MaterialDef My MaterialDef {

    MaterialParameters {
        Vector4 Color
    }

    Technique {
        VertexShader GLSL100:   Common/MatDefs/Misc/SolidColor.vert
        FragmentShader GLSL100: Common/MatDefs/Misc/SolidColor.frag

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

}
