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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.gde.core.sceneexplorer.nodes.actions.impl;
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+
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+import com.jme3.asset.AssetManager;
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+import com.jme3.gde.core.assets.ProjectAssetManager;
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+import com.jme3.gde.core.sceneexplorer.nodes.AbstractSceneExplorerNode;
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+import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
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+import com.jme3.gde.core.sceneexplorer.nodes.actions.AbstractToolAction;
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+import com.jme3.gde.core.sceneexplorer.nodes.actions.ToolAction;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import java.util.ArrayList;
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+import java.util.Iterator;
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+import java.util.List;
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+import jme3tools.optimize.TextureAtlas;
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+
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+/**
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+ *
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+ * @author normenhansen
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+ */
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[email protected](service = ToolAction.class)
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+public class AtlasBatchGeometry extends AbstractToolAction {
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+
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+ private class OldNew {
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+
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+ public OldNew(Spatial newSpat, List<Spatial> oldChildren) {
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+ this.newSpat = newSpat;
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+ this.oldChildren = oldChildren;
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+ }
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+ Spatial newSpat;
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+ List<Spatial> oldChildren;
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+ }
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+
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+ public AtlasBatchGeometry() {
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+ name = "Batch Geometry with TextureAtlas";
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+ }
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+
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+ @Override
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+ protected Object doApplyTool(AbstractSceneExplorerNode rootNode) {
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+ Node parent = rootNode.getLookup().lookup(Node.class);
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+ AssetManager mgr = rootNode.getLookup().lookup(ProjectAssetManager.class);
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+ if (parent == null || mgr == null) {
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+ return null;
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+ }
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+ Geometry batch = TextureAtlas.makeAtlasBatch(parent, mgr, 4096);
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+ batch.setName(parent.getName() + " - batched");
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+ List<Spatial> currentChildren = new ArrayList<Spatial>();
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+ if (parent != null && batch != null) {
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+ currentChildren.addAll(parent.getChildren());
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+ parent.detachAllChildren();
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+ parent.attachChild(batch);
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+ }
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+ return new OldNew(batch, currentChildren);
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+ }
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+
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+ @Override
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+ protected void doUndoTool(AbstractSceneExplorerNode rootNode, Object undoObject) {
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+ Node parent = rootNode.getLookup().lookup(Node.class);
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+ OldNew undo = (OldNew) undoObject;
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+ if (parent == null || undo == null) {
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+ return;
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+ }
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+ parent.detachChild(undo.newSpat);
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+ for (Iterator<Spatial> it = undo.oldChildren.iterator(); it.hasNext();) {
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+ Spatial spatial = it.next();
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+ parent.attachChild(spatial);
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+ }
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+ }
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+
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+ public Class<?> getNodeClass() {
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+ return JmeNode.class;
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+ }
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+}
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