grizeldi
|
892a578b83
Fixed DirectionalLight gizmo direction
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há 6 anos atrás |
MeFisto94
|
1d02a1688e
Fix warnings/errors when extracting the version string
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há 6 anos atrás |
MeFisto94
|
04607240dd
Fix #201 - Due to a refactoring the icon path has changed. This has remained unnoticed until the runtime.
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há 6 anos atrás |
MeFisto94
|
5df0763e12
Travis: Use Trusty as Distribution or else oraclejdk8 isn't available anymore.
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há 6 anos atrás |
grizeldi
|
32650c8b0d
Added new exclude formats (#196)
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há 6 anos atrás |
mitm001
|
5a2939ded5
Update building.md (#189)
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há 6 anos atrás |
MeFisto94
|
3a79f6e342
Fix Issue that version determination got confused when a commit had two tags.
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há 6 anos atrás |
MeFisto94
|
5730546e8c
Fixes #194 - Upgrade NBAndroid to NBAndroidV2. Always add the latest update source on start.
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há 6 anos atrás |
MeFisto94
|
a9c877f3ab
Adopt OpenJDK: Change the download script from oracle jdk distribution to openJDK Distribution (because otherwise an oracle.com login would be required and that script was a common point of failure in history anyway, because older jdk's got removed, urls changed, ...).
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há 6 anos atrás |
MeFisto94
|
e33bfb6b59
Add the option to use "HQ" EnvMap bakes, which provide better results when high-light intense spots look blocky but increases the generation time drastically. (See https://hub.jmonkeyengine.org/t/change-to-pbr-env-map-generation/39600)
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há 6 anos atrás |
MeFisto94
|
2a205c2967
Fix setting of a LightProbes Radius didn't work directly (only by scaling)
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há 6 anos atrás |
MeFisto94
|
4a66f73a78
Bump JDK Version
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há 6 anos atrás |
MeFisto94
|
503080ab3e
Improve the Color Dialog to Support Intensity, to allow a slider to be increased to have a light with 10 intensity (color would be (10, 10, 10, 10)). The downside is that there is no distinction between a grey (0.5, 0.5, 0.5, 0.5) with an intensity of 2 and a white with an intensity of 1, but that's because the engine does store intensity on top of the color and not seperate
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há 6 anos atrás |
MeFisto94
|
87263212c9
Fixes #186 - The JDK dropped Apache Derby
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há 6 anos atrás |
MeFisto94
|
9e072ec9ba
JDKs: 32 bit now also uses the same scheme as 64 bit
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há 6 anos atrás |
MeFisto94
|
8630adff56
Fix Hash of Download JDKs (I typed version 192 and took the hash of 191...)
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há 6 anos atrás |
MeFisto94
|
53830dd11b
Bump JDK Version for build to not fail
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há 6 anos atrás |
Toni Helenius
|
e4f59e32ab
Removed deprecated Gradle stuff and upgraded Gradle to 4.10.2 (#185)
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há 6 anos atrás |
MeFisto94
|
71b9e61fcf
Fix GLSL Module
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há 6 anos atrás |
MeFisto94
|
966ac6f396
Fix simple BTree Example/Template File
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há 6 anos atrás |
MeFisto94
|
5f4252ef44
Implemented a libGDX-AI Behavior Tree Editor, time to celebrate!
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há 6 anos atrás |
MeFisto94
|
bbeea57468
Furthermore enhance jme3-core's Node Editor interfaces (changed protection levels and a few callbacks)
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há 6 anos atrás |
grizeldi
|
c65f474b36
GLSL Syntax Highlighting - Round 2 (#179)
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há 6 anos atrás |
grizeldi
|
f424d292b4
Version bump and build_engine.sh fixes for existing installs
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há 6 anos atrás |
MeFisto94
|
3feca90eac
Fixed a regression with a installer fix: Use Java 7 in the Installer to allow the usage of a Diamond Operator
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há 6 anos atrás |
grizeldi
|
f414ea5f42
Fix LightProbe scaling by pressing S not working
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há 6 anos atrás |
grizeldi
|
853375eddd
Sneakily fixed #169
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há 6 anos atrás |
MeFisto94
|
c0f15be518
Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes
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há 6 anos atrás |
MeFisto94
|
34b5c82fa9
Improved Error Reporting (it was broken probably since I missed commiting Bundle.properties long time ago): If no throwable is given, the callstack is guessed automatically and there is a flag for issues and user-faults (where the hub is opened instead of the issue tracker)
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há 6 anos atrás |
MeFisto94
|
2634f778fb
Targets #169 - Show the LocalShadowMode/CullHint and make it editable instead of the global one which always showed as Off (and thus on setting would override Inherit with Off)
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há 6 anos atrás |