CTL_EditVehicleAction=Edit Vehicle
CTL_EditVehicleAction=Edit Vehicle
CTL_VehicleCreatorAction=VehicleCreator
CTL_VehicleCreatorTopComponent=VehicleCreator Window
HINT_VehicleCreatorTopComponent=This is a VehicleCreator window
OpenIDE-Module-Display-Category=jMonkeyEngine
OpenIDE-Module-Long-Description=\
    This plugin lets you create and tune bullet-based raycast vehicles for jme3
OpenIDE-Module-Name=Vehicle Creator
OpenIDE-Module-Short-Description=Lets you create and tune vehicles for jme3
VehicleCreatorTopComponent.jButton1.text=make selected spatial wheel..
VehicleCreatorTopComponent.jPanel2.border.title=CollisionShape / Tools
VehicleCreatorTopComponent.jLabel1.text=Release:
VehicleCreatorTopComponent.jLabel2.text=Damping Compression:
VehicleCreatorTopComponent.jButton2.text=create hull shape from selected
VehicleCreatorTopComponent.jLabel6.text=Stiffness:
VehicleCreatorTopComponent.jButton3.text=all wheels
VehicleCreatorTopComponent.jPanel8.border.title=Suspension / Wheel Settings
VehicleCreatorTopComponent.jLabel7.text=Max force:
VehicleCreatorTopComponent.jButton5.text=test vehicle
VehicleCreatorTopComponent.jLabel8.text=apply to:
VehicleCreatorTopComponent.jButton6.text=front wheels
VehicleCreatorTopComponent.jButton7.text=back wheels
VehicleCreatorTopComponent.jLabel9.text=Friction:
VehicleCreatorTopComponent.jLabel10.text=Roll influence:
VehicleCreatorTopComponent.jLabel11.text=Rest length:
VehicleCreatorTopComponent.jPanel1.border.title=Add Wheel..
VehicleCreatorTopComponent.jLabel5.text=Forward Axis:
VehicleCreatorTopComponent.stiffnessSlider.toolTipText=the stiffness for the suspension from buggy to F1 car
VehicleCreatorTopComponent.rollSlider.toolTipText="hack" to reduce the influence of the wheels on the car tipping over
VehicleCreatorTopComponent.compressionSlider.toolTipText=the damping on the force the suspension gives back when compressed (should be lower than release)
VehicleCreatorTopComponent.releaseSlider.toolTipText=the damping on the force the suspension creates when the suspension releases (should be higher than compression)
VehicleCreatorTopComponent.boundingRadioButton.text=bounding radius with factor:
VehicleCreatorTopComponent.fixedRadioButton.text=fixed radius:
VehicleCreatorTopComponent.jButton8.text=center selected in visual center
VehicleCreatorTopComponent.boundingSpinner.toolTipText=scale value for wheel radius when using bounding volume
VehicleCreatorTopComponent.fixedSpinner.toolTipText=fixed radius for new wheel
VehicleCreatorTopComponent.frontCheckBox.toolTipText=makes the new wheel a front wheel (for steering)
VehicleCreatorTopComponent.frontCheckBox.text=front wheel
VehicleCreatorTopComponent.jLabel4.text=acceleration / brake force:
VehicleCreatorTopComponent.jButton8.toolTipText=puts the selected spatial into its visual center
VehicleCreatorTopComponent.jButton5.toolTipText=test drive the vehicle
VehicleCreatorTopComponent.motorForceSpinner.toolTipText=the motor force used while testing
VehicleCreatorTopComponent.brakeForceSpinner.toolTipText=the brake force used while testing
VehicleCreatorTopComponent.jButton2.toolTipText=creates a hull shape for the vehicle from the selected spatial
VehicleCreatorTopComponent.jButton1.toolTipText=add a new wheel to the vehicle using the selected spatial as wheel spatial
VehicleCreatorTopComponent.boundingRadioButton.toolTipText=when selected the y extent bounding volume of the wheel will be used as radius
VehicleCreatorTopComponent.fixedRadioButton.toolTipText=set a fixed radius
VehicleCreatorTopComponent.restSpinner.toolTipText=the length of the wheel rest
VehicleCreatorTopComponent.forceSpinner.toolTipText=the maximum force the vehicle suspension will use
VehicleCreatorTopComponent.frictionSpinner.toolTipText=the friction of the wheel
VehicleCreatorTopComponent.axisSpinner.toolTipText=the forward axis of the car
VehicleCreatorTopComponent.jButton3.toolTipText=apply the values to all wheels
VehicleCreatorTopComponent.jButton6.toolTipText=apply the values to front wheels
VehicleCreatorTopComponent.jButton7.toolTipText=apply the values to back wheels
VehicleCreatorTopComponent.createNodeCheckBox.text=create parent node and center
VehicleCreatorTopComponent.createNodeCheckBox.toolTipText=creates a node for the wheel, attaches and centers the selected spatial
