CTL_EditTerrainAction=Edit Terrain
CTL_TerrainEditorAction=TerrainEditor
CTL_TerrainEditorTopComponent=TerrainEditor Window
HINT_TerrainEditorTopComponent=This is a TerrainEditor window
OpenIDE-Module-Display-Category=jMonkeyPlatform
OpenIDE-Module-Long-Description=\
   Terrain Editor for jMonkeyPlatform
OpenIDE-Module-Name=Terrain Editor
OpenIDE-Module-Short-Description=Terrain Editor for jMonkeyPlatform
TerrainEditorTopComponent.createTerrainButton.text=
TerrainEditorTopComponent.raiseTerrainButton.text=
TerrainEditorTopComponent.lowerTerrainButton.text=
TerrainEditorTopComponent.smoothTerrainButton.text=
TerrainEditorTopComponent.roughTerrainButton.text=
TerrainEditorTopComponent.radiusLabel.text=Radius:
TerrainEditorTopComponent.radiusSlider.toolTipText=Terrain tool height and paint radius
CreateTerrainWindow.jLabel1.text=Create Terrain
TerrainSizePanel.CancelButton.text=Cancel
TerrainSizePanel.jLabel2.text=Total Size:
TerrainSizePanel.jLabel6.text=Terrain Size:
TerrainSizePanel.jLabel5.text=(must be power of 2, and less than Total Size)
TerrainSizePanel.jLabel3.text=Patch Size:
TerrainSizePanel.jLabel4.text=(must be power of 2)
TerrainSizePanel.nextButton.text=Next
CreateTerrainWizard.terrainLabel.text=Create Terrain
TerrainSizePanel.totalSizeField.text=256
TerrainSizePanel.patchSizeField.text=64
CreateTerrainVisualPanel2.jLabel1.text=Heightmap
CreateTerrainVisualPanel1.totalSizeField.text=256
CreateTerrainVisualPanel1.patchSizeField.text=64
CreateTerrainVisualPanel1.totalSizeLabel.text=Total Size:
CreateTerrainVisualPanel1.patchSizeLabel.text=Patch Size:
CreateTerrainVisualPanel1.terrainSizeLabel.text=Terrain Size
CreateTerrainVisualPanel2._imageBrowseButton.text=Browse
CreateTerrainVisualPanel2._imageBrowseTextField.text=...
CreateTerrainVisualPanel2._imageDescriptionLabel.text=Load a heightmap image
CreateTerrainVisualPanel2._flatDescriptionLabel.text=This will create a flat heightmap
CreateTerrainVisualPanel2._hillDescriptionLabel.text=Procedurally spawns random hills throughout the terrain
CreateTerrainVisualPanel2.jLabel2.text=Iterations:
CreateTerrainVisualPanel2.jLabel3.text=Min radius:
CreateTerrainVisualPanel2.jLabel4.text=Max radius:
CreateTerrainVisualPanel2.jLabel5.text=Flattening:
CreateTerrainVisualPanel2._hillIterationsTextField.text=2000
CreateTerrainVisualPanel2._hillFlatteningTextField.text=4
CreateTerrainVisualPanel2._hillMinRadiusTextField.text=20
CreateTerrainVisualPanel2._hillMaxRadiusTextField.text=50
CreateTerrainVisualPanel2._faultDescriptionLabel.text=Uses the fault fractal procedural technique to generate random hills and valleys
CreateTerrainVisualPanel1.totalSizeHintLabel.text=(must be power of 2)
CreateTerrainVisualPanel1.patchSizeHintLabel.text=(must be power of 2 and less than Total Size)
CreateTerrainVisualPanel2.imageFileChooser.approveButtonText=Load
CreateTerrainVisualPanel2.imageFileChooser.approveButtonToolTipText=Use this heightmap image
CreateTerrainVisualPanel2.imageFileChooser.dialogTitle=Load a heightmap image
TerrainEditorTopComponent.heightLabel.text=Height/Weight:
TerrainEditorTopComponent.raiseTerrainButton.actionCommand=Raise
TerrainEditorTopComponent.raiseTerrainButton.toolTipText=Raise terrain
TerrainEditorTopComponent.lowerTerrainButton.toolTipText=Lower terrain
TerrainEditorTopComponent.lowerTerrainButton.actionCommand=Lower
TerrainEditorTopComponent.smoothTerrainButton.toolTipText=Smooth terrain
TerrainEditorTopComponent.smoothTerrainButton.actionCommand=Smooth
TerrainEditorTopComponent.roughTerrainButton.toolTipText=Rough terrain (not implemented)
TerrainEditorTopComponent.roughTerrainButton.actionCommand=Rough
TerrainEditorTopComponent.createTerrainButton.toolTipText=Add Terrain
TerrainEditorTopComponent.genEntropiesButton.toolTipText=Pre-calculate the terrain entropy values. This will improve launch startup time
TerrainEditorTopComponent.genEntropiesButton.text=Generate Entropies
TerrainEditorTopComponent.hintPanel.border.title=Hints
TerrainEditorTopComponent.terrainOpsPanel.border.title=Terrain Operations
TerrainEditorTopComponent.toolSettingsPanel.border.title=Tool Settings
TerrainEditorTopComponent.jTable1.columnModel.title3=Title 4
TerrainEditorTopComponent.jTable1.columnModel.title2=Title 3
TerrainEditorTopComponent.addTextureButton.text=
TerrainEditorTopComponent.removeTextureButton.text=
TerrainEditorTopComponent.removeTextureButton.toolTipText=Remove the last texture layer
TerrainEditorTopComponent.addTextureButton.toolTipText=Add another texture layer
TerrainEditorTopComponent.textureFileChooser.dialogTitle=Load texture
TerrainEditorTopComponent.textureFileChooser.approveButtonText=Attach
TerrainEditorTopComponent.textureFileChooser.approveButtonToolTipText=Use this selected texture
TerrainEditorTopComponent.remainingTexTitleLabel.text=Remaining Textures
CreateTerrainVisualPanel3.jLabel1.text=Material
CreateTerrainVisualPanel3.jLabel2.text=Alpha-blend texture size:
CreateTerrainVisualPanel3.jTextField1.text=512
CreateTerrainVisualPanel3.jTextArea1.text=The size of one side of the texture, eg 512. This will be used to blend several textures together into one texture for the terrain. The larger the size, the more detailed the image, but the more memory it will use, and possibly will slow down the editor. You cannot change this value after it is set!
CreateTerrainVisualPanel3.jLabel1.text_1=Material
CreateTerrainVisualPanel3.jLabel2.text_1=Alpha-blend texture size:
CreateTerrainVisualPanel3.jTextArea1.text_1=The size of one side of the texture, eg. 512. This will be used to blend several textures together into one texture for the terrain. The larger the size, the more detailed the image. But it will use more memory and possibly slow down the editor. You cannot change this value after it is set!
CreateTerrainVisualPanel3.alphaBlendSize.text_1=256
TerrainEditorTopComponent.textureTable.columnModel.title3_1=Rotation
TerrainEditorTopComponent.textureTable.columnModel.title2_1=Scale
TerrainEditorTopComponent.textureFileChooser.dialogTitle_1=Attach texture
TerrainEditorTopComponent.textureFileChooser.approveButtonText_1=Load
TerrainEditorTopComponent.remainingTexturesLabel.text=\
4
TerrainEditorTopComponent.textureTable.columnModel.title4=Normal
TerrainEditorTopComponent.eraseButton.toolTipText=Erase a texture from the terrain
TerrainEditorTopComponent.eraseButton.text=
TerrainEditorTopComponent.paintButton.toolTipText=Paint a texture onto the terrain
TerrainEditorTopComponent.paintButton.text=
TerrainEditorTopComponent.paintingPanel.border.title=Painting
TerrainEditorTopComponent.triPlanarCheckBox.toolTipText=Enable if you have a lot of vertical surfaces. It will look nice but lower performance
TerrainEditorTopComponent.triPlanarCheckBox.text=Tri-planar mapping
TerrainEditorTopComponent.jButton1.text=Create Skybox
TerrainEditorTopComponent.levelTerrainButton.text=

TerrainEditorTopComponent.toolHint.none=
TerrainEditorTopComponent.toolHint.default=Switch between camera and tool controls by holding down SHIFT
TerrainEditorTopComponent.toolHint.smooth=
TerrainEditorTopComponent.toolHint.level=Right click to set desired height value, left click to adjust height to that desired value.
TerrainEditorTopComponent.levelTerrainButton.toolTipText=Level terrain
