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- let make_material_default_scon: shader_context_t = null;
- let make_material_default_mcon: material_context_t = null;
- let make_material_height_used = false;
- let make_material_emis_used = false;
- let make_material_subs_used = false;
- function make_material_get_mout(): bool {
- for (let i: i32 = 0; i < ui_nodes_get_canvas_material().nodes.length; ++i) {
- let n: zui_node_t = ui_nodes_get_canvas_material().nodes[i];
- if (n.type == "OUTPUT_MATERIAL_PBR") {
- return true;
- }
- }
- return false;
- }
- function make_material_parse_mesh_material() {
- let m: material_data_t = project_materials[0].data;
- for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
- let c: shader_context_t = m._.shader._.contexts[i];
- if (c.name == "mesh") {
- array_remove(m._.shader.contexts, c);
- array_remove(m._.shader._.contexts, c);
- make_material_delete_context(c);
- break;
- }
- }
- if (make_mesh_layer_pass_count > 1) {
- let i: i32 = 0;
- while (i < m._.shader._.contexts.length) {
- let c: shader_context_t = m._.shader._.contexts[i];
- for (let j: i32 = 1; j < make_mesh_layer_pass_count; ++j) {
- if (c.name == "mesh" + j) {
- array_remove(m._.shader.contexts, c);
- array_remove(m._.shader._.contexts, c);
- make_material_delete_context(c);
- i--;
- break;
- }
- }
- i++;
- }
- i = 0;
- while (i < m._.contexts.length) {
- let c: material_context_t = m._.contexts[i];
- for (let j: i32 = 1; j < make_mesh_layer_pass_count; ++j) {
- if (c.name == "mesh" + j) {
- array_remove(m.contexts, c);
- array_remove(m._.contexts, c);
- i--;
- break;
- }
- }
- i++;
- }
- }
- let mm: material_t = { name: "Material", canvas: null };
- let con: node_shader_context_t = make_mesh_run(mm);
- let scon: shader_context_t = shader_context_create(con.data);
- let override_context: _shader_override_t = {};
- if (con.frag.shared_samplers.length > 0) {
- let sampler: string = con.frag.shared_samplers[0];
- override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
- }
- if (!context_raw.texture_filter) {
- override_context.filter = "point";
- }
- scon._.override_context = override_context;
- array_push(m._.shader.contexts, scon);
- array_push(m._.shader._.contexts, scon);
- for (let i: i32 = 1; i < make_mesh_layer_pass_count; ++i) {
- let mm: material_t = { name: "Material", canvas: null };
- let con: node_shader_context_t = make_mesh_run(mm, i);
- let scon: shader_context_t = shader_context_create(con.data);
- let override_context: _shader_override_t = {};
- if (con.frag.shared_samplers.length > 0) {
- let sampler: string = con.frag.shared_samplers[0];
- override_context.shared_sampler = substring(sampler, string_last_index_of(sampler, " ") + 1, sampler.length);
- }
- if (!context_raw.texture_filter) {
- override_context.filter = "point";
- }
- scon._.override_context = override_context;
- array_push(m._.shader.contexts, scon);
- array_push(m._.shader._.contexts, scon);
- let mcon: material_context_t;
- let mmcon: material_context_t = { name: "mesh" + i, bind_textures: [] };
- mcon = material_context_create(mmcon);
- array_push(m.contexts, mcon);
- array_push(m._.contexts, mcon);
- }
- context_raw.ddirty = 2;
- ///if arm_voxels
- make_material_make_voxel(m);
- ///end
- ///if (krom_direct3d12 || krom_vulkan || krom_metal)
- render_path_raytrace_dirty = 1;
- ///end
- }
- function make_material_parse_particle_material() {
- let m: material_data_t = context_raw.particle_material;
- let sc: shader_context_t = null;
- for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
- let c: shader_context_t = m._.shader._.contexts[i];
- if (c.name == "mesh") {
- sc = c;
- break;
- }
- }
- if (sc != null) {
- array_remove(m._.shader.contexts, sc);
- array_remove(m._.shader._.contexts, sc);
- }
- let mm: material_t = { name: "MaterialParticle", canvas: null };
- let con: node_shader_context_t = make_particle_run(mm);
- if (sc != null) {
- make_material_delete_context(sc);
- }
- sc = shader_context_create(con.data);
- array_push(m._.shader.contexts, sc);
- array_push(m._.shader._.contexts, sc);
- }
- function make_material_parse_mesh_preview_material(md: material_data_t = null) {
- if (!make_material_get_mout()) {
- return;
- }
- let m: material_data_t = md == null ? project_materials[0].data : md;
- let scon: shader_context_t = null;
- for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
- let c: shader_context_t = m._.shader._.contexts[i];
- if (c.name == "mesh") {
- scon = c;
- break;
- }
- }
- array_remove(m._.shader.contexts, scon);
- array_remove(m._.shader._.contexts, scon);
- let mcon: material_context_t = { name: "mesh", bind_textures: [] };
- let sd: material_t = { name: "Material", canvas: null };
- let con: node_shader_context_t = make_mesh_preview_run(sd, mcon);
- for (let i: i32 = 0; i < m._.contexts.length; ++i) {
- if (m._.contexts[i].name == "mesh") {
- m._.contexts[i] = material_context_create(mcon);
- break;
- }
- }
- if (scon != null) {
- make_material_delete_context(scon);
- }
- let compile_error: bool = false;
- let _scon: shader_context_t = shader_context_create(con.data);
- if (_scon == null) {
- compile_error = true;
- }
- scon = _scon;
- if (compile_error) {
- return;
- }
- array_push(m._.shader.contexts, scon);
- array_push(m._.shader._.contexts, scon);
- }
- ///if arm_voxels
- function make_material_make_voxel(m: material_data_t) {
- let rebuild: bool = make_material_height_used;
- if (config_raw.rp_gi != false && rebuild) {
- let scon: shader_context_t = null;
- for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
- let c: shader_context_t = m._.shader._.contexts[i];
- if (c.name == "voxel") {
- scon = c;
- break;
- }
- }
- if (scon != null) {
- make_voxel_run(scon);
- }
- }
- }
- ///end
- function make_material_parse_paint_material(bake_previews: bool = true) {
- if (!make_material_get_mout()) return;
- if (bake_previews) {
- let current: image_t = _g2_current;
- let g2_in_use: bool = _g2_in_use;
- if (g2_in_use) g2_end();
- make_material_bake_node_previews();
- if (g2_in_use) g2_begin(current);
- }
- let m: material_data_t = project_materials[0].data;
- // let scon: TShaderContext = null;
- // let mcon: TMaterialContext = null;
- for (let i: i32 = 0; i < m._.shader._.contexts.length; ++i) {
- let c: shader_context_t = m._.shader._.contexts[i];
- if (c.name == "paint") {
- array_remove(m._.shader.contexts, c);
- array_remove(m._.shader._.contexts, c);
- if (c != make_material_default_scon) {
- make_material_delete_context(c);
- }
- break;
- }
- }
- for (let i: i32 = 0; i < m._.contexts.length; ++i) {
- let c: material_context_t = m._.contexts[i];
- if (c.name == "paint") {
- array_remove(m.contexts, c);
- array_remove(m._.contexts, c);
- break;
- }
- }
- let sdata: material_t = { name: "Material", canvas: ui_nodes_get_canvas_material() };
- let tmcon: material_context_t = { name: "paint", bind_textures: [] };
- let con: node_shader_context_t = make_paint_run(sdata, tmcon);
- let compile_error: bool = false;
- let scon: shader_context_t;
- let _scon: shader_context_t = shader_context_create(con.data);
- if (_scon == null) {
- compile_error = true;
- }
- scon = _scon;
- if (compile_error) {
- return;
- }
- let override_context: _shader_override_t = {};
- override_context.addressing = "repeat";
- scon._.override_context = override_context;
- let mcon: material_context_t = material_context_create(tmcon);
- array_push(m._.shader.contexts, scon);
- array_push(m._.shader._.contexts, scon);
- array_push(m.contexts, mcon);
- array_push(m._.contexts, mcon);
- if (make_material_default_scon == null) {
- make_material_default_scon = scon;
- }
- if (make_material_default_mcon == null) {
- make_material_default_mcon = mcon;
- }
- }
- function make_material_bake_node_previews() {
- context_raw.node_previews_used = [];
- if (context_raw.node_previews == null) {
- context_raw.node_previews = map_create();
- }
- make_material_traverse_nodes(ui_nodes_get_canvas_material().nodes, null, []);
- let keys: string[] = map_keys(context_raw.node_previews);
- for (let i: i32 = 0; i < keys.length; ++i) {
- let key: string = keys[i];
- if (array_index_of(context_raw.node_previews_used, key) == -1) {
- let image: image_t = map_get(context_raw.node_previews, key);
- app_notify_on_next_frame(function (image: image_t) {
- image_unload(image);
- }, image);
- map_delete(context_raw.node_previews, key);
- }
- }
- }
- function make_material_traverse_nodes(nodes: zui_node_t[], group: zui_node_canvas_t, parents: zui_node_t[]) {
- for (let i: i32 = 0; i < nodes.length; ++i) {
- let node: zui_node_t = nodes[i];
- make_material_bake_node_preview(node, group, parents);
- if (node.type == "GROUP") {
- for (let j: i32 = 0; j < project_material_groups.length; ++j) {
- let g: node_group_t = project_material_groups[j];
- if (g.canvas.name == node.name) {
- array_push(parents, node);
- make_material_traverse_nodes(g.canvas.nodes, g.canvas, parents);
- parents.pop();
- break;
- }
- }
- }
- }
- }
- function make_material_bake_node_preview(node: zui_node_t, group: zui_node_canvas_t, parents: zui_node_t[]) {
- if (node.type == "BLUR") {
- let id: string = parser_material_node_name(node, parents);
- let image: image_t = map_get(context_raw.node_previews, id);
- array_push(context_raw.node_previews_used, id);
- let resX: i32 = math_floor(config_get_texture_res_x() / 4);
- let resY: i32 = math_floor(config_get_texture_res_y() / 4);
- if (image == null || image.width != resX || image.height != resY) {
- if (image != null) {
- image_unload(image);
- }
- image = image_create_render_target(resX, resY);
- map_set(context_raw.node_previews, id, image);
- }
- parser_material_blur_passthrough = true;
- util_render_make_node_preview(ui_nodes_get_canvas_material(), node, image, group, parents);
- parser_material_blur_passthrough = false;
- }
- else if (node.type == "DIRECT_WARP") {
- let id: string = parser_material_node_name(node, parents);
- let image: image_t = map_get(context_raw.node_previews, id);
- array_push(context_raw.node_previews_used, id);
- let resX: i32 = math_floor(config_get_texture_res_x());
- let resY: i32 = math_floor(config_get_texture_res_y());
- if (image == null || image.width != resX || image.height != resY) {
- if (image != null) image_unload(image);
- image = image_create_render_target(resX, resY);
- map_set(context_raw.node_previews, id, image);
- }
- parser_material_warp_passthrough = true;
- util_render_make_node_preview(ui_nodes_get_canvas_material(), node, image, group, parents);
- parser_material_warp_passthrough = false;
- }
- else if (node.type == "BAKE_CURVATURE") {
- let id: string = parser_material_node_name(node, parents);
- let image: image_t = map_get(context_raw.node_previews, id);
- array_push(context_raw.node_previews_used, id);
- let resX: i32 = math_floor(config_get_texture_res_x());
- let resY: i32 = math_floor(config_get_texture_res_y());
- if (image == null || image.width != resX || image.height != resY) {
- if (image != null) image_unload(image);
- image = image_create_render_target(resX, resY, tex_format_t.R8);
- map_set(context_raw.node_previews, id, image);
- }
- if (render_path_paint_live_layer == null) {
- render_path_paint_live_layer = slot_layer_create("_live");
- }
- let _space: i32 = ui_header_worktab.position;
- let _tool: workspace_tool_t = context_raw.tool;
- let _bake_type: bake_type_t = context_raw.bake_type;
- ui_header_worktab.position = space_type_t.SPACE3D;
- context_raw.tool = workspace_tool_t.BAKE;
- context_raw.bake_type = bake_type_t.CURVATURE;
- parser_material_bake_passthrough = true;
- parser_material_start_node = node;
- parser_material_start_group = group;
- parser_material_start_parents = parents;
- make_material_parse_paint_material(false);
- parser_material_bake_passthrough = false;
- parser_material_start_node = null;
- parser_material_start_group = null;
- parser_material_start_parents = null;
- context_raw.pdirty = 1;
- render_path_paint_use_live_layer(true);
- render_path_paint_commands_paint(false);
- render_path_paint_dilate(true, false);
- render_path_paint_use_live_layer(false);
- context_raw.pdirty = 0;
- ui_header_worktab.position = _space;
- context_raw.tool = _tool;
- context_raw.bake_type = _bake_type;
- make_material_parse_paint_material(false);
- let rts: map_t<string, render_target_t> = render_path_render_targets;
- let texpaint_live: render_target_t = map_get(rts, "texpaint_live");
- g2_begin(image);
- g2_draw_image(texpaint_live._image, 0, 0);
- g2_end();
- }
- }
- function make_material_parse_node_preview_material(node: zui_node_t, group: zui_node_canvas_t = null, parents: zui_node_t[] = null): { scon: shader_context_t, mcon: material_context_t } {
- if (node.outputs.length == 0) {
- return null;
- }
- let sdata: material_t = { name: "Material", canvas: ui_nodes_get_canvas_material() };
- let mcon_raw: material_context_t = { name: "mesh", bind_textures: [] };
- let con: node_shader_context_t = make_node_preview_run(sdata, mcon_raw, node, group, parents);
- let compile_error: bool = false;
- let scon: shader_context_t;
- let _scon: shader_context_t = shader_context_create(con.data);
- if (_scon == null) {
- compile_error = true;
- }
- scon = _scon;
- if (compile_error) {
- return null;
- }
- let mcon: material_context_t = material_context_create(mcon_raw);
- return { scon: scon, mcon: mcon };
- }
- function make_material_parse_brush() {
- parser_logic_parse(context_raw.brush.canvas);
- }
- function make_material_blend_mode(frag: node_shader_t, blending: i32, cola: string, colb: string, opac: string): string {
- if (blending == blend_type_t.MIX) {
- return "mix(" + cola + ", " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.DARKEN) {
- return "mix(" + cola + ", min(" + cola + ", " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.MULTIPLY) {
- return "mix(" + cola + ", " + cola + " * " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.BURN) {
- return "mix(" + cola + ", vec3(1.0, 1.0, 1.0) - (vec3(1.0, 1.0, 1.0) - " + cola + ") / " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.LIGHTEN) {
- return "max(" + cola + ", " + colb + " * " + opac + ")";
- }
- else if (blending == blend_type_t.SCREEN) {
- return "(vec3(1.0, 1.0, 1.0) - (vec3(1.0 - " + opac + ", 1.0 - " + opac + ", 1.0 - " + opac + ") + " + opac + " * (vec3(1.0, 1.0, 1.0) - " + colb + ")) * (vec3(1.0, 1.0, 1.0) - " + cola + "))";
- }
- else if (blending == blend_type_t.DODGE) {
- return "mix(" + cola + ", " + cola + " / (vec3(1.0, 1.0, 1.0) - " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.ADD) {
- return "mix(" + cola + ", " + cola + " + " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.OVERLAY) {
- return "mix(" + cola + ", vec3( \
- " + cola + ".r < 0.5 ? 2.0 * " + cola + ".r * " + colb + ".r : 1.0 - 2.0 * (1.0 - " + cola + ".r) * (1.0 - " + colb + ".r), \
- " + cola + ".g < 0.5 ? 2.0 * " + cola + ".g * " + colb + ".g : 1.0 - 2.0 * (1.0 - " + cola + ".g) * (1.0 - " + colb + ".g), \
- " + cola + ".b < 0.5 ? 2.0 * " + cola + ".b * " + colb + ".b : 1.0 - 2.0 * (1.0 - " + cola + ".b) * (1.0 - " + colb + ".b) \
- ), " + opac + ")";
- }
- else if (blending == blend_type_t.SOFT_LIGHT) {
- return "((1.0 - " + opac + ") * " + cola + " + " + opac + " * ((vec3(1.0, 1.0, 1.0) - " + cola + ") * " + colb + " * " + cola + " + " + cola + " * (vec3(1.0, 1.0, 1.0) - (vec3(1.0, 1.0, 1.0) - " + colb + ") * (vec3(1.0, 1.0, 1.0) - " + cola + "))))";
- }
- else if (blending == blend_type_t.LINEAR_LIGHT) {
- return "(" + cola + " + " + opac + " * (vec3(2.0, 2.0, 2.0) * (" + colb + " - vec3(0.5, 0.5, 0.5))))";
- }
- else if (blending == blend_type_t.DIFFERENCE) {
- return "mix(" + cola + ", abs(" + cola + " - " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.SUBTRACT) {
- return "mix(" + cola + ", " + cola + " - " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.DIVIDE) {
- return "vec3(1.0 - " + opac + ", 1.0 - " + opac + ", 1.0 - " + opac + ") * " + cola + " + vec3(" + opac + ", " + opac + ", " + opac + ") * " + cola + " / " + colb + "";
- }
- else if (blending == blend_type_t.HUE) {
- node_shader_add_function(frag, str_hue_sat);
- return "mix(" + cola + ", hsv_to_rgb(vec3(rgb_to_hsv(" + colb + ").r, rgb_to_hsv(" + cola + ").g, rgb_to_hsv(" + cola + ").b)), " + opac + ")";
- }
- else if (blending == blend_type_t.SATURATION) {
- node_shader_add_function(frag, str_hue_sat);
- return "mix(" + cola + ", hsv_to_rgb(vec3(rgb_to_hsv(" + cola + ").r, rgb_to_hsv(" + colb + ").g, rgb_to_hsv(" + cola + ").b)), " + opac + ")";
- }
- else if (blending == blend_type_t.COLOR) {
- node_shader_add_function(frag, str_hue_sat);
- return "mix(" + cola + ", hsv_to_rgb(vec3(rgb_to_hsv(" + colb + ").r, rgb_to_hsv(" + colb + ").g, rgb_to_hsv(" + cola + ").b)), " + opac + ")";
- }
- else { // BlendValue
- node_shader_add_function(frag, str_hue_sat);
- return "mix(" + cola + ", hsv_to_rgb(vec3(rgb_to_hsv(" + cola + ").r, rgb_to_hsv(" + cola + ").g, rgb_to_hsv(" + colb + ").b)), " + opac + ")";
- }
- }
- function make_material_blend_mode_mask(frag: node_shader_t, blending: i32, cola: string, colb: string, opac: string): string {
- if (blending == blend_type_t.MIX) {
- return "mix(" + cola + ", " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.DARKEN) {
- return "mix(" + cola + ", min(" + cola + ", " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.MULTIPLY) {
- return "mix(" + cola + ", " + cola + " * " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.BURN) {
- return "mix(" + cola + ", 1.0 - (1.0 - " + cola + ") / " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.LIGHTEN) {
- return "max(" + cola + ", " + colb + " * " + opac + ")";
- }
- else if (blending == blend_type_t.SCREEN) {
- return "(1.0 - ((1.0 - " + opac + ") + " + opac + " * (1.0 - " + colb + ")) * (1.0 - " + cola + "))";
- }
- else if (blending == blend_type_t.DODGE) {
- return "mix(" + cola + ", " + cola + " / (1.0 - " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.ADD) {
- return "mix(" + cola + ", " + cola + " + " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.OVERLAY) {
- return "mix(" + cola + ", " + cola + " < 0.5 ? 2.0 * " + cola + " * " + colb + " : 1.0 - 2.0 * (1.0 - " + cola + ") * (1.0 - " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.SOFT_LIGHT) {
- return "((1.0 - " + opac + ") * " + cola + " + " + opac + " * ((1.0 - " + cola + ") * " + colb + " * " + cola + " + " + cola + " * (1.0 - (1.0 - " + colb + ") * (1.0 - " + cola + "))))";
- }
- else if (blending == blend_type_t.LINEAR_LIGHT) {
- return "(" + cola + " + " + opac + " * (2.0 * (" + colb + " - 0.5)))";
- }
- else if (blending == blend_type_t.DIFFERENCE) {
- return "mix(" + cola + ", abs(" + cola + " - " + colb + "), " + opac + ")";
- }
- else if (blending == blend_type_t.SUBTRACT) {
- return "mix(" + cola + ", " + cola + " - " + colb + ", " + opac + ")";
- }
- else if (blending == blend_type_t.DIVIDE) {
- return "(1.0 - " + opac + ") * " + cola + " + " + opac + " * " + cola + " / " + colb + "";
- }
- else { // BlendHue, BlendSaturation, BlendColor, BlendValue
- return "mix(" + cola + ", " + colb + ", " + opac + ")";
- }
- }
- function make_material_get_displace_strength(): f32 {
- let sc: f32 = context_main_object().base.transform.scale.x;
- return config_raw.displace_strength * 0.02 * sc;
- }
- function make_material_voxelgi_half_extents(): string {
- let ext: f32 = context_raw.vxao_ext;
- return "const vec3 voxelgiHalfExtents = vec3(" + ext + ", " + ext + ", " + ext + ");";
- }
- function make_material_delete_context(c: shader_context_t) {
- app_notify_on_next_frame(function (c: shader_context_t) { // Ensure pipeline is no longer in use
- shader_context_delete(c);
- }, c);
- }
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