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- ///if arm_physics
- declare function Ammo<T>(ops?: T): Promise<T & typeof Ammo>;
- declare namespace Ammo {
- class btTypedObject {}
- class btVector3 {
- constructor(x: f32, y: f32, z: f32);
- setValue(x: f32, y: f32, z: f32): void;
- setX(x: f32): void;
- setY(y: f32): void;
- setZ(z: f32): void;
- x(): f32;
- y(): f32;
- z(): f32;
- length(): f32;
- normalize(): void;
- }
- class btQuadWord {
- setX(x: f32): void;
- setY(y: f32): void;
- setZ(z: f32): void;
- setW(w: f32): void;
- x(): f32;
- y(): f32;
- z(): f32;
- w(): f32;
- }
- class btQuaternion extends btQuadWord {
- constructor(x: f32, y: f32, z: f32, w: f32);
- setEuler(yaw: f32, pitch: f32, roll: f32): void;
- slerp(q: btQuaternion, t: f32): btQuaternion;
- setValue(x: f32, y: f32, z: f32, w: f32): void;
- }
- class btMatrix3x3 {
- setEulerZYX(ex: f32, ey: f32, ez: f32): void;
- getRotation(q: btQuaternion): void;
- getRow(y: i32): btVector3;
- }
- class btActionInterface {}
- class btTransform {
- constructor();
- setIdentity(): void;
- setOrigin(inVec: btVector3): void;
- getOrigin(): btVector3;
- setRotation(inQuat: btQuaternion): void;
- getRotation(): btQuaternion;
- }
- class btIDebugDraw {
- drawLine(from: btVector3, to: btVector3, color: btVector3): void;
- drawContactPoint(pointOnB: btVector3, normalOnB: btVector3, distance: f32, lifeTime: i32, color: btVector3): void;
- reportErrorWarning(warningString: string): void;
- draw3dText(location: btVector3, textString: string): void;
- setDebugMode(debugMode: i32): void;
- getDebugMode(): i32;
- }
- class btMotionState {
- getWorldTransform(centerOfMassWorldTrans: btTransform): void;
- setWorldTransform(centerOfMassWorldTrans: btTransform): void;
- }
- class btDefaultMotionState extends btMotionState {
- constructor(worldTrans: btTransform, centerOfMassOffset: btTransform);
- }
- class btRigidBodyConstructionInfo {
- constructor(mass: f32, motionState: btMotionState, collisionShape: btCollisionShape, localInertia: btVector3);
- m_friction: f32;
- m_rollingFriction: f32;
- }
- class btCollisionObject {
- getWorldTransform(): btTransform;
- setWorldTransform(trans: btTransform): void;
- activate(forceActivation: bool): void;
- setActivationState(newState: i32): void;
- getUserIndex(): i32;
- setUserIndex(index: i32): void;
- getUserPointer(): any;
- setUserPointer(userPointer: any): void;
- isActive(): bool;
- isKinematicObject(): bool;
- isStaticObject(): bool;
- isStaticOrKinematicObject(): bool;
- setFriction(frict: f32): void;
- setRollingFriction(frict: f32): void;
- setRestitution(rest: f32): void;
- setContactProcessingThreshold(contactProcessingThreshold: f32): void;
- setCollisionShape(collisionShape: btCollisionShape): void;
- getCollisionShape(): btCollisionShape;
- setCollisionFlags(flags: i32): void;
- getCollisionFlags(): i32;
- setCcdSweptSphereRadius(radius: f32): void;
- setCcdMotionThreshold(ccdMotionThreshold: f32): void;
- }
- class btRigidBody extends btCollisionObject {
- userIndex: i32;
- constructor(constructionInfo: btRigidBodyConstructionInfo);
- setMassProps(mass: f32, inertia: btVector3): void;
- getMotionState(): btMotionState;
- applyCentralForce(force: btVector3): void;
- applyForce(force: btVector3, rel_pos: btVector3): void;
- applyCentralImpulse(impulse: btVector3): void;
- applyImpulse(impulse: btVector3, rel_pos: btVector3): void;
- applyTorque(torque: btVector3): void;
- applyTorqueImpulse(torque: btVector3): void;
- clearForces(): void;
- setDamping(linear: f32, angular: f32): void;
- updateInertiaTensor(): void;
- getCenterOfMassPosition(): btVector3;
- getCenterOfMassTransform(): btTransform;
- setCenterOfMassTransform(trans: btTransform): void;
- getLinearVelocity(): btVector3;
- setLinearVelocity(lin_vel: btVector3): void;
- getAngularVelocity(): btVector3;
- setAngularVelocity(ang_vel: btVector3): void;
- setLinearFactor(linearFactor: btVector3): void;
- setAngularFactor(angFac: btVector3): void;
- setSleepingThresholds(linear: f32, angular: f32): void;
- applyGravity(): void;
- getGravity(): btVector3;
- setGravity(acceleration: btVector3): void;
- upcast(col_obj: btCollisionObject): btRigidBody;
- }
- class btCollisionConfiguration {}
- class btDefaultCollisionConfiguration extends btCollisionConfiguration {
- constructor();
- }
- class btSoftBodyRigidBodyCollisionConfiguration extends btCollisionConfiguration {
- constructor();
- }
- class btDispatcher {
- getManifoldByIndexInternal(index: i32): btPersistentManifold;
- getNumManifolds(): i32;
- }
- class btCollisionDispatcher extends btDispatcher {
- constructor(collisionConfiguration: btCollisionConfiguration);
- }
- class btBroadphaseInterface {}
- class btDbvtBroadphase extends btBroadphaseInterface {
- constructor();
- }
- class btAxisSweep3 extends btBroadphaseInterface {
- constructor(worldAabbMin: btVector3, worldAabbMax: btVector3);
- }
- class btConstraintSolver {}
- class btSequentialImpulseConstraintSolver extends btConstraintSolver {
- constructor();
- }
- class btDefaultSoftBodySolver extends btConstraintSolver {
- constructor();
- }
- class RayResultCallback {
- hasHit(): bool;
- constructor();
- get_m_collisionFilterGroup(): i32;
- set_m_collisionFilterGroup(g: i32): void;
- get_m_collisionFilterMask(): i32;
- set_m_collisionFilterMask(m: i32): void;
- get_m_collisionObject(): btCollisionObject;
- }
- class ClosestRayResultCallback extends RayResultCallback {
- constructor(rayFromWorld: btVector3, rayToWorld: btVector3);
- get_m_hitNormalWorld(): btVector3;
- get_m_hitPointWorld(): btVector3;
- }
- class ConcreteContactResultCallback extends RayResultCallback {
- constructor();
- }
- class btCollisionWorld {
- rayTest(rayFromWorld: btVector3, rayToWorld: btVector3, resultCallback: RayResultCallback): void;
- updateSingleAabb(colObj: btCollisionObject): void;
- getPairCache(): btOverlappingPairCache;
- removeCollisionObject(collisionObject: btCollisionObject): void;
- addCollisionObject(collisionObject: btCollisionObject, collisionFilterGroup?: i32, collisionFilterMask?: i32): void;
- }
- class btDynamicsWorld extends btCollisionWorld {
- addRigidBody(body: btRigidBody, group?: i32, mask?: i32): void;
- removeRigidBody(body: btRigidBody): void;
- addAction(action: btActionInterface): void;
- removeAction(action: btActionInterface): void;
- addConstraint(constraint: btTypedConstraint, disableCollisionsBetweenLinkedBodies: bool): void;
- removeConstraint(constraint: btTypedConstraint): void;
- getGravity(): btVector3;
- setGravity(v: btVector3): void;
- stepSimulation(timeStep: f32, maxSubSteps: f32, fixedTimeStep: f32): void;
- }
- class btDiscreteDynamicsWorld extends btDynamicsWorld {
- constructor(dispatcher: btDispatcher, pairCache: btBroadphaseInterface, constraintSolver: btConstraintSolver, collisionConfiguration: btCollisionConfiguration);
- debugDrawWorld(): void;
- }
- class btSoftBodyWorldInfo {
- set_m_gravity(v: btVector3): void;
- }
- class btSoftRigidDynamicsWorld extends btDynamicsWorld {
- constructor(dispatcher: btDispatcher, pairCache: btBroadphaseInterface, constraintSolver: btConstraintSolver, collisionConfiguration: btCollisionConfiguration, softConstraintSolver: btConstraintSolver);
- addSoftBody(body: btSoftBody, collisionFilterGroup: i32, collisionFilterMask: i32): void;
- removeSoftBody(body: btSoftBody): void;
- getWorldInfo(): btSoftBodyWorldInfo;
- }
- class btSimpleDynamicsWorld extends btDynamicsWorld {
- constructor(dispatcher: btDispatcher, pairCache: btBroadphaseInterface, constraintSolver: btConstraintSolver, collisionConfiguration: btCollisionConfiguration);
- }
- class btCollisionShape {
- calculateLocalInertia(mass: f32, inertia: btVector3): void;
- setMargin(margin: f32): void;
- setLocalScaling(scaling: btVector3): void;
- getLocalScaling(): btVector3;
- }
- class btCompoundShape extends btCollisionShape {
- constructor(enableDynamicAabbTree: bool);
- addChildShape(localTransform: btTransform, shape: btCollisionShape): void;
- }
- class btConvexShape extends btCollisionShape {}
- class btConcaveShape extends btCollisionShape {}
- class btConvexInternalShape extends btConvexShape {}
- class btPolyhedralConvexShape extends btConvexInternalShape {}
- class btBoxShape extends btPolyhedralConvexShape {
- constructor(boxHalfExtents: btVector3);
- }
- class btSphereShape extends btConvexInternalShape {
- constructor(radius: f32);
- }
- class btStaticPlaneShape extends btConcaveShape {
- constructor(planeNormal: btVector3, planeConstant: f32);
- }
- class btPolyhedralConvexAabbCachingShape extends btPolyhedralConvexShape {}
- class btConvexHullShape extends btPolyhedralConvexAabbCachingShape {
- constructor();
- addPoint(point: btVector3, recalculateLocalAabb: bool): void;
- }
- class btCapsuleShape extends btConvexInternalShape {
- constructor(radius: f32, height: f32);
- getUpAxis(): i32;
- getRadius(): f32;
- getHalfHeight(): f32;
- }
- class btCapsuleShapeX extends btCapsuleShape {
- constructor(radius: f32, height: f32);
- }
- class btCapsuleShapeZ extends btCapsuleShape {
- constructor(radius: f32, height: f32);
- }
- class btCylinderShape extends btConvexInternalShape {
- constructor(halfExtents: btVector3);
- }
- class btCylinderShapeX extends btCylinderShape {
- constructor(halfExtents: btVector3);
- }
- class btCylinderShapeZ extends btCylinderShape {
- constructor(halfExtents: btVector3);
- }
- class btConeShape extends btConvexInternalShape {
- constructor(radius: f32, height: f32);
- }
- class btConeShapeX extends btConeShape {
- constructor(radius: f32, height: f32);
- }
- class btConeShapeZ extends btConeShape {
- constructor(radius: f32, height: f32);
- }
- class btHeightfieldTerrainShape extends btConcaveShape {
- // heightDataType - float, double, integer, short, fixedpoint88, uchar
- constructor(heightStickWidth: i32, heightStickLength: i32, heightfieldData: any, heightScale: f32, minHeight: f32, maxHeight: f32, upAxis: i32, heightDataType: i32, flipQuadEdges: bool);
- }
- class btStridingMeshInterface {
- constructor();
- }
- class btIndexedMesh {
- constructor();
- }
- class btTriangleIndexVertexArray extends btStridingMeshInterface {
- constructor();
- }
- class btTriangleMesh extends btTriangleIndexVertexArray {
- constructor(use32bitIndices: bool, use4componentVertices: bool);
- addTriangle(vertex0: btVector3, vertex1: btVector3, vertex2: btVector3, removeDuplicateVertices?: bool): void;
- }
- class btTriangleMeshShape extends btConcaveShape {
- constructor(meshInterface: btStridingMeshInterface);
- }
- class btBvhTriangleMeshShape extends btTriangleMeshShape {
- constructor(meshInterface: btStridingMeshInterface, useQuantizedAabbCompression: bool, buildBvh: bool);
- }
- class btGImpactMeshShape extends btConcaveShape {
- constructor(meshInterface: btStridingMeshInterface);
- updateBound(): void;
- }
- class GImpactCollisionAlgorithm {
- constructor();
- registerAlgorithm(dispatcher: btCollisionDispatcher): void;
- }
- class btVehicleTuning extends btActionInterface {
- constructor();
- }
- class btVehicleRaycaster {}
- class btDefaultVehicleRaycaster extends btVehicleRaycaster {
- constructor(world: btDynamicsWorld);
- }
- class btRaycastInfo {
- m_contactNormalWS: btVector3;
- m_contactPointWS: btVector3;
- m_suspensionLength: f32;
- m_hardPointWS: btVector3;
- m_wheelDirectionWS: btVector3;
- m_wheelAxleWS: btVector3;
- m_isInContact: bool;
- }
- class btWheelInfoConstructionInfo {
- constructor();
- m_chassisConnectionCS: btVector3;
- m_wheelDirectionCS: btVector3;
- m_wheelAxleCS: btVector3;
- m_suspensionRestLength: f32;
- m_maxSuspensionTravelCm: f32;
- m_wheelRadius: f32;
- m_suspensionStiffness: f32;
- m_wheelsDampingCompression: f32;
- m_wheelsDampingRelaxation: f32;
- m_frictionSlip: f32;
- m_maxSuspensionForce: f32;
- m_bIsFrontWheel: bool;
- }
- class btWheelInfo {
- constructor(ci: btWheelInfoConstructionInfo);
- m_raycastInfo: btRaycastInfo;
- m_worldTransform: btTransform;
- m_chassisConnectionPointCS: btVector3;
- m_wheelDirectionCS: btVector3;
- m_wheelAxleCS: btVector3;
- m_suspensionRestLength1: f32;
- m_maxSuspensionTravelCm: f32;
- getSuspensionRestLength(): f32;
- m_suspensionStiffness: f32;
- m_wheelsDampingCompression: f32;
- m_wheelsDampingRelaxation: f32;
- m_frictionSlip: f32;
- m_steering: f32;
- m_rotation: f32;
- m_deltaRotation: f32;
- m_rollInfluence: f32;
- m_maxSuspensionForce: f32;
- m_wheelsRadius: f32;
- m_engineForce: f32;
- m_brake: f32;
- m_bIsFrontWheel: bool;
- m_clippedInvContactDotSuspension: f32;
- m_suspensionRelativeVelocity: f32;
- m_wheelsSuspensionForce: f32;
- m_skidInfo: f32;
- }
- class btRaycastVehicle extends btActionInterface {
- constructor(tuning: btVehicleTuning, chassis: btRigidBody, raycaster: btVehicleRaycaster);
- setCoordinateSystem(rightIndex: i32, upIndex: i32, forwardIndex: i32): void;
- addWheel(connectionPointCS0: btVector3, wheelDirectionCS0: btVector3, wheelAxleCS: btVector3, suspensionRestLength: f32, wheelRadius: f32, tuning: btVehicleTuning, isFrontWheel: bool): btWheelInfo;
- getNumWheels(): i32;
- getWheelInfo(index: i32): btWheelInfo;
- resetSuspension(): void;
- getWheelTransformWS(wheelIndex: i32): btTransform;
- updateWheelTransform(wheelIndex: i32, interpolatedTransform: bool): void;
- applyEngineForce(force: f32, wheel: i32): void;
- setBrake(brake: f32, wheelIndex: i32): void;
- setPitchControl(pitch: f32): void;
- updateSuspension(deltaTime: f32 ): void;
- updateFriction(deltaTime: f32 ): void;
- setSteeringValue(steering: f32, wheel: i32): void;
- getRightAxis(): i32;
- getUpAxis(): i32;
- getForwardAxis(): i32;
- getForwardVector(): btVector3;
- getCurrentSpeedKmHour(): f32;
- }
- class btPersistentManifold extends btTypedObject {
- constructor();
- getBody0(): btCollisionObject;
- getBody1(): btCollisionObject;
- getNumContacts(): i32;
- getContactPoint(index: i32): btManifoldPoint;
- }
- class btManifoldPoint {
- constructor();
- get_m_positionWorldOnA(): btVector3;
- get_m_positionWorldOnB(): btVector3;
- get_m_normalWorldOnB(): btVector3;
- getDistance(): f32;
- getAppliedImpulse(): f32;
- }
- class btTypedConstraint extends btTypedObject {
- setBreakingImpulseThreshold(threshold: f32): void;
- }
- class btGeneric6DofConstraint extends btTypedConstraint {
- constructor(rbB: btRigidBody, frameInB: btTransform, useLinearReferenceFrameB: bool);
- // static new2(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform, useLinearReferenceFrameB: bool): Generic6DofConstraint {
- // let _r1 = rbA, _r2 = rbB, _fa = frameInA, _fb = frameInB, _b = useLinearReferenceFrameB;
- // return new Ammo.btGeneric6DofConstraint(_r1, _r2, _fa, _fb, _b);
- // }
- setLinearLowerLimit(linearLower: btVector3): void;
- setLinearUpperLimit(linearUpper: btVector3): void;
- setAngularLowerLimit(angularLower: btVector3): void;
- setAngularUpperLimit(angularUpper: btVector3): void;
- setParam(num: i32, value: f32, axis: i32): void;
- getFrameOffsetA(): btTransform;
- }
- class btGeneric6DofSpringConstraint extends btGeneric6DofConstraint {
- constructor(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform, useLinearReferenceFrameB: bool);
- enableSpring(index: i32, onOff: bool): void;
- setStiffness(index: i32, stiffness: f32): void;
- setDamping(index: i32, damping: f32): void;
- }
- class btHingeConstraint extends btTypedConstraint {
- constructor(rbA: btRigidBody, rbB: btRigidBody, pivotInA: btVector3, pivotInB: btVector3, axisInA: btVector3, axisInB: btVector3, useReferenceFrameA: bool);
- setLimit(low: f32, high: f32, _softness: f32, _biasFactor: f32, _relaxationFactor: f32): void;
- }
- class btSliderConstraint extends btTypedConstraint {
- constructor(rbA: btRigidBody, rbB: btRigidBody, frameInA: btTransform, frameInB: btTransform, useReferenceFrameA: bool);
- setLowerLinLimit(lowerLimit: f32): void;
- setUpperLinLimit(upperLimit: f32): void;
- setLowerAngLimit(lowerAngLimit: f32): void;
- setUpperAngLimit(upperAngLimit: f32): void;
- }
- class btPoint2PointConstraint extends btTypedConstraint {
- constructor(rbA: btRigidBody, rbB: btRigidBody, pivotInA: btVector3, pivotInB: btVector3);
- setPivotA(pivotA: btVector3): void;
- setPivotB(pivotB: btVector3): void;
- getPivotInA(): btVector3;
- getPivotInB(): btVector3;
- }
- class Config {
- set_viterations(i: i32): void;
- set_piterations(i: i32): void;
- set_collisions(i: i32): void;
- set_kDF(f: f32): void;
- set_kDP(f: f32): void;
- set_kPR(f: f32): void;
- set_kVC(f: f32): void;
- set_kAHR(f: f32): void;
- }
- class tNodeArray {
- at(i: i32): Node;
- size(): i32;
- }
- class tMaterialArray {
- at(i: i32): Material;
- }
- class tAnchorArray {
- constructor();
- at(i: i32): Anchor;
- clear(): void;
- size(): i32;
- push_back(anc: Anchor): void;
- pop_back(): void;
- }
- class Node {
- get_m_x(): btVector3;
- get_m_n(): btVector3;
- }
- class Material {
- constructor();
- set_m_kLST(kAST: f32): void;
- get_m_kLST(): void;
- set_m_kAST(kAST: f32): void;
- get_m_kAST(): void;
- set_m_kVST(kVST: f32): void;
- get_m_kVST(): f32;
- set_m_flags(flags: i32): void;
- get_m_flags(): i32;
- }
- class Anchor {
- set_m_node(node: Node): void;
- get_m_node(): Node;
- set_m_local(local: btVector3): void;
- get_m_local(): btVector3;
- set_m_body(body: btRigidBody): void;
- get_m_body(): btRigidBody;
- set_m_influence(influence: f32): void;
- get_m_influence(): f32;
- set_m_c1(c1: btVector3): void;
- get_m_c1(): btVector3;
- set_m_c2(c2: f32): void;
- get_m_c2(): f32;
- }
- class btSoftBody extends btCollisionObject {
- get_m_nodes(): tNodeArray;
- get_m_cfg(): Config;
- get_m_materials(): tMaterialArray;
- get_m_anchors(): tAnchorArray;
- setTotalMass(mass: f32, fromfaces: bool): void;
- generateClusters(k: i32, maxiterations: i32): void;
- generateBendingConstraints(distance: i32, mat: any): void;
- appendAnchor(node: i32, body: btRigidBody, disableCollisionBetweenLinkedBodies: bool, influence: f32): void;
- appendLink(node: Node, node1: Node, mat: Material, bcheckexist: bool): void;
- addForce(f: btVector3, node: i32): void;
- }
- class btSoftBodyHelpers {
- constructor();
- CreateFromTriMesh(worldInfo: btSoftBodyWorldInfo, vertices:f32[], triangles:i32[], ntriangles: i32, randomizeConstraints: bool): btSoftBody;
- }
- class btOverlappingPairCallback {}
- class btGhostPairCallback extends btOverlappingPairCallback {
- constructor();
- }
- class btOverlappingPairCache {
- setInternalGhostPairCallback(ghostPairCallback: btOverlappingPairCallback): void;
- }
- class btGhostObject extends btCollisionObject {
- constructor();
- getNumOverlappingObjects(): i32;
- getOverlappingObject(index: i32): btCollisionObject;
- }
- class btPairCachingGhostObject extends btGhostObject {
- constructor();
- }
- class btKinematicCharacterController extends btActionInterface {
- constructor(ghostObject: btPairCachingGhostObject, convexShape: btConvexShape, stepHeight: f32, upAxis: i32);
- setUpAxis(axis: i32): void; // setUp in cpp
- jump(): void;
- setGravity(gravity: f32): void;
- getGravity(): f32;
- canJump(): bool;
- onGround(): bool;
- setWalkDirection(walkDirection: btVector3): void;
- setVelocityForTimeInterval(velocity: btVector3, timeInterval: f32): void;
- warp(origin: btVector3): void;
- preStep(collisionWorld: btCollisionWorld): void;
- playerStep(collisionWorld: btCollisionWorld, dt: f32): void;
- setFallSpeed(fallSpeed: f32): void;
- setJumpSpeed(jumpSpeed: f32): void;
- setMaxJumpHeight(maxJumpHeight: f32): void;
- setMaxSlope(slopeRadians: f32): void;
- getMaxSlope(): f32;
- getGhostObject(): btPairCachingGhostObject;
- setUseGhostSweepTest(useGhostObjectSweepTest: bool): void;
- setUpInterpolate(value: bool): void;
- }
- function destroy(obj: any): void;
- function castObject(obj: any, to: any): any;
- function _malloc(byteSize: i32): i32;
- let HEAPU8: any;
- let HEAPF32: any;
- }
- ///end
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