CTL_EditTerrainAction=Edit Terrain
CTL_TerrainEditorAction=TerrainEditor
CTL_TerrainEditorTopComponent=TerrainEditor Window
HINT_TerrainEditorTopComponent=This is a TerrainEditor window
OpenIDE-Module-Display-Category=jMonkeyEngine
OpenIDE-Module-Long-Description=\
    Terrain Editor
OpenIDE-Module-Name=Terrain Editor
OpenIDE-Module-Short-Description=Terrain Editor
TerrainEditorTopComponent.createTerrainButton.text=
TerrainEditorTopComponent.raiseTerrainButton.text=
TerrainEditorTopComponent.smoothTerrainButton.text=
TerrainEditorTopComponent.roughTerrainButton.text=
TerrainEditorTopComponent.radiusLabel.text=Radius:
TerrainEditorTopComponent.radiusSlider.toolTipText=Terrain tool height and paint radius
CreateTerrainWindow.jLabel1.text=Create Terrain
TerrainSizePanel.CancelButton.text=Cancel
TerrainSizePanel.jLabel2.text=Total Size:
TerrainSizePanel.jLabel6.text=Terrain Size:
TerrainSizePanel.jLabel5.text=(must be power of 2, and less than Total Size)
TerrainSizePanel.jLabel3.text=Patch Size:
TerrainSizePanel.jLabel4.text=(must be power of 2)
TerrainSizePanel.nextButton.text=Next
CreateTerrainWizard.terrainLabel.text=Create Terrain
TerrainSizePanel.totalSizeField.text=256
TerrainSizePanel.patchSizeField.text=64
CreateTerrainVisualPanel2.jLabel1.text=Heightmap
CreateTerrainVisualPanel1.totalSizeField.text=256
CreateTerrainVisualPanel1.patchSizeField.text=64
CreateTerrainVisualPanel1.totalSizeLabel.text=Total Size:
CreateTerrainVisualPanel1.patchSizeLabel.text=Patch Size:
CreateTerrainVisualPanel1.terrainSizeLabel.text=Terrain Size
CreateTerrainVisualPanel2._imageBrowseButton.text=Browse
CreateTerrainVisualPanel2._imageBrowseTextField.text=...
CreateTerrainVisualPanel2._imageDescriptionLabel.text=Load a heightmap image
CreateTerrainVisualPanel2._flatDescriptionLabel.text=This will create a flat heightmap
CreateTerrainVisualPanel2._hillDescriptionLabel.text=Procedurally spawns random hills throughout the terrain
CreateTerrainVisualPanel2.jLabel2.text=Iterations:
CreateTerrainVisualPanel2.jLabel3.text=Min radius:
CreateTerrainVisualPanel2.jLabel4.text=Max radius:
CreateTerrainVisualPanel2.jLabel5.text=Flattening:
CreateTerrainVisualPanel2._hillIterationsTextField.text=2000
CreateTerrainVisualPanel2._hillFlatteningTextField.text=4
CreateTerrainVisualPanel2._hillMinRadiusTextField.text=20
CreateTerrainVisualPanel2._hillMaxRadiusTextField.text=50
CreateTerrainVisualPanel2._faultDescriptionLabel.text=Uses the fault fractal procedural technique to generate random hills and valleys
CreateTerrainVisualPanel1.totalSizeHintLabel.text=(must be power of 2)
CreateTerrainVisualPanel1.patchSizeHintLabel.text=(must be power of 2 and less than Total Size)
CreateTerrainVisualPanel2.imageFileChooser.approveButtonText=Load
CreateTerrainVisualPanel2.imageFileChooser.approveButtonToolTipText=Use this heightmap image
CreateTerrainVisualPanel2.imageFileChooser.dialogTitle=Load a heightmap image
TerrainEditorTopComponent.heightLabel.text=Height/Weight:
TerrainEditorTopComponent.raiseTerrainButton.actionCommand=Raise
TerrainEditorTopComponent.raiseTerrainButton.toolTipText=Raise terrain. RMB to lower
TerrainEditorTopComponent.smoothTerrainButton.toolTipText=Smooth terrain
TerrainEditorTopComponent.smoothTerrainButton.actionCommand=Smooth
TerrainEditorTopComponent.roughTerrainButton.toolTipText=Rough terrain (not implemented)
TerrainEditorTopComponent.roughTerrainButton.actionCommand=Rough
TerrainEditorTopComponent.createTerrainButton.toolTipText=Add Terrain
TerrainEditorTopComponent.hintPanel.border.title=Hints
TerrainEditorTopComponent.toolSettingsPanel.border.title=Tool Settings
TerrainEditorTopComponent.jTable1.columnModel.title3=Title 4
TerrainEditorTopComponent.jTable1.columnModel.title2=Title 3
TerrainEditorTopComponent.addTextureButton.text=
TerrainEditorTopComponent.removeTextureButton.text=
TerrainEditorTopComponent.removeTextureButton.toolTipText=Remove the last texture layer
TerrainEditorTopComponent.addTextureButton.toolTipText=Add another texture layer
TerrainEditorTopComponent.textureFileChooser.dialogTitle=Load texture
TerrainEditorTopComponent.textureFileChooser.approveButtonText=Attach
TerrainEditorTopComponent.textureFileChooser.approveButtonToolTipText=Use this selected texture
TerrainEditorTopComponent.remainingTexTitleLabel.text=Remaining Textures
CreateTerrainVisualPanel3.jLabel1.text=Material
CreateTerrainVisualPanel3.jLabel2.text=Alpha-blend texture size:
CreateTerrainVisualPanel3.jTextField1.text=512
CreateTerrainVisualPanel3.jTextArea1.text=The size of one side of the texture, eg 512. This will be used to blend several textures together into one texture for the terrain. The larger the size, the more detailed the image, but the more memory it will use, and possibly will slow down the editor. You cannot change this value after it is set!
CreateTerrainVisualPanel3.jLabel1.text_1=Material
CreateTerrainVisualPanel3.jLabel2.text_1=Alpha-blend texture size:
CreateTerrainVisualPanel3.jTextArea1.text_1=The size of one side of the texture, eg. 512. This will be used to blend several textures together into one texture for the terrain. The larger the size, the more detailed the image. But it will use more memory and possibly slow down the editor. You cannot change this value after it is set!
CreateTerrainVisualPanel3.alphaBlendSize.text_1=256
TerrainEditorTopComponent.textureTable.columnModel.title3_1=Rotation
TerrainEditorTopComponent.textureTable.columnModel.title2_1=Scale
TerrainEditorTopComponent.textureFileChooser.dialogTitle_1=Attach texture
TerrainEditorTopComponent.textureFileChooser.approveButtonText_1=Load
TerrainEditorTopComponent.remainingTexturesLabel.text=\
4
TerrainEditorTopComponent.textureTable.columnModel.title4=Normal
TerrainEditorTopComponent.paintingPanel.border.title=Painting
TerrainEditorTopComponent.triPlanarCheckBox.toolTipText=Enable if you have a lot of vertical surfaces. It will look nice but lower performance
TerrainEditorTopComponent.triPlanarCheckBox.text=Tri-planar
TerrainEditorTopComponent.levelTerrainButton.text=
TerrainEditorTopComponent.levelTerrainButton.toolTipText=Level terrain

TerrainEditorTopComponent.toolHint.none=
TerrainEditorTopComponent.toolHint.default=Switch between camera and tool controls by holding down SHIFT
TerrainEditorTopComponent.toolHint.level=Right click to set desired height value, left click to adjust height to that desired value. Use the 'Absolute' field to specify the height you want to level off to (ignoring the height marker). You can use the 'Precision' option to jump the terrain to the height immediately. 

TerrainEditorTopComponent.jPanel2.border.title=Material
TerrainEditorTopComponent.jLabel1.text=Shininess
TerrainEditorTopComponent.shininessField.text=0.0
TerrainEditorTopComponent.shininessField.toolTipText=0 or greater
TerrainEditorTopComponent.jLabel3.text=Sharpness
TerrainEditorTopComponent.lacunarityField.text=2
TerrainEditorTopComponent.jLabel4.text=Hill frequency
TerrainEditorTopComponent.octavesField.text=6
TerrainEditorTopComponent.scaleLabel.text=Density
TerrainEditorTopComponent.scaleField.text=0.1
TerrainEditorTopComponent.jLabel3.toolTipText=How steep the slopes are. Lower is steeper (must be greater than 1.0)
TerrainEditorTopComponent.jLabel4.toolTipText=Hill area in terms of octaves. Larger is smaller hill, values of 8 or lower are wide hills.
TerrainEditorTopComponent.scaleLabel.toolTipText=How close together the bumps are. Larger is closer.
CreateTerrainVisualPanel2.smoothIterationsLabel.text=Rough
CreateTerrainVisualPanel2.jLabel6.text=Smooth
CreateTerrainVisualPanel2.jLabel7.text=Height Scale:
CreateTerrainVisualPanel2.heightScale.text=1
TerrainEditorTopComponent.toolHint.slope=Right click to set the markers position. A simple right click set the first marker, holding CTRL and left-clicking sets the second marker. Holding CTRL will also snap the tool to axis-aligned angles. To build the slope, press the left mouse button after you have set the points.
TerrainEditorTopComponent.jLabel6.text=
TerrainEditorTopComponent.levelAbsoluteHeightField.text=0
TerrainEditorTopComponent.slopeTerrainButton.toolTipText=Slope terrain
TerrainEditorTopComponent.slopeTerrainButton.text=
TerrainEditorTopComponent.slopeLockCheckbox.text=Contain
TerrainEditorTopComponent.PrecisionCheckbox.text=Snap
TerrainEditorTopComponent.PrecisionCheckbox.tooltip=Snap directly to the defined height, instead of smoothly adjusting
TerrainEditorTopComponent.AbsoluteCheckbox.text=Absolute
TerrainEditorTopComponent.AbsoluteCheckbox.tooltip=Define the height to adjust to, instead of using the marker
TerrainEditorTopComponent.slopeLockCheckbox.tooltip=Contains the slope between the two slope nodes
TerrainEditorTopComponent.borderDistanceLabel.tooltip=Distance means how far from the terrain's edge the border will be raised (thickness of the border).
TerrainEditorTopComponent.borderHeightLAbel.tooltip=Height means how high the border will go (also accept negative values).
TerrainEditorTopComponent.paintButton.toolTipText=Erase a texture from the terrain
TerrainEditorTopComponent.paintButton.text=
RenameTerrainVisualPanel1.ranemeLabel.text=Rename Terrain Alphamaps
RenameTerrainVisualPanel1.renameField.text=
RenameTerrainVisualPanel1.jLabel1.text=Terrain alphamaps are named with the scene name when first created.
