Commit History

Author SHA1 Message Date
  bre..om 4122caaf77 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 12 years ago
  rem..om 412483aef0 Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal 12 years ago
  nor..67 a185023210 SDK 12 years ago
  nor..67 a5007c85b3 SDK: 12 years ago
  nor..67 c49bf9a3a4 SDK: 12 years ago
  nor..67 ef38a5b3b9 SDK: 12 years ago
  nor..67 f1796d6750 - change use of branding.token in project.properties 12 years ago
  roo..li d6df211c28 Updated some item names in SDK Palette. 12 years ago
  roo..li 00beb38209 Updated SDK Palette to no longer use C-style object names -_- 12 years ago
  roo..li 4a294dad32 Updated SDK Palette to include DirctionalShadow Renderer and Filter. 12 years ago
  bre..om f5cbe14c1f Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation 12 years ago
  bre..om 1c00c8c3ef switched the colors for Y & Z in the axis marker 12 years ago
  nor..67 7676d97456 SDK: 12 years ago
  rem..om da1bf82d21 SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving. 12 years ago
  rem..om ac5cd576fa SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place) 12 years ago
  rem..om 30485ac364 SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations. 12 years ago
  rem..om d16d0254a2 SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node 12 years ago
  nor..67 cb00c1b46c SDK: 12 years ago
  nor..67 1bd6a9e8c7 SDK: 12 years ago
  roo..li f252ee4089 Replaced depricated material example in Palette by a colored code sample snippet 12 years ago
  nor..67 ae361c0752 SDK: 12 years ago
  rem..om 08967d5a54 SDK LodGenerator Tool, fixed some typos 12 years ago
  rem..om c6b7b9064a One can now generate lod levels on a geometry from the scene explorer (in the Tools contex menu). 12 years ago
  nor..67 649f1185de SDK: 12 years ago
  nor..67 d89577881f SDK: 12 years ago
  rem..om fd59cb9ff5 SDK, the tangent binormal generator tool now has a wizard to choose options. Default has the same behavior as before 12 years ago
  nor..67 da2e40cbc8 SDK: 12 years ago
  nor..67 731460a29b SDK: 12 years ago
  nor..67 9399dee8d7 SDK: 12 years ago
  nor..67 2d66368e3b SDK: 12 years ago