Co-authored-by: neph1 <[email protected]>
@@ -1,5 +1,3 @@
-#import "Common/ShaderLib/GLSLCompat.glsllib"
-
uniform vec4 m_Color;
void main(){
@@ -1,9 +1,7 @@
+uniform mat4 g_WorldViewProjectionMatrix;
attribute vec3 inPosition;
-uniform mat4 g_WorldViewProjectionMatrix;
gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
}