NewCustomControlVisualPanel1.jTextField1.text=com.mycompany.mygame.MyControl
NewCustomControlVisualPanel1.jLabel1.text=Class Name:
AtlasBatchGeometryVisualPanel1.jTextArea1.text=Note that all the textures of the batched geometry have to fit in the atlas texture, else not all will be added to the atlas. There is no scaling happening!\n\nAlso note that when batching geometry with normal maps you have to make sure the current normal map and color/diffuse map etc. match in size for each geometry. \nE.g. a model with a diffuse map of 256x256 has to use a normal map with 256x256 pixels as well.
GenerateTangentsVisualPanel1.jTextPane1.text=Warning this will likely modify the mesh by adding vertices.\nUse this if your normal map has mirrored parts.
GenerateTangentsVisualPanel1.splitMirrored.text=Split vertices with mirrored UVs
GenerateLODVisualPanel1.jPanel1.border.title=Reduction method
GenerateLODVisualPanel1.jPanel2.border.title=Reduction values
GenerateLODVisualPanel1.jLabel1.text=Type a value for each desired level
GenerateLODVisualPanel1.jLabel1.toolTipText=
GenerateLODVisualPanel1.labelLevel1.text=Level 1
GenerateLODVisualPanel1.valueLevel1.text=
GenerateLODVisualPanel1.labelLevel2.text=Level 2
GenerateLODVisualPanel1.valueLevel2.text=
GenerateLODVisualPanel1.labelLevel3.text=Level 3
GenerateLODVisualPanel1.valueLevel3.text=
GenerateLODVisualPanel1.valueLevel4.text=
GenerateLODVisualPanel1.labelLevel4.text=Level 4
GenerateLODVisualPanel1.labelLevel5.text=Level 5
GenerateLODVisualPanel1.valueLevel5.text=
GenerateLODVisualPanel1.labelLevel6.text=Level 6
GenerateLODVisualPanel1.valueLevel6.text=
GenerateLODVisualPanel1.valueLevel7.text=
GenerateLODVisualPanel1.labelLevel7.text=Level 7
GenerateLODVisualPanel1.labelLevel8.text=Level 8
GenerateLODVisualPanel1.valueLevel8.text=
GenerateLODVisualPanel1.valueLevel9.text=
GenerateLODVisualPanel1.labelLevel9.text=Level 9
GenerateLODVisualPanel1.labelLevel10.text=Level 10
GenerateLODVisualPanel1.valueLevel10.text=
GenerateLODVisualPanel1.labelLevel5.toolTipText=
GenerateLODVisualPanel1.estLabel1.text=
GenerateLODVisualPanel1.estLabel2.text=
GenerateLODVisualPanel1.estLabel4.text=
GenerateLODVisualPanel1.estLabel6.text=
GenerateLODVisualPanel1.estLabel7.text=
GenerateLODVisualPanel1.estLabel8.text=
GenerateLODVisualPanel1.estLabel9.text=
GenerateLODVisualPanel1.estLabel10.text=
GenerateLODVisualPanel1.estLabel5.text=
GenerateLODVisualPanel1.estLabel3.text=
NewGeometrySettingsTopComponent.boxXLabel.text=x
NewGeometrySettingsTopComponent.boxYLabel.text=y
NewGeometrySettingsTopComponent.boxZLabel.text=z
NewGeometrySettingsTopComponent.sphereRadialSamplesLabel.text=radialSamples
NewGeometrySettingsTopComponent.sphereUseEvenSlicesLabel.text=useEvenSlices
NewGeometrySettingsTopComponent.sphereUseEvenSlicesCheckBox.text=
NewGeometrySettingsTopComponent.sphereZSamplesLabel.text=zSamples
NewGeometrySettingsTopComponent.sphereInteriorLabel.text=interior
NewGeometrySettingsTopComponent.sphereRadiusLabel.text=radius
NewGeometrySettingsTopComponent.sphereInteriorCheckBox.text=
NewGeometrySettingsTopComponent.boxPanel.TabConstraints.tabTitle=Box
NewGeometrySettingsTopComponent.spherePanel.TabConstraints.tabTitle=Sphere
NewGeometrySettingsTopComponent.quadPanel.TabConstraints.tabTitle=Quad
NewGeometrySettingsTopComponent.quadWidthLabel.text=width
NewGeometrySettingsTopComponent.quadHeightLabel.text=height
NewGeometrySettingsTopComponent.quadFlipCoordLabel.text=flip Coords
NewGeometrySettingsTopComponent.quadFlipCoordCheckBox.text=
NewGeometrySettingsTopComponent.linePanel.TabConstraints.tabTitle=Line
NewGeometrySettingsTopComponent.lineStartLabel.text=start
NewGeometrySettingsTopComponent.lineEndLabel.text=end
