Histórico de Commits

Autor SHA1 Mensagem Data
  grizeldi 892a578b83 Fixed DirectionalLight gizmo direction há 6 anos atrás
  MeFisto94 1d02a1688e Fix warnings/errors when extracting the version string há 6 anos atrás
  MeFisto94 04607240dd Fix #201 - Due to a refactoring the icon path has changed. This has remained unnoticed until the runtime. há 6 anos atrás
  MeFisto94 5df0763e12 Travis: Use Trusty as Distribution or else oraclejdk8 isn't available anymore. há 6 anos atrás
  grizeldi 32650c8b0d Added new exclude formats (#196) há 6 anos atrás
  mitm001 5a2939ded5 Update building.md (#189) há 6 anos atrás
  MeFisto94 3a79f6e342 Fix Issue that version determination got confused when a commit had two tags. há 6 anos atrás
  MeFisto94 5730546e8c Fixes #194 - Upgrade NBAndroid to NBAndroidV2. Always add the latest update source on start. há 6 anos atrás
  MeFisto94 a9c877f3ab Adopt OpenJDK: Change the download script from oracle jdk distribution to openJDK Distribution (because otherwise an oracle.com login would be required and that script was a common point of failure in history anyway, because older jdk's got removed, urls changed, ...). há 6 anos atrás
  MeFisto94 e33bfb6b59 Add the option to use "HQ" EnvMap bakes, which provide better results when high-light intense spots look blocky but increases the generation time drastically. (See https://hub.jmonkeyengine.org/t/change-to-pbr-env-map-generation/39600) há 6 anos atrás
  MeFisto94 2a205c2967 Fix setting of a LightProbes Radius didn't work directly (only by scaling) há 6 anos atrás
  MeFisto94 4a66f73a78 Bump JDK Version há 6 anos atrás
  MeFisto94 503080ab3e Improve the Color Dialog to Support Intensity, to allow a slider to be increased to have a light with 10 intensity (color would be (10, 10, 10, 10)). The downside is that there is no distinction between a grey (0.5, 0.5, 0.5, 0.5) with an intensity of 2 and a white with an intensity of 1, but that's because the engine does store intensity on top of the color and not seperate há 6 anos atrás
  MeFisto94 87263212c9 Fixes #186 - The JDK dropped Apache Derby há 6 anos atrás
  MeFisto94 9e072ec9ba JDKs: 32 bit now also uses the same scheme as 64 bit há 6 anos atrás
  MeFisto94 8630adff56 Fix Hash of Download JDKs (I typed version 192 and took the hash of 191...) há 6 anos atrás
  MeFisto94 53830dd11b Bump JDK Version for build to not fail há 6 anos atrás
  Toni Helenius e4f59e32ab Removed deprecated Gradle stuff and upgraded Gradle to 4.10.2 (#185) há 6 anos atrás
  MeFisto94 71b9e61fcf Fix GLSL Module há 6 anos atrás
  MeFisto94 966ac6f396 Fix simple BTree Example/Template File há 6 anos atrás
  MeFisto94 5f4252ef44 Implemented a libGDX-AI Behavior Tree Editor, time to celebrate! há 6 anos atrás
  MeFisto94 bbeea57468 Furthermore enhance jme3-core's Node Editor interfaces (changed protection levels and a few callbacks) há 6 anos atrás
  grizeldi c65f474b36 GLSL Syntax Highlighting - Round 2 (#179) há 6 anos atrás
  grizeldi f424d292b4 Version bump and build_engine.sh fixes for existing installs há 6 anos atrás
  MeFisto94 3feca90eac Fixed a regression with a installer fix: Use Java 7 in the Installer to allow the usage of a Diamond Operator há 6 anos atrás
  grizeldi f414ea5f42 Fix LightProbe scaling by pressing S not working há 6 anos atrás
  grizeldi 853375eddd Sneakily fixed #169 há 6 anos atrás
  MeFisto94 c0f15be518 Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes há 6 anos atrás
  MeFisto94 34b5c82fa9 Improved Error Reporting (it was broken probably since I missed commiting Bundle.properties long time ago): If no throwable is given, the callstack is guessed automatically and there is a flag for issues and user-faults (where the hub is opened instead of the issue tracker) há 6 anos atrás
  MeFisto94 2634f778fb Targets #169 - Show the LocalShadowMode/CullHint and make it editable instead of the global one which always showed as Off (and thus on setting would override Inherit with Off) há 6 anos atrás