| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 |
- type input_node_t = {
- base?: logic_node_t;
- };
- let input_node_coords: vec4_t = vec4_create();
- let input_node_start_x: f32 = 0.0;
- let input_node_start_y: f32 = 0.0;
- // Brush ruler
- let input_node_lock_begin: bool = false;
- let input_node_lock_x: bool = false;
- let input_node_lock_y: bool = false;
- let input_node_lock_start_x: f32 = 0.0;
- let input_node_lock_start_y: f32 = 0.0;
- let input_node_registered: bool = false;
- function input_node_create(arg: any): input_node_t {
- let n: float_node_t = {};
- n.base = logic_node_create();
- n.base.get = input_node_get;
- if (!input_node_registered) {
- input_node_registered = true;
- app_notify_on_update(input_node_update, n);
- }
- return n;
- }
- function input_node_update(self: float_node_t) {
- if (context_raw.split_view) {
- context_raw.view_index = mouse_view_x() > base_w() / 2 ? 1 : 0;
- }
- let decal: bool = context_raw.tool == workspace_tool_t.DECAL || context_raw.tool == workspace_tool_t.TEXT;
- let decal_mask: bool = decal && operator_shortcut(map_get(config_keymap, "decal_mask") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN);
- let lazy_paint: bool = context_raw.brush_lazy_radius > 0 &&
- (operator_shortcut(map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
- operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN) ||
- decal_mask);
- let paint_x: f32 = mouse_view_x() / app_w();
- let paint_y: f32 = mouse_view_y() / app_h();
- if (mouse_started()) {
- input_node_start_x = mouse_view_x() / app_w();
- input_node_start_y = mouse_view_y() / app_h();
- }
- if (pen_down()) {
- paint_x = pen_view_x() / app_w();
- paint_y = pen_view_y() / app_h();
- }
- if (pen_started()) {
- input_node_start_x = pen_view_x() / app_w();
- input_node_start_y = pen_view_y() / app_h();
- }
- if (operator_shortcut(map_get(config_keymap, "brush_ruler") + "+" + map_get(config_keymap, "action_paint"), shortcut_type_t.DOWN)) {
- if (input_node_lock_x) {
- paint_x = input_node_start_x;
- }
- if (input_node_lock_y) {
- paint_y = input_node_start_y;
- }
- }
- if (context_raw.brush_lazy_radius > 0) {
- context_raw.brush_lazy_x = paint_x;
- context_raw.brush_lazy_y = paint_y;
- }
- if (!lazy_paint) {
- input_node_coords.x = paint_x;
- input_node_coords.y = paint_y;
- }
- if (context_raw.split_view) {
- context_raw.view_index = -1;
- }
- if (input_node_lock_begin) {
- let dx: f32 = math_abs(input_node_lock_start_x - mouse_view_x());
- let dy: f32 = math_abs(input_node_lock_start_y - mouse_view_y());
- if (dx > 1 || dy > 1) {
- input_node_lock_begin = false;
- dx > dy ? input_node_lock_y = true : input_node_lock_x = true;
- }
- }
- if (keyboard_started(map_get(config_keymap, "brush_ruler"))) {
- input_node_lock_start_x = mouse_view_x();
- input_node_lock_start_y = mouse_view_y();
- input_node_lock_begin = true;
- }
- else if (keyboard_released(map_get(config_keymap, "brush_ruler"))) {
- input_node_lock_x = input_node_lock_y = input_node_lock_begin = false;
- }
- if (context_raw.brush_lazy_radius > 0) {
- let v1: vec4_t = vec4_create(context_raw.brush_lazy_x * app_w(), context_raw.brush_lazy_y * app_h(), 0.0);
- let v2: vec4_t = vec4_create(input_node_coords.x * app_w(), input_node_coords.y * app_h(), 0.0);
- let d: f32 = vec4_dist(v1, v2);
- let r: f32 = context_raw.brush_lazy_radius * 85;
- if (d > r) {
- let v3: vec4_t = vec4_create();
- vec4_sub_vecs(v3, v2, v1);
- vec4_normalize(v3);
- vec4_mult(v3, 1.0 - context_raw.brush_lazy_step);
- vec4_mult(v3, r);
- vec4_add_vecs(v2, v1, v3);
- input_node_coords.x = v2.x / app_w();
- input_node_coords.y = v2.y / app_h();
- // Parse brush inputs once on next draw
- context_raw.painted = -1;
- }
- context_raw.last_paint_x = -1;
- context_raw.last_paint_y = -1;
- }
- context_raw.parse_brush_inputs(context_raw.brush_output_node_inst);
- }
- function input_node_get(self: input_node_t, from: i32): logic_node_value_t {
- context_raw.brush_lazy_radius = logic_node_input_get(self.base.inputs[0])._f32;
- context_raw.brush_lazy_step = logic_node_input_get(self.base.inputs[1])._f32;
- let v: logic_node_value_t = { _any: input_node_coords };
- return v;
- }
- let input_node_def: zui_node_t = {
- id: 0,
- name: _tr("Input"),
- type: "input_node",
- x: 0,
- y: 0,
- color: 0xff4982a0,
- inputs: [
- {
- id: 0,
- node_id: 0,
- name: _tr("Lazy Radius"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(0.0),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Lazy Step"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(0.0),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- }
- ],
- outputs: [
- {
- id: 0,
- node_id: 0,
- name: _tr("Position"),
- type: "VECTOR",
- color: 0xff63c763,
- default_value: null,
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- }
- ],
- buttons: [],
- width: 0
- };
|