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- fix OgreXML material loading when using OgreMeshKey

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8110 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 14 years ago
parent
commit
2dbe2caa07

+ 3 - 1
jme3-assetpack-support/src/com/jme3/gde/assetpack/actions/PreviewAssetAction.java

@@ -17,6 +17,7 @@ import java.beans.PropertyChangeListener;
 import java.util.logging.Level;
 import java.util.logging.Logger;
 import javax.swing.Action;
+import org.openide.loaders.DataObject;
 import org.openide.nodes.Node;
 import org.w3c.dom.Element;
 
@@ -42,7 +43,8 @@ public final class PreviewAssetAction implements Action {
         JmeNode jmeNode = NodeUtility.createNode(node);
         SceneApplication app = SceneApplication.getApplication();
         SceneRequest request = new SceneRequest(app, jmeNode, pm);
-        request.setWindowTitle("SceneViewer - PreView AssetPack Model");
+        request.setDataObject(context.getLookup().lookup(DataObject.class));
+        request.setWindowTitle("AssetPack - PreView Model");
         app.requestScene(request);
 
     }

+ 1 - 0
jme3-core/src/com/jme3/gde/core/assets/actions/OpenModel.java

@@ -82,6 +82,7 @@ public final class OpenModel implements ActionListener {
                         JmeNode jmeNode = NodeUtility.createNode(node);
                         SceneApplication app = SceneApplication.getApplication();
                         SceneRequest request = new SceneRequest(app, jmeNode, manager);
+                        request.setDataObject(context);
                         request.setWindowTitle("OpenGL Window - View Model");
                         app.requestScene(request);
                     } else {