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@@ -233,7 +233,6 @@ class GPUMeshBatch extends MeshBatch {
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computeShader.radius = prim.getBounds().dimension() * 0.5;
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computeShader.radius = prim.getBounds().dimension() * 0.5;
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computeShader.lodCount = lodCount;
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computeShader.lodCount = lodCount;
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computeShader.materialCount = materialCount;
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computeShader.materialCount = materialCount;
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- computeShader.instanceCount = instanceCount;
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}
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}
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var alloc = hxd.impl.Allocator.get();
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var alloc = hxd.impl.Allocator.get();
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