render_path_preview.ts 4.8 KB

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  1. function render_path_preview_init() {
  2. {
  3. let t: render_target_t = render_target_create();
  4. t.name = "texpreview";
  5. t.width = 1;
  6. t.height = 1;
  7. t.format = "RGBA32";
  8. render_path_create_render_target(t);
  9. }
  10. {
  11. let t: render_target_t = render_target_create();
  12. t.name = "texpreview_icon";
  13. t.width = 1;
  14. t.height = 1;
  15. t.format = "RGBA32";
  16. render_path_create_render_target(t);
  17. }
  18. render_path_create_depth_buffer("mmain", "DEPTH24");
  19. {
  20. let t: render_target_t = render_target_create();
  21. t.name = "mtex";
  22. t.width = math_floor(util_render_material_preview_size * 2.0);
  23. t.height = math_floor(util_render_material_preview_size * 2.0);
  24. t.format = "RGBA64";
  25. t.scale = render_path_base_get_super_sampling();
  26. ///if krom_opengl
  27. t.depth_buffer = "mmain";
  28. ///end
  29. render_path_create_render_target(t);
  30. }
  31. {
  32. let t: render_target_t = render_target_create();
  33. t.name = "mgbuffer0";
  34. t.width = math_floor(util_render_material_preview_size * 2.0);
  35. t.height = math_floor(util_render_material_preview_size * 2.0);
  36. t.format = "RGBA64";
  37. t.scale = render_path_base_get_super_sampling();
  38. t.depth_buffer = "mmain";
  39. render_path_create_render_target(t);
  40. }
  41. {
  42. let t: render_target_t = render_target_create();
  43. t.name = "mgbuffer1";
  44. t.width = math_floor(util_render_material_preview_size * 2.0);
  45. t.height = math_floor(util_render_material_preview_size * 2.0);
  46. t.format = "RGBA64";
  47. t.scale = render_path_base_get_super_sampling();
  48. render_path_create_render_target(t);
  49. }
  50. {
  51. let t: render_target_t = render_target_create();
  52. t.name = "mgbuffer2";
  53. t.width = math_floor(util_render_material_preview_size * 2.0);
  54. t.height = math_floor(util_render_material_preview_size * 2.0);
  55. t.format = "RGBA64";
  56. t.scale = render_path_base_get_super_sampling();
  57. render_path_create_render_target(t);
  58. }
  59. }
  60. function render_path_preview_commands_preview() {
  61. render_path_set_target("mgbuffer2");
  62. render_path_clear_target(0xff000000);
  63. render_path_set_target("mgbuffer0");
  64. render_path_clear_target(0xffffffff, 1.0, clear_flag_t.COLOR | clear_flag_t.DEPTH);
  65. render_path_set_target("mgbuffer0", ["mgbuffer1", "mgbuffer2"]);
  66. render_path_draw_meshes("mesh");
  67. // Deferred light
  68. render_path_set_target("mtex");
  69. render_path_bind_target("_mmain", "gbufferD");
  70. render_path_bind_target("mgbuffer0", "gbuffer0");
  71. render_path_bind_target("mgbuffer1", "gbuffer1");
  72. {
  73. render_path_bind_target("empty_white", "ssaotex");
  74. }
  75. render_path_draw_shader("shader_datas/deferred_light/deferred_light");
  76. ///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
  77. render_path_set_depth_from("mtex", "mgbuffer0"); // Bind depth for world pass
  78. ///end
  79. render_path_set_target("mtex"); // Re-binds depth
  80. render_path_draw_skydome("shader_datas/world_pass/world_pass");
  81. ///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
  82. render_path_set_depth_from("mtex", "mgbuffer1"); // Unbind depth
  83. ///end
  84. let framebuffer: string = "texpreview";
  85. let selected_mat: slot_material_t = context_raw.material;
  86. map_get(render_path_render_targets, "texpreview")._image = selected_mat.image;
  87. map_get(render_path_render_targets, "texpreview_icon")._image = selected_mat.image_icon;
  88. render_path_set_target(framebuffer);
  89. render_path_bind_target("mtex", "tex");
  90. render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
  91. render_path_set_target("texpreview_icon");
  92. render_path_bind_target("texpreview", "tex");
  93. render_path_draw_shader("shader_datas/supersample_resolve/supersample_resolve");
  94. }
  95. function render_path_preview_commands_decal() {
  96. render_path_set_target("gbuffer2");
  97. render_path_clear_target(0xff000000);
  98. render_path_set_target("gbuffer0");
  99. render_path_clear_target(0xffffffff, 1.0, clear_flag_t.COLOR | clear_flag_t.DEPTH);
  100. render_path_set_target("gbuffer0", ["gbuffer1", "gbuffer2"]);
  101. render_path_draw_meshes("mesh");
  102. // Deferred light
  103. render_path_set_target("tex");
  104. render_path_bind_target("_main", "gbufferD");
  105. render_path_bind_target("gbuffer0", "gbuffer0");
  106. render_path_bind_target("gbuffer1", "gbuffer1");
  107. {
  108. render_path_bind_target("empty_white", "ssaotex");
  109. }
  110. render_path_draw_shader("shader_datas/deferred_light/deferred_light");
  111. ///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
  112. render_path_set_depth_from("tex", "gbuffer0"); // Bind depth for world pass
  113. ///end
  114. render_path_set_target("tex");
  115. render_path_draw_skydome("shader_datas/world_pass/world_pass");
  116. ///if (krom_direct3d11 || krom_direct3d12 || krom_metal || krom_vulkan)
  117. render_path_set_depth_from("tex", "gbuffer1"); // Unbind depth
  118. ///end
  119. let framebuffer: string = "texpreview";
  120. map_get(render_path_render_targets, "texpreview")._image = context_raw.decal_image;
  121. render_path_set_target(framebuffer);
  122. render_path_bind_target("tex", "tex");
  123. render_path_draw_shader("shader_datas/compositor_pass/compositor_pass");
  124. }