package h3d.impl; import h3d.impl.Driver; class NullDriver extends Driver { var cur : hxsl.RuntimeShader; public function new() { } override function hasFeature( f : Feature ) { return true; } override function isSupportedFormat( fmt : h3d.mat.Data.TextureFormat ) { return true; } override function logImpl(str:String) { #if sys Sys.println(str); #else trace(str); #end } override function isDisposed() { return false; } override function getDriverName( details : Bool ) { return "NullDriver"; } override function init( onCreate : Bool -> Void, forceSoftware = false ) { onCreate(false); } override function selectShader( shader : hxsl.RuntimeShader ) { if( cur == shader ) return false; cur = shader; return true; } override function allocTexture( t : h3d.mat.Texture ) : Texture { return cast {}; } override function allocIndexes( count : Int, is32 : Bool ) : IndexBuffer { return cast {}; } override function allocBuffer( b : Buffer ) : GPUBuffer { return cast {}; } }