.triangles.maxVertex = vb[i]->count,
  1992. .geometry.triangles.indexType = VK_INDEX_TYPE_UINT32,
  1993. .geometry.triangles.indexData.deviceAddress = index_data_device_address.deviceAddress,
  1994. };
  1995. VkAccelerationStructureBuildGeometryInfoKHR acceleration_structure_build_geometry_info = {
  1996. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  1997. .type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
  1998. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  1999. .geometryCount = 1,
  2000. .pGeometries = &acceleration_geometry,
  2001. };
  2002. VkAccelerationStructureBuildSizesInfoKHR acceleration_build_sizes_info = {
  2003. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
  2004. };
  2005. _vkGetAccelerationStructureBuildSizesKHR(device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &acceleration_structure_build_geometry_info,
  2006. &prim_count, &acceleration_build_sizes_info);
  2007. VkBufferCreateInfo buffer_create_info = {
  2008. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2009. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2010. .usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2011. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  2012. };
  2013. VkBuffer bottom_level_buffer = VK_NULL_HANDLE;
  2014. vkCreateBuffer(device, &buffer_create_info, NULL, &bottom_level_buffer);
  2015. VkMemoryRequirements memory_requirements2;
  2016. vkGetBufferMemoryRequirements(device, bottom_level_buffer, &memory_requirements2);
  2017. VkMemoryAllocateFlagsInfo memory_allocate_flags_info2 = {
  2018. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2019. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2020. };
  2021. VkMemoryAllocateInfo memory_allocate_info = {
  2022. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2023. .pNext = &memory_allocate_flags_info2,
  2024. .allocationSize = memory_requirements2.size,
  2025. };
  2026. memory_allocate_info.memoryTypeIndex = memory_type_from_properties(memory_requirements2.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  2027. VkDeviceMemory bottom_level_mem;
  2028. vkAllocateMemory(device, &memory_allocate_info, NULL, &bottom_level_mem);
  2029. vkBindBufferMemory(device, bottom_level_buffer, bottom_level_mem, 0);
  2030. VkAccelerationStructureCreateInfoKHR acceleration_create_info = {
  2031. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
  2032. .type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
  2033. .buffer = bottom_level_buffer,
  2034. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2035. };
  2036. _vkCreateAccelerationStructureKHR(device, &acceleration_create_info, NULL, &accel->impl.bottom_level_acceleration_structure[i]);
  2037. VkBuffer scratch_buffer = VK_NULL_HANDLE;
  2038. VkDeviceMemory scratch_memory = VK_NULL_HANDLE;
  2039. buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2040. buffer_create_info.size = acceleration_build_sizes_info.buildScratchSize;
  2041. buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  2042. buffer_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2043. vkCreateBuffer(device, &buffer_create_info, NULL, &scratch_buffer);
  2044. VkMemoryRequirements memory_requirements;
  2045. vkGetBufferMemoryRequirements(device, scratch_buffer, &memory_requirements);
  2046. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2047. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2048. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2049. };
  2050. memory_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2051. memory_allocate_info.pNext = &memory_allocate_flags_info;
  2052. memory_allocate_info.allocationSize = memory_requirements.size;
  2053. memory_allocate_info.memoryTypeIndex = memory_type_from_properties(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  2054. vkAllocateMemory(device, &memory_allocate_info, NULL, &scratch_memory);
  2055. vkBindBufferMemory(device, scratch_buffer, scratch_memory, 0);
  2056. VkBufferDeviceAddressInfoKHR buffer_device_address_info = {
  2057. .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  2058. .buffer = scratch_buffer,
  2059. };
  2060. uint64_t scratch_buffer_device_address = _vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
  2061. VkAccelerationStructureBuildGeometryInfoKHR acceleration_build_geometry_info = {
  2062. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2063. .type = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR,
  2064. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2065. .mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
  2066. .dstAccelerationStructure = accel->impl.bottom_level_acceleration_structure[i],
  2067. .geometryCount = 1,
  2068. .pGeometries = &acceleration_geometry,
  2069. .scratchData.deviceAddress = scratch_buffer_device_address,
  2070. };
  2071. VkAccelerationStructureBuildRangeInfoKHR acceleration_build_range_info = {
  2072. .primitiveCount = prim_count,
  2073. };
  2074. const VkAccelerationStructureBuildRangeInfoKHR *acceleration_build_infos[1] = {&acceleration_build_range_info};
  2075. {
  2076. VkCommandBufferAllocateInfo cmd_buf_allocate_info = {
  2077. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
  2078. .commandPool = cmd_pool,
  2079. .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
  2080. .commandBufferCount = 1,
  2081. };
  2082. VkCommandBuffer command_buffer;
  2083. vkAllocateCommandBuffers(device, &cmd_buf_allocate_info, &command_buffer);
  2084. VkCommandBufferBeginInfo command_buffer_info = {
  2085. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  2086. };
  2087. vkBeginCommandBuffer(command_buffer, &command_buffer_info);
  2088. _vkCmdBuildAccelerationStructuresKHR = (void *)vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR");
  2089. _vkCmdBuildAccelerationStructuresKHR(command_buffer, 1, &acceleration_build_geometry_info, &acceleration_build_infos[0]);
  2090. vkEndCommandBuffer(command_buffer);
  2091. VkSubmitInfo submit_info = {
  2092. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  2093. .commandBufferCount = 1,
  2094. .pCommandBuffers = &command_buffer,
  2095. };
  2096. VkFenceCreateInfo fence_info = {
  2097. .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
  2098. };
  2099. VkFence fence;
  2100. vkCreateFence(device, &fence_info, NULL, &fence);
  2101. vkQueueSubmit(queue, 1, &submit_info, fence);
  2102. vkWaitForFences(device, 1, &fence, VK_TRUE, 100000000000);
  2103. vkDestroyFence(device, fence, NULL);
  2104. vkFreeCommandBuffers(device, cmd_pool, 1, &command_buffer);
  2105. }
  2106. VkAccelerationStructureDeviceAddressInfoKHR acceleration_device_address_info = {
  2107. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
  2108. .accelerationStructure = accel->impl.bottom_level_acceleration_structure[i],
  2109. };
  2110. accel->impl.bottom_level_acceleration_structure_handle[i] = _vkGetAccelerationStructureDeviceAddressKHR(device, &acceleration_device_address_info);
  2111. vkFreeMemory(device, scratch_memory, NULL);
  2112. vkDestroyBuffer(device, scratch_buffer, NULL);
  2113. accel->impl.bottom_level_buffer[i] = bottom_level_buffer;
  2114. accel->impl.bottom_level_mem[i] = bottom_level_mem;
  2115. }
  2116. }
  2117. // Top level
  2118. {
  2119. VkBufferCreateInfo buf_info = {
  2120. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2121. .size = instances_count * sizeof(VkAccelerationStructureInstanceKHR),
  2122. .usage = VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
  2123. .flags = 0,
  2124. };
  2125. VkMemoryAllocateInfo mem_alloc = {0};
  2126. memset(&mem_alloc, 0, sizeof(VkMemoryAllocateInfo));
  2127. mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2128. VkBuffer instances_buffer;
  2129. vkCreateBuffer(device, &buf_info, NULL, &instances_buffer);
  2130. VkMemoryRequirements mem_reqs = {0};
  2131. vkGetBufferMemoryRequirements(device, instances_buffer, &mem_reqs);
  2132. mem_alloc.allocationSize = mem_reqs.size;
  2133. mem_alloc.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  2134. VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2135. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2136. .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2137. };
  2138. mem_alloc.pNext = &memory_allocate_flags_info;
  2139. VkDeviceMemory instances_mem;
  2140. vkAllocateMemory(device, &mem_alloc, NULL, &instances_mem);
  2141. vkBindBufferMemory(device, instances_buffer, instances_mem, 0);
  2142. void *data;
  2143. vkMapMemory(device, instances_mem, 0, sizeof(VkAccelerationStructureInstanceKHR), 0, (void **)&data);
  2144. for (int i = 0; i < instances_count; ++i) {
  2145. VkTransformMatrixKHR transform_matrix = {instances[i].m.m[0], instances[i].m.m[4], instances[i].m.m[8], instances[i].m.m[12],
  2146. instances[i].m.m[1], instances[i].m.m[5], instances[i].m.m[9], instances[i].m.m[13],
  2147. instances[i].m.m[2], instances[i].m.m[6], instances[i].m.m[10], instances[i].m.m[14]};
  2148. VkAccelerationStructureInstanceKHR instance = {
  2149. .transform = transform_matrix,
  2150. };
  2151. int ib_off = 0;
  2152. for (int j = 0; j < instances[i].i; ++j) {
  2153. ib_off += ib[j]->count * 4;
  2154. }
  2155. instance.instanceCustomIndex = ib_off;
  2156. instance.mask = 0xFF;
  2157. instance.instanceShaderBindingTableRecordOffset = 0;
  2158. instance.flags = VK_GEOMETRY_INSTANCE_TRIANGLE_FACING_CULL_DISABLE_BIT_KHR;
  2159. instance.accelerationStructureReference = accel->impl.bottom_level_acceleration_structure_handle[instances[i].i];
  2160. memcpy(data + i * sizeof(VkAccelerationStructureInstanceKHR), &instance, sizeof(VkAccelerationStructureInstanceKHR));
  2161. }
  2162. vkUnmapMemory(device, instances_mem);
  2163. VkDeviceOrHostAddressConstKHR instance_data_device_address = {
  2164. .deviceAddress = get_buffer_device_address(instances_buffer),
  2165. };
  2166. VkAccelerationStructureGeometryKHR acceleration_geometry = {
  2167. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_KHR,
  2168. .flags = VK_GEOMETRY_OPAQUE_BIT_KHR,
  2169. .geometryType = VK_GEOMETRY_TYPE_INSTANCES_KHR,
  2170. .geometry.instances.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_GEOMETRY_INSTANCES_DATA_KHR,
  2171. .geometry.instances.arrayOfPointers = VK_FALSE,
  2172. .geometry.instances.data.deviceAddress = instance_data_device_address.deviceAddress,
  2173. };
  2174. VkAccelerationStructureBuildGeometryInfoKHR acceleration_structure_build_geometry_info = {
  2175. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2176. .type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  2177. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2178. .geometryCount = 1,
  2179. .pGeometries = &acceleration_geometry,
  2180. };
  2181. VkAccelerationStructureBuildSizesInfoKHR acceleration_build_sizes_info = {
  2182. acceleration_build_sizes_info.sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_SIZES_INFO_KHR,
  2183. };
  2184. uint32_t instance_count = instances_count;
  2185. _vkGetAccelerationStructureBuildSizesKHR(device, VK_ACCELERATION_STRUCTURE_BUILD_TYPE_DEVICE_KHR, &acceleration_structure_build_geometry_info,
  2186. &instance_count, &acceleration_build_sizes_info);
  2187. VkBufferCreateInfo buffer_create_info = {
  2188. .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2189. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2190. .usage = VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2191. .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
  2192. };
  2193. VkBuffer top_level_buffer = VK_NULL_HANDLE;
  2194. vkCreateBuffer(device, &buffer_create_info, NULL, &top_level_buffer);
  2195. VkMemoryRequirements memory_requirements2;
  2196. vkGetBufferMemoryRequirements(device, top_level_buffer, &memory_requirements2);
  2197. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  2198. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  2199. VkMemoryAllocateInfo memory_allocate_info = {
  2200. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2201. .pNext = &memory_allocate_flags_info,
  2202. .allocationSize = memory_requirements2.size,
  2203. };
  2204. memory_allocate_info.memoryTypeIndex = memory_type_from_properties(memory_requirements2.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  2205. VkDeviceMemory top_level_mem;
  2206. vkAllocateMemory(device, &memory_allocate_info, NULL, &top_level_mem);
  2207. vkBindBufferMemory(device, top_level_buffer, top_level_mem, 0);
  2208. VkAccelerationStructureCreateInfoKHR acceleration_create_info = {
  2209. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_CREATE_INFO_KHR,
  2210. .type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  2211. .buffer = top_level_buffer,
  2212. .size = acceleration_build_sizes_info.accelerationStructureSize,
  2213. };
  2214. _vkCreateAccelerationStructureKHR(device, &acceleration_create_info, NULL, &accel->impl.top_level_acceleration_structure);
  2215. VkBuffer scratch_buffer = VK_NULL_HANDLE;
  2216. VkDeviceMemory scratch_memory = VK_NULL_HANDLE;
  2217. buffer_create_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2218. buffer_create_info.size = acceleration_build_sizes_info.buildScratchSize;
  2219. buffer_create_info.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT;
  2220. buffer_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2221. vkCreateBuffer(device, &buffer_create_info, NULL, &scratch_buffer);
  2222. VkMemoryRequirements memory_requirements;
  2223. vkGetBufferMemoryRequirements(device, scratch_buffer, &memory_requirements);
  2224. memory_allocate_flags_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO;
  2225. memory_allocate_flags_info.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
  2226. memory_allocate_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2227. memory_allocate_info.pNext = &memory_allocate_flags_info;
  2228. memory_allocate_info.allocationSize = memory_requirements.size;
  2229. memory_allocate_info.memoryTypeIndex = memory_type_from_properties(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  2230. vkAllocateMemory(device, &memory_allocate_info, NULL, &scratch_memory);
  2231. vkBindBufferMemory(device, scratch_buffer, scratch_memory, 0);
  2232. VkBufferDeviceAddressInfoKHR buffer_device_address_info = {
  2233. .sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
  2234. .buffer = scratch_buffer,
  2235. };
  2236. uint64_t scratch_buffer_device_address = _vkGetBufferDeviceAddressKHR(device, &buffer_device_address_info);
  2237. VkAccelerationStructureBuildGeometryInfoKHR acceleration_build_geometry_info = {
  2238. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_BUILD_GEOMETRY_INFO_KHR,
  2239. .type = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR,
  2240. .flags = VK_BUILD_ACCELERATION_STRUCTURE_PREFER_FAST_TRACE_BIT_KHR,
  2241. .mode = VK_BUILD_ACCELERATION_STRUCTURE_MODE_BUILD_KHR,
  2242. .srcAccelerationStructure = VK_NULL_HANDLE,
  2243. .dstAccelerationStructure = accel->impl.top_level_acceleration_structure,
  2244. .geometryCount = 1,
  2245. .pGeometries = &acceleration_geometry,
  2246. .scratchData.deviceAddress = scratch_buffer_device_address,
  2247. };
  2248. VkAccelerationStructureBuildRangeInfoKHR acceleration_build_range_info = {
  2249. .primitiveCount = instances_count,
  2250. };
  2251. const VkAccelerationStructureBuildRangeInfoKHR *acceleration_build_infos[1] = {&acceleration_build_range_info};
  2252. {
  2253. VkCommandBufferAllocateInfo cmd_buf_allocate_info = {
  2254. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
  2255. .commandPool = cmd_pool,
  2256. .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY,
  2257. .commandBufferCount = 1,
  2258. };
  2259. VkCommandBuffer command_buffer;
  2260. vkAllocateCommandBuffers(device, &cmd_buf_allocate_info, &command_buffer);
  2261. VkCommandBufferBeginInfo command_buffer_info = {
  2262. .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
  2263. };
  2264. vkBeginCommandBuffer(command_buffer, &command_buffer_info);
  2265. _vkCmdBuildAccelerationStructuresKHR = (void *)vkGetDeviceProcAddr(device, "vkCmdBuildAccelerationStructuresKHR");
  2266. _vkCmdBuildAccelerationStructuresKHR(command_buffer, 1, &acceleration_build_geometry_info, &acceleration_build_infos[0]);
  2267. vkEndCommandBuffer(command_buffer);
  2268. VkSubmitInfo submit_info = {
  2269. .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
  2270. .commandBufferCount = 1,
  2271. .pCommandBuffers = &command_buffer,
  2272. };
  2273. VkFenceCreateInfo fence_info = {
  2274. .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
  2275. };
  2276. VkFence fence;
  2277. vkCreateFence(device, &fence_info, NULL, &fence);
  2278. vkQueueSubmit(queue, 1, &submit_info, fence);
  2279. vkWaitForFences(device, 1, &fence, VK_TRUE, 100000000000);
  2280. vkDestroyFence(device, fence, NULL);
  2281. vkFreeCommandBuffers(device, cmd_pool, 1, &command_buffer);
  2282. }
  2283. VkAccelerationStructureDeviceAddressInfoKHR acceleration_device_address_info = {
  2284. .sType = VK_STRUCTURE_TYPE_ACCELERATION_STRUCTURE_DEVICE_ADDRESS_INFO_KHR,
  2285. .accelerationStructure = accel->impl.top_level_acceleration_structure,
  2286. };
  2287. accel->impl.top_level_acceleration_structure_handle = _vkGetAccelerationStructureDeviceAddressKHR(device, &acceleration_device_address_info);
  2288. vkFreeMemory(device, scratch_memory, NULL);
  2289. vkDestroyBuffer(device, scratch_buffer, NULL);
  2290. accel->impl.top_level_buffer = top_level_buffer;
  2291. accel->impl.top_level_mem = top_level_mem;
  2292. accel->impl.instances_buffer = instances_buffer;
  2293. accel->impl.instances_mem = instances_mem;
  2294. }
  2295. {
  2296. // if (vb_full != NULL) {
  2297. // vkFreeMemory(device, vb_full_mem, NULL);
  2298. // vkDestroyBuffer(device, vb_full, NULL);
  2299. // }
  2300. // VkBufferCreateInfo buf_info = {
  2301. // .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2302. // .pNext = NULL,
  2303. // .size = vert_count * vb[0]->stride,
  2304. // .usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
  2305. // .usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2306. // .usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
  2307. // .usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
  2308. // .flags = 0,
  2309. // };
  2310. // VkMemoryAllocateInfo mem_alloc = {
  2311. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2312. // .pNext = NULL,
  2313. // .allocationSize = 0,
  2314. // .memoryTypeIndex = 0,
  2315. // };
  2316. // vkCreateBuffer(device, &buf_info, NULL, &vb_full);
  2317. // VkMemoryRequirements mem_reqs = {0};
  2318. // vkGetBufferMemoryRequirements(device, vb_full, &mem_reqs);
  2319. // mem_alloc.allocationSize = mem_reqs.size;
  2320. // mem_alloc.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  2321. // VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2322. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2323. // .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2324. // };
  2325. // mem_alloc.pNext = &memory_allocate_flags_info;
  2326. // vkAllocateMemory(device, &mem_alloc, NULL, &vb_full_mem);
  2327. // vkBindBufferMemory(device, vb_full, vb_full_mem, 0);
  2328. // float *data;
  2329. // vkMapMemory(device, vb_full_mem, 0, vert_count * vb[0]->stride, 0, (void **)&data);
  2330. // vkUnmapMemory(device, vb_full_mem);
  2331. ////
  2332. #ifdef is_forge
  2333. vb_full = _vb_full->impl.buf;
  2334. vb_full_mem = _vb_full->impl.mem;
  2335. #else
  2336. vb_full = vb[0]->impl.buf;
  2337. vb_full_mem = vb[0]->impl.mem;
  2338. #endif
  2339. }
  2340. {
  2341. // if (ib_full != NULL) {
  2342. // vkFreeMemory(device, ib_full_mem, NULL);
  2343. // vkDestroyBuffer(device, ib_full, NULL);
  2344. // }
  2345. // VkBufferCreateInfo buf_info = {
  2346. // .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
  2347. // .pNext = NULL,
  2348. // .size = prim_count * 3 * sizeof(uint32_t),
  2349. // .usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
  2350. // .usage |= VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
  2351. // .usage |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
  2352. // .usage |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR,
  2353. // .flags = 0,
  2354. // };
  2355. // VkMemoryAllocateInfo mem_alloc = {
  2356. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2357. // .pNext = NULL,
  2358. // .allocationSize = 0,
  2359. // .memoryTypeIndex = 0,
  2360. // };
  2361. // vkCreateBuffer(device, &buf_info, NULL, &ib_full);
  2362. // VkMemoryRequirements mem_reqs = {0};
  2363. // vkGetBufferMemoryRequirements(device, ib_full, &mem_reqs);
  2364. // mem_alloc.allocationSize = mem_reqs.size;
  2365. // mem_alloc.memoryTypeIndex = memory_type_from_properties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
  2366. // VkMemoryAllocateFlagsInfo memory_allocate_flags_info = {
  2367. // .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO,
  2368. // .flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR,
  2369. // };
  2370. // mem_alloc.pNext = &memory_allocate_flags_info;
  2371. // vkAllocateMemory(device, &mem_alloc, NULL, &ib_full_mem);
  2372. // vkBindBufferMemory(device, ib_full, ib_full_mem, 0);
  2373. // uint8_t *data;
  2374. // vkMapMemory(device, ib_full_mem, 0, mem_alloc.allocationSize, 0, (void **)&data);
  2375. // for (int i = 0; i < instances_count; ++i) {
  2376. // memcpy(data, ib[i]->impl., sizeof(VkAccelerationStructureInstanceKHR));
  2377. // }
  2378. // vkUnmapMemory(device, ib_full_mem);
  2379. ////
  2380. #ifdef is_forge
  2381. ib_full = _ib_full->impl.buf;
  2382. ib_full_mem = _ib_full->impl.mem;
  2383. #else
  2384. ib_full = ib[0]->impl.buf;
  2385. ib_full_mem = ib[0]->impl.mem;
  2386. #endif
  2387. }
  2388. }
  2389. void gpu_raytrace_acceleration_structure_destroy(gpu_raytrace_acceleration_structure_t *accel) {
  2390. // _vkDestroyAccelerationStructureKHR = (void *)vkGetDeviceProcAddr(device, "vkDestroyAccelerationStructureKHR");
  2391. // for (int i = 0; i < vb_count; ++i) {
  2392. // _vkDestroyAccelerationStructureKHR(device, accel->impl.bottom_level_acceleration_structure[i], NULL);
  2393. // vkFreeMemory(device, accel->impl.bottom_level_mem[i], NULL);
  2394. // vkDestroyBuffer(device, accel->impl.bottom_level_buffer[i], NULL);
  2395. // }
  2396. // _vkDestroyAccelerationStructureKHR(device, accel->impl.top_level_acceleration_structure, NULL);
  2397. // vkFreeMemory(device, accel->impl.top_level_mem, NULL);
  2398. // vkDestroyBuffer(device, accel->impl.top_level_buffer, NULL);
  2399. // vkFreeMemory(device, accel->impl.instances_mem, NULL);
  2400. // vkDestroyBuffer(device, accel->impl.instances_buffer, NULL);
  2401. }
  2402. void gpu_raytrace_set_textures(gpu_texture_t *_texpaint0, gpu_texture_t *_texpaint1, gpu_texture_t *_texpaint2, gpu_texture_t *_texenv,
  2403. gpu_texture_t *_texsobol, gpu_texture_t *_texscramble, gpu_texture_t *_texrank) {
  2404. texpaint0 = _texpaint0;
  2405. texpaint1 = _texpaint1;
  2406. texpaint2 = _texpaint2;
  2407. texenv = _texenv;
  2408. texsobol = _texsobol;
  2409. texscramble = _texscramble;
  2410. texrank = _texrank;
  2411. }
  2412. void gpu_raytrace_set_acceleration_structure(gpu_raytrace_acceleration_structure_t *_accel) {
  2413. accel = _accel;
  2414. }
  2415. void gpu_raytrace_set_pipeline(gpu_raytrace_pipeline_t *_pipeline) {
  2416. pipeline = _pipeline;
  2417. }
  2418. void gpu_raytrace_set_target(gpu_texture_t *_output) {
  2419. if (!_output->impl.has_storage_bit) {
  2420. _output->impl.has_storage_bit = true;
  2421. gpu_texture_destroy(_output);
  2422. VkImageCreateInfo image_info = {
  2423. .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
  2424. .imageType = VK_IMAGE_TYPE_2D,
  2425. .format = convert_image_format(_output->format),
  2426. .extent.width = _output->width,
  2427. .extent.height = _output->height,
  2428. .extent.depth = 1,
  2429. .mipLevels = 1,
  2430. .arrayLayers = 1,
  2431. .samples = VK_SAMPLE_COUNT_1_BIT,
  2432. .tiling = VK_IMAGE_TILING_OPTIMAL,
  2433. .usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_STORAGE_BIT,
  2434. };
  2435. vkCreateImage(device, &image_info, NULL, &_output->impl.image);
  2436. VkMemoryRequirements memory_reqs;
  2437. vkGetImageMemoryRequirements(device, _output->impl.image, &memory_reqs);
  2438. VkMemoryAllocateInfo allocation_nfo = {
  2439. .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
  2440. .allocationSize = memory_reqs.size,
  2441. };
  2442. allocation_nfo.memoryTypeIndex = memory_type_from_properties(memory_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
  2443. vkAllocateMemory(device, &allocation_nfo, NULL, &_output->impl.mem);
  2444. vkBindImageMemory(device, _output->impl.image, _output->impl.mem, 0);
  2445. VkImageViewCreateInfo image_view_info = {
  2446. .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
  2447. .viewType = VK_IMAGE_VIEW_TYPE_2D,
  2448. .format = convert_image_format(_output->format),
  2449. .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
  2450. .subresourceRange.baseMipLevel = 0,
  2451. .subresourceRange.levelCount = 1,
  2452. .subresourceRange.baseArrayLayer = 0,
  2453. .subresourceRange.layerCount = 1,
  2454. .image = _output->impl.image,
  2455. };
  2456. vkCreateImageView(device, &image_view_info, NULL, &_output->impl.view);
  2457. set_image_layout(_output->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2458. }
  2459. output = _output;
  2460. }
  2461. void gpu_raytrace_dispatch_rays() {
  2462. VkWriteDescriptorSetAccelerationStructureKHR descriptor_acceleration_structure_info = {
  2463. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET_ACCELERATION_STRUCTURE_KHR,
  2464. .accelerationStructureCount = 1,
  2465. .pAccelerationStructures = &accel->impl.top_level_acceleration_structure,
  2466. };
  2467. VkWriteDescriptorSet acceleration_structure_write = {
  2468. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2469. .pNext = &descriptor_acceleration_structure_info,
  2470. .dstSet = pipeline->impl.descriptor_set,
  2471. .dstBinding = 0,
  2472. .descriptorCount = 1,
  2473. .descriptorType = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR,
  2474. };
  2475. VkDescriptorImageInfo image_descriptor = {
  2476. .imageView = output->impl.view,
  2477. .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
  2478. };
  2479. VkDescriptorBufferInfo buffer_descriptor = {
  2480. .buffer = pipeline->constant_buffer->impl.buf,
  2481. .range = VK_WHOLE_SIZE,
  2482. };
  2483. VkWriteDescriptorSet result_image_write = {
  2484. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2485. .dstSet = pipeline->impl.descriptor_set,
  2486. .dstBinding = 10,
  2487. .descriptorCount = 1,
  2488. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
  2489. .pImageInfo = &image_descriptor,
  2490. };
  2491. VkWriteDescriptorSet uniform_buffer_write = {
  2492. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2493. .dstSet = pipeline->impl.descriptor_set,
  2494. .dstBinding = 11,
  2495. .descriptorCount = 1,
  2496. .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
  2497. .pBufferInfo = &buffer_descriptor,
  2498. };
  2499. VkDescriptorBufferInfo ib_descriptor = {
  2500. .buffer = ib_full,
  2501. .range = VK_WHOLE_SIZE,
  2502. };
  2503. VkWriteDescriptorSet ib_write = {
  2504. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2505. .dstSet = pipeline->impl.descriptor_set,
  2506. .dstBinding = 1,
  2507. .descriptorCount = 1,
  2508. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
  2509. .pBufferInfo = &ib_descriptor,
  2510. };
  2511. VkDescriptorBufferInfo vb_descriptor = {
  2512. .buffer = vb_full,
  2513. .range = VK_WHOLE_SIZE,
  2514. };
  2515. VkWriteDescriptorSet vb_write = {
  2516. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2517. .dstSet = pipeline->impl.descriptor_set,
  2518. .dstBinding = 2,
  2519. .descriptorCount = 1,
  2520. .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
  2521. .pBufferInfo = &vb_descriptor,
  2522. };
  2523. VkDescriptorImageInfo tex0image_descriptor = {
  2524. .imageView = texpaint0->impl.view,
  2525. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2526. };
  2527. VkWriteDescriptorSet tex0_image_write = {
  2528. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2529. .dstSet = pipeline->impl.descriptor_set,
  2530. .dstBinding = 3,
  2531. .descriptorCount = 1,
  2532. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2533. .pImageInfo = &tex0image_descriptor,
  2534. };
  2535. VkDescriptorImageInfo tex1image_descriptor = {
  2536. .imageView = texpaint1->impl.view,
  2537. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2538. };
  2539. VkWriteDescriptorSet tex1_image_write = {
  2540. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2541. .dstSet = pipeline->impl.descriptor_set,
  2542. .dstBinding = 4,
  2543. .descriptorCount = 1,
  2544. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2545. .pImageInfo = &tex1image_descriptor,
  2546. };
  2547. VkDescriptorImageInfo tex2image_descriptor = {
  2548. .imageView = texpaint2->impl.view,
  2549. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2550. };
  2551. VkWriteDescriptorSet tex2_image_write = {
  2552. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2553. .dstSet = pipeline->impl.descriptor_set,
  2554. .dstBinding = 5,
  2555. .descriptorCount = 1,
  2556. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2557. .pImageInfo = &tex2image_descriptor,
  2558. };
  2559. VkDescriptorImageInfo texenvimage_descriptor = {
  2560. .imageView = texenv->impl.view,
  2561. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2562. };
  2563. VkWriteDescriptorSet texenv_image_write = {
  2564. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2565. .dstSet = pipeline->impl.descriptor_set,
  2566. .dstBinding = 6,
  2567. .descriptorCount = 1,
  2568. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2569. .pImageInfo = &texenvimage_descriptor,
  2570. };
  2571. VkDescriptorImageInfo texsobolimage_descriptor = {
  2572. .imageView = texsobol->impl.view,
  2573. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2574. };
  2575. VkWriteDescriptorSet texsobol_image_write = {
  2576. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2577. .dstSet = pipeline->impl.descriptor_set,
  2578. .dstBinding = 7,
  2579. .descriptorCount = 1,
  2580. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2581. .pImageInfo = &texsobolimage_descriptor,
  2582. };
  2583. VkDescriptorImageInfo texscrambleimage_descriptor = {
  2584. .imageView = texscramble->impl.view,
  2585. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2586. };
  2587. VkWriteDescriptorSet texscramble_image_write = {
  2588. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2589. .dstSet = pipeline->impl.descriptor_set,
  2590. .dstBinding = 8,
  2591. .descriptorCount = 1,
  2592. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2593. .pImageInfo = &texscrambleimage_descriptor,
  2594. };
  2595. VkDescriptorImageInfo texrankimage_descriptor = {
  2596. .imageView = texrank->impl.view,
  2597. .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
  2598. };
  2599. VkWriteDescriptorSet texrank_image_write = {
  2600. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2601. .dstSet = pipeline->impl.descriptor_set,
  2602. .dstBinding = 9,
  2603. .descriptorCount = 1,
  2604. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
  2605. .pImageInfo = &texrankimage_descriptor,
  2606. };
  2607. VkDescriptorImageInfo sampler_info = {
  2608. .sampler = linear_sampler,
  2609. };
  2610. VkWriteDescriptorSet sampler_linear_write = {
  2611. .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
  2612. .dstSet = pipeline->impl.descriptor_set,
  2613. .dstBinding = 12,
  2614. .descriptorCount = 1,
  2615. .descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
  2616. .pImageInfo = &sampler_info,
  2617. };
  2618. VkWriteDescriptorSet write_descriptor_sets[13] = {acceleration_structure_write,
  2619. result_image_write,
  2620. uniform_buffer_write,
  2621. vb_write,
  2622. ib_write,
  2623. tex0_image_write,
  2624. tex1_image_write,
  2625. tex2_image_write,
  2626. texenv_image_write,
  2627. texsobol_image_write,
  2628. texscramble_image_write,
  2629. texrank_image_write,
  2630. sampler_linear_write};
  2631. vkUpdateDescriptorSets(device, 13, write_descriptor_sets, 0, VK_NULL_HANDLE);
  2632. set_image_layout(output->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL);
  2633. VkPhysicalDeviceRayTracingPipelinePropertiesKHR ray_tracing_pipeline_properties = {0};
  2634. ray_tracing_pipeline_properties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR;
  2635. ray_tracing_pipeline_properties.pNext = NULL;
  2636. VkPhysicalDeviceProperties2 device_properties = {
  2637. .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2,
  2638. .pNext = &ray_tracing_pipeline_properties,
  2639. };
  2640. vkGetPhysicalDeviceProperties2(gpu, &device_properties);
  2641. // Setup the strided buffer regions pointing to the shaders in our shader binding table
  2642. const uint32_t handle_size_aligned =
  2643. (ray_tracing_pipeline_properties.shaderGroupHandleSize + ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1) &
  2644. ~(ray_tracing_pipeline_properties.shaderGroupHandleAlignment - 1);
  2645. VkStridedDeviceAddressRegionKHR raygen_shader_sbt_entry = {
  2646. .deviceAddress = get_buffer_device_address(pipeline->impl.raygen_shader_binding_table),
  2647. .stride = handle_size_aligned,
  2648. .size = handle_size_aligned,
  2649. };
  2650. VkStridedDeviceAddressRegionKHR miss_shader_sbt_entry = {
  2651. .deviceAddress = get_buffer_device_address(pipeline->impl.miss_shader_binding_table),
  2652. .stride = handle_size_aligned,
  2653. .size = handle_size_aligned,
  2654. };
  2655. VkStridedDeviceAddressRegionKHR hit_shader_sbt_entry = {
  2656. .deviceAddress = get_buffer_device_address(pipeline->impl.hit_shader_binding_table),
  2657. .stride = handle_size_aligned,
  2658. .size = handle_size_aligned,
  2659. };
  2660. VkStridedDeviceAddressRegionKHR callable_shader_sbt_entry = {0};
  2661. // Dispatch the ray tracing commands
  2662. vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline->impl.pipeline);
  2663. vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, pipeline->impl.pipeline_layout, 0, 1, &pipeline->impl.descriptor_set, 0, 0);
  2664. _vkCmdTraceRaysKHR = (void *)vkGetDeviceProcAddr(device, "vkCmdTraceRaysKHR");
  2665. _vkCmdTraceRaysKHR(command_buffer, &raygen_shader_sbt_entry, &miss_shader_sbt_entry, &hit_shader_sbt_entry, &callable_shader_sbt_entry, output->width,
  2666. output->height, 1);
  2667. set_image_layout(output->impl.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
  2668. }