vector_node.ts 2.8 KB

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  1. type vector_node_t = {
  2. base?: logic_node_t;
  3. value?: vec4_t;
  4. image?: image_t;
  5. };
  6. function vector_node_create(args: any): vector_node_t {
  7. let n: vector_node_t = {};
  8. n.base = logic_node_create();
  9. n.base.get = vector_node_get;
  10. n.base.get_as_image = vector_node_get_as_image;
  11. n.base.set = vector_node_set;
  12. n.value = vec4_create();
  13. if (args != null) {
  14. logic_node_add_input(n.base, float_node_create(args[0]).base, 0);
  15. logic_node_add_input(n.base, float_node_create(args[1]).base, 0);
  16. logic_node_add_input(n.base, float_node_create(args[2]).base, 0);
  17. }
  18. return n;
  19. }
  20. function vector_node_get(self: vector_node_t, from: i32): logic_node_value_t {
  21. let x: f32 = logic_node_input_get(self.base.inputs[0])._f32;
  22. let y: f32 = logic_node_input_get(self.base.inputs[1])._f32;
  23. let z: f32 = logic_node_input_get(self.base.inputs[2])._f32;
  24. self.value.x = x;
  25. self.value.y = y;
  26. self.value.z = z;
  27. let v: logic_node_value_t = { _any: self.value };
  28. return v;
  29. }
  30. function vector_node_get_as_image(self: vector_node_t, from: i32): image_t {
  31. // let x: f32 = logic_node_input_get(self.base.inputs[0]);
  32. // let y: f32 = logic_node_input_get(self.base.inputs[1]);
  33. // let z: f32 = logic_node_input_get(self.base.inputs[2]);
  34. if (self.image != null) {
  35. image_unload(self.image);
  36. }
  37. let b: buffer_t = buffer_create(16);
  38. let v: buffer_view_t = buffer_view_create(b);
  39. buffer_view_set_f32(v, 0, self.base.inputs[0].node.value);
  40. buffer_view_set_f32(v, 4, self.base.inputs[1].node.value);
  41. buffer_view_set_f32(v, 8, self.base.inputs[2].node.value);
  42. buffer_view_set_f32(v, 12, 1.0);
  43. self.image = image_from_bytes(b, 1, 1, tex_format_t.RGBA128);
  44. return self.image;
  45. }
  46. function vector_node_set(self: vector_node_t, value: any) {
  47. logic_node_input_set(self.base.inputs[0], value.x);
  48. logic_node_input_set(self.base.inputs[1], value.y);
  49. logic_node_input_set(self.base.inputs[2], value.z);
  50. }
  51. let vector_node_def: zui_node_t = {
  52. id: 0,
  53. name: _tr("Vector"),
  54. type: "vector_node",
  55. x: 0,
  56. y: 0,
  57. color: 0xff4982a0,
  58. inputs: [
  59. {
  60. id: 0,
  61. node_id: 0,
  62. name: _tr("X"),
  63. type: "VALUE",
  64. color: 0xffa1a1a1,
  65. default_value: f32_array_create_x(0.0),
  66. min: 0.0,
  67. max: 1.0,
  68. precision: 100,
  69. display: 0
  70. },
  71. {
  72. id: 0,
  73. node_id: 0,
  74. name: _tr("Y"),
  75. type: "VALUE",
  76. color: 0xffa1a1a1,
  77. default_value: f32_array_create_x(0.0),
  78. min: 0.0,
  79. max: 1.0,
  80. precision: 100,
  81. display: 0
  82. },
  83. {
  84. id: 0,
  85. node_id: 0,
  86. name: _tr("Z"),
  87. type: "VALUE",
  88. color: 0xffa1a1a1,
  89. default_value: f32_array_create_x(0.0),
  90. min: 0.0,
  91. max: 1.0,
  92. precision: 100,
  93. display: 0
  94. }
  95. ],
  96. outputs: [
  97. {
  98. id: 0,
  99. node_id: 0,
  100. name: _tr("Vector"),
  101. type: "VECTOR",
  102. color: 0xff6363c7,
  103. default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
  104. min: 0.0,
  105. max: 1.0,
  106. precision: 100,
  107. display: 0
  108. }
  109. ],
  110. buttons: [],
  111. width: 0
  112. };