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@@ -1,7 +1,33 @@
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/*
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- * To change this license header, choose License Headers in Project Properties.
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- * To change this template file, choose Tools | Templates
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- * and open the template in the editor.
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+ * Copyright (c) 2009-2022 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.gde.core.scene.state;
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@@ -24,16 +50,19 @@ import jme3tools.optimize.GeometryBatchFactory;
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*
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* @author rickard
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*/
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-public class NormalViewState extends BaseAppState {
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+public final class NormalViewState extends BaseAppState {
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private final Node debugNode = new Node("Normals debug");
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+ private final float normalLength = 0.2f;
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@Override
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- protected void initialize(Application arg0) {
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+ protected void initialize(final Application app) {
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+ // not used
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}
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@Override
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- protected void cleanup(Application arg0) {
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+ protected void cleanup(final Application app) {
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+ // not used
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}
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@Override
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@@ -41,12 +70,13 @@ public class NormalViewState extends BaseAppState {
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final SceneApplication app = (SceneApplication) getApplication();
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final List<Geometry> geometries = new ArrayList<>();
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GeometryBatchFactory.gatherGeoms(app.getRootNode(), geometries);
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- final Material debugMat = app.getAssetManager().loadMaterial("Common/Materials/VertexColor.j3m");
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+ final Material debugMat = app.getAssetManager().loadMaterial(
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+ "Common/Materials/VertexColor.j3m");
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- for (Geometry geometry : geometries) {
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- Geometry debug = new Geometry("Debug normals",
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+ for (final Geometry geometry : geometries) {
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+ final Geometry debug = new Geometry(geometry.getName(),
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TangentBinormalGenerator.genNormalLines(geometry.getMesh(),
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- 0.2f));
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+ normalLength));
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debug.setMaterial(debugMat);
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debug.setCullHint(Spatial.CullHint.Never);
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debug.setLocalTransform(geometry.getWorldTransform());
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@@ -55,6 +85,21 @@ public class NormalViewState extends BaseAppState {
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app.getRootNode().attachChild(debugNode);
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}
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+ @Override
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+ public void update(float tpf) {
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+ super.update(tpf);
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+
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+ final Node rootNode = ((SceneApplication) getApplication()).getRootNode();
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+ for (final Spatial debug : debugNode.getChildren()) {
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+ final Spatial original = rootNode.getChild(debug.getName());
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+ if (original == null) {
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+ debug.removeFromParent();
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+ continue;
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+ }
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+ debug.setLocalTransform(original.getWorldTransform());
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+ }
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+ }
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+
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@Override
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protected void onDisable() {
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debugNode.removeFromParent();
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