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@@ -144,7 +144,7 @@ class Renderer extends h3d.scene.Renderer {
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pbrDirect.cameraPosition.load(ctx.camera.pos);
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pbrOut.shader.cameraPosition.load(ctx.camera.pos);
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- pbrOut.shader.irrPower = env.power;
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+ pbrOut.shader.irrPower = env.power * env.power;
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pbrOut.shader.irrLut = env.lut;
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pbrOut.shader.irrDiffuse = env.diffuse;
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pbrOut.shader.irrSpecular = env.specular;
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@@ -268,7 +268,7 @@ class Renderer extends h3d.scene.Renderer {
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<option value="Irrad">Show Irrad</option>
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</select>
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</dd>
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- <dt> </dt><dd><input type="range" min="0" max="5" field="envPower"/></dd>
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+ <dt> </dt><dd><input type="range" min="0" max="2" field="envPower"/></dd>
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<dt>Exposure</dt><dd><input type="range" min="-3" max="3" field="exposure"></dd>
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</dl>
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');
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