Історія комітів

Автор SHA1 Опис Дата
  MeFisto94 d92dc5550e small cosmetic change: Changed single quotes to double quotes 6 роки тому
  MeFisto94 f199a7ac06 Improve Buildscript a bit 6 роки тому
  MeFisto94 5df0763e12 Travis: Use Trusty as Distribution or else oraclejdk8 isn't available anymore. 6 роки тому
  grizeldi 32650c8b0d Added new exclude formats (#196) 6 роки тому
  mitm001 5a2939ded5 Update building.md (#189) 6 роки тому
  MeFisto94 3a79f6e342 Fix Issue that version determination got confused when a commit had two tags. 6 роки тому
  MeFisto94 5730546e8c Fixes #194 - Upgrade NBAndroid to NBAndroidV2. Always add the latest update source on start. 6 роки тому
  MeFisto94 a9c877f3ab Adopt OpenJDK: Change the download script from oracle jdk distribution to openJDK Distribution (because otherwise an oracle.com login would be required and that script was a common point of failure in history anyway, because older jdk's got removed, urls changed, ...). 6 роки тому
  MeFisto94 e33bfb6b59 Add the option to use "HQ" EnvMap bakes, which provide better results when high-light intense spots look blocky but increases the generation time drastically. (See https://hub.jmonkeyengine.org/t/change-to-pbr-env-map-generation/39600) 6 роки тому
  MeFisto94 2a205c2967 Fix setting of a LightProbes Radius didn't work directly (only by scaling) 6 роки тому
  MeFisto94 4a66f73a78 Bump JDK Version 6 роки тому
  MeFisto94 503080ab3e Improve the Color Dialog to Support Intensity, to allow a slider to be increased to have a light with 10 intensity (color would be (10, 10, 10, 10)). The downside is that there is no distinction between a grey (0.5, 0.5, 0.5, 0.5) with an intensity of 2 and a white with an intensity of 1, but that's because the engine does store intensity on top of the color and not seperate 6 роки тому
  MeFisto94 87263212c9 Fixes #186 - The JDK dropped Apache Derby 6 роки тому
  MeFisto94 9e072ec9ba JDKs: 32 bit now also uses the same scheme as 64 bit 6 роки тому
  MeFisto94 8630adff56 Fix Hash of Download JDKs (I typed version 192 and took the hash of 191...) 6 роки тому
  MeFisto94 53830dd11b Bump JDK Version for build to not fail 6 роки тому
  Toni Helenius e4f59e32ab Removed deprecated Gradle stuff and upgraded Gradle to 4.10.2 (#185) 6 роки тому
  MeFisto94 71b9e61fcf Fix GLSL Module 6 роки тому
  MeFisto94 966ac6f396 Fix simple BTree Example/Template File 6 роки тому
  MeFisto94 5f4252ef44 Implemented a libGDX-AI Behavior Tree Editor, time to celebrate! 6 роки тому
  MeFisto94 bbeea57468 Furthermore enhance jme3-core's Node Editor interfaces (changed protection levels and a few callbacks) 6 роки тому
  grizeldi c65f474b36 GLSL Syntax Highlighting - Round 2 (#179) 6 роки тому
  grizeldi f424d292b4 Version bump and build_engine.sh fixes for existing installs 6 роки тому
  MeFisto94 3feca90eac Fixed a regression with a installer fix: Use Java 7 in the Installer to allow the usage of a Diamond Operator 6 роки тому
  grizeldi f414ea5f42 Fix LightProbe scaling by pressing S not working 6 роки тому
  grizeldi 853375eddd Sneakily fixed #169 6 роки тому
  MeFisto94 c0f15be518 Fixes #2 - Errors in EditableMatDef now spawn ErrorDialogs and the Form will throw an Exception when the MatDef had an error loading. If (e.g.) Lighting.j3md is copied into the asset path, opening the Shader Editor works and shows all the Inputs but logs to the sdk output window that the currently active technique does not consist of ShaderNodes 6 роки тому
  MeFisto94 34b5c82fa9 Improved Error Reporting (it was broken probably since I missed commiting Bundle.properties long time ago): If no throwable is given, the callstack is guessed automatically and there is a flag for issues and user-faults (where the hub is opened instead of the issue tracker) 6 роки тому
  MeFisto94 2634f778fb Targets #169 - Show the LocalShadowMode/CullHint and make it editable instead of the global one which always showed as Off (and thus on setting would override Inherit with Off) 6 роки тому
  MeFisto94 f11f8fd58a Fix wrong spelling in javadoc 6 роки тому