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speaking of SDK, material property editor is now sorted alphabetically

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10464 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
bre..om 12 years ago
parent
commit
29e71d2010

+ 11 - 2
jme3-materialeditor/src/com/jme3/gde/materials/MaterialPropertyEditor.java

@@ -46,8 +46,11 @@ import java.awt.Rectangle;
 import java.beans.PropertyChangeEvent;
 import java.beans.PropertyChangeListener;
 import java.beans.PropertyEditor;
+import java.util.Arrays;
+import java.util.Collections;
 import java.util.Iterator;
 import java.util.LinkedList;
+import java.util.List;
 import java.util.concurrent.Callable;
 import java.util.concurrent.ExecutionException;
 import org.openide.filesystems.FileObject;
@@ -167,7 +170,10 @@ public class MaterialPropertyEditor implements PropertyEditor, SceneExplorerProp
             return new String[]{};
         }
         if (material.getAssetName() == null) {
-            String[] materials = request.getManager().getMaterials();
+            String[] matsUnsorted = request.getManager().getMaterials();
+            List<String> matList = Arrays.asList(matsUnsorted);
+            Collections.sort(matList);
+            String[] materials = matList.toArray(new String[0]);
             String[] mats = new String[materials.length + 1];
             mats[0] = ("create j3m file");
             for (int i = 0; i < materials.length; i++) {
@@ -176,7 +182,10 @@ public class MaterialPropertyEditor implements PropertyEditor, SceneExplorerProp
             }
             return mats;
         } else {
-            return request.getManager().getMaterials();
+            String[] matsUnsorted = request.getManager().getMaterials();
+            List<String> matList = Arrays.asList(matsUnsorted);
+            Collections.sort(matList);
+            return matList.toArray(new String[0]);
         }
     }
 

+ 3 - 0
jme3-terrain-editor/src/com/jme3/gde/terraineditor/AddTerrainAction.java

@@ -127,6 +127,9 @@ public class AddTerrainAction extends AbstractNewSpatialWizardAction {
                     for (int w=0; w<alphaTextureSize; w++)
                         alphaBlend.setRGB(w, h, 0x00FF0000);//argb
             }
+            File textureFolder = new File(assetFolder+"/Textures/");
+            if (!textureFolder.exists())
+                textureFolder.mkdir();
             File alphaFolder = new File(assetFolder+"/Textures/terrain-alpha/");
             if (!alphaFolder.exists())
                 alphaFolder.mkdir();