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@@ -17,6 +17,29 @@ From there you'll have a really simple process:
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That's basically it. No matter what, we will tell you what further information we need, just make sure to describe it as detailed as possible.
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See also the following parts on what information you _could_ include depending on the Issue.
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+### Version Information
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+This is quite important for any release (as long as you are not using the latest version. DOUBLE SUPER TRIPLE CHECK!), since the SDK releases are fast paced.
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+Note: The Welcome Screen doesn't tell the truth about this. It always shows the latest version available.
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+You can try to rely on the window title but the dead safe way is to open the SDK's log and look for information like:
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+```
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+Running on jMonkeyEngine 3.1-alpha3
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+* Branch: HEAD
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+* Git Hash: 0b487ee
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+* Build Date: 2016-03-14
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+LWJGL 2.9.3 context running on thread jME3 Main
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+* Graphics Adapter: null
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+[...]
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+OpenGL Renderer Information
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+* Renderer: NVIDIA GeForce GT 650M OpenGL Engine
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+[...]
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+Audio Renderer Information
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+* Device: Built-in Output
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+[...]
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+OpenAL EFX not available! Audio effects won't work.
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+```
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+
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+Please also include the information on the About Screen (especially for Build Problems).
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+
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### Reporting Exceptions
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From time to time, you might get an "Exception" being written in your SDK Console after you experienced an Issue.
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It's important to not only copy the name of it but the full stacktrace (caused by xyz in line u, caught at ...).
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