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- let make_mesh_layer_pass_count: i32 = 1;
- function make_mesh_run(data: material_t, layer_pass: i32 = 0): node_shader_context_t {
- let context_id: string = layer_pass == 0 ? "mesh" : "mesh" + layer_pass;
- let props: shader_context_t = {
- name: context_id,
- depth_write: layer_pass == 0 ? true : false,
- compare_mode: layer_pass == 0 ? "less" : "equal",
- cull_mode: (context_raw.cull_backfaces || layer_pass > 0) ? "clockwise" : "none",
- vertex_elements: [
- {
- name: "pos",
- data: "short4norm"
- },
- {
- name: "nor",
- data: "short2norm"
- },
- {
- name: "tex",
- data: "short2norm"
- }
- ],
- color_attachments: ["RGBA64", "RGBA64", "RGBA64"],
- depth_attachment: "DEPTH32"
- };
- let con_mesh: node_shader_context_t = node_shader_context_create(data, props);
- let vert: node_shader_t = node_shader_context_make_vert(con_mesh);
- let frag: node_shader_t = node_shader_context_make_frag(con_mesh);
- frag.ins = vert.outs;
- node_shader_add_out(vert, "vec2 texCoord");
- frag.wvpposition = true;
- node_shader_add_out(vert, "vec4 prevwvpposition");
- node_shader_add_uniform(vert, "mat4 VP", "_view_proj_matrix");
- node_shader_add_uniform(vert, "mat4 prevWVP", "_prev_world_view_proj_matrix");
- vert.wposition = true;
- let texture_count: i32 = 0;
- let displace_strength: f32 = make_material_get_displace_strength();
- if (make_material_height_used && displace_strength > 0.0) {
- vert.n = true;
- node_shader_write(vert, "float height = 0.0;");
- let num_layers: i32 = 0;
- for (let i: i32 = 0; i < project_layers.length; ++i) {
- let l: slot_layer_t = project_layers[i];
- if (!slot_layer_is_visible(l) || !l.paint_height || !slot_layer_is_layer(l)) {
- continue;
- }
- if (num_layers > 16) {
- break;
- }
- num_layers++;
- texture_count++;
- node_shader_add_uniform(vert, "sampler2D texpaint_pack_vert" + l.id, "_texpaint_pack_vert" + l.id);
- node_shader_write(vert, "height += textureLod(texpaint_pack_vert" + l.id + ", tex, 0.0).a;");
- let masks: slot_layer_t[] = slot_layer_get_masks(l);
- if (masks != null) {
- for (let i: i32 = 0; i < masks.length; ++i) {
- let m: slot_layer_t = masks[i];
- if (!slot_layer_is_visible(m)) {
- continue;
- }
- texture_count++;
- node_shader_add_uniform(vert, "sampler2D texpaint_vert" + m.id, "_texpaint_vert" + m.id);
- node_shader_write(vert, "height *= textureLod(texpaint_vert" + m.id + ", tex, 0.0).r;");
- }
- }
- }
- node_shader_write(vert, "wposition += wnormal * vec3(height, height, height) * vec3(" + displace_strength + ", " + displace_strength + ", " + displace_strength + ");");
- }
- node_shader_write(vert, "gl_Position = mul(vec4(wposition.xyz, 1.0), VP);");
- node_shader_write(vert, "texCoord = tex;");
- if (make_material_height_used && displace_strength > 0) {
- node_shader_add_uniform(vert, "mat4 invW", "_inv_world_matrix");
- node_shader_write(vert, "prevwvpposition = mul(mul(vec4(wposition, 1.0), invW), prevWVP);");
- }
- else {
- node_shader_write(vert, "prevwvpposition = mul(vec4(pos.xyz, 1.0), prevWVP);");
- }
- node_shader_add_out(frag, "vec4 fragColor[3]");
- frag.n = true;
- node_shader_add_function(frag, str_pack_float_int16);
- if (context_raw.tool == workspace_tool_t.COLORID) {
- texture_count++;
- node_shader_add_uniform(frag, "sampler2D texcolorid", "_texcolorid");
- node_shader_write(frag, "fragColor[0] = vec4(n.xy, 1.0, packFloatInt16(0.0, uint(0)));");
- node_shader_write(frag, "vec3 idcol = pow(textureLod(texcolorid, texCoord, 0.0).rgb, vec3(2.2, 2.2, 2.2));");
- node_shader_write(frag, "fragColor[1] = vec4(idcol.rgb, 1.0);"); // occ
- }
- else {
- node_shader_add_function(frag, str_octahedron_wrap);
- node_shader_add_function(frag, str_cotangent_frame);
- if (layer_pass > 0) {
- node_shader_add_uniform(frag, "sampler2D gbuffer0");
- node_shader_add_uniform(frag, "sampler2D gbuffer1");
- node_shader_add_uniform(frag, "sampler2D gbuffer2");
- node_shader_write(frag, "vec2 fragcoord = (wvpposition.xy / wvpposition.w) * 0.5 + 0.5;");
- ///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
- node_shader_write(frag, "fragcoord.y = 1.0 - fragcoord.y;");
- ///end
- node_shader_write(frag, "vec4 gbuffer0_sample = textureLod(gbuffer0, fragcoord, 0.0);");
- node_shader_write(frag, "vec4 gbuffer1_sample = textureLod(gbuffer1, fragcoord, 0.0);");
- node_shader_write(frag, "vec4 gbuffer2_sample = textureLod(gbuffer2, fragcoord, 0.0);");
- node_shader_write(frag, "vec3 basecol = gbuffer0_sample.rgb;");
- node_shader_write(frag, "float roughness = gbuffer2_sample.g;");
- node_shader_write(frag, "float metallic = gbuffer2_sample.b;");
- node_shader_write(frag, "float occlusion = gbuffer2_sample.r;");
- node_shader_write(frag, "float opacity = 1.0;//gbuffer0_sample.a;");
- node_shader_write(frag, "float matid = gbuffer1_sample.a;");
- node_shader_write(frag, "vec3 ntex = gbuffer1_sample.rgb;");
- node_shader_write(frag, "float height = gbuffer2_sample.a;");
- }
- else {
- node_shader_write(frag, "vec3 basecol = vec3(0.0, 0.0, 0.0);");
- node_shader_write(frag, "float roughness = 0.0;");
- node_shader_write(frag, "float metallic = 0.0;");
- node_shader_write(frag, "float occlusion = 1.0;");
- node_shader_write(frag, "float opacity = 1.0;");
- node_shader_write(frag, "float matid = 0.0;");
- node_shader_write(frag, "vec3 ntex = vec3(0.5, 0.5, 1.0);");
- node_shader_write(frag, "float height = 0.0;");
- }
- node_shader_write(frag, "vec4 texpaint_sample = vec4(0.0, 0.0, 0.0, 1.0);");
- node_shader_write(frag, "vec4 texpaint_nor_sample;");
- node_shader_write(frag, "vec4 texpaint_pack_sample;");
- node_shader_write(frag, "float texpaint_opac;");
- if (make_material_height_used) {
- node_shader_write(frag, "float height0 = 0.0;");
- node_shader_write(frag, "float height1 = 0.0;");
- node_shader_write(frag, "float height2 = 0.0;");
- node_shader_write(frag, "float height3 = 0.0;");
- }
- if (context_raw.draw_wireframe) {
- texture_count++;
- node_shader_add_uniform(frag, "sampler2D texuvmap", "_texuvmap");
- }
- if (context_raw.viewport_mode == viewport_mode_t.MASK && slot_layer_get_masks(context_raw.layer) != null) {
- for (let i: i32 = 0; i < slot_layer_get_masks(context_raw.layer).length; ++i) {
- let m: slot_layer_t = slot_layer_get_masks(context_raw.layer)[i];
- if (!slot_layer_is_visible(m)) {
- continue;
- }
- texture_count++;
- node_shader_add_uniform(frag, "sampler2D texpaint_view_mask" + m.id, "_texpaint" + array_index_of(project_layers, m));
- }
- }
- if (context_raw.viewport_mode == viewport_mode_t.LIT && context_raw.render_mode == render_mode_t.FORWARD) {
- texture_count += 4;
- node_shader_add_uniform(frag, "sampler2D senvmapBrdf", "$brdf.k");
- node_shader_add_uniform(frag, "sampler2D senvmapRadiance", "_envmap_radiance");
- node_shader_add_uniform(frag, "sampler2D sltcMat", "_ltcMat");
- node_shader_add_uniform(frag, "sampler2D sltcMag", "_ltcMag");
- }
- // Get layers for this pass
- make_mesh_layer_pass_count = 1;
- let layers: slot_layer_t[] = [];
- let start_count: i32 = texture_count;
- let is_material_tool: bool = context_raw.tool == workspace_tool_t.MATERIAL;
- for (let i: i32 = 0; i < project_layers.length; ++i) {
- let l: slot_layer_t = project_layers[i];
- if (is_material_tool && l != context_raw.layer) {
- continue;
- }
- if (!slot_layer_is_layer(l) || !slot_layer_is_visible(l)) {
- continue;
- }
- let count: i32 = 3;
- let masks: slot_layer_t[] = slot_layer_get_masks(l);
- if (masks != null) {
- count += masks.length;
- }
- texture_count += count;
- if (texture_count >= make_mesh_get_max_textures()) {
- texture_count = start_count + count + 3; // gbuffer0_copy, gbuffer1_copy, gbuffer2_copy
- make_mesh_layer_pass_count++;
- }
- if (layer_pass == make_mesh_layer_pass_count - 1) {
- array_push(layers, l);
- }
- }
- let last_pass: bool = layer_pass == make_mesh_layer_pass_count - 1;
- for (let i: i32 = 0; i < layers.length; ++i) {
- let l: slot_layer_t = layers[i];
- if (slot_layer_get_object_mask(l) > 0) {
- node_shader_add_uniform(frag, "int uid", "_uid");
- if (slot_layer_get_object_mask(l) > project_paint_objects.length) { // Atlas
- let visibles: mesh_object_t[] = project_get_atlas_objects(slot_layer_get_object_mask(l));
- node_shader_write(frag, "if (");
- for (let i: i32 = 0; i < visibles.length; ++i) {
- if (i > 0) {
- node_shader_write(frag, " || ");
- }
- node_shader_write(frag, visibles[i].base.uid + " == uid");
- }
- node_shader_write(frag, ") {");
- }
- else { // Object mask
- let uid: i32 = project_paint_objects[slot_layer_get_object_mask(l) - 1].base.uid;
- node_shader_write(frag, "if (" + uid + " == uid) {");
- }
- }
- node_shader_add_shared_sampler(frag, "sampler2D texpaint" + l.id);
- node_shader_write(frag, "texpaint_sample = textureLodShared(texpaint" + l.id + ", texCoord, 0.0);");
- node_shader_write(frag, "texpaint_opac = texpaint_sample.a;");
- // ///if (krom_direct3d12 || krom_vulkan)
- // if (raw.viewportMode == ViewLit) {
- // write(frag, "if (texpaint_opac < 0.1) discard;");
- // }
- // ///end
- let masks: slot_layer_t[] = slot_layer_get_masks(l);
- if (masks != null) {
- let has_visible: bool = false;
- for (let i: i32 = 0; i < masks.length; ++i) {
- let m: slot_layer_t = masks[i];
- if (slot_layer_is_visible(m)) {
- has_visible = true;
- break;
- }
- }
- if (has_visible) {
- let texpaint_mask: string = "texpaint_mask" + l.id;
- node_shader_write(frag, "float " + texpaint_mask + " = 0.0;");
- for (let i: i32 = 0; i < masks.length; ++i) {
- let m: slot_layer_t = masks[i];
- if (!slot_layer_is_visible(m)) {
- continue;
- }
- node_shader_add_shared_sampler(frag, "sampler2D texpaint" + m.id);
- node_shader_write(frag, "{"); // Group mask is sampled across multiple layers
- node_shader_write(frag, "float texpaint_mask_sample" + m.id + " = textureLodShared(texpaint" + m.id + ", texCoord, 0.0).r;");
- node_shader_write(frag, texpaint_mask + " = " + make_material_blend_mode_mask(frag, m.blending, texpaint_mask, "texpaint_mask_sample" + m.id, "float(" + slot_layer_get_opacity(m) + ")") + ";");
- node_shader_write(frag, "}");
- }
- node_shader_write(frag, "texpaint_opac *= clamp(" + texpaint_mask + ", 0.0, 1.0);");
- }
- }
- if (slot_layer_get_opacity(l) < 1) {
- node_shader_write(frag, "texpaint_opac *= " + slot_layer_get_opacity(l) + ";");
- }
- if (l.paint_base) {
- if (l == project_layers[0]) {
- node_shader_write(frag, "basecol = texpaint_sample.rgb * texpaint_opac;");
- }
- else {
- node_shader_write(frag, "basecol = " + make_material_blend_mode(frag, l.blending, "basecol", "texpaint_sample.rgb", "texpaint_opac") + ";");
- }
- }
- if (l.paint_nor || make_material_emis_used) {
- node_shader_add_shared_sampler(frag, "sampler2D texpaint_nor" + l.id);
- node_shader_write(frag, "texpaint_nor_sample = textureLodShared(texpaint_nor" + l.id + ", texCoord, 0.0);");
- if (make_material_emis_used) {
- node_shader_write(frag, "if (texpaint_opac > 0.0) matid = texpaint_nor_sample.a;");
- }
- if (l.paint_nor) {
- if (l.paint_nor_blend) {
- // Whiteout blend
- node_shader_write(frag, "{");
- node_shader_write(frag, "vec3 n1 = ntex * vec3(2.0, 2.0, 2.0) - vec3(1.0, 1.0, 1.0);");
- node_shader_write(frag, "vec3 n2 = mix(vec3(0.5, 0.5, 1.0), texpaint_nor_sample.rgb, texpaint_opac) * vec3(2.0, 2.0, 2.0) - vec3(1.0, 1.0, 1.0);");
- node_shader_write(frag, "ntex = normalize(vec3(n1.xy + n2.xy, n1.z * n2.z)) * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);");
- node_shader_write(frag, "}");
- }
- else {
- node_shader_write(frag, "ntex = mix(ntex, texpaint_nor_sample.rgb, texpaint_opac);");
- }
- }
- }
- if (l.paint_occ || l.paint_rough || l.paint_met || (l.paint_height && make_material_height_used)) {
- node_shader_add_shared_sampler(frag, "sampler2D texpaint_pack" + l.id);
- node_shader_write(frag, "texpaint_pack_sample = textureLodShared(texpaint_pack" + l.id + ", texCoord, 0.0);");
- if (l.paint_occ) {
- node_shader_write(frag, "occlusion = mix(occlusion, texpaint_pack_sample.r, texpaint_opac);");
- }
- if (l.paint_rough) {
- node_shader_write(frag, "roughness = mix(roughness, texpaint_pack_sample.g, texpaint_opac);");
- }
- if (l.paint_met) {
- node_shader_write(frag, "metallic = mix(metallic, texpaint_pack_sample.b, texpaint_opac);");
- }
- if (l.paint_height && make_material_height_used) {
- let assign: string = l.paint_height_blend ? "+=" : "=";
- node_shader_write(frag, "height " + assign + " texpaint_pack_sample.a * texpaint_opac;");
- node_shader_write(frag, "{");
- node_shader_add_uniform(frag, "vec2 texpaintSize", "_texpaintSize");
- node_shader_write(frag, "float tex_step = 1.0 / texpaintSize.x;");
- node_shader_write(frag, "height0 " + assign + " textureLodShared(texpaint_pack" + l.id + ", vec2(texCoord.x - tex_step, texCoord.y), 0.0).a * texpaint_opac;");
- node_shader_write(frag, "height1 " + assign + " textureLodShared(texpaint_pack" + l.id + ", vec2(texCoord.x + tex_step, texCoord.y), 0.0).a * texpaint_opac;");
- node_shader_write(frag, "height2 " + assign + " textureLodShared(texpaint_pack" + l.id + ", vec2(texCoord.x, texCoord.y - tex_step), 0.0).a * texpaint_opac;");
- node_shader_write(frag, "height3 " + assign + " textureLodShared(texpaint_pack" + l.id + ", vec2(texCoord.x, texCoord.y + tex_step), 0.0).a * texpaint_opac;");
- node_shader_write(frag, "}");
- }
- }
- if (slot_layer_get_object_mask(l) > 0) {
- node_shader_write(frag, "}");
- }
- }
- if (last_pass && context_raw.draw_texels) {
- node_shader_add_uniform(frag, "vec2 texpaintSize", "_texpaintSize");
- node_shader_write(frag, "vec2 texel0 = texCoord * texpaintSize * 0.01;");
- node_shader_write(frag, "vec2 texel1 = texCoord * texpaintSize * 0.1;");
- node_shader_write(frag, "vec2 texel2 = texCoord * texpaintSize;");
- node_shader_write(frag, "basecol *= max(float(mod(int(texel0.x), 2.0) == mod(int(texel0.y), 2.0)), 0.9);");
- node_shader_write(frag, "basecol *= max(float(mod(int(texel1.x), 2.0) == mod(int(texel1.y), 2.0)), 0.9);");
- node_shader_write(frag, "basecol *= max(float(mod(int(texel2.x), 2.0) == mod(int(texel2.y), 2.0)), 0.9);");
- }
- if (last_pass && context_raw.draw_wireframe) {
- node_shader_write(frag, "basecol *= 1.0 - textureLod(texuvmap, texCoord, 0.0).r;");
- }
- if (make_material_height_used) {
- node_shader_write(frag, "if (height > 0.0) {");
- // write(frag, "float height_dx = dFdx(height * 16.0);");
- // write(frag, "float height_dy = dFdy(height * 16.0);");
- node_shader_write(frag, "float height_dx = height0 - height1;");
- node_shader_write(frag, "float height_dy = height2 - height3;");
- // Whiteout blend
- node_shader_write(frag, "vec3 n1 = ntex * vec3(2.0, 2.0, 2.0) - vec3(1.0, 1.0, 1.0);");
- node_shader_write(frag, "vec3 n2 = normalize(vec3(height_dx * 16.0, height_dy * 16.0, 1.0));");
- node_shader_write(frag, "ntex = normalize(vec3(n1.xy + n2.xy, n1.z * n2.z)) * vec3(0.5, 0.5, 0.5) + vec3(0.5, 0.5, 0.5);");
- node_shader_write(frag, "}");
- }
- if (!last_pass) {
- node_shader_write(frag, "fragColor[0] = vec4(basecol, opacity);");
- node_shader_write(frag, "fragColor[1] = vec4(ntex, matid);");
- node_shader_write(frag, "fragColor[2] = vec4(occlusion, roughness, metallic, height);");
- parser_material_finalize(con_mesh);
- con_mesh.data.shader_from_source = true;
- con_mesh.data.vertex_shader = node_shader_get(vert);
- con_mesh.data.fragment_shader = node_shader_get(frag);
- return con_mesh;
- }
- frag.vvec = true;
- ///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
- node_shader_write(frag, "mat3 TBN = cotangentFrame(n, vVec, texCoord);");
- ///else
- node_shader_write(frag, "mat3 TBN = cotangentFrame(n, -vVec, texCoord);");
- ///end
- node_shader_write(frag, "n = ntex * 2.0 - 1.0;");
- node_shader_write(frag, "n.y = -n.y;");
- node_shader_write(frag, "n = normalize(mul(n, TBN));");
- if (context_raw.viewport_mode == viewport_mode_t.LIT || context_raw.viewport_mode == viewport_mode_t.PATH_TRACE) {
- node_shader_write(frag, "basecol = pow(basecol, vec3(2.2, 2.2, 2.2));");
- if (context_raw.viewport_shader != null) {
- let color: string = context_raw.viewport_shader(frag);
- node_shader_write(frag, "fragColor[1] = vec4(" + color + ", 1.0);");
- }
- else if (context_raw.render_mode == render_mode_t.FORWARD && context_raw.viewport_mode != viewport_mode_t.PATH_TRACE) {
- frag.wposition = true;
- node_shader_write(frag, "vec3 albedo = mix(basecol, vec3(0.0, 0.0, 0.0), metallic);");
- node_shader_write(frag, "vec3 f0 = mix(vec3(0.04, 0.04, 0.04), basecol, metallic);");
- frag.vvec = true;
- node_shader_write(frag, "float dotNV = max(0.0, dot(n, vVec));");
- node_shader_write(frag, "vec2 envBRDF = texelFetch(senvmapBrdf, ivec2(vec2(roughness, 1.0 - dotNV) * 256.0), 0).xy;");
- node_shader_add_uniform(frag, "int envmapNumMipmaps", "_envmap_num_mipmaps");
- node_shader_add_uniform(frag, "vec4 envmapData", "_envmapData"); // angle, sin(angle), cos(angle), strength
- node_shader_write(frag, "vec3 wreflect = reflect(-vVec, n);");
- node_shader_write(frag, "float envlod = roughness * float(envmapNumMipmaps);");
- node_shader_add_function(frag, str_envmap_equirect);
- node_shader_write(frag, "vec3 prefilteredColor = textureLod(senvmapRadiance, envMapEquirect(wreflect, envmapData.x), envlod).rgb;");
- node_shader_add_uniform(frag, "vec3 lightArea0", "_light_area0");
- node_shader_add_uniform(frag, "vec3 lightArea1", "_light_area1");
- node_shader_add_uniform(frag, "vec3 lightArea2", "_light_area2");
- node_shader_add_uniform(frag, "vec3 lightArea3", "_light_area3");
- node_shader_add_function(frag, str_ltc_evaluate);
- node_shader_add_uniform(frag, "vec3 lightPos", "_point_pos");
- node_shader_add_uniform(frag, "vec3 lightColor", "_point_color");
- // write(frag, "float dotNL = max(dot(n, normalize(lightPos - wposition)), 0.0);");
- // write(frag, "vec3 direct = albedo * dotNL;");
- node_shader_write(frag, "float ldist = distance(wposition, lightPos);");
- node_shader_write(frag, "const float LUT_SIZE = 64.0;");
- node_shader_write(frag, "const float LUT_SCALE = (LUT_SIZE - 1.0) / LUT_SIZE;");
- node_shader_write(frag, "const float LUT_BIAS = 0.5 / LUT_SIZE;");
- node_shader_write(frag, "float theta = acos(dotNV);");
- node_shader_write(frag, "vec2 tuv = vec2(roughness, theta / (0.5 * 3.14159265));");
- node_shader_write(frag, "tuv = tuv * LUT_SCALE + LUT_BIAS;");
- node_shader_write(frag, "vec4 t = textureLod(sltcMat, tuv, 0.0);");
- node_shader_write(frag, "mat3 minv = mat3(vec3(1.0, 0.0, t.y), vec3(0.0, t.z, 0.0), vec3(t.w, 0.0, t.x));");
- node_shader_write(frag, "float ltcspec = ltcEvaluate(n, vVec, dotNV, wposition, minv, lightArea0, lightArea1, lightArea2, lightArea3);");
- node_shader_write(frag, "ltcspec *= textureLod(sltcMag, tuv, 0.0).a;");
- node_shader_write(frag, "mat3 mident = mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);");
- node_shader_write(frag, "float ltcdiff = ltcEvaluate(n, vVec, dotNV, wposition, mident, lightArea0, lightArea1, lightArea2, lightArea3);");
- node_shader_write(frag, "vec3 direct = albedo * ltcdiff + ltcspec * 0.05;");
- node_shader_write(frag, "direct *= lightColor * (1.0 / (ldist * ldist));");
- node_shader_add_uniform(frag, "vec4 shirr[7]", "_envmap_irradiance");
- node_shader_add_function(frag, str_sh_irradiance());
- node_shader_write(frag, "vec3 indirect = albedo * (shIrradiance(vec3(n.x * envmapData.z - n.y * envmapData.y, n.x * envmapData.y + n.y * envmapData.z, n.z), shirr) / 3.14159265);");
- node_shader_write(frag, "indirect += prefilteredColor * (f0 * envBRDF.x + envBRDF.y) * 1.5;");
- node_shader_write(frag, "indirect *= envmapData.w * occlusion;");
- node_shader_write(frag, "fragColor[1] = vec4(direct + indirect, 1.0);");
- }
- else { // Deferred, Pathtraced
- if (make_material_emis_used) {
- node_shader_write(frag, "if (int(matid * 255.0) % 3 == 1) basecol *= 10.0;"); // Boost for bloom
- }
- node_shader_write(frag, "fragColor[1] = vec4(basecol, occlusion);");
- }
- }
- else if (context_raw.viewport_mode == viewport_mode_t.BASE_COLOR && context_raw.layer.paint_base) {
- node_shader_write(frag, "fragColor[1] = vec4(basecol, 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.NORMAL_MAP && context_raw.layer.paint_nor) {
- node_shader_write(frag, "fragColor[1] = vec4(ntex.rgb, 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.OCCLUSION && context_raw.layer.paint_occ) {
- node_shader_write(frag, "fragColor[1] = vec4(vec3(occlusion, occlusion, occlusion), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.ROUGHNESS && context_raw.layer.paint_rough) {
- node_shader_write(frag, "fragColor[1] = vec4(vec3(roughness, roughness, roughness), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.METALLIC && context_raw.layer.paint_met) {
- node_shader_write(frag, "fragColor[1] = vec4(vec3(metallic, metallic, metallic), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.OPACITY && context_raw.layer.paint_opac) {
- node_shader_write(frag, "fragColor[1] = vec4(vec3(texpaint_sample.a, texpaint_sample.a, texpaint_sample.a), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.HEIGHT && context_raw.layer.paint_height) {
- node_shader_write(frag, "fragColor[1] = vec4(vec3(height, height, height), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.EMISSION) {
- node_shader_write(frag, "float emis = int(matid * 255.0) % 3 == 1 ? 1.0 : 0.0;");
- node_shader_write(frag, "fragColor[1] = vec4(vec3(emis, emis, emis), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.SUBSURFACE) {
- node_shader_write(frag, "float subs = int(matid * 255.0) % 3 == 2 ? 1.0 : 0.0;");
- node_shader_write(frag, "fragColor[1] = vec4(vec3(subs, subs, subs), 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.TEXCOORD) {
- node_shader_write(frag, "fragColor[1] = vec4(texCoord, 0.0, 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.OBJECT_NORMAL) {
- frag.nattr = true;
- node_shader_write(frag, "fragColor[1] = vec4(nAttr, 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.MATERIAL_ID) {
- node_shader_add_shared_sampler(frag, "sampler2D texpaint_nor" + context_raw.layer.id);
- node_shader_add_uniform(frag, "vec2 texpaintSize", "_texpaintSize");
- node_shader_write(frag, "float sample_matid = texelFetch(texpaint_nor" + context_raw.layer.id + ", ivec2(texCoord * texpaintSize), 0).a + 1.0 / 255.0;");
- node_shader_write(frag, "float matid_r = fract(sin(dot(vec2(sample_matid, sample_matid * 20.0), vec2(12.9898, 78.233))) * 43758.5453);");
- node_shader_write(frag, "float matid_g = fract(sin(dot(vec2(sample_matid * 20.0, sample_matid), vec2(12.9898, 78.233))) * 43758.5453);");
- node_shader_write(frag, "float matid_b = fract(sin(dot(vec2(sample_matid, sample_matid * 40.0), vec2(12.9898, 78.233))) * 43758.5453);");
- node_shader_write(frag, "fragColor[1] = vec4(matid_r, matid_g, matid_b, 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.OBJECT_ID) {
- node_shader_add_uniform(frag, "float objectId", "_objectId");
- node_shader_write(frag, "float obid = objectId + 1.0 / 255.0;");
- node_shader_write(frag, "float id_r = fract(sin(dot(vec2(obid, obid * 20.0), vec2(12.9898, 78.233))) * 43758.5453);");
- node_shader_write(frag, "float id_g = fract(sin(dot(vec2(obid * 20.0, obid), vec2(12.9898, 78.233))) * 43758.5453);");
- node_shader_write(frag, "float id_b = fract(sin(dot(vec2(obid, obid * 40.0), vec2(12.9898, 78.233))) * 43758.5453);");
- node_shader_write(frag, "fragColor[1] = vec4(id_r, id_g, id_b, 1.0);");
- }
- else if (context_raw.viewport_mode == viewport_mode_t.MASK && (slot_layer_get_masks(context_raw.layer) != null || slot_layer_is_mask(context_raw.layer))) {
- if (slot_layer_is_mask(context_raw.layer)) {
- node_shader_write(frag, "float mask_view = textureLodShared(texpaint" + context_raw.layer.id + ", texCoord, 0.0).r;");
- }
- else {
- node_shader_write(frag, "float mask_view = 0.0;");
- for (let i: i32 = 0; i < slot_layer_get_masks(context_raw.layer).length; ++i) {
- let m: slot_layer_t = slot_layer_get_masks(context_raw.layer)[i];
- if (!slot_layer_is_visible(m)) continue;
- node_shader_write(frag, "float mask_sample" + m.id + " = textureLodShared(texpaint_view_mask" + m.id + ", texCoord, 0.0).r;");
- node_shader_write(frag, "mask_view = " + make_material_blend_mode_mask(frag, m.blending, "mask_view", "mask_sample" + m.id, "float(" + slot_layer_get_opacity(m) + ")") + ";");
- }
- }
- node_shader_write(frag, "fragColor[1] = vec4(mask_view, mask_view, mask_view, 1.0);");
- }
- else {
- node_shader_write(frag, "fragColor[1] = vec4(1.0, 0.0, 1.0, 1.0);"); // Pink
- }
- if (context_raw.viewport_mode != viewport_mode_t.LIT && context_raw.viewport_mode != viewport_mode_t.PATH_TRACE) {
- node_shader_write(frag, "fragColor[1].rgb = pow(fragColor[1].rgb, vec3(2.2, 2.2, 2.2));");
- }
- node_shader_write(frag, "n /= (abs(n.x) + abs(n.y) + abs(n.z));");
- node_shader_write(frag, "n.xy = n.z >= 0.0 ? n.xy : octahedronWrap(n.xy);");
- node_shader_write(frag, "fragColor[0] = vec4(n.xy, roughness, packFloatInt16(metallic, uint(int(matid * 255.0) % 3)));");
- }
- node_shader_write(frag, "vec2 posa = (wvpposition.xy / wvpposition.w) * 0.5 + 0.5;");
- node_shader_write(frag, "vec2 posb = (prevwvpposition.xy / prevwvpposition.w) * 0.5 + 0.5;");
- node_shader_write(frag, "fragColor[2] = vec4(posa - posb, texCoord.xy);");
- parser_material_finalize(con_mesh);
- con_mesh.data.shader_from_source = true;
- con_mesh.data.vertex_shader = node_shader_get(vert);
- con_mesh.data.fragment_shader = node_shader_get(frag);
- return con_mesh;
- }
- function make_mesh_get_max_textures(): i32 {
- ///if krom_direct3d11
- return 128 - 66;
- ///else
- return 16 - 3; // G4onG5/G4.c.h MAX_TEXTURES
- ///end
- }
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