MaterialDef Tex3DThumb {

    MaterialParameters {
        Texture3D Texture
        Int Rows;
        Float InvDepth;
    }

    Technique {
        VertexShader GLSL100:   com/jme3/gde/core/properties/preview/tex3DThumb.vert
        FragmentShader GLSL100: com/jme3/gde/core/properties/preview/tex3DThumb.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

}
