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remove frag and vert from material support project package info (exist in glsl syntax highlighter)

rickard 2 weeks ago
parent
commit
5e45037534

+ 0 - 6
jme3-materialeditor/src/com/jme3/gde/materialdefinition/BasicShader.frag

@@ -1,6 +0,0 @@
-// Fragment shader for ${name}
-uniform vec4 m_Color;
-
-void main(){
-    gl_FragColor = m_Color;
-}

+ 0 - 8
jme3-materialeditor/src/com/jme3/gde/materialdefinition/BasicShader.vert

@@ -1,8 +0,0 @@
-// Vertex shader for ${name}
-uniform mat4 g_WorldViewProjectionMatrix;
-
-attribute vec3 inPosition;
-
-void main(){
-    gl_Position = g_WorldViewProjectionMatrix * vec4(inPosition, 1.0);
-}

+ 0 - 4
jme3-materialeditor/src/com/jme3/gde/materialdefinition/package-info.java

@@ -33,10 +33,6 @@
     @TemplateRegistration(folder = "Material", content = "MatDef.j3md", displayName="Material Definition Template (Shader Nodes)"),
     @TemplateRegistration(folder = "Material", content = "CodeBasedMatDef.j3md", displayName="Material Definition Template (Code Based)", 
                          position = 100, scriptEngine = "freemarker"),
-    @TemplateRegistration(folder = "GLSL", content = "BasicShader.vert", displayName="Vertex Shader Template", 
-                         position = 200, scriptEngine = "freemarker"),
-    @TemplateRegistration(folder = "GLSL", content = "BasicShader.frag", displayName="Fragment Shader Template", 
-                         position = 300, scriptEngine = "freemarker")
 })
 package com.jme3.gde.materialdefinition;