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SDK:
- update OpenGL window to not be open at start

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10165 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

nor..67 12 years ago
parent
commit
47e52bf973

+ 1 - 1
jme3-core/src/com/jme3/gde/core/SceneViewerTopComponentWstcref.xml

@@ -7,5 +7,5 @@ and open the template in the editor.
 <tc-ref version="2.0" >
 <tc-ref version="2.0" >
     <module name="com.jme3.gde.core" spec="0.1"/>
     <module name="com.jme3.gde.core" spec="0.1"/>
     <tc-id id="SceneViewerTopComponent"/>
     <tc-id id="SceneViewerTopComponent"/>
-    <state opened="true"/>
+    <state opened="false"/>
 </tc-ref>
 </tc-ref>

+ 1 - 2
jme3-core/src/com/jme3/gde/core/layer.xml

@@ -270,9 +270,8 @@
                 </folder>
                 </folder>
                 <folder name="Factories">
                 <folder name="Factories">
                     <file name="com-jme3-gde-core-assets-BinaryModelFileLoader.instance">
                     <file name="com-jme3-gde-core-assets-BinaryModelFileLoader.instance">
-                        <attr name="SystemFileSystem.icon" urlvalue="nbresloc:/com/jme3/gde/core/assets/jme-logo.png"/>
                         <attr name="dataObjectClass" stringvalue="com.jme3.gde.core.assets.BinaryModelDataObject"/>
                         <attr name="dataObjectClass" stringvalue="com.jme3.gde.core.assets.BinaryModelDataObject"/>
-                        <!--attr name="instanceCreate" methodvalue="com.jme3.gde.core.assets.BinaryModelFileLoader.factory"/-->
+                        <attr name="iconBase" stringvalue="com/jme3/gde/core/assets/jme-logo.png"/>
                         <attr name="mimeType" stringvalue="application/jme3model"/>
                         <attr name="mimeType" stringvalue="application/jme3model"/>
                     </file>
                     </file>
                 </folder>
                 </folder>