ソースを参照

a few @:noDebug

ncannasse 9 年 前
コミット
3db1dc7516
4 ファイル変更4 行追加0 行削除
  1. 1 0
      h3d/Matrix.hx
  2. 1 0
      h3d/Quat.hx
  3. 1 0
      h3d/Vector.hx
  4. 1 0
      h3d/anim/SmoothTarget.hx

+ 1 - 0
h3d/Matrix.hx

@@ -1,6 +1,7 @@
 package h3d;
 package h3d;
 import hxd.Math;
 import hxd.Math;
 
 
+@:noDebug
 class Matrix {
 class Matrix {
 
 
 	static var tmp = new Matrix();
 	static var tmp = new Matrix();

+ 1 - 0
h3d/Quat.hx

@@ -1,6 +1,7 @@
 package h3d;
 package h3d;
 using hxd.Math;
 using hxd.Math;
 
 
+@:noDebug
 class Quat {
 class Quat {
 
 
 	public var x : Float;
 	public var x : Float;

+ 1 - 0
h3d/Vector.hx

@@ -4,6 +4,7 @@ using hxd.Math;
 /**
 /**
 	A 4 floats vector. Everytime a Vector is returned, it means a copy is created.
 	A 4 floats vector. Everytime a Vector is returned, it means a copy is created.
 **/
 **/
+@:noDebug
 class Vector {
 class Vector {
 
 
 	public var x : Float;
 	public var x : Float;

+ 1 - 0
h3d/anim/SmoothTarget.hx

@@ -79,6 +79,7 @@ class SmoothTarget extends Animation {
 		frame = target.frame;
 		frame = target.frame;
 	}
 	}
 
 
+	@:noDebug
 	override function sync( decompose = false ) {
 	override function sync( decompose = false ) {
 		if( decompose ) throw "assert";
 		if( decompose ) throw "assert";
 		var objects : Array<SmoothObject> = cast objects;
 		var objects : Array<SmoothObject> = cast objects;