the HeapsIO graphical and game engine

Nicolas Cannasse 691d6492a1 added textureWrap on PbrMaterial, remove drawOrder 4 rokov pred
h2d 10b9c45a13 use special getSize in flow to prevent multiple syncPos() & potential recursive reflow 4 rokov pred
h3d 691d6492a1 added textureWrap on PbrMaterial, remove drawOrder 4 rokov pred
hxd dbbb96cd97 cleanup 4 rokov pred
hxsl 46421fc112 added @sampler(name) tex declaration to reuse samplers among similar textures 4 rokov pred
samples 39d6f2cae4 other fixes/warnings 4 rokov pred
tools 2c3ae9c064 cleanup extra spaces 5 rokov pred
.gitignore f1fb0776f3 added mikktspace tangent generation support 7 rokov pred
.travis.yml da16655c0c maintain both 4.0 and 4.1 branches 5 rokov pred
CHANGELOG.md 9990e264b5 1.9.1 4 rokov pred
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README.md 507d6ca134 Use proper Discord invite link (#621) 6 rokov pred
all.hxml 056f294528 review and unity point/vector API (close #861) 5 rokov pred
haxelib.json 9990e264b5 1.9.1 4 rokov pred

README.md

Heaps

High Performance Game Framework

Build Status

Heaps.io logo

Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.

Heaps is currently working on:

  • HTML5 (requires WebGL)
  • Mobile (iOS, tvOS and Android)
  • Desktop with OpenGL (Win/Linux/OSX) or DirectX (Windows only)
  • Consoles (Nintendo Switch, Sony PS4, XBox One - requires being a registered developer)
  • Flash Stage3D

Community

Ask questions or discuss on https://community.heaps.io

Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby

Samples

In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.

To compile:

  • For JS/WebGL: run haxe [sample]_js.hxml, then open index.html to run
  • For HashLink: run haxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)
  • For Flash: run haxe [sample]_swf.hxml, then open <sample>.swf to run
  • For Consoles, contact us: [email protected]

Project files for Visual Studio Code are also generated.

Get started!