MaterialDef Wire Color {

    MaterialParameters {
        Vector4 Color
    }

    Technique {
        VertexShader GLSL100: Unshaded.vert
        FragmentShader GLSL100: Unshaded.frag

        RenderState {
            FaceCull Off
            Blend Alpha
            AlphaTestFalloff 0.01
            Wireframe On
        }

        WorldParameters {
            WorldViewProjectionMatrix
        }
    }

    Technique FixedFunc {
        RenderState {
            FaceCull Off
            Blend Alpha
            AlphaTestFalloff 0.01
        }
    }

}