the HeapsIO graphical and game engine

ncannasse 2cf28d51a7 fixed Cylinder uvs, renamed addTCoords to addUVs (close #525) %!s(int64=6) %!d(string=hai) anos
h2d 137401778e minor bugfix %!s(int64=6) %!d(string=hai) anos
h3d 2cf28d51a7 fixed Cylinder uvs, renamed addTCoords to addUVs (close #525) %!s(int64=6) %!d(string=hai) anos
hxd 08c7ba494e trigger resize and update size info on manual resize() (close #527) %!s(int64=6) %!d(string=hai) anos
hxsl db544b04b9 added Smoothstep AGAL operation (#510) %!s(int64=6) %!d(string=hai) anos
samples fb86a02137 Add docs to `System.setCursor` (#518) %!s(int64=6) %!d(string=hai) anos
tools d45aeb8e29 removed run script %!s(int64=7) %!d(string=hai) anos
.gitignore f1fb0776f3 added mikktspace tangent generation support %!s(int64=7) %!d(string=hai) anos
.travis.yml 4a0ac69676 fix %!s(int64=6) %!d(string=hai) anos
CHANGELOG.md ddc9cd1270 1.5.0 %!s(int64=6) %!d(string=hai) anos
LICENSE 96e974789b Initial commit %!s(int64=12) %!d(string=hai) anos
README.md cdfa458f4d close #480 %!s(int64=6) %!d(string=hai) anos
all.hxml 8040b8b051 added CacheFileBuilder %!s(int64=7) %!d(string=hai) anos
haxelib.json ddc9cd1270 1.5.0 %!s(int64=6) %!d(string=hai) anos

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!