the HeapsIO graphical and game engine
|
|
2 年之前 | |
|---|---|---|
| h2d | 3 年之前 | |
| h3d | 3 年之前 | |
| hxd | 3 年之前 | |
| hxsl | 2 年之前 | |
| samples | 3 年之前 | |
| tools | 5 年之前 | |
| .gitignore | 7 年之前 | |
| .travis.yml | 4 年之前 | |
| CHANGELOG.md | 4 年之前 | |
| LICENSE | 12 年之前 | |
| README.md | 6 年之前 | |
| all.hxml | 5 年之前 | |
| haxelib.json | 4 年之前 |
High Performance Game Framework
Heaps is a cross platform graphics engine designed for high performance games. It's designed to leverage modern GPUs that are commonly available on desktop, mobile and consoles.
Heaps is currently working on:
Ask questions or discuss on https://community.heaps.io
Chat on Discord https://discord.gg/sWCGm33 or Gitter https://gitter.im/heapsio/Lobby
In order to compile the samples, go to the samples directory and run haxe gen.hxml, this will generate a build directory containing project files for all samples.
To compile:
haxe [sample]_js.hxml, then open index.html to runhaxe [sample]_hl.hxml then run hl <sample>.hl to run (will use SDL, replace -lib hlsdl by -lib hldx in hxml to use DirectX)haxe [sample]_swf.hxml, then open <sample>.swf to runProject files for Visual Studio Code are also generated.