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@@ -13,6 +13,7 @@ import com.jme3.gde.core.sceneexplorer.nodes.actions.NewSpatialAction;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.Camera;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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+import com.jme3.terrain.Terrain;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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@@ -73,11 +74,11 @@ public class AddTerrainAction extends AbstractNewSpatialWizardAction {
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}
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}
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return null;
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return null;
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}
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}
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-
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+
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protected Spatial generateTerrain(Node parent, final WizardDescriptor wizardDescriptor) throws IOException {
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protected Spatial generateTerrain(Node parent, final WizardDescriptor wizardDescriptor) throws IOException {
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org.openide.nodes.Node selectedNode = (org.openide.nodes.Node) wizardDescriptor.getProperty("main_node");
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org.openide.nodes.Node selectedNode = (org.openide.nodes.Node) wizardDescriptor.getProperty("main_node");
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final Spatial spatial = selectedNode.getLookup().lookup(Spatial.class);
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final Spatial spatial = selectedNode.getLookup().lookup(Spatial.class);
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- final ProjectAssetManager manager = selectedNode.getLookup().lookup(ProjectAssetManager.class);
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+
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String sceneName = selectedNode.getLookup().lookup(DataObject.class).getName();
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String sceneName = selectedNode.getLookup().lookup(DataObject.class).getName();
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@@ -92,45 +93,51 @@ public class AddTerrainAction extends AbstractNewSpatialWizardAction {
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heightmapData = heightmap.getHeightMap();
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heightmapData = heightmap.getHeightMap();
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}
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}
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- // eg. Scenes/newScene1.j3o
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- TerrainQuad terrain = null;
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-
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- terrain = new TerrainQuad("terrain-" + sceneName, patchSize, totalSize, heightmapData); //TODO make this pluggable for different Terrain implementations
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+ return doCreateTerrain(parent, totalSize, patchSize, alphaTextureSize, heightmapData, sceneName, selectedNode);
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+ }
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+
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+
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+ protected Spatial doCreateTerrain(Node parent,
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+ int totalSize,
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+ int patchSize,
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+ int alphaTextureSize,
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+ float[] heightmapData,
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+ String sceneName,
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+ org.openide.nodes.Node selectedNode) throws IOException
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+ {
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+ final ProjectAssetManager manager = selectedNode.getLookup().lookup(ProjectAssetManager.class);
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+
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+ Terrain terrain = new TerrainQuad("terrain-"+sceneName, patchSize, totalSize, heightmapData); //TODO make this pluggable for different Terrain implementations
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com.jme3.material.Material mat = new com.jme3.material.Material(manager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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com.jme3.material.Material mat = new com.jme3.material.Material(manager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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String assetFolder = "";
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String assetFolder = "";
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- if (manager != null && manager instanceof ProjectAssetManager) {
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- assetFolder = ((ProjectAssetManager) manager).getAssetFolderName();
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- }
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+ if (manager != null && manager instanceof ProjectAssetManager)
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+ assetFolder = ((ProjectAssetManager)manager).getAssetFolderName();
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// write out 3 alpha blend images
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// write out 3 alpha blend images
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- for (int i = 0; i < TerrainEditorController.NUM_ALPHA_TEXTURES; i++) {
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+ for (int i=0; i<TerrainEditorController.NUM_ALPHA_TEXTURES; i++) {
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BufferedImage alphaBlend = new BufferedImage(alphaTextureSize, alphaTextureSize, BufferedImage.TYPE_INT_ARGB);
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BufferedImage alphaBlend = new BufferedImage(alphaTextureSize, alphaTextureSize, BufferedImage.TYPE_INT_ARGB);
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if (i == 0) {
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if (i == 0) {
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// the first alpha level should be opaque so we see the first texture over the whole terrain
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// the first alpha level should be opaque so we see the first texture over the whole terrain
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- for (int h = 0; h < alphaTextureSize; h++) {
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- for (int w = 0; w < alphaTextureSize; w++) {
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+ for (int h=0; h<alphaTextureSize; h++)
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+ for (int w=0; w<alphaTextureSize; w++)
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alphaBlend.setRGB(w, h, 0x00FF0000);//argb
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alphaBlend.setRGB(w, h, 0x00FF0000);//argb
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- }
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- }
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}
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}
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- File alphaFolder = new File(assetFolder + "/Textures/terrain-alpha/");
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- if (!alphaFolder.exists()) {
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+ File alphaFolder = new File(assetFolder+"/Textures/terrain-alpha/");
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+ if (!alphaFolder.exists())
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alphaFolder.mkdir();
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alphaFolder.mkdir();
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- }
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- String alphaBlendFileName = "/Textures/terrain-alpha/" + sceneName + "-" + terrain.getName() + "-alphablend" + i + ".png";
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- File alphaImageFile = new File(assetFolder + alphaBlendFileName);
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+ String alphaBlendFileName = "/Textures/terrain-alpha/"+sceneName+"-"+((Node)terrain).getName()+"-alphablend"+i+".png";
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+ File alphaImageFile = new File(assetFolder+alphaBlendFileName);
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ImageIO.write(alphaBlend, "png", alphaImageFile);
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ImageIO.write(alphaBlend, "png", alphaImageFile);
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Texture tex = manager.loadAsset(new TextureKey(alphaBlendFileName, false));
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Texture tex = manager.loadAsset(new TextureKey(alphaBlendFileName, false));
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- if (i == 0) {
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+ if (i == 0)
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mat.setTexture("AlphaMap", tex);
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mat.setTexture("AlphaMap", tex);
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- }
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- /*else if (i == 1) // add these in when they are supported
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- mat.setTexture("AlphaMap_1", tex);
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+ else if (i == 1)
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+ mat.setTexture("AlphaMap_1", tex);
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else if (i == 2)
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else if (i == 2)
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- mat.setTexture("AlphaMap_2", tex);*/
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+ mat.setTexture("AlphaMap_2", tex);
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}
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}
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-
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+
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// give the first layer default texture
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// give the first layer default texture
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Texture defaultTexture = manager.loadTexture(TerrainEditorController.DEFAULT_TERRAIN_TEXTURE);
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Texture defaultTexture = manager.loadTexture(TerrainEditorController.DEFAULT_TERRAIN_TEXTURE);
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defaultTexture.setWrap(WrapMode.Repeat);
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defaultTexture.setWrap(WrapMode.Repeat);
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@@ -138,21 +145,22 @@ public class AddTerrainAction extends AbstractNewSpatialWizardAction {
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mat.setFloat("DiffuseMap_0_scale", TerrainEditorController.DEFAULT_TEXTURE_SCALE);
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mat.setFloat("DiffuseMap_0_scale", TerrainEditorController.DEFAULT_TEXTURE_SCALE);
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mat.setBoolean("WardIso", true);
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mat.setBoolean("WardIso", true);
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- terrain.setMaterial(mat);
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- terrain.setModelBound(new BoundingBox());
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- terrain.updateModelBound();
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- terrain.setLocalTranslation(0, 0, 0);
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- terrain.setLocalScale(1f, 1f, 1f);
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+ ((Node)terrain).setMaterial(mat);
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+ ((Node)terrain).setModelBound(new BoundingBox());
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+ ((Node)terrain).updateModelBound();
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+ ((Node)terrain).setLocalTranslation(0, 0, 0);
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+ ((Node)terrain).setLocalScale(4f, 1f, 4f);
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// add the lod control
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// add the lod control
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- List<Camera> cameras = new ArrayList<Camera>();
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- cameras.add(SceneApplication.getApplication().getCamera());
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- TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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- //terrain.addControl(control); // removing this until we figure out a way to have it get the cameras when saved/loaded
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+ TerrainLodControl control = new TerrainLodControl(terrain, SceneApplication.getApplication().getCamera());
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+ ((Node)terrain).addControl(control);
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- return terrain;
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- //createTerrainButton.setEnabled(false); // only let the user add one terrain
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+ parent.attachChild((Node)terrain);
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+ //setNeedsSave(true);
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+ //addSpatialUndo(parent, (Node)terrain, jmeNodeParent);
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+
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+ return (Spatial)terrain;
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}
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}
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/**
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/**
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