# Working Blender and OgreXML Versions

Here you can find working combinations of Blender and the OgreXML exporter, with any tips or bugs associated with each.

Blender Version | OgreXML Exporter Version | Notes
--- | --- | ---
2.6.3 |  | Root bone, no transforms on object, no envelopes
2.6.2 |  | Root bone, no transforms on object, no envelopes
2.6.1 | ? |
2.6.0 | ? |

# Tips

Tips for exporting animations through OgreXML correctly:

- apply all transformations
- armature should have 0,0,0 transformation (loc,rot,scale)
- model object should have 0,0,0 transformation (loc,rot,scale)
- root bone should have 0,0,0 transformation (loc,rot,scale)
- no envelopes

Test Character -

# Troubleshooting

Q: My animation is stretched.

A: Use the exporting tips provided above

view online version